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treat Apr 6 2013, 8:42pm replied:

If there's anything important to understand about Valve, it's that they work and rework concepts/technologies/their games until it's great, not just good. By the time episode 2 was released, Source was already dated and even Source '07 was the same old dog pulling slight variations of the same old tricks. Rome wasn't built in a day, good things come to those who wait, ect.

+1 vote     article: Spherical Nightmares released!
treat Jan 8 2012, 11:06am replied:

It's a little disappointing to see OW (something I'd been aching for since HL2's release) backburnered like this, but that's just the nature of modding. It's timing could have been worse, but not by much. Source--much less SDK 2007--just isn't holding interest like it used to, and I'm amazed any new mods are still successfully pulling in players, even as someone who champions the engine and tries to find time to play every new release. Lessons learned, though, and that's what really counts. Good luck on future projects.

+1 vote     mod: Overwatch
treat Jul 9 2011, 8:23pm replied:

Kids who survive cancer happen to be way cooler than kids who don't. This is a win-win for everybody.

+3 votes     article: Meet the Robin! Child's Play Charity donation
treat Jul 9 2011, 8:22pm replied:

I play with him on a very specific server all the time.

+2 votes     article: Meet the Robin! Child's Play Charity donation
treat May 31 2011, 9:05pm says:

You seem entirely confused about the purpose of/reasons behind cease and desist notifications. It's not a big legal ordeal, it's simply a cut and paste legal letter sent out as a warning. The reason you received no response to your attempted contacts is because nobody read them or nobody cared. If an image of yours was in fact used by Nintendo, it was undeniably by mistake. Furthermore, reputation/sales/platforms don't mean a thing. Simply google "cease and desist +nintendo" and you'll find numerous examples of projects that were shut down without discrimination.

Lastly, Golden Eye and Perfect Dark are owned by Rare, not Nintendo. Nintendo has no legal footing in how Rare chooses to handle their IP. The same goes for Dragon Ball.

If this mod catches on and becomes remotely popular sooner rather than later, you can expect the inevitable C&D email sooner rather than later as well. Not to mention, once this project crosses Nintendo's line of sight, their legal department isn't going to stop watching-- a turn that will leave any future development subject to the whims of whoever feels whatever is too similar to their IP. Cease and desist doesn't mean "change direction," it means "stop."

If you'd like a critique on your current work, that's it right there.

+1 vote     article: May News
treat May 31 2011, 5:46am says:

" "wake." is a zombie horror game like no other. "

Actually, what you just described is Zombie Master. I look forward to reading about what preventative steps you'll be taking in terms of "5 year old meme mitigation" and "9 year olds with voice chat."

+1 vote     article: Prime-Time Development
treat May 31 2011, 3:07am says:

So this has been in development for how long? Obviously, at some point in time, Nintendo's C&D trigger happy nature has had to have come to the dev teams attention. So, what? Is it denial? Worse projects than this have been shut down in much younger--if not infantile--stages. I'm amazed you're still carrying the title and art direction with such goofy, ignorant, "who me?" grins on your faces.

This isn't meant to be an insult, it's just absolutely jarring to see so much work accomplished with zero regard for the reality of copyright and intellectual property laws.

+1 vote     article: May News
treat Mar 19 2011, 2:37pm replied:

I honestly don't understand how everyone is jumping on this "first step towards Nazi Germany" train, here. The mod was in poor taste, designed to stir the pot, and was clearly not a legitimate effort to do anything *except* appeal to the temperaments of reactionaries. Is this the image of games you'd like to perpetuate? Would you rather controversial games receive more attention than well-designed ones? Of course not.

When your freedom of expression tarnishes the image of a separate entity by association, that entity has the right to disown you and your so-called expression. INtense made the best possible choice for the ModDB community as a whole, it'd be nice if more people would recognize that.

+5 votes     article: Why we removed the school shooter mod
treat Mar 3 2011, 3:00am says:

This looks incredibly promising. Hoping to see this come to fruition sooner rather than later.

+1 vote     article: Getting there...
treat Feb 10 2011, 7:16pm says:

Steamworks is long past due for this Source engine classic. Was there ever a definitive conclusion to that prospect?

+1 vote     article: Western warfare for you.
treat Nov 9 2010, 4:28pm says:

Pretty stoked for this. Keep up the good work and polish this baby till it shines!

+1 vote     article: Release Date and Gameplay Trailer!
treat Nov 2 2010, 7:31pm replied:

I really hate drawing parallels to L4D, but I'm glad to see your use of outlines isn't as liberal as it could be in comparison. It also definitely helps to put the new and experienced players on the same page concerning objectives which I think is healthy for the team play aspects. Keep up the good work.

+1 vote     article: NMRiH Halloween Update 2010
treat Nov 2 2010, 6:38pm says:

Certainly a lot of work to be done, but this is looking to be a blast. I'm really not a fan of glowing objectives as they seem to influence a sort of tunnel vision rather than fostering a spirit of exploration, but that's just my personal opinion.

+1 vote     article: NMRiH Halloween Update 2010
treat Oct 22 2010, 1:24pm says:

I remember seeing this room ten years ago when PC gamer released it. This is an excellent homage to the original.

Is the secret area still around?

+1 vote     media: ENTE's PadShop
treat Feb 5 2010, 2:27pm replied:

This is the Half-Life beta model for Gordon. License belongs to Valve.

+1 vote     download: Ivan the space biker
treat Jan 28 2010, 6:40pm says:

Please don't post more news updates without including another video of a truck rolling down endless hills. Every. time.

+1 vote     article: Outerra Engine Progress
treat Jan 21 2010, 2:43pm replied:

I'm not sure what you're talking about. I got lost and turned around several times on one of the maps due to everything looking the same. Forcing you to climb UP a ladder through a hole in the ceiling followed by more identical corridors/office rooms and then another identical hole in the ground with a ladder you're supposed to climb DOWN through? Really? You call that variety? Putting aside the invisible walls, bugs, cosmetic oversights and atrocious nav mesh all throughout, the level design was was pretty terrible across most of the campaign.

+4 votes     article: Noesis Interactive releases open beta for custom L4D campaign "Fort Noesis"
treat Jan 4 2010, 3:53pm says:

Somehow I missed this back during release. I thought it was still in development. I'll definitely give it a whirl with some friends though.

+1 vote     article: Decadence Postmortem
treat Dec 15 2009, 2:20pm says:

I pushed out a big one while watching that trailer.

+4 votes     article: Pushing out a big one
treat Dec 15 2009, 12:55am replied:

On top of these suggestions, I think it'd also be a good idea to tone down the red flashing when you take damage. Maybe damage-direction indicators would be better, but at the very least I feel the opacity needs to be set much higher. As it stands, getting into a close quarter shootout turns into a button mash because it becomes so difficult to see.

+1 vote     article: Orion Beta 1.0 Released!
treat Dec 14 2009, 2:22am says:

For a game inspired by quake, unreal tournament and tribes, I'm really disappointed in all the hitscan weapons. Projectile weapons were what made those games great, and surprisingly enough - besides grenades - there's not a single one in Orion.

+3 votes     article: Orion Beta 1.0 Released!
treat Dec 12 2009, 2:50am says:

Master splinter.

+1 vote     article: Warsword mod news
treat Dec 11 2009, 8:56pm says:

Oh damn, I'd forgotten about this entirely since the preview trailer. Must say I'm pretty excited to roll this with my buddies.

+1 vote     article: Land of Legends is getting close!
treat Dec 11 2009, 1:04pm says:

It'd be great to see more video games using fractal algorithms, and I believe there are a handful of independent developers using them here on ModDB. If I'm not mistaken, Infinity engine is doing something similar, but I'm unsure on the method.

+1 vote     article: First vehicle physics test
treat Dec 9 2009, 1:13am replied:

Well, not only that exactly. Intensive schedules and deadlines take their toll retail games especially. Dates set as motivation is one thing, but beyond that tends to become unhealthy and promote sloppiness.

+1 vote     article: Orion - Public Beta 1.0 / First Patch / 4 New Maps!
treat Dec 8 2009, 11:37pm says:

I really hope you're up for the sperging that'll come with those tentative dates if this mod really catches on. Estimates or not, you just set nerd rage in stone.

+1 vote     article: Orion - Public Beta 1.0 / First Patch / 4 New Maps!
treat Dec 8 2009, 12:58pm says:

Good to see KZmod is still going. I was craving some climbing the other day and this is a excellent surprise.

+3 votes     article: Kreedz Climbing Beta4.2 Christmas Release
treat Dec 5 2009, 9:32pm replied:

I'm glad for that, although - while I haven't played this mod - I think it's important to note that porting one mode of play over to another requires some specific tweaking and I hope that it isn't overlooked. Having the same number of zombies spawn in versus play as would normally spawn in coop (unless spread across a much wider area) would detract too much from the team vs team aspect and people would, in turn, concern themselves with surviving the AI rather than surviving the opposing team. I feel like the AI should be a distraction and a hazard, not a focus. This is just something I've noticed of attempted implementation of this concept, which usually falls flat.

+1 vote     article: Monthly Development Blog: December '09
treat Dec 5 2009, 8:00pm says:

Extermination is exactly the kind of game mode more AI heavy multiplayer games desperately need. Coop is one thing, but any red versus blue game mode can benefit from AI hazards thrown in for complexity and bonus excitement. I really hope this pans out.

+2 votes     article: Monthly Development Blog: December '09
treat Nov 30 2009, 2:09pm says:

Why always spec ops versus terrorists? And why are they always blowing **** up? Real terrorists steal gold from fort knox and fight bruce willis.

+9 votes     article: Resistance Force: alpha version released
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Nov 16, 2013
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