This member has provided no bio about themself...
No, but he's saying that a lot of the things you listed were intended to be as such. Have you ever made a mod or game? You realize they aren't being paid to do this right? They honestly don't even have to release this to the public so be a little more grateful.
I did that and they have a new texture which I do like a lot! However, it's just not what I think of when I think of the Galadhrim.
I'm a little confused about the armor of the Galadhrim. I noticed that you didn't use the armor of the original mod which was based off the movies and instead went for a silver texture on the body and the original bronze look on the head. Is there a reason for this or no? Also I saw you did use the original textures on a few new units for Mirkwood...
I was playing with Isengard and I noticed that their siege equipment wasn't really doing all that much damage. Will this update fix that? Also I'm sure this isn't the place to say this, but I think it would be really cool to see maybe some uruk scouts or maybe an Isengard orc pit for some really basic and cheap units, because Isengard doesn't seem to have really any light infantry in fact the only light unit period is the warg riders.
Will you be making all new custom skins for units already in game or are you basically just combining all the evil factions from the vanilla game. Also I really like the way you are making this with Sauron having command over all the evil in Middle Earth, its really very lore accurate!
Also I;d like to say I can't wait to play on some of these maps with the deep and dol guldur!! I love this mod!!!
It would be especially great because that would mean you could actually have a lot of the battle happen within the city which would be really effective for a place like dol amroth or a rebuilt osgiliath.
What I always thought would be a cool idea for fortress maps would be if certain parts of the fortress could actually be captured such as the gate or a certain area like in say Minas Tirith each ring could be an area that could be captured. I feel like this would prevent the defenders from simply being beaten back after theyve breached the first part and destroyed half the building in it. However I feel like with something like this wall and gate hp would need to be higher as well as more starting resources for the attacking side.
@Radspakr Good to know! This mod is already the best I've experienced for BFME yet I can't wait for future updates!!
Never mind I figured it out! It must've overwrited some stuff when I updated the game because i re-installed the mod and the hotfix and it's up and running!!((:
I'm getting an exception access violation!
I did which is what is confusing me//:
I run the game and I get a window which says please insert disc one... I only have one disc it's a pc dvd. If I cancel it the game starts then immediately stops and gives me a bug report thing. Please Help!!
Not to be pushy or anything, but do think updates will we be farther apart with more than one faction in each or just releasing them ASAP?? Also I've been looking forward to this mod for a long time now so thank you for such a great job!!!
Go to the modding-union if you wanna see part 3. Go to the edain 2 forums, the website is in german, but you can use google translate to check it out!
I like the ideas, but isn't releasing the long awaited and promised english version a little more important. There is alot of people who don't use this mod just because no english and I think releasing an english version will get it alot more followers! Any ways keep up the good work can't wait for the new version :)
Does anybody know how your supposed to save Frodo and Sam when they're stuck next to Cirith Ungol? I used the army of gift units and Mercenaries I had with Gimli to Assault and capture Minas Morgul. After that I laid seige to Cirith Ungol, next round it says Victory Conditions failed and I lose the campaign. >:[
I noticed talk of multiple quest lines. What other main quest lines will there be other than the ring bearer quest line?
I don't know if this is supposed to happen, but in the first wave there is like one extremely hard boss that won't die! Also he can kill you in one hit. Any help?
Finally a playable Fellowship Campaign!!!!!!!!!!! :)
Great job though I feel like the shoulder pieces are kinda awkward looking
I love the variety in faces, armor, weapons, and helmets. The unprofessional uniform really is the defining characteristic of an orc soldier.
I have a couple question? Whate new units for mordor (not counting heroes)does this mod offer? Also can you play the original Witch King campaign with the new units included in the in this mod?