Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.
If they are neutral they can enter them yes. Basicly works like a British trench.
Yes and two more locations ;).
Well yes they'll be buildable.
Yes, even an updated version.
Yes, because we have our own animation and model.
neboja, please remember that we aren't the only ones that can give karma points so don't be mad at us ;).
If you got a crash .dmp file please upload it, so we can find the error! Check this if you don't know how to find the .dmp file: Easternfront.org
(You may also post it in that thread)
No, we still can't.
No, we won't touch them. The will remain unchanged.
Well they certainly adapted some of our ideas but surely used their own models and textures :P.
Probably, if there's not going to be any major problems.
Yes, you are still able to play the normal CoH/CoH:OF/CoH:ToV campaigns.
The next update will be 1.7 bringing a lot of bugfixes and balance changes after that 2.0 follows.
Too bad we have removed trenches from the Multiplayer however it might make it into the Singleplayer, if I finish all the other emplacements & base buildings. So stay tuned ;)!
The damage system we use is the one from vCoH. We are not going to change it in anyway as we imitate a vCoH expansion pack.
Check this: Easternfront.org
Thank you :).
We are only able to fix that bug once we have new Soviet models so you have to wait a little more.
...and probably an army of programmers who know which paths to modifiy in the Hex code :P.
There is an upgrade for it. Unfortunatly this is a screenshot of the unfixed version :P.
btw the StugIII will also have a commander (poping out of the other hatch).
No limit is still 4 guys (at the moment afaik).
Yes, you are at the moment nothing changed yet.
I call it Dev Stats, that's the account I usually test stuff with so don't look at the stats :P.
It's being updated. I don't know if it's going to be finished for the next patch.
Mapping-wise you are only able to place gameplay objects like "AI-High/Medium/Low" from the gameplay folder. The AI in CoH is scripted, all files regarding AI can be found with the Corsix's Mod Studio program under Data>AI, the language used is lua or a subform called "Scar". With Scar you are even able to dynamicly programm or disable the AI for your map.
Use the "Null" territory layer for that. It's used for rivers and closed woods which units can't access anyway. However keep in mind that you still have to connect the territories across rivers. I recommend to connect it under bridges.
I think we are able to say that the closed Beta will come before the end of the world but see you on the Aftershow party!
Would be cool but will certainly never happen :P.
Don't worry it's just an alternate tree if you use SU-122 as a reward unit it will look like this.