I began coding the Wolf3D engine back in 2005, and I have learned much since then, along with the new rebuilt engines (wolf4gw and wolf4sdl)i have been able to implement many more things that require a lot of memory to run (more that a small 640k engine). I hope to be a software engineer later in life (as a career). Now I've been working as an ASP.NET web developer for my college, learning all sorts of Internet-based languages.
Quarterly updates on the mod, mapping work done, art updates, bug fixes.
Quarterly update of Midnight Assault, showing off a few newly added in-game features, updated art, and progress of mapping, and the game overall.
3 months later, working on levels, Campaign is laid out, Dog Tag missions are in progress. Next up is refining the campaign levels, and finishing dog...
Showing off some features that are new, some refined, how they all tie together to make the game whole. Show off some of my favorite level ideas, but...
The water still animates, but the sky reflects behind it to give some nice atmosphere.
More features implemented, menus, awards, stats, sabotageable items, level structuring.
I've been hard at work, but splitting time between personal projects and this mod as summer approaches. I have the lighting effects mostly done, and begun...
We've made some good progress in the last month: New color palette, building out a few levels, adding additional enemies, added some dynamic shading...
Work restarted over the last year or so, progress has been steady. Weapons, and enemies, as well as a few features have been completed. Levels, sounds...
I'm back... again. For real this time! I plan to finish the mod, it's been on and off for the last 5 years, but I've got the project planned and in hand...
I seem to be pulling updates every month, just by chance. But I fixed a few more bugs. I also am releasing the map definitions and source code. Please...
I have begun working on this game again. Updating the framework to Wolf4SDL 1.7 and adding all kinds of features and bug fixes. This has been LONG overdue...
I made some fixes to the game. Also may release source and map tools.
I completed my tests of all the maps. Fixed a lot of bugs. What's next? Christmas day.
Episode 3 is tested and seems all good. Time is getting sparse with finals nearing. I hope to still try to finish the final episode before then.
Good news. With a difficultly to find free time. I still managed to get through half of the maps. Episodes 3 and 4 remain.
After substantial work on this improved mod created in 2005. I present the Wolf4SDL version of DOOM Legions of Hell
I have cleaned up the first episode, and began testing through the levels. The majority of the engine is complete, just a few difficult bugs to handle.
Quite a few years after its initial realize, with bugs, and all sorts of things. I have finally had the time and motivation to port it to SDL, Windows :D
Episode 1 is released as of Dec 25th, but I have a version 1.01 currently awaiting authorization. It fixes a few bugs and removes the installer that doesn't...
I have had several more bugs squashed in the game, and it is about ready to go. Unfortunately Episodes 2 and 3 are not complete, and will not be in the...
I believe I have taken care of all of the bugs I could possibly find. Episode 1 maps have been gone through to make sure there's nothing missing. Maps...
Good news! I have gotten a HUGE LOAD of serious bugs out of the game. Added a few features that were waiting. There are only a few more things to go...
I decided to release Episode 1 in possibility I won't finish Episode 2 and 3 due to time and lack of interest.
Had an automap code sitting, done, not working. I turned it back on and fixed it.
Added new bosses, removed some DOOM2 enemies, working on maps, scattered completed.
It looks to be 2 years since I updated. I had taken a break from this mod to work on my other one, now I've completed some major features.
After a long delay, break, stop... whatever, Episode 2 of DOOMLR is getting into gear.
DOOMLR Episode 1 in Beta, hope to fix bugs in the engine so the following episodes flow nicely.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.