Description

Complete rewrite of Beef's mod using Modded EXE features.

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NPCs Die in Anomalies Improved
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accolyte1022
accolyte1022 - - 600 comments

The pic alone is worth 10/10.

Will download when I get home.

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maybEZ Author
maybEZ - - 8 comments

Beef made the image, I was too lazy to change it from the original mod.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

Did I understand correctly that now there are no additional settings in MCM from the original addon?

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maybEZ Author
maybEZ - - 8 comments

No MCM settings at all. If you'd like to adjust the percentage chance for NPCs, it's at the top of the only file in the zip. It's only 30 lines, I figured MCM is unnecessary.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

Ok. Another question: do companions and important NPCs activate anomalies?

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maybEZ Author
maybEZ - - 8 comments

Nope, as a matter of fact the majority of NPCs are completely exempt. Only a portion of NPCs in random squads will be marked to trigger anomalies.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

Good,thanks you.

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Guest
Guest - - 690,831 comments

i was looking for this everywhere glad i found it since for some reason you cant enable it in gamma

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Guest
Guest - - 690,831 comments

Cool

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CuulG
CuulG - - 28 comments

Heaven yeah!

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Guest
Guest - - 690,831 comments

very nice. only problem is that the AI is stupid. lots of free loot all over the place now. nothing anyone can really do

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maybEZ Author
maybEZ - - 8 comments

In southern areas you might find bodies in areas like the burnt house in Great Swamps or junkyard in Garbage but only Novice NPCs are guaranteed to die. In my testing, about one third-one half of all random NPCs are vulnerable, depending on where you are.

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epic40k
epic40k - - 276 comments

I had the old version installed and I’m pretty sure the sheer number of bolts being thrown by npcs was killing my game. This will hopefully fix it!

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Theisgood
Theisgood - - 563 comments

Now does this fix NPCs throwing bolts endlessly into anomalies?

If so FINALLY.

The rest of the mod worked fine before except for the other Stalkers throwing bolts endlessly.

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maybEZ Author
maybEZ - - 8 comments

Only Novice stalker will throw bolts, and they have 100% chance to take full damage so I've seen them throw maybe 10 before dying or escaping.

If you notice an excess of bolts, I can upload an optional file that disables the bolt throwing entirely.

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TheSmersh
TheSmersh - - 96 comments

I think it's gonna be good as optional file. I guess with DAO it can be an issue sometimes in southern maps.

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Theisgood
Theisgood - - 563 comments

A patch would be awesome! :) I just want a certain % of stalkers who walk through anomalies to die.

Lol that sounds horrible.

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maybEZ Author
maybEZ - - 8 comments

Patched! :)

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Theisgood
Theisgood - - 563 comments

NICE thanks bro I will test it out.

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epic40k
epic40k - - 276 comments

This would be good for the warfare option or just increased spawns as it can get a bit out of hand and the console starts complaining about the bolts before a crash. I'm also playing with Arrival Anomalies, which means even more chance of it happening.

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Spywara
Spywara - - 15 comments

Is compatible with GAMMA?

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Guest
Guest - - 690,831 comments

love your work :D

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Larrylangosta
Larrylangosta - - 364 comments

hello, Is this addon compatible with DAO(Dinamic Anomalies Overhaul) or Arrival Anomalies?
Leaving that aside, incredible work, I know that the NPC AI can be very stupid when it comes to anomalies (I suppose this is the biggest defect of its implementation in the game) but to be honest this addon is a good improvement to the original, well done 10/10!!!

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maybEZ Author
maybEZ - - 8 comments

I am being told there is an issue with the bolt throwing function and DAO, this is a simple 3 line fix I will upload later tonight/tomorrow when I get a chance.

Other than that, I have no idea, I am not a DAO user. Feel free to report any other bugs, I'll do my best to fix them.

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Larrylangosta
Larrylangosta - - 364 comments

cool, thanks for informing, I will be attentive to the updates of this addon <3

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mirror1992
mirror1992 - - 85 comments

А npc всё так же раскидывают сотни болтов как только видят на горизонте аномалию?

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morgannoor1991
morgannoor1991 - - 475 comments

the legendary stupidity of the foolish NPCs make me realise why they made them immune against anomalies in first place

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knifingavenger
knifingavenger - - 1 comments

Will it work on 1.5.1 ? I'm playing Redux version...

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gastovskyjames
gastovskyjames - - 139 comments

прекращай играть в говно и играй в stalker gamma

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sensesan
sensesan - - 9 comments

I can finally see a pile of corpses when the poorly programmed npcs fight within an anomaly field.

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gobravo
gobravo - - 144 comments

! [SCRIPT ERROR]: ...ly/bin/..\gamedata\scripts\z_npc_die_in_anomalies.script:19: attempt to call method 'set_enable_anomalies_damage' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly/bin/..\gamedata\scripts\z_npc_die_in_anomalies.script:19: attempt to call method 'set_enable_anomalies_damage' (a nil value)

stack trace:

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maybEZ Author
maybEZ - - 8 comments

Read the requirements, you need the latest modded EXEs.

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Veiller
Veiller - - 28 comments

Will it work with 1.5.1? I have too many mods that I can't get rid off to move to 1.5.2

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Molix1981
Molix1981 - - 113 comments

Yeah...people are still making addons, for the older version of the mod..👌

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Inkredibehl
Inkredibehl - - 186 comments

99% of mods that work on 1.5.1 will work on 1.5.2 you know ;)

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Guest
Guest - - 690,831 comments

choosing who dies on npc spawn makes certain ppl completly invulnerable to anomailes and others die to them (I find this less immersive than the chance of any npc to die to an anomaly)
(your mod a lucky individual stand in an anomaly for hours and lives)
(original mod every activation is a coin toss giving everyone the chance to live/die)

I write this so anyone who doesnt relize what is happening understands
(personally editing the original mod and adding a player distance radius for ai to die woud be a better fix to the potential lag you seem to have experianced)

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Guest
Guest - - 690,831 comments

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