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How to change Draw Distance multiplier?
- open "override.txt" (in GTA Vice City folder):
   drawdist 3.00  <- Multiplier
   loddist 450      <- DD for LOD objects

How to remove 3D grass?
- open gta_vc.dat (file in: ...GTA Vice City/data), scroll down and delete everything below "# Grass system"

How to disable/enable TRAILS?
- you can change it in the game options dialog

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Vice Cry 1.8 - released Prominent Land Prominent Land
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3 comments by *Kov on Mar 15th, 2014

We couldn't make a good decision for a long time. Your opinions, comments and arguments let us see, that there is no perfect solution, no ideal option. We've decided to make a plan of development, which we would like to present you:

Vice Cry 1.8 is going to be released in next few weeks (from 3 to 10 weeks, approximately). It will feature everything we've done so far and we're proud of. The last part of the map we will renovate is Ocean Beach.

We're going to start the postproduction and final testing, and after that - bugfixing and optimization work.

User Posted Image

The main archive is going to be divided into few smaller ones, containing particular grups of objects (vehicles, peds, weapons, not remodelled buildings, etc.).

Main archive's division into a few smaller ones is a consequence of 1.8's fluent development - we haven't done anything with peds nor weapons so far, but we will take care of them in the future. Thanks to this solution, our work and final patch installing process are going to be a lot easier and fast.

User Posted Image

Furthermore, we've added one more addon made by non-team member, which is Adtec_224's plugin - and I'll be honest, we didn't receive any message from this author - we've been waiting for it since last year's september. If Adtec_224 shows up and don't let us use his plugin in Vice Cry, of course we will remove it, as soon as it's possible.

_ _ _ _ _ _ _ _
Rest in peace

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May 25, 2014 Patch 6 comments

Vice Cry HOTFIX increases engine limits. It also repairs object flickering, alpha bugs, garage bugs, radar icon bugs and crashes IN NEW GAME and OLD SAVES...

Vice Cry 1.8

Vice Cry 1.8

May 17, 2014 Full Version 34 comments

Here it is - after two years of development! Vice Cry 1.8 finally released!

Vice Cry - Polish Language/Spolszczenie

Vice Cry - Polish Language/Spolszczenie

May 16, 2012 Patch 3 comments

This is a Polish translation of GTA Vice City specially created to work with Vice Cry (HD Font). The author of translated texts is Cenega. This translation...

Post comment Comments  (0 - 10 of 302)
thefinduskid Jul 21 2014, 10:42pm says:

Hi there, awesome rework, gave this game a new lease of life but sadly once i reach the vercetti estate missions it crashes, the mission in particular is cop land, cant get past it as most of the time it wont load up and if it does it crashes on the way back from the mall, anyone got a solution to this?

+1 vote     reply to comment
Guest Jun 30 2014, 1:26pm says:

This comment is currently awaiting admin approval, join now to view.

aaronrus Jun 19 2014, 3:02pm says:

I got this game again just to play this mod and I can say I'm glad I did! Great work!

+2 votes     reply to comment
lslegenda23 Jun 2 2014, 12:24pm says:

all i got is just lot of lag

0 votes     reply to comment
rynodude May 28 2014, 7:53pm says:

Absolutely amazing work! You guys took a classic game and made it better than ever. The overall look stays true to the formula but with beefier textures! Kudos!

+2 votes     reply to comment
tomaubus May 27 2014, 11:19am says:

Is there any possibility to uninstal this mod and have only basic game again? :D

0 votes     reply to comment
*Kov May 27 2014, 12:04pm replied:

Yes! It's called "reinstal the game"!

+5 votes     reply to comment
Tabajara77 May 26 2014, 2:48pm says:

Other question, can you guys explain how the 'draw distance multiplier' works? While i'm editing the override.txt file, i want to know what i'm really doing know?
My side, i want my VC best view (i have a good PC specs). Could you guys help me out?
Thanks again!

+1 vote     reply to comment
*Kov May 26 2014, 3:17pm replied:

It multiplies the original Draw Distance values in .IDE files.
For example:
We have one of the grass models called "v1". It has draw distance set to 55 meters.
Then we multiply this value. In Vice Cry 1.8 we set it to 3.00, so 3x55=165. Easy.

Multiplier allows us to change Draw Distance for all objects in the game immediately. There is no need to delete 3D grass if someone has lags - now everyone can play with the multiplier and set it up for their own.

"loddist" is... what the hell was it... You can leave it or try to increase it :P

Last two values in override.txt don't matter.

+1 vote     reply to comment
Tabajara77 May 26 2014, 3:39pm replied:

Thanks for the answer Kov! :)

+1 vote     reply to comment
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Released May 16, 2014
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