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Not that much, really. CDPR did say that Aurora was too limiting, so for Witcher 2 they built their own new engine from the ground up. And boy, did it work!
Now it clearly looks different from the original. Keep it up!
Mmm, will gladly check it out soon (I think I've played some earlier version of this mod long ago). Thanks for the Max Payne goodness, guys!
What platforms are you selling at? Desura, Steam, custom webpage through PayPal?
Well, rest assured there are people out there cheering you on as you work.
Keep 'em coming! Why call it 'Undead Update', though? Sounds like a name for yet another zombie mod.
Didn't know that. Thanks!
Ran into a little technical issue (in Nightly 8 if it matters): when entering level 2 of a dungeon (actually my first time going underground), I was spawned inside a wall, stuck. Any chance this could happen again and/or you're going to add a check during dungeon generation not to let the spawn point be a wall? Other than that, I'm glad to see the game get better with each new update.
The speed at which you update your game is stunning.
Relax, take your time. The code's not going anywhere.
The right-click menu looks like a sweet upgrade of the game. Looking forward to the next release!
That's one hell of a list. Thanks for all you've done for the game! (and the gamers)
Thanks for all your work! Looking forward to playing 1.8 myself.
It has to be a mod. Overhaul 2.0, perhaps?
I wish there were more parody mods like this one...
Cool. The list of fixes for Telos actually looks surprisingly long.
Have you checked whether this mod will work with the Steam version of EfLC?
Zamierzacie dalej to rozwijać, czy planujecie przerwę w pracach po 1.7?
Having GUI on CarE would be actually pretty cool. Should you make it, I'll be looking forward to it.
So is this Obsidian's joke (as in Easter Egg)? I'm asking because this menu screen portrays Nihilus as a womanizer rather than an intimidating villan. Nevermind that those Nar-Shadda twi'lek assassins seemed to be Exchange agents - not Sith.
That's still Vice City? Impressive!
1.8 is in development? That's good news! TSLRCM must be the most important thing ever to happen to TSL fans.
Just finished it. It's short, but awesome. I'd love to see more mods like that from you!
Last comment Feb '07? Dead as hell, I guess. Too bad, that was a great idea!
The latest version of the mod was pretty much unplayable for me. It kept crashing within 5 minutes of loading the game on several attempts. Also, two problems that occured:
1) Huntley Sport's got a way too soft suspension. It tipped over sideways even during low-velocity gentle turns.
2) A lot of cars, for some time after spawning into view, lacked parts such as wheels and were covered (entirely) in the red light effect.
3) EDIT: One suggestion: the mod could use a backup during installation so that it could be removed without having to reinstall the game.
The progress video looks very promising. I especially enjoyed what you'd shown about the dead city level. Two thumbs up!