Vice Cry HOTFIX increases engine limits. It also repairs object flickering, alpha bugs, garage bugs, radar icon bugs and crashes IN NEW GAME and OLD SAVES...
Older downloads were removed.
How to change Draw Distance multiplier?
- open "override.txt" (in GTA Vice City folder):
drawdist 3.00 <- Multiplier
loddist 450 <- DD for LOD objects
How to remove 3D grass?
- open gta_vc.dat (file in: ...GTA Vice City/data), scroll down and delete everything below "# Grass system"
How to disable/enable TRAILS?
- you can change it in the game options dialog
We couldn't make a good decision for a long time. Your opinions, comments and arguments let us see, that there is no perfect solution, no ideal option. We've decided to make a plan of development, which we would like to present you:
Vice Cry 1.8 is going to be released in next few weeks (from 3 to 10 weeks, approximately). It will feature everything we've done so far and we're proud of. The last part of the map we will renovate is Ocean Beach.
We're going to start the postproduction and final testing, and after that - bugfixing and optimization work.
The main archive is going to be divided into few smaller ones, containing particular grups of objects (vehicles, peds, weapons, not remodelled buildings, etc.).
Main archive's division into a few smaller ones is a consequence of 1.8's fluent development - we haven't done anything with peds nor weapons so far, but we will take care of them in the future. Thanks to this solution, our work and final patch installing process are going to be a lot easier and fast.
Furthermore, we've added one more addon made by non-team member, which is Adtec_224's plugin - and I'll be honest, we didn't receive any message from this author - we've been waiting for it since last year's september. If Adtec_224 shows up and don't let us use his plugin in Vice Cry, of course we will remove it, as soon as it's possible.
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Rest in peace