Really? That sounds like an interesting bit of backstory!
Do you have any source for that? I honestly had no idea :)
Really? That sounds like an interesting bit of backstory!
Do you have any source for that? I honestly had no idea :)
That's fine, I guess all that matters is that the mod keeps up its quality and there's no rush, so keep up the good work! :)
I just wanted to say that this mod looks really promising with what has been shown so far (I really like the Nazgul armors from the Hobbit, maps like Mirkwood and Laketown, but mostly the new Khand faction of course), you guys are doing great work!
I know it must be annoying by this point, but is the mod close to release? I'm not asking for a release date, just wanted to know if we can expect it within x months or a year e.g.? :)
It's not a mirage actually, it's how Dol Guldur looks in the movies. It's explained in the Appendices that it's a ruined fortress so it's not an illusion.
These look awesome, always nice to see new Laketown buildings for the game! :)
Um ok, sorry for asking then :D
The new models look impressive, as always! :)
I'd like to ask, do you have a plan when you might release the version with the Dwarves and Elves? Any chance it might happen before the end of this summer? :)
Yeah it may be possible, if she decides to switch sides.
Ok, thanks for the info. I hope the Misty Mountains get released soon enough, they are also one of my favorite factions, and with this submod the game will be even better! :)
Hi, I must say I am really hyped for this submod, it looks great! The Nazgul model from the Hobbit movies and the Halls of Thranduil are especially awesome, I never thought I'd see them in Bfme2 in such detail! And I am sure you would make amazing Esgaroth and Dale maps too :D
I have just one question: when will you release the submod, or at least a demo version with the Nazgul model and the three maps I mentioned? I would be super excited to play with them :)
Looks really promising! :)
Oh ok. But the mod will be really good when it is released :D
Thanks for the info, I'm looking forward to it. I'm sure it'll be great! :)
I've been following the mod for some time, and I have to say I am amazed by the quality of the models (especially the Erebor gate :D) and that even if there are hardships in doing it by yourselves it still looks really promising! :)
I wanted to ask, even if the mod is being made slowly, is there a rough idea when the next release might be(summer 2017 maybe?)?
Anyone else having the 'All updateservers are under heavy load. ...' error updating the mod? Do I need to just wait some time for it to go away?
This mod is awesome, definitely the best GoT mod for Mount and Blade Warband! :)
Just a few questions:
1. When I go to the bridge of skulls, i can't fight the wildlings because there aren't any of them.
2. Do you plan on updating Riverrun's great hall to look like in Season 3 of the show?
3. How can I have the Tully banner for my kingdom? I don't see it in the available ones.
4. It's great that you made the High Hall of the Eyrie into the mod! :) Any chance of updating it with more details though? And making the outside of the Eyrie look like in the show?
So, I got replied by FG15 that the problem with the invisible Dark Iron Forge, Temple of Twilight and Mill happens if patch201 hasn't been installed correctly. Do i need to redownload the Edain 4.0 from here and then just update it through the launcher to fix this? Thanks in advance :)
I have a problem with Angmar: ingame the Dark Iron forge, the Mill, the Barrow Wight Lair and the Temple of Twilight have invisible models (they can still be selected, but are invisible, except for the Dark Iron Forge's door).
Is this a glitch, or maybe an installation problem? (since the Dark Iron Forge was invisible except for its door in the previous Edain versions as well)
I love the new patch! The Dwarves are at their best, and playing Angmar is a blast! Well done Edain Team!
By the way, the new Angmar starting screen and the new music at skirmish menu are a nice change. Just out of interest, why did you change them? :)
Awesome Angmar models! Keep up the good work! :)
Another great addition to the Dwarves in Edain Mod. Amazing model btw :)
Nice! The Dwarves will be awesome in the next patch! :)
Very nice model, Zaphragor will probably be my favorite Angmar hero :)
1) Ered Luin (it has my favorite heroes, plus I got accustomed to it the most :))
2) Mace (or Morning star, I forgot its name) and shield.
3) Usually crossbowmen, but I don't use battlewagons as me as other parts of the army.
Azog will never be in the mod; but the Defiler is already in the mod ;).
While the new Khazad Dum Veterans look great, now the amazing exact AUJ armor won't be in the mod anymore. I know that the Arkenguard have the AUJ armor, but it's different in color and general look and I liked the Erebor designs for Veterans of khazad dum :(.
The amount of work on the Dwarven rework is surely outstanding; but now the tables have turned - in the mod there is more of the Iron Hills armor than the Erebor armor :(.
Looks great, probably the best Bolg model for Bfme2 :).
Hey MorguLord
Any chance the full version might be released before the summer? :)
The map is looking amazing! Good luck with the inner ruins, I have played War in the North and the inner level ruins in Fornost are quite sophisticated :).
ThorinsNemesis
joined
Hi all my name's Kevin and I'm all about the Hobbit and the Lord of the Rings - mostly the first one! I've always liked these films as if they're a part of my life...:)