Foregoing the storyline, as it's a DOOM-like game. It doesn't need a story, other than demons, big guns, and lots of firepower.

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Update on the project

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It’s been well over 5 years since I released Episode 1 of DOOM: Legions Revisited. It was rushed, and not strongly tested. I was in college at the time, and with finals/graduation approaching, I tried my best to get something out there, with lack of interest slowly eating away at me. Now, since I’ve been working on other projects, and honing my skills, I’ve returned back to this project. I believe I had a wind of motivation a few years ago, and I rewrote the engine, with bug fixes, and it eventually went to the DOOM: Legions of Hell (SDL) version. Now, I will be finishing up this mod, with all new levels (except a few I kept, and will be polishing for the updated engine features). I had an additional mapper help me out years ago, and none of his maps ever saw the light of day. Well, I kept a handful, and am hopeful these will be coming with the new release.

I have no maps at this time, but they are in a rough sketch at this time. I will hopefully post some screenshots, and more news as I continue to figure out this site, and continue to work on the project.

Work on this project

Work on this project

News

I have begun working on this game again. Updating the framework to Wolf4SDL 1.7 and adding all kinds of features and bug fixes. This has been LONG overdue...

Testing nearing completion

Testing nearing completion

News

I completed my tests of all the maps. Fixed a lot of bugs. What's next? Christmas day.

Episode 1 Released!

Episode 1 Released!

News

Episode 1 is released as of Dec 25th, but I have a version 1.01 currently awaiting authorization. It fixes a few bugs and removes the installer that doesn't...

Final preparations

Final preparations

News

I have had several more bugs squashed in the game, and it is about ready to go. Unfortunately Episodes 2 and 3 are not complete, and will not be in the...

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DOOM Legions Revisited Episode 1 v1.01

DOOM Legions Revisited Episode 1 v1.01

Full Version

Fixes abnormally slow movement, no installer (which some older versions of Windows did not like, also the gun bobbing is a bit better now

Post comment Comments  (0 - 10 of 26)
fearfearghail
fearfearghail

This is basically DOOM on the Wolf3D engine and I'm 100% on board with that!

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djwizzle9001
djwizzle9001

Just curious, who did the music?

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treesapthief Creator
treesapthief

Apologies for a long awaited response. I found a various set of MIDIs online a long time ago. I can't recall where or what they are, but I wanted something different, yet has a DOOM-like sound.

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djwizzle9001
djwizzle9001

the enemies seem a little big, but maybe that's just me...
oh and THIS IS AMAZING!!!!!

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treesapthief Creator
treesapthief

Thanks, I wish I could've released the last 2 episodes, but college seems to take up 150% of my time. I have everything still on my machine. Maybe once I have time I'll get the rest of it finished up, because there are some really good levels in here.

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unknow5763
unknow5763

this rocks

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CrossDressiNate
CrossDressiNate

Ok edit, way too easy, also I noticed the AI is really dumb. You could sneak up on them by going another way and as you pick them off 1 by 1 they dont turn around and shoot. They should be able to hear me shooting their friend while im right next to them, but they can't and they don't notice me. Also the boss on the first episode fires way too slow, he also doesn't take enough damage. I fired 1 shotgun shell and 3 rockets and he was dead. I suggest increasing his movement speed, firing speed, and how many hits he can take. After finishing the first episode I can say theres still a lot to be done. The enemies don't do enough damage and the doors block fire even when its's 3/4 of the way open. It has to be fully open for you to shoot enemies. Should also add more harder enemies liek a hell baron or something to the first episode. Pinkies,grunts, marines and imps doesn't cut it. Again you did a great job, you just need to make it a lot harder. I played on Nightmare on the first episode and did not die once. I only encountered 1 trap during the first episode, it wasn't hard but it was the only 1. You should also add more traps. Also the places where the enemies are places is really predictable. I actually found myself planning where to shoot, and most of the time wherever i shot there was a actor. I suggest decreasing the ammo load throughout the episode. I only used the shotgun throughout the entire episode, except for the final boss. There is too much ammo, way too much. I didn't even pick up the ammo on the ground, i just took it from dead actors. Really let your creative side out, don't be afraid to try something different.

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CrossDressiNate
CrossDressiNate

Just played this mod, great work converting Doom to Wolfenstein 3D. Still some things need work. A lot of the sounds are to high in volume and cut out because the game can't handle how loud they're and they cut out. Need to fix that. Also it is really way too easy. I finished the first episode on Nightmare and I didn't even die once. I was expecting uber hard core but all I got was maybe normal difficulty. It's still a great mod!Keep up the good work.

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z.franz
z.franz

A small feedback.
Turning speed is very slow.
Also the pain sounds sound weird when using shotgun.
I also think that you move too much when going forward.
Apart from these things, it's really nice.

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treesapthief Creator
treesapthief

I do know of those. I thought I had adjusted it enough, but I will keep that in mind. If you want, use the mouse, it does move much faster.

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