Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.
They were placed into 1.7 by mistake... the [OH] stands for the Ostheer map pool and they are indeeded to get included with 2.0. All of them had bugs and were not finished that's why it would be stupid to keep them.
What do you mean with move? Probably why it doesn't rotates?
Can't wait? Just click "Check for updates" in you launcher :P.
It'll be ready soon.
I think these models should be bug-free. The old ones used to be bolt action which is wrong. Now the new ones look better and they are semi automatic as indeeded.
If everything goes well -> this month.
Yes. And let it get pushed/operated by two guys... seriously that thing would need a crew of 11 man got operated. So I guess this is a clear no :P.
No, we don't use Blitzkrieg models. These are all made by ourselves. In this case he tracks/wheels are made by Halftrack & Tankdestroyrr though.
That sounds like a scarerror to me: please upload your scarlog and open a thread on our Bugs & Techsupport forums: Easternfront.org
Yes, we don't have a replacement for that, yet.
No, unfortunatly the patch is not ready, yet.
No, these are the generic rockets used by the Wehr nebelwerfer.
Damn somebody noticed it! :D
It will just appear on the end of the barrel. An animation putting the Stielgranate at the front would be time consuming to make.
Have you all updated to the latest patch EF and vCoH? Do you or your friends use any skinpacks?
Yes it is.
No the MP41 has the same stats as the MP40. The MP41 just has a wooden shaft so it costed less to produce the whole performance didn't change through that.
Define 'really buggy' so we can fix it.
Awaiting authorization. Should be there soon :P.
It's a bug and it is already fixed in the next patch ;).
Well, certainly we won't do that as it would change the location where you can build an american howitzer (as the emplacement has a much larger collision box). In addition the american howitzer can get unmanned by a sniper which would fall away too if we replace it. So no we won't replace/add it.
All buildings have been updated already but no new screenshots here yet :P.
If they are neutral they can enter them yes. Basicly works like a British trench.
Yes and two more locations ;).
Well yes they'll be buildable.
Yes, even an updated version.
Yes, because we have our own animation and model.
Move all mod .module files out of your CoH directory and try again (you can put them in afterwoards and play them as usually)
Go to the info file of a map and change the modname there from RelicCoH to the mod you want it to be for.
We'll see which units will get a custom voice. Probably the ones which are used the most because it's a hell lot of work.
Yes, that's what I meant.
Pz IV is going to be featured as a foreign tank.
Pedi, you already posted on the Summary page please stick to that one.