Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.
It will get removed in the next patch, it was just in for testing.
Pretty hard to say, it's kinda not up to us at the moment. We are waiting for an exe fix by Relic, for Steam release :P.
Yes, there is just move the cheatmod.scar into the SCAR folder of the mod. It will screw up the checksum though so you won't be able to play with anyone anymore.
Can you open a thread on our forums and post the necessary logs with it, please?
It's unlikely that we'll add additional factions because the Essence Engine has trouble coping with 2 extra factions already (new factions will increase loading times and overall memory usage, because the Essence Engine does not over a deload function, which means for a game which has no brits, brits will still be loaded). We are however working on additional reward units that will bring some alternativ tactics to the game.
About horses, yes it would be possible but it would require a big amount of work that wouldn't be worth the effect. (3D model, custom animations for infantry and the horse etc. Also it would probably screw with the pathfinding). There is however a Eselschrek (Donkey-Shrek) ingame that comes close to horse movement.
You can try to setup the mod tools and then export stuff into the game. It's not easy though.
That's unusual and an error I never heard off. Probably an error while moving files and "exporting" outdated files? That's the only explanation I have.
You gotta check out SCAR-Coding for that.
Thank you :)
Well, people still can install skin mods if they do not like the default tank models.
Hardcoded, can't change it :P
Buy company of heroes and then you can play.
Very unlikely (mainly cause we rely on stuff from the base game) it still will be released on Steam as an independent download though.
This is the replacement for the normal minesweeper we had and these are just generic ingeneries.
There's a difference in that mod and ours. They replace the existing factions. We add additional factions, that's where our problem starts. If Relic won't release a fix soon, we'll try to do a work around. Sorry for waiting but we would prefer a clean fix instead of a dirty temporary solution.
Yes, all we can do is wait <.<.
No, you only need one of them. CoH, CoH:OF OR CoH:ToV
Nope, we didn't receive a message yet.
We'll find a fix for the problem no worries it just takes some time.
I strongly oppose 'boycotting' SEGA/Relic or anybody for this. Neither do I think they disabled custom .dll loading on purpose. I'm more convinced of the fact that CoH1 patches are made by Smoking Gun Entertainment (as far as I remember) and some miscommunication led to the removal of it. So calm down and stop thinking about conspiracies :P.
That's an issue with the newest Steam version of CoH. We are trying to sort it out asap and to contact Relic about it.
Yeah, R. MI 43 is just the brand name :D.
Those are the default Operations from COH:TOV. Stonewall, Assault and Panzerkrieg. So nothing new there sorry.
So nobody dares touching mother russia's armoury!
Nope, we didn't planned to. However the idea sounds interesting but on the other hand it's kinda useless, expect if you are playing against base bombers :P.
Nope, I doubt you'll see it in reallife too (but ofc this is just and excuse for not being able to do it with our tools ;)).
Yes, Steam has an offline mode.
We still stick to Relics vCoH damage system. There are plently of other mods focusing on realism.
Suddenly a wild DMz appears.
Lots of details gone and it looks crap :P.
No, as we are trying to stick to a Relic imitation. So yes we continue to use the vanilla damage system.
Thanks for your support!