Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.

Comment History  (210 - 240 of 594)
Walki
Walki Oct 9 2012, 3:22pm replied:

If they are neutral they can enter them yes. Basicly works like a British trench.

+1 vote     media: Foxholes
Walki
Walki Oct 9 2012, 3:21pm replied:

Yes and two more locations ;).

+1 vote     media: Main Menu for Eastern Front 2.0 (WIP)
Walki
Walki Oct 9 2012, 3:20pm replied:

Well yes they'll be buildable.

+1 vote     media: Ingame Screens
Walki
Walki Oct 9 2012, 3:17pm replied:

Yes, even an updated version.

+1 vote     media: Outpost on Slope
Walki
Walki Oct 9 2012, 3:12pm replied:

Check this:
Easternfront.org

+2 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Oct 9 2012, 11:10am replied:

Yes, because we have our own animation and model.

+1 vote     media: Panzerwerfer 42
Walki
Walki Oct 5 2012, 9:12am replied:

neboja, please remember that we aren't the only ones that can give karma points so don't be mad at us ;).

+2 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Oct 5 2012, 9:11am replied:

If you got a crash .dmp file please upload it, so we can find the error! Check this if you don't know how to find the .dmp file: Easternfront.org
(You may also post it in that thread)

+2 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Oct 4 2012, 10:50am replied:

No, we still can't.

+2 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Oct 1 2012, 9:50am replied:

No, we won't touch them. The will remain unchanged.

+3 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 28 2012, 10:48am replied:

Well they certainly adapted some of our ideas but surely used their own models and textures :P.

+4 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 28 2012, 10:47am replied:

Probably, if there's not going to be any major problems.

+2 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 27 2012, 2:47pm replied:

Yes, you are still able to play the normal CoH/CoH:OF/CoH:ToV campaigns.

+1 vote     group: Archaic Entertainment
Walki
Walki Sep 27 2012, 2:40pm replied:

The next update will be 1.7 bringing a lot of bugfixes and balance changes after that 2.0 follows.

+2 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 25 2012, 10:50am replied:

Too bad we have removed trenches from the Multiplayer however it might make it into the Singleplayer, if I finish all the other emplacements & base buildings. So stay tuned ;)!

+1 vote     media: Soviet Firebase
Walki
Walki Sep 25 2012, 7:13am replied:

The damage system we use is the one from vCoH. We are not going to change it in anyway as we imitate a vCoH expansion pack.

+7 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 23 2012, 5:43am replied:

Check this: Easternfront.org

+1 vote     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 22 2012, 12:14pm replied:

Thank you :).

+1 vote     media: Tier 2 building(different perspective)
Walki
Walki Sep 22 2012, 11:21am replied:

We are only able to fix that bug once we have new Soviet models so you have to wait a little more.

+1 vote     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 21 2012, 8:24am replied:

...and probably an army of programmers who know which paths to modifiy in the Hex code :P.

+4 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 20 2012, 10:18am replied:

There is an upgrade for it. Unfortunatly this is a screenshot of the unfixed version :P.
btw the StugIII will also have a commander (poping out of the other hatch).

+1 vote     media: Skirted StuG III
Walki
Walki Sep 20 2012, 1:41am replied:

No limit is still 4 guys (at the moment afaik).

+1 vote     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 15 2012, 3:32pm replied:

Yes, you are at the moment nothing changed yet.

+1 vote     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 15 2012, 6:37am replied:

I call it Dev Stats, that's the account I usually test stuff with so don't look at the stats :P.

+2 votes     media: Stats
Walki
Walki Sep 14 2012, 12:40am replied:

It's being updated. I don't know if it's going to be finished for the next patch.

+1 vote     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 11 2012, 10:37am replied:

Mapping-wise you are only able to place gameplay objects like "AI-High/Medium/Low" from the gameplay folder. The AI in CoH is scripted, all files regarding AI can be found with the Corsix's Mod Studio program under Data>AI, the language used is lua or a subform called "Scar". With Scar you are even able to dynamicly programm or disable the AI for your map.

+1 vote     article: Company of Heroes: World Builder FAQ
Walki
Walki Sep 11 2012, 10:23am replied:

Use the "Null" territory layer for that. It's used for rivers and closed woods which units can't access anyway. However keep in mind that you still have to connect the territories across rivers. I recommend to connect it under bridges.

+1 vote     article: Company of Heroes: World Builder FAQ
Walki
Walki Sep 7 2012, 7:40am replied:

I think we are able to say that the closed Beta will come before the end of the world but see you on the Aftershow party!

+4 votes     mod: Company of Heroes: Eastern Front
Walki
Walki Sep 6 2012, 8:20am replied:

Would be cool but will certainly never happen :P.

+1 vote     group: Archaic Entertainment
Walki
Walki Aug 28 2012, 4:06pm replied:

Don't worry it's just an alternate tree if you use SU-122 as a reward unit it will look like this.

+1 vote     media: Soviet Urban Combat Alternate Tree
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