Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.
Eh no we'll do something new.
All I can say is that it's going to get added with the Ostheer :P.
No it's based up on the PanzerIV chassis (that's why it's "Flakpanzer IV")
This month if everything runs the way it should.
Update your vCoH to the latest patch. Then it should work :).
Don't worry you won't miss the announce of it :P.
Yes, as soon as we take care of the Ostheer completly we'll start the a rework of the Soviet models.
It's CoH! Realism please step aside!
Because the Essence Engine doesn't support grey alpha maps. Only full black = hidden or white = shown.
They were placed into 1.7 by mistake... the [OH] stands for the Ostheer map pool and they are indeeded to get included with 2.0. All of them had bugs and were not finished that's why it would be stupid to keep them.
What do you mean with move? Probably why it doesn't rotates?
Can't wait? Just click "Check for updates" in you launcher :P.
It'll be ready soon.
I think these models should be bug-free. The old ones used to be bolt action which is wrong. Now the new ones look better and they are semi automatic as indeeded.
If everything goes well -> this month.
Yes. And let it get pushed/operated by two guys... seriously that thing would need a crew of 11 man got operated. So I guess this is a clear no :P.
No, we don't use Blitzkrieg models. These are all made by ourselves. In this case he tracks/wheels are made by Halftrack & Tankdestroyrr though.
That sounds like a scarerror to me: please upload your scarlog and open a thread on our Bugs & Techsupport forums: Easternfront.org
Yes, we don't have a replacement for that, yet.
No, unfortunatly the patch is not ready, yet.
No, these are the generic rockets used by the Wehr nebelwerfer.
Damn somebody noticed it! :D
It will just appear on the end of the barrel. An animation putting the Stielgranate at the front would be time consuming to make.
Have you all updated to the latest patch EF and vCoH? Do you or your friends use any skinpacks?
Yes it is.
No the MP41 has the same stats as the MP40. The MP41 just has a wooden shaft so it costed less to produce the whole performance didn't change through that.
Define 'really buggy' so we can fix it.
Indeed, this is just great DMz and Beefy!
So nobody dares touching mother russia's armoury!
Italian game translations left: 384
Czech game translations left: 1045
Japanese game translations left: 1045
Still in, you'll get the with Panzernest, which is actually called "Improved Fortifications"
Well Relic can <.<.
Yes, even an updated version.
I call it Dev Stats, that's the account I usually test stuff with so don't look at the stats :P.
Nashorn is basicly a mobile 88 which afaik also targets planes.
No, it was done by our Lead 3D Artist Burro and yes he also skins his vehicles :P. However that's very time consuming and there's still a lot of work to be done.
No, you have to export them to 3ds Max 7/8 first and then export it into the game with the model exporter. Unfortunatly the exporter script is incompatible with 3ds Max 9+
Yes, we even made the rockets sticking in the back of the tubes disappear after every shot. As you may see it also creates dust puffs on the ground after every shot.
Lower your graphics settings.
What's the exact error message?
Nice to hear that it works now!
Mainly it has something to do with the balance. Having a 360° Baseflaks is already a huge advantage.
You already have flaks as a base defense. Why do you need more?
They still can but just can't shoot over hedges and buildings :P.
It's Bernier-sur-Mere (2)
Yes. You will be able to build it after modernisation of Schutzen War Camp.
Improvements are done already. We updated the building but now the screenshot is outdated.
but it's much more challenging even I (who coded it) was not able to win :D.