Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.

Comment History  (90 - 120 of 663)
Walki
Walki Feb 17 2015, 6:21am replied:

Yah, same here. I'd like to support ModDB, but sometimes there are some kinda weird flashplayer ads that play a video by themselves (with sound!) and then you have to go through the entire website to find them and stop them. Very annoying tbh. (I don't know if this only relates to german ads)

+16 votes   article: The challenge of Adblock
Walki
Walki Jan 26 2015, 4:17am replied:

Makes it sound more seriously doesn't it? ;D. The background check might be a little over the top though xD.

+4 votes   article: Looking for balancing players!
Walki
Walki Dec 20 2014, 10:16am says:

Lots of games in the pot! :D

+4 votes   article: Christmas Contest!
Walki
Walki May 28 2014, 4:46pm replied:

Thank you :)

+1 vote   media: de_bastion (CS:GO) Map Contest Entry 2014
Walki
Walki Feb 25 2014, 1:40pm replied:

This is the replacement for the normal minesweeper we had and these are just generic ingeneries.

+4 votes   media: VIM 210 mine detector
Walki
Walki Dec 19 2013, 8:17am replied:

Yeah, R. MI 43 is just the brand name :D.

+2 votes   media: Riegelmine 43
Walki
Walki Dec 17 2013, 10:15am replied:

Nope, I doubt you'll see it in reallife too (but ofc this is just and excuse for not being able to do it with our tools ;)).

+2 votes   media: Bentonmine M43
Walki
Walki Dec 11 2013, 2:18pm says:

Suddenly a wild DMz appears.
Puff!
Lots of details gone and it looks crap :P.

+1 vote   media: Everything...
Walki
Walki Aug 24 2013, 2:18pm replied:

Leute keine Flamewars hier. Das könnt ihr auch per PM klären!

+3 votes   media: 76mm obr.1927
Walki
Walki Mar 1 2013, 2:00pm replied:

Yes, you will!

+2 votes   media: Junkers Ju52 "Tante Ju"
Walki
Walki Dec 30 2012, 7:22am replied:

Yeah actually the Men of War Map Editor is more complicated <.<. I also get lost there.

+2 votes   article: Ostheer Maps + Eastern Front Mapping contest
Walki
Walki Dec 24 2012, 7:51am replied:

Who said that there is no snow on the Western Front lol :P

+2 votes   media: Carpiquet Airport (6)
Walki
Walki Oct 29 2012, 5:19am replied:

Damn somebody noticed it! :D

+6 votes   media: Flakpanzer IV Kugelblitz
Walki
Walki Sep 22 2012, 12:14pm replied:

Thank you :).

+1 vote   media: Tier 2 building(different perspective)
Walki
Walki Aug 5 2012, 2:34pm replied:

It's included in CoH hidden and partly bugged.

+1 vote   media: For the Fuhrer 091
Walki
Walki Jul 9 2012, 7:55am replied:

It's the Ostheer flag actually...

+3 votes   media: Ostheer Panzer Kampf Kommand
Walki
Walki Jul 6 2012, 1:51pm replied:

Will be checked.

+1 vote   media: bug....
Walki
Walki Jun 28 2012, 6:24am replied:

No, model exporter only work with 3ds Max 7 or 8.

+1 vote   article: Tutorial Batch 1 - Configuring 3D Max to use the Model Exporter
Walki
Walki Jun 10 2012, 7:23am replied:

Oh I forgotten to tell that Ostheer tanks have a spawn protection for the first 2 seconds so mapentry point mining is useless.

+2 votes   media: Ostheer Panzer Kampf Kommand
Walki
Walki Jun 7 2012, 6:33pm replied:

Well, basicly there is no disadvantage. The Ostheer is already quiet well protected against base rushes (flak38 can even damage light armour). I even see a clear advantage of the Off map spawn because you are able to plan your defense a little bit longer than if just your tank gets destroyed while rolling out of the factory. In addition the Off map spawnpoint is close to the HQ on nearly every map so it won't make a huge difference.

0 votes   media: Ostheer Panzer Kampf Kommand
Walki
Walki Jun 7 2012, 6:38am replied:

There are going to be some (no numbers here) patches before it.

+1 vote   article: Eastern Front News Feed
Walki
Walki Jun 6 2012, 3:51pm replied:

They come off map so no need for that.

+3 votes   media: Ostheer Panzer Kampf Kommand
Walki
Walki Jun 6 2012, 3:16am replied:

We are currently trying to find a good balance so the texture fits on every surface :P.

+1 vote   media: Foxholes
Walki
Walki Apr 19 2012, 3:24pm replied:

that's what we call German Engineering.

+4 votes   media: PzH Donar
Walki
Walki Apr 19 2012, 4:34am replied:

Did you update your game to the latest version?

+1 vote   member: Walki
Walki
Walki Apr 2 2012, 9:34am says:

Cool screenshot I see a bugged magazine :P

+3 votes   media: Screenshot 4
Walki
Walki Apr 2 2012, 9:30am replied:

No, it seems to be a screenshot from the alpha version or from the campaign.

+2 votes   media: Screenshot 39
Walki
Walki Mar 14 2012, 6:48am replied:

huh didn't see that one :P.
Thanks mate.

+1 vote   media: Company of Heroes: Eastern Front; Campaign
Walki
Walki Mar 8 2012, 6:30am replied:

Added your question to the FAQ.

+2 votes   article: Company of Heroes: World Builder FAQ
Walki
Walki Mar 8 2012, 4:41am replied:

Thanks.
By the way this is an ambush point so make ready for some nice partisan action here ;).

+1 vote   media: Company of Heroes: Eastern Front; Campaign
Walki
Walki Mar 6 2012, 12:20pm replied:

It's quiet easy to do that.
-Place your "flags" or "HQ's" (gameplay>fuel_point(_medium/high);gameplay>munitions_point(_medium/high) or gameplay>manpower_ressource_point(_medium/high))
-Click on the "Ter" button in the Taskbar.
-Find "Draw Overlay Map" under "Overlay" menu. Then click on "Draw Sector Map"
-Now click "Calculate Voronoi" on the right. (sectors will now be spilted up in percentage)
-If you want to change a sectors layout then just click on sample then on the sector you want to edit.

Additinal notes: If parts of the territory start flashing then you disconnect it from the point/flag.

Going to post a tutorial about this soon.

+3 votes   article: Company of Heroes: World Builder FAQ
Walki
Walki Feb 29 2012, 5:51am replied:

We are probably going to include a temporary fortress doc ability for that.

+5 votes   media: Ostheer Schutzen War Camp
Walki
Walki Feb 28 2012, 11:48am replied:

Ostheer already have flak emplacements as base defense... I don't think they need flaks on top of their tier buildings :P.

+1 vote   media: Ostheer Schutzen War Camp
Walki
Walki Feb 27 2012, 2:34am replied:

Sure probably we'll also use units which we have in reserve.

+1 vote   media: Company of Heroes: Eastern Front; Campaign
Walki
Walki Feb 20 2012, 5:07am replied:

This section is still under construction, if everything goes well we are going to add some more tutorials about Level Design and Animation. So make sure to check this section out again ;).

+3 votes   article: Tutorial: Convert maps to .sga format
Walki
Walki Dec 26 2011, 10:59am replied:

I my opinion the genere of both games are almost completly different.

+5 votes   media: Season Special: The Rise of the Snowmen
Walki
Walki Dec 25 2011, 3:04pm replied:

Yes who cares? :p

+5 votes   media: Season Special: The Rise of the Snowmen
Walki
Walki Dec 13 2011, 2:44pm replied:

Belarus tractor? :P

+1 vote   article: 10th annual Mod of the Year
Walki
Walki Dec 6 2011, 1:49pm replied:

No this guy wants to ride his tractor :P.

+2 votes   article: 10th annual Mod of the Year
Walki
Walki Dec 10 2013, 3:45pm replied:

No, as we are trying to stick to a Relic imitation. So yes we continue to use the vanilla damage system.

+1 vote   group: Archaic Entertainment
Walki
Walki Dec 3 2013, 10:19am replied:

@Raumung
Thanks for your support!

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 14 2013, 11:17am replied:

Don't worry guys our team features german as well as russian historicans. I guess they'll find a good balance between fact and fiction. I also want to refer to the last post in this commentrow. In the end it's still a videogame, it's about telling a story and not to reflect historical facts or the reality (even though Relic truely did advertise with that).

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 9 2013, 9:15am replied:

Soon.

+2 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 5 2013, 2:29pm replied:

Yes, because finding reference roof texture is hard and nearly impossible. We had some buildings which didn't reference any texture files in their entire .rgm (hexcode) and were still displayed as they should.

How you can find out what texture an object uses:
(Corsix's Mod Studio)
Go to attrib/ttrib/ebps and find the exact object you placed in your map (should be the same path). Then go to "entity_blueprint_ext" under animator you'll find the path to the art object. So go back to the tree head and then to Art/models/... you'll find the model you search for. Pick the .rgm and you'll find the path to the textures on the left side.

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Nov 5 2013, 1:40pm replied:

As the mod is almost snow only it could be possible that they just replaced the paths of the existing buildings.

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Nov 5 2013, 1:33pm replied:

Glad you fixed it! Have Fun ;)!

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 4 2013, 1:51pm replied:

Did you launch in -dev mode and also the correct mod?
Did you modify the right roof texture?
Did you place the right assoicated house model?

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Nov 4 2013, 12:09pm replied:

Is your issue related to CoH modding in general? If yes then you can post it here or just PM me so we can keep this team page clean.

+1 vote   group: Archaic Entertainment
Walki
Walki Nov 4 2013, 12:08pm replied:

You can donate here if you like:
Easternfront.org

+1 vote   group: Archaic Entertainment
Walki
Walki Nov 4 2013, 12:06pm replied:

Strange. The Corsix's website is basic HTML it should work in any browser! (I use Firefox and it works just fine).

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Nov 2 2013, 7:13am replied:

Here's a link to the tutorials made by Corsix himself: Corsix.org

1) It's pretty hard to answer this question. However I'm going to sum it up like this: BotB copied the orginal tree .rgm (Relic Model File) and just changed the texture & the texture path in the .rgm according. Check the texture editing tutorial of Corsix's: Corsix.org
2) Yes, this will only work through a mod or otherwise if you would replace the paths of the existing pine trees, all pine trees will look like snow. OR if you break something you could loose compability with other CoH clients as they would have a different checksum.
3) If you duplicate them in Corsixs and then load up the game or Worldbuilder with the mod you modified then it'll show up automaticly. You'll only need to export objects if actually create a new 3D model and you want it to be in the game, all of the above is basically just texture editing & replacing.

There is already a winter texture pack for CoH which is featured in BotB (like you mentioned), in Eastern Front and many more. That package also includes snow ground textures in lots of varieties.

Some small side note: If you start modifing your files always back them up! Otherwise you'll be forced to reinstall your game or mod if you break something.

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Oct 30 2013, 11:39am replied:

Are you sure you got the newest Steam version of CoH?

+1 vote   member: Walki
Walki
Walki Oct 28 2013, 8:12am replied:

Nope, not going to happen.

+2 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Oct 3 2013, 7:29am replied:

Yes, try using Corsix's Mod Studio.

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Aug 20 2013, 9:01am replied:

Check this:
Easternfront.org

+2 votes   member: Walki
Walki
Walki Aug 14 2013, 11:44am replied:

We got some experienced modders here I see! :D

+2 votes   media: Sdkfz. 251/22
Walki
Walki Aug 4 2013, 8:45am replied:

2.700 is a Steam patch. So if you own the game over Steam, it should automaticly get it up to date for you.

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Aug 4 2013, 8:44am replied:

You have to have the Steam version of either. Company of Heroes OR Company of Heroes: Opposing Fronts OR Tales of Valor. So yes you can install it on Tales of Valor.

+1 vote   article: Ostheer Released!
Walki
Walki Aug 3 2013, 6:51am replied:

No, there's not.

+1 vote   article: Ostheer Released!
Walki
Walki Aug 3 2013, 5:50am replied:

You have to update your Company of Heroes to the latest version.

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Jul 30 2013, 9:55am replied:

You know that developers add stuff to ModDB and not the ModDB staff themselves. If new mods for new games are good they have no problem getting enough attention. The point is that new games usually do not support modding at all, that's one of the reasons why there are so few.

+3 votes   article: Ostheer Released!
Walki
Walki Jul 29 2013, 7:02am replied:

Can you show me a screenshot? And what's written in the Debug window, when you load up WB?

+1 vote   article: Company of Heroes: World Builder FAQ
Walki
Walki Jul 26 2013, 3:56pm replied:

Steam>Steamapps>common>Company of Heroes Relaunch

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Jul 26 2013, 3:55pm replied:

We have a T-60 model, only a matter of time until it'll be in

+2 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Jul 23 2013, 12:13pm replied:

Well, RMC is already done. The question is if we are going to keep, remove or readd it.

+3 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Jul 21 2013, 4:31pm replied:

Yes, that's true.

+1 vote   member: Walki
Walki
Walki Jul 21 2013, 3:03pm replied:

We got something coming up in that area.

+5 votes   mod: Company of Heroes: Eastern Front
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