May 24, 2177 A.D.

You are on a transport vessel heading towards Mars. You have been in the Marines for 15 years, and served the planet loyally. You were just promoted and your first mission was a distress call from Mars. Every one of your friends has gone to Mars, and said the distress calls were basically routine. By that, you thought there was nothing to worry about.
The ship entered the atmosphere and then landed at one of the ports. A sandstorm was just picking up, so you were losing visibility as you walked into the giant facility. Inside was like any building on Earth. You dropped your luggage off and followed your group. They all went into the General's office, the man who was controlling the military activity on Mars.
He gave you the low-down of what they needed to do. An accident had happened in one of the lower engineering platforms. It wasn't anything serious, but it was causing repercussions that cut half of the building's output. You had to go to a remote part of the facility and help some scientists get back on track. It was a child's job. This kind of order didn't seem like a serious job of a higher class marine, but not to get into trouble you followed the orders.
When you arrived in the lower shafts, you heard a noise. It sounded like the building collapsing, but you decided to ignore it. Then you came to the lab where a mess of scientists were supposed to be. No one around. It seemed kind of strange that there were no scientists anywhere. You looked around to see if they had just left, everything was still running, like they had left a matter of minutes ago.
You glanced at a couple papers that they were working on, it said "Bio-Force Gun Project." There were a few pictures of the weapon. It was supposed to be their greatest work ever. You thought to yourself, "that's a nice gun, wouldn't mind having one of those."
As you set the papers back on the desk someone jumped you and began to scratch and pull at you. You flipped him over your back and pointed your shotgun at him. It was one of your squad, he looked as though his face was burned and he was foaming blood and saliva at the mouth. You shot him because it didn't look like he was himself. You looked up and there was blood everywhere. It was shocking as hell, you ran to the next room to find a mutant-looking creature there.
Something happened, but you do not know what. You tried to call for a reply on the radio, but no one answered back. Static filled the speaker, no voices. Then a loud shriek cried out from the next room. Your shotgun was out of ammo, so you left it behind and pulled out a sidearm. There was something definitely going on, and it wasn't good. This had to be stopped before it got worse.

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0 comments by insurrectionman on Mar 25th, 2008 digg this super bookmark


I finally decided to release the source code, cuz its been sitting for a while, etc etc. The code is messy but snoop through it and maybe you'll find something you like with it. It needs Borland C++ 3.1 to compile the code. The version of the game is probably either in the FOREIGN.H OR VERSION.H files in the .rar.

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DOOM: Legions of Hell Source Code

DOOM: Legions of Hell Source Code

Mar 25, 2008 Source Code 0 comments

At long last I finally get it out there, not really a big deal, i just kinda had it thrown on the back of my hard drive on my computer. I don't want it...

DOOM: Legions of Hell (v1.02)

DOOM: Legions of Hell (v1.02)

Nov 11, 2007 Full Version 0 comments

This is the 640k version of the the game. Version 1.02 Released March 18th, 2007. (Previous version didn't work, corrupt or not found).

Comments  (0 - 10 of 91)
insurrectionman
insurrectionman Dec 31 2008, 9:46pm says:

well it was my first mod, and it was on the old DOS engine, if i did that game now, it'd be a lot better, i'm still trying my other w3d doom mod, but i keep putting it off cuz i've been very busy lately

+1 vote     reply to comment
dave_5430
dave_5430 Dec 25 2008, 12:45pm says:

I don't know why, but this is really good.

Too bad my comp devours dos games alive and whole, including dosbox.

But the few seconds I got it to run it was awesome, ya know?
It's, well, simply put exactly Doom as you'd expect it on the W3D engine.

Too bad it's got so much crashing problems...

+1 vote     reply to comment
lilmanjs
lilmanjs Sep 7 2007, 4:24pm says:

are you still working on the version that fixes all of the memory problems?

+1 vote     reply to comment
htahth
htahth May 18 2007, 12:20pm says:

I came back playing DOOMLOH, and that bug on Central Processing unbelievably disappeared. But now there is another bug: when I push the button for the next level on Nuclear Plant, the game crashes and it says:

PML_XMSCopy: zero adress

I am so unlucky with this game! :(

+1 vote     reply to comment
insurrectionman
insurrectionman May 18 2007, 8:44pm says:

I know of that error, but absolutely NO idea how to fix it or where it comes from, but I may have a possible solution. I don't know if I really want to bring the source code out and mess with it, or to re-create the engine. Although, I am working on a new doom2wolf port, but this one seems much more promising. I'll post that game up when I progress in it.

+1 vote     reply to comment
insurrectionman
insurrectionman Apr 6 2007, 9:17pm says:

Well, I do not know what to update on, except for 2.0, and i have made little progress. I am working on MOHMA right now, and I'll build the engine off of the ideas I have come up with on that engine.

+1 vote     reply to comment
htahth
htahth Apr 1 2007, 7:17am says:

Ehm where is the next key on Central Processing after the blue one? I really can't find it! :P

+1 vote     reply to comment
insurrectionman
insurrectionman Mar 31 2007, 8:50am says:

Most likely, there are too many objects on the level at that point in the game, the Wolf4GW version, I think, also fixes that because I can have more enemies, tiles, objects on the level. I'll find out when I get that far.

+1 vote     reply to comment
htahth
htahth Mar 30 2007, 1:06pm says:

I hope there will be not any bugs anymore in the next levels :P

+1 vote     reply to comment
htahth
htahth Mar 30 2007, 1:05pm says:

Ok it worked: after about fifteen or twenty reboots of the game, I waited the monsters behind a corner and I killed them all with my fists. In this way the bug didn't appear anymore, but the game took a lot of time :P. For the rest, your DOOMLOH is the best TC I ever played! ;)

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Released Jun 26, 2007
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