Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.
Very unlikely (mainly cause we rely on stuff from the base game) it still will be released on Steam as an independent download though.
This is the replacement for the normal minesweeper we had and these are just generic ingeneries.
There's a difference in that mod and ours. They replace the existing factions. We add additional factions, that's where our problem starts. If Relic won't release a fix soon, we'll try to do a work around. Sorry for waiting but we would prefer a clean fix instead of a dirty temporary solution.
Yes, all we can do is wait <.<.
No, you only need one of them. CoH, CoH:OF OR CoH:ToV
Nope, we didn't receive a message yet.
We'll find a fix for the problem no worries it just takes some time.
I strongly oppose 'boycotting' SEGA/Relic or anybody for this. Neither do I think they disabled custom .dll loading on purpose. I'm more convinced of the fact that CoH1 patches are made by Smoking Gun Entertainment (as far as I remember) and some miscommunication led to the removal of it. So calm down and stop thinking about conspiracies :P.
That's an issue with the newest Steam version of CoH. We are trying to sort it out asap and to contact Relic about it.
Yeah, R. MI 43 is just the brand name :D.
Those are the default Operations from COH:TOV. Stonewall, Assault and Panzerkrieg. So nothing new there sorry.
So nobody dares touching mother russia's armoury!
Nope, we didn't planned to. However the idea sounds interesting but on the other hand it's kinda useless, expect if you are playing against base bombers :P.
Nope, I doubt you'll see it in reallife too (but ofc this is just and excuse for not being able to do it with our tools ;)).
Yes, Steam has an offline mode.
We still stick to Relics vCoH damage system. There are plently of other mods focusing on realism.
Suddenly a wild DMz appears.
Lots of details gone and it looks crap :P.
No, as we are trying to stick to a Relic imitation. So yes we continue to use the vanilla damage system.
Thanks for your support!
Don't worry guys our team features german as well as russian historicans. I guess they'll find a good balance between fact and fiction. I also want to refer to the last post in this commentrow. In the end it's still a videogame, it's about telling a story and not to reflect historical facts or the reality (even though Relic truely did advertise with that).
Yes, because finding reference roof texture is hard and nearly impossible. We had some buildings which didn't reference any texture files in their entire .rgm (hexcode) and were still displayed as they should.
How you can find out what texture an object uses:
(Corsix's Mod Studio)
Go to attrib/ttrib/ebps and find the exact object you placed in your map (should be the same path). Then go to "entity_blueprint_ext" under animator you'll find the path to the art object. So go back to the tree head and then to Art/models/... you'll find the model you search for. Pick the .rgm and you'll find the path to the textures on the left side.
As the mod is almost snow only it could be possible that they just replaced the paths of the existing buildings.
Glad you fixed it! Have Fun ;)!
Did you launch in -dev mode and also the correct mod?
Did you modify the right roof texture?
Did you place the right assoicated house model?
Is your issue related to CoH modding in general? If yes then you can post it here or just PM me so we can keep this team page clean.
You can donate here if you like:
Strange. The Corsix's website is basic HTML it should work in any browser! (I use Firefox and it works just fine).
Here's a link to the tutorials made by Corsix himself: Corsix.org
1) It's pretty hard to answer this question. However I'm going to sum it up like this: BotB copied the orginal tree .rgm (Relic Model File) and just changed the texture & the texture path in the .rgm according. Check the texture editing tutorial of Corsix's: Corsix.org
2) Yes, this will only work through a mod or otherwise if you would replace the paths of the existing pine trees, all pine trees will look like snow. OR if you break something you could loose compability with other CoH clients as they would have a different checksum.
3) If you duplicate them in Corsixs and then load up the game or Worldbuilder with the mod you modified then it'll show up automaticly. You'll only need to export objects if actually create a new 3D model and you want it to be in the game, all of the above is basically just texture editing & replacing.
There is already a winter texture pack for CoH which is featured in BotB (like you mentioned), in Eastern Front and many more. That package also includes snow ground textures in lots of varieties.
Some small side note: If you start modifing your files always back them up! Otherwise you'll be forced to reinstall your game or mod if you break something.
Are you sure you got the newest Steam version of CoH?
Nope, not going to happen.