Angry Chimeras and Lurkers now occasionally growl and snarl, making them easier to hear before they pounce at you!
Another thing in this game that always gets me are the Chimeras!
Their usual stealthy lack of sound effects makes them a bit too difficult for my fading reaction speed, when they fly at me out of nowhere!
So, I've made them growl when they have a target and are angry at it.
I used parts of the Chimeras sounds to create eight different growls and snarls, and added OGG comments using the wonderful SAV&T.
Changelog
V1.1
Today, I got killed by a Lurker in The Great Swamps. I heard nothing until its scream made me jump and die. Added Lurkers! With custom growling sounds created using original Lurker sounds.
Video of an encounter (TODO - add a Lurker video)
Happy running Stalkers!
This is a godsend addon. Thank you so much. Chimeras and cats are fuqqin worst
Agreed! I'm thinking perhaps the Lurkers could do with a growl or two, but they're quite weak, so I'm not sure.
Yes! We need one for the cat and pseudodog footsteps. Those SOBs are silent.
Yes! Now do the same with the Ghost Recon Boars that keep somehow silently 1 banging me early on lol
trueeeeeeee
Lol! Most of the mutants don't have much sound, do they? I assume this was by design to make the game more difficult. At least the Boars have their glitchy foot-stomps, but I may look at adding some "yoinks" :)
Meme sounds like John Cena would be fitting honestly.. The amount of times I've been suplexed or just rekt instantly by them lol.
B A S E D
I literally had to look this up on Urban Dictionary XD
(buried)
not based. this mod is gay and so are you.
Guess I am gay then for liking this mod and using it?
External-preview.redd.it
Cheers Spacecheese88! I'll go with the depreciated adjective:
Merry; airy; jovial; sportive; frolicksome. It denotes more life and animation than cheerful.
"Belinda smiled, and all the world was gay"
Webstersdictionary1828.com
Greetings,
I wanted to let you know that all of your addons are must-haves for me, and this addon is no exception. Age has not been kind to me but I am glad that you are, with all of these high quality additions to a game I adore. Highly appreciated. 10/10 (Forgot to rate all the others, will do so swiftly :D)
Regards,
Leshen
What a nice comment, you are very welcome!
I've been really enjoying learning Lua, even if a bit later on in life myself. Trying to think of unique ideas is fun in itself, and all my addons are something I personally wanted to see in the game.
I'm pleased others enjoy using them too! Thanks :)
did you start from zero? or did you still have basic knowledges of languages?
Can i ask you what guide/book do you suggest to learn?
I already knew some AutoHotkey for scripting windows things, but relatively new to Lua and other languages.
First thing to do is to run the batch file:
..\Anomaly-1.5.1\tools\db_unpacker.bat
This will extract all the *.ltx, *.script and *.xml files into a folder structure in a folder called "_unpacked".
There are lots of scripts to study in there to see how things should be structured.
From what I have learnt, a lot of it is to do with using "callbacks" e.g. on_game_start(), on_game_load(), actor_on_update() etc.
So if you had:
function actor_on_first_update()
printf("Hello Stalkers!")
end
and saved that as 'AnyNameYouWant.script', saved inside the 'gamedata\scripts' folder, when you load a game it will print "Hello Stalkers!" in the console.
There are lots of people who have kindly helped me out when I got stuck on something in the Discord channel (modding development)
https://discord.com/invite/c4RuJNs
and a good site to test out Lua is:
https://www.tutorialspoint.com/execute_lua_online.php
Watching lots of YouTube on Lua basics was very helpful to understand how all the commands work such as if, else, while, for i=1,100 do, etc.
Being able to kinda 'visualise' code in my mind helps me as I'm a thinking in pictures person, but everyone is different so finding the right way to learn for you is important! :)
wow, awesome answer, i'll sure look into, thx mate!
I don't know how you keep making these awesome mods but keep it up broski, great job! Hopefully you add other mutants like Cats in the future because they're already incredibly deadly and it would be nice to have some sort of early warning system against them.
Also, thank you for making all of your mods plug and play. I have a pretty extensive mod list (~150 lol) and it's nice that all of your mods are pretty much ready to go out of the box and don't need any compatibility patches.
Cheers!
I use Solarint's Soundscape Overhaul (which is absolutely brilliant), and it helps a lot by removing all the fake mutant ambient sounds... so when you hear a mutant's distant call, you know it is definitely real.
Plug & play has always been the goal, as you said, it saves having to add patches for other addons etc. You and FunkBuddha1 are right about the cats, they are "silly-difficult" sometimes, I might see about them too :)
Great!
Thanks!
Wow that's a nice idea! What is SAV&T by the way?
Cheers!
I had no idea that Stalker uses "comments" that are actually inside the OGG sound file itself, things like volume to be played, min/max distance to hear and even AI reaction distance.
LateTooDoomLand pointed SAV&T (Sound Attribute Viewer and Tweaker) out to me:
Metacognix.com
There's so many "hidden game rules" when modding, it seems!
Flippin` Zone Rottweiler gave me heart fibrillation yesterday. Nearly shite myself. Still better than a nagging woman though.
*Tweaki_Breeki chuckles heartily and accidentally farts while doing so*
Gj tx for mod :)
damn, couldn't live without it now, this is so useful, not getting jumped on so often anymore.
Please add for ninja boars and cats. so annoying to be suprised ambushed without warning.
Im so sorry! i misclicked the vote and instead of 10 i miscliked 1, :(
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Dude thank you for this mod, this is ******* awesome.
It always seemed "buggy" or "incomplete" to me how Lurkers and Chimera made NO SOUND at all. It breaks immersion, like walking on metallic surfaces without any difference in sounds
Saved me twice today in the Agroprom. Approved.
ty
Does this work with 1.5.2?
v1.5.2 has in console "You are trying to use a destroyed object". At some point LUA freezes then.
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Hey, really nice, what is your sound pack for your weapon ? thanks
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
2 : [Lua] c:/anomaly-1.5.1.2/bin/..\gamedata\scripts\a_rax_wd.script(90) : f
LUA error: c:/anomaly-1.5.1.2/bin/..\gamedata\scripts\a_rax_wd.script:90: The Actor Update system has crashed. Known as "Busy Hands" type 1, caused by script: ...2/bin/..\gamedata\scripts\tb_angry_chimera_growls.script | line: 27
can confirm I have the same issue where the character will no longer be able to do anything
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