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stormkeeper
stormkeeper May 20 2014, 12:34pm replied:

That would obviously be the case, since you don't have the DLC means even if you added him with the save game editor, the game doesn't have his related files.

+1 vote     download: Mass Effect 3 Save Editor
stormkeeper
stormkeeper Dec 17 2011, 9:47am says:

The effect looks similar to the Gauss trails from MechWarrior 4.

Very nice.

+1 vote     media: New railgun projectile
stormkeeper
stormkeeper Aug 10 2010, 11:39am replied:

atm = at the moment

+1 vote     mod: DoW40k: Firestorm over Kaurava
stormkeeper
stormkeeper Mar 6 2010, 10:12pm says:

Hard to believe this is based off the original Deus Ex.

Wait, I did spy a few things that mark is as an almost 6 year old game. Is it possible to increase the number of meshes for the standard models?

+2 votes     mod: 2027
stormkeeper
stormkeeper Mar 1 2010, 10:54am says:

Excellent job on the icons. AWESOME SAUCE!

+1 vote     article: Making ship icons
stormkeeper
stormkeeper Feb 25 2010, 7:09am replied:

Better and better.

+1 vote     mod: The Dawn of the Tiberium Age
stormkeeper
stormkeeper Feb 18 2010, 9:09pm says:

Methinks its time for me to re-install my TSun...

+1 vote     mod: The Dawn of the Tiberium Age
stormkeeper
stormkeeper Feb 18 2010, 8:51pm says:

I just want my Minotaurs.

+2 votes     mod: Dune: Evolution
stormkeeper
stormkeeper Feb 18 2010, 8:50pm says:

Very interesting, repurposing an FPS engine for RTS purposes. For that reason alone I'm watching to see if you have any success. That you're working on HL2 is just a bonus.

+1 vote     mod: Lambda Wars
stormkeeper
stormkeeper Feb 18 2010, 8:47pm says:

Hmm. To be honest I'm having mixed reactions. It looks good, but the structures look a bit too clean to me. I know you're keeping to the original RA look, which is fine, but maybe a bit of weathering would work well, since these are structures in war.

Some of the units look a tad larger than their RA incarnation, the Chronotank being the one that I noticed first, and others a bit small, (cruiser). Perhaps I'm nitpicking a bit, but its usually the small things that make the difference so you might want to think about that.

But all in all, I like that you're bringing the RA setting back. Keep up the work.

+1 vote     mod: The Red Alert
stormkeeper
stormkeeper Feb 18 2010, 8:17pm says:

Hmm. Interesting concept.

+1 vote     mod: Invasion
stormkeeper
stormkeeper Feb 18 2010, 7:44pm says:

Maybe I'm nitpicking a bit, but methinks you need to find a way for the Disintegrator beams to stop moving around like they do, because it wouldn't be in line with the barrel.

+2 votes     media: NATO Plasma Corps
stormkeeper
stormkeeper Feb 18 2010, 7:33pm says:

Reccomend pulling Liberty's voice from Fallout 3. He would be perfect for this situation, me thinks.

+1 vote     media: Liberty Assualt Walker firing it's 200mm cannons
stormkeeper
stormkeeper Feb 18 2010, 7:28pm says:

For some obscure reason I rofl'd when I saw that little flag peeking over the tank's turret.

+1 vote     media: Soviet UI
stormkeeper
stormkeeper Feb 18 2010, 7:26pm says:

Eye-spy a mammoth-ish walker.

+1 vote     media: NATO Pwnage
stormkeeper
stormkeeper Feb 18 2010, 7:24pm says:

Turrets seem a bit big to me. Or the SDZ is just a small structure.

+1 vote     media: NATO Supply Drop Zone and Plasma Defender
stormkeeper
stormkeeper Feb 18 2010, 7:23pm says:

... Tch cheat my feelings I thought this would be a TC for Fallout in C&C 3. No worries, still looks awesome.

0 votes     mod: CNC Fallout
stormkeeper
stormkeeper Feb 18 2010, 7:20pm says:

What's the scale for these? On par with the Khornate Bloodthirster?

+1 vote     media: Lord of Change (WIP)
stormkeeper
stormkeeper Feb 18 2010, 7:19pm says:

Needs a massive vibra-***** as CCW. :p

+1 vote     media: Slaaneshi Dreadnought
stormkeeper
stormkeeper Feb 18 2010, 7:18pm says:

Personally, I don't see how a sorceror would be able to cast spells, but then this is Chaos so ...

+1 vote     media: Tzeentch Dreadnought
stormkeeper
stormkeeper Feb 18 2010, 7:17pm says:

Assault Librarian?

+1 vote     media: Librarian
stormkeeper
stormkeeper Feb 18 2010, 7:14pm replied:

Shall reply for the mod maker. "When its ready".

+1 vote     mod: Blood Angels Mod
stormkeeper
stormkeeper Feb 18 2010, 7:13pm says:

Figured I should give a shoutout.

Excellent work you've done so far. I have a few issues with the untextured Engine of Vaul, and a few other wireframes that are showing up, but their so high cost I rarely use them anyway. Very balanced and the new AI is very challenging. When I play FoK I never know if I'm going to win or not, but if I'm playing DC I know for a fact I'll win. Again, excellent work, and keep it going. I shall patiently await your SS release.

+1 vote     mod: DoW40k: Firestorm over Kaurava
stormkeeper
stormkeeper Feb 18 2010, 7:06pm replied:

That's actually a standard HW2 feature. Simply put, when you zoom away from a ship, the engine chooses a lower res texture that looks good from a far, but switches to a more detailed one when you zoom in.

Saves memory in the long run. Though, normally the engine is quite fast at swapping the textures that you barely notice.

+1 vote     mod: Homeworld 2 Complex
stormkeeper
stormkeeper Feb 18 2010, 6:57pm says:

I'm not sure if WC3 can use them, but if you add normal maps to the statue, it would make it look much more elaborate, and you'd save on the polys.

+1 vote     media: Statue from CGI Introduction
stormkeeper
stormkeeper Feb 18 2010, 6:56pm says:

Looks good, but do keep in mind that the WC3 engine might not be able to handle the full range of modifications you have planned, so its always good to have back ups.

+1 vote     media: Gnomish Octobot Concept Art
stormkeeper
stormkeeper Feb 18 2010, 6:51pm replied:

Yeah, its really hard to pick out the 'IV' at first glance, so either changing the color might help. Also, visually speaking, since the entire logo is a single pinkish-purple, color wise its quite boring. Try using different color combinations so that the logo stands out more.

Ah, but the design is cool.

+1 vote     media: New Warcraft IV logo
stormkeeper
stormkeeper Feb 15 2010, 10:41pm says:

Does it still have its infamous accuracy?

+1 vote     media: Allied Cruiser
stormkeeper
stormkeeper Feb 15 2010, 10:19pm says:

I reckon you should scale it down a bit. Even if you're zoomed in all the way, it still looks a bit big to me.

+3 votes     media: Sam Site Info
stormkeeper
stormkeeper Feb 15 2010, 5:37am says:

You're very talented. Or very experienced with modelling.

+1 vote     media: Venom WIP
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