Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.

Comment History  (150 - 180 of 728)
Walki
Walki Dec 17 2013, 10:23am replied:

So nobody dares touching mother russia's armoury!

+3 votes   media: New Armoury building
Walki
Walki Dec 17 2013, 10:20am replied:

Nope, we didn't planned to. However the idea sounds interesting but on the other hand it's kinda useless, expect if you are playing against base bombers :P.

+1 vote   media: New Armoury building
Walki
Walki Dec 17 2013, 10:15am replied:

Nope, I doubt you'll see it in reallife too (but ofc this is just and excuse for not being able to do it with our tools ;)).

+2 votes   media: Bentonmine M43
Walki
Walki Dec 15 2013, 6:55am replied:

Yes, Steam has an offline mode.

+1 vote   news: About Greenlight and the Team name
Walki
Walki Dec 14 2013, 5:53am replied:

We still stick to Relics vCoH damage system. There are plently of other mods focusing on realism.

+2 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Dec 11 2013, 2:18pm says:

Suddenly a wild DMz appears.
Puff!
Lots of details gone and it looks crap :P.

+1 vote   media: Everything...
Walki
Walki Dec 10 2013, 3:45pm replied:

No, as we are trying to stick to a Relic imitation. So yes we continue to use the vanilla damage system.

+1 vote   company: Archaic Entertainment
Walki
Walki Dec 3 2013, 10:19am replied:

@Raumung
Thanks for your support!

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 14 2013, 11:17am replied:

Don't worry guys our team features german as well as russian historicans. I guess they'll find a good balance between fact and fiction. I also want to refer to the last post in this commentrow. In the end it's still a videogame, it's about telling a story and not to reflect historical facts or the reality (even though Relic truely did advertise with that).

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 9 2013, 9:15am replied:

Soon.

+2 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 5 2013, 2:29pm replied:

Yes, because finding reference roof texture is hard and nearly impossible. We had some buildings which didn't reference any texture files in their entire .rgm (hexcode) and were still displayed as they should.

How you can find out what texture an object uses:
(Corsix's Mod Studio)
Go to attrib/ttrib/ebps and find the exact object you placed in your map (should be the same path). Then go to "entity_blueprint_ext" under animator you'll find the path to the art object. So go back to the tree head and then to Art/models/... you'll find the model you search for. Pick the .rgm and you'll find the path to the textures on the left side.

+1 vote   tutorial: Company of Heroes: World Builder FAQ
Walki
Walki Nov 5 2013, 1:40pm replied:

As the mod is almost snow only it could be possible that they just replaced the paths of the existing buildings.

+1 vote   tutorial: Company of Heroes: World Builder FAQ
Walki
Walki Nov 5 2013, 1:33pm replied:

Glad you fixed it! Have Fun ;)!

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Nov 4 2013, 1:51pm replied:

Did you launch in -dev mode and also the correct mod?
Did you modify the right roof texture?
Did you place the right assoicated house model?

+1 vote   tutorial: Company of Heroes: World Builder FAQ
Walki
Walki Nov 4 2013, 12:09pm replied:

Is your issue related to CoH modding in general? If yes then you can post it here or just PM me so we can keep this team page clean.

+1 vote   company: Archaic Entertainment
Walki
Walki Nov 4 2013, 12:08pm replied:

You can donate here if you like:
Easternfront.org

+1 vote   company: Archaic Entertainment
Walki
Walki Nov 4 2013, 12:06pm replied:

Strange. The Corsix's website is basic HTML it should work in any browser! (I use Firefox and it works just fine).

+1 vote   tutorial: Company of Heroes: World Builder FAQ
Walki
Walki Nov 2 2013, 7:13am replied:

Here's a link to the tutorials made by Corsix himself: Corsix.org

1) It's pretty hard to answer this question. However I'm going to sum it up like this: BotB copied the orginal tree .rgm (Relic Model File) and just changed the texture & the texture path in the .rgm according. Check the texture editing tutorial of Corsix's: Corsix.org
2) Yes, this will only work through a mod or otherwise if you would replace the paths of the existing pine trees, all pine trees will look like snow. OR if you break something you could loose compability with other CoH clients as they would have a different checksum.
3) If you duplicate them in Corsixs and then load up the game or Worldbuilder with the mod you modified then it'll show up automaticly. You'll only need to export objects if actually create a new 3D model and you want it to be in the game, all of the above is basically just texture editing & replacing.

There is already a winter texture pack for CoH which is featured in BotB (like you mentioned), in Eastern Front and many more. That package also includes snow ground textures in lots of varieties.

Some small side note: If you start modifing your files always back them up! Otherwise you'll be forced to reinstall your game or mod if you break something.

+1 vote   tutorial: Company of Heroes: World Builder FAQ
Walki
Walki Oct 30 2013, 11:39am replied:

Are you sure you got the newest Steam version of CoH?

+1 vote   member: Walki
Walki
Walki Oct 28 2013, 8:12am replied:

Nope, not going to happen.

+2 votes   mod: Company of Heroes: Eastern Front
Walki
Walki Oct 3 2013, 7:29am replied:

Yes, try using Corsix's Mod Studio.

+1 vote   tutorial: Company of Heroes: World Builder FAQ
Walki
Walki Aug 24 2013, 2:18pm replied:

Leute keine Flamewars hier. Das könnt ihr auch per PM klären!

+3 votes   media: 76mm obr.1927
Walki
Walki Aug 20 2013, 9:01am replied:

Check this:
Easternfront.org

+2 votes   member: Walki
Walki
Walki Aug 14 2013, 11:44am replied:

We got some experienced modders here I see! :D

+2 votes   media: Sdkfz. 251/22
Walki
Walki Aug 4 2013, 8:45am replied:

2.700 is a Steam patch. So if you own the game over Steam, it should automaticly get it up to date for you.

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Aug 4 2013, 8:44am replied:

You have to have the Steam version of either. Company of Heroes OR Company of Heroes: Opposing Fronts OR Tales of Valor. So yes you can install it on Tales of Valor.

+1 vote   news: Ostheer Released!
Walki
Walki Aug 3 2013, 6:51am replied:

No, there's not.

+1 vote   news: Ostheer Released!
Walki
Walki Aug 3 2013, 5:50am replied:

You have to update your Company of Heroes to the latest version.

+1 vote   mod: Company of Heroes: Eastern Front
Walki
Walki Jul 30 2013, 9:55am replied:

You know that developers add stuff to ModDB and not the ModDB staff themselves. If new mods for new games are good they have no problem getting enough attention. The point is that new games usually do not support modding at all, that's one of the reasons why there are so few.

+3 votes   news: Ostheer Released!
Walki
Walki Jul 29 2013, 7:02am replied:

Can you show me a screenshot? And what's written in the Debug window, when you load up WB?

+1 vote   tutorial: Company of Heroes: World Builder FAQ
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