This was a project I started in Summer 2012, to redo the engine to fix all of the constraints that I had with the DOS Wolf3D engine. I added a few features, and cleaned up the code. I hope the minor changes that I did to the maps, and the fancy features that I put in the engine will be a more successful mod than the few that I have made for Wolf3D before.
I am not keeping the cheesy storyline that I had before (although I am leaving the end episode text), because, let's face it, its DOOM. You don't need a story, just a gun and a demon-killing ambition.
I seem to be pulling updates every month, just by chance. But I fixed a few more bugs. I also am releasing the map definitions and source code. Please give credit where credit is due.
There is collaboration of various members of the Wolf3D community, I hope that I credited them for the things they came up with.
I have some unique work in there that was original to me too, but it is available for you to learn how it's done. Please give credit.
Thank you iD software, DiehardWolfers Community
I made some fixes to the game. Also may release source and map tools.
Here is the release of the fixed up engine for Doom LOH. Enjoy
I completed my tests of all the maps. Fixed a lot of bugs. What's next? Christmas day.
Episode 3 is tested and seems all good. Time is getting sparse with finals nearing. I hope to still try to finish the final episode before then.
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Here's the source code. I felt it may help wolf3D modders see the clever things that have been done in here. Many were collaboration of the Wolf3D community...
Working on DOOM Legions Revisited, I found a few bugs in this game. The switches may not save correctly (not sure). Unfortunately, my fix may corrupt...
I fixed a few things in game, apply this to the existing 1.00, just a copy+paste.
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