Release time isn't very far definitively :) some promotional videos will be featured during the upcoming days. Today's is about guns, new models, an exciting dual wield system and other related bits you may like to know.
Getting past the fixed duals we had in previous builds was probably the main reason to be for this update. It's been 3 years since release but hey, better later than never ;) Now you can combine any of the 6 hand guns, up to 36 combinations. It's much more than the extra power you get. It's about different range, damage, reload time, each combination is unique and gives an extra tactical flavor to you equipment selection.
Reloading.
Our system is pretty straight forward regarding this aspect, pressing reload key with no extra action means auto-reload. Game goes for the gun with less ammo proportionally to full load state. Reload + attack1 or 2 forces left or right gun.
Colt Walker reload is a world apart though. I had special interest for this gun, a primitive cap & ball model. You don't see usually these guns in games because it's somewhat tricky to reload them. Do you fake it completely, do you go for very long reload sequence then? My take on this was 'background reload', or multitasking applied to western warfare... As the video shows, reload sequence starts and gun is holstered. Then a progress bar displays the reload info while player can use any other weapon. It isn't about realism but pure and simple gameplay. Despite such long reload time (up to 25 seconds), people likes Walker ;)
Improved AI.
Watching the video you may think our bots are pretty easy to kill but that's not right. My shooting skills and difficulty set on low did the trick :D But there's more, certain glitches regarding NPC navigation were fixed, improper hit detection, their overall speed now is tied to each skill level, they shoot less but more accurately. In general, our AI controlled enemies are more challenging, configurable and fun now.
Acknowledgments.
I bet you'll like the sound FX's for our new guns along some new level sounds. This was possible thanks to Angel Eyes, you may know him from his soundpack for our mod which can be found here. A must have for any spaghetti western fan!
Can't wait for it :D :D :D love the improvments. keep it up. :)
that looks really really cool hope to play it soon ;)
I'm glad you guys are spending time giving attention to small details. It really adds to the game, visuals and game-play. You guys are so professional. Great Job... Can't wait for another release
Love the mares leg reload animation!
Isn't it just great? :D
WOW! Just WOW!... I'm speechless....
Great job, guys. One thing I would like to point out:
Is there a hardcore mode without the crosshair? I know, its not about realism, but pure gameplay, I think it would be a cool feature to add.
There's a free aim revolver, where gun aim and view are decoupled. Such mode can be forced from game create menu (open duel_arena map for usage instructions). It was introduced as an experimental feature, not used too much.
I concur with this gentleman.
We clearly also need to have that, coupled with real 10step-turn-around gunslinging duels.
Steamworks is long past due for this Source engine classic. Was there ever a definitive conclusion to that prospect?
awesome !!
Cant wait to use the new revolvers :-)
That shotgun firing animation is sick, haven't seen anything like it in other games and mods I've played so far.
Absolutely love the animation in this mod. <3
Fof devs are so professional...
way to go guys!
I can't wait to play this!
This is looking awesome - such a shame we don't get to see the Walker's reload animation, though. The Schofield one is amazingly good.