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Comment History
Veiller
Veiller - - 28 comments @ Corpse Fauna

It's really nice addon, but tbh according to the game lore there are no insects and no birds others that crows in the Zone (and abundance of corpses and propably no flies) causes the amount of crows in the Zone.

Other than that, great addon, top tier. 10/10

Good karma+2 votes
Veiller
Veiller - - 28 comments @ RE:DONE Collection v2.2.2

I will post on discord the log, I used horror overhaul and it had no conflicts.

Good karma+2 votes
Veiller
Veiller - - 28 comments @ TB's Angry Chimera Growls v1.1 (Added Lurkers!)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
2 : [Lua] c:/anomaly-1.5.1.2/bin/..\gamedata\scripts\a_rax_wd.script(90) : f

LUA error: c:/anomaly-1.5.1.2/bin/..\gamedata\scripts\a_rax_wd.script:90: The Actor Update system has crashed. Known as "Busy Hands" type 1, caused by script: ...2/bin/..\gamedata\scripts\tb_angry_chimera_growls.script | line: 27

Good karma+2 votes
Veiller
Veiller - - 28 comments @ RE:DONE Collection v2.2.2

Damn, upon updating to new version, game is crashing w/o any fatal error even.

Good karma0 votes
Veiller
Veiller - - 28 comments @ Dust 2 map for stalker

Imagine you step into one anomaly and end up on this map.

Good karma+15 votes
Veiller
Veiller - - 28 comments @ Fracture terryfying v5

Is there a seperate mod that makes Fractures work like in Gamma?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ FB Radom Vis 35

POLSKA MENTIONED

Btw. Please add more WW2 weapons from Poland/some homemades as starting weapons maybe.

Good karma+2 votes
Veiller
Veiller - - 28 comments @ Boomsticks and Sharpsticks

For whatever reason suddenly mid playthrough the weapon parts of BAS weapons dissapered. Does anyone know why? I can't repair them anymore, can only use the technician.

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Devices of Anomaly Redone (UPDATE 4.1)

Please please please add option to add sound for tier 3 and 4 detectors, or add them as upgraded version that combines Bear sound + showing anomalies.

Good karma+2 votes
Veiller
Veiller - - 28 comments @ Re:done Cordon & Meadow OUTDATED VERSION

Hmm for whatever reason loners in north farm just spawn and stand still there, even dont seek cover for emmision.

Good karma+4 votes
Veiller
Veiller - - 28 comments @ Anomaly Lootboxes

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...5.1.2\gamedata\scripts\as_utjan_lockpicking_skill.script(7) : open_lootbox

LUA error: ...5.1.2\gamedata\scripts\as_utjan_lockpicking_skill.script:7: attempt to index local 'tool' (a number value)

Seems that turning off Haruka Skills system work for this error.

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Anomaly Lootboxes

Did You manage to fix this? Have same error.

Good karma+1 vote
Veiller
Veiller - - 28 comments @ More dynamic items [DLTX]

Merci!

Good karma+2 votes
Veiller
Veiller - - 28 comments @ NPCs Die in Anomalies Improved

Will it work with 1.5.1? I have too many mods that I can't get rid off to move to 1.5.2

Good karma+1 vote
Veiller
Veiller - - 28 comments @ PDA Hacking

Welcome to Fallout bois

Good karma+3 votes
Veiller
Veiller - - 28 comments @ YesMan's Smart Music Mute

Great!

Good karma+2 votes
Veiller
Veiller - - 28 comments @ New levels 0.53

My deepest respect for amount of work.

I always wanted someone to make new maps.

I know that STALKER is about the Zone, but my dream would be actually seeing the REAL Cordon. Not only outpost. From novels, from Stalker movie, huge wall with MG nests all over, soldiers, helicopter patrols, and dozens of soldiers patrolling (no 2-3 people teams like in the Zone - here - 5-10 mostly with KOS mindset for anyone), barely any mutant spawns so if you get spotted - you're screwed, and the reason to visit it and try to get over the wall (only after buyable routes also to know where to cross?) - to smuggle artifacts and mutant parts (buy price higher than ecologists) but not able to sell weapons, gear and other stuff - but at the same time beeing able to buy dirt cheap (prices in the Zone even higher to compensate) meds, clean food, water ect. - and be able even to sell it in the Zone with profit (the more further north you go). And the more fetch tasks for bulk amount of items or artifacts you do, mostly underpaid - as done "for favour" - you can unlock black market for better meds, easy schematics, cheap guns (or normally obtainable only rarely from spawns) parts, cheaper devices and ammo ect. And quests. Like bringing a letter to some Stalker - he can in fact be dead, zombiefied, or belongs to some faction. And take news back, behind the barrier. Or smuggling package for single stalker. Or freedom drug delivery, devices for ecologists, gun shipment for duty. Or (lol) tracksuits for bandits. Endless posibilities.

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

Is there any fix for rattling gunners? They are crashing my game if they are in battle, but only on some locations. Game seems to crash only when I am moving camera.

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

I saw you are adding alot of new units to Skaven. If there is hardcoded limit, what is deleted?

And my little idea - is it possible to make Skaven Assasins as missile cav thus making them throw daggers on the move?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

Is it possible to add slings as throwing weapons?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Warsword Conquest

Can't wait for next release. Also - does the misspeling of the some names are intended?

Good karma+2 votes
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

Thank you :D but they works the same? And how heretics works?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

Propably someone asked that but how does priest/heretics works here? And how is it different from original game?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

What's the next goals of the game now? After the heroes?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

This question has been asked propably several times, but anyone else have problems with ratling gunners? They crash my game all the time :( Any way to fix it (don't know the source of the bug) other than stopping using them?

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

I play as a Skaven right now... Destroyed all human factions, almost wiped out NG and Orcs. But then come the WAAAAAGH to Skavenblight. Now lost 1/4 of the settlements in the middle thanks to Ogres. Skryre ratling gunners, warp lighting cannons,and mages doing nothing almost to them. They wipe out whole stacks of my clanrats, monks, killed my best generals. Now I try to counter them with rat ogres, but it's like nothing. Even gnoblars are not routing, even when the general has been killed. And spiders are totally rapetrain to my troops.

Ye. Not OP at all.

Good karma+1 vote
Veiller
Veiller - - 28 comments @ Call of Warhammer: Beginning of The End Times

My game crashes all the time when playing as Skaven and fighting on the Araby :( Every battle - auto resolve. May be a problem with a doomwheel or ratling gunners.

Good karma-1 votes