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I wasnt the only one being disrespectful I don't know why you have to pick me out of everyone.
That's all you have to say? Not even anything in depth? Just "He can be countered" with no proof behind it? The Mordor you fought for your video could easily be some one who doesn't know their true potential. I have some friends who play Mordor all out no punches pulled, you wanna fight them some time?
I make several valid points which none of you have managed to crack so far and I'm "crying" because don't agree with me? Im going to be persistent with this because I feel strongly about my opinion. You want the orcs to still be free? Fine, they should at least make morgul Orcs cost something, and get rid of that ridiculous Witch King passive which NO ONE has even said anything about since I mentioned it. Theres more wrong with Mordor than just free orcs.
Against AI? If so then your argument is already invalid and irrelevant.
You also failed to mention that the Witch King has an aura that negates all Leadership abilities and weakens enemies, he's also quite durable and fast, making it difficult to kill him even if you manage to get past his army. One of gondor's strengths is supposed to be the various types of leader ship but if Mordor can just make that go away in an instant then what's the point?
Then why did he ven mention the AI being "clever"?
Holy **** we're not ******* talking about the AI Mordor, we're talking about players, **** the AI, it's irrelevant. I love how in every single pro mordor post, you all fail to mention the fact that Morgul Orcs are free also, and that's extremely unfair seeing as they are actually quite good. By this same logic about lore, goblins should be free also, they're just as numerous, yet they are even worse than mordor orcs and actually cost money. I know they arent in 4.0 yet but goblins most likely will still cost something as opposed to orcs which even when they are Morgul orcs are still free.
try freeing up some space just in case, just uninstall a few things you know you dont need. I'm sorry it's not the best solution but its worth a shot.
You're not addressing the fact that Mordor is far more different than they were in the vanilla game. In the vanilla games every faction had a lot more army killing powers readily available to break the spam. That is not the case in 4.0, not even an arrow voley can kill them. They also weren't able to be upgraded into Morgul Orcs in the vanilla game which are way too good to be free. Cavarly are terrible in 4.0 trampling does minimal damage, so horses are no longer a viable method of dealing with them. As far as lore goes, I would much rather have a balanced game than a lorefriendly clusterfuck where Mordor always wins.
It's a problem that needs to be addressed, and you really need to give a better argument than "They arent OP because I say so". At the very least they need to make Morgul Orcs cost at least 200-300, they are way too good to be free. The main problem with them being free is that even though they are not better than other units, they make up a bulk of Mordor's armies and their main purpose is to keep you from reaching their real damage dealers, the heroes, siege units, trolls and archers. Making them free pretty much ensures that these units cannot be touched as long as there are hordes of orcs on the field.
My post was pertaining to Dani's argument about Mordor, not the AI.
To hoho, I really hope you're joking about Mordor being balanced. Everyone here who says they are op gave several reason as to why they think so(Witch King, Free Orcs, etc). Where as the people who say they are Under Powered give no explanation as to why they think so other than "I lose a lot with them".
The human mind will always be better than an Artificial Intelligence on a video game engine from 2006.
Dani, you can't say whether or not a faction is balanced if you only play against AI, fighting AI is nothing like fighting a player who knows what he's doing.
From what I've seen from their abilities they seem better suited to being demolitions experts. Just because a hero cant 1v1 anothe rkind of hero doesn't mean they aren't good
Maybe a miniature Helm's Deep style outpost, allowing the recruitment of Helmingas? Helmingas are canon right?
You're dead wrong, since Mordor is able to get their basic units for free, that gives them so much more money to spend on getting all thier heroes and trolls and everything. The Witch King can negate all leadership and make your soldiers weaker as well, factions like Gondor and Rohan are supposed to rely on leadership to make their units strong enough to overpower the wall of ******** that is Mordor, but that's never going to happen if Mordor has the Witch King.Serisously, why make a single hero able to counter what another faction is strong at? They also dont have to worry about upgrading thier troops as long as they have an expansion point, and even without one they're still a bitch to kill.The only reason you could possibly say Mordor is under-powered is that you aren't playing them right.
Arnor for some reason isn't able to recruit custom heroes.
Also, why is Araphant's lvl 10 power pretty much what Beregond can do at lvl 1?
I followed the steps to try and fix the issue with the campaign not starting but it still doesnt work, on the russian text file there are no buttons to navigaate the menu so i cant start a campaign and the English one just takes me back to the main menu.
That was pretty awesome but I cant help but laugh at the Fellbeast falling through the gate
I feel like it may be similar to Skyrim's hold guards, all of them randomly mashed into a single unit.
Same except I'll spare Skyrim, Nords and Argonians are my two favorite races.
Because Sloads look like Jabba the Hut and the guy who brought that up didnt know they were called Sloads at the time.
Will the tribes of Blackmarsh be able to form the An-Xileel in a similar way to how Eriador in TATW can become Arnor?
Giants could be lore friendly if they are a few rebel armies scattered about Skyrim, instead of being controlled by the player.
Kinda scared me when it blinked
Im enjoying seeing you guys cranking out a lot of updates lately, however small they may be, its just one more thing keeping me excited for 4.0
Will Gulzar still have his power to inflict heavy damage on armored units? Because that was always my method of dealing with Isengard fully upgraded armies and this seems to make them more readily upgradable.
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