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I think it's awesome you have re-made the map in an isometric fashion rather than the original. Nice work.
Looks fantastic sgtmyers. This kind of revamp of older games hugely interests me. Thanks for your continued effort towards creating this.
This looks awesome. Really nice to see someone release something like this for Unreal because it doesn't have quite the same mod community as other titles. Thanks for your time and effort. :)
Just completed the first and second episodes and I thoroughly enjoyed them. The new weapons and enemies really added some welcome further dimensions to the Wolfenstein 3D formula as did the new mechanics granted by the ECWolf engine. As a previous bloke said I really appreciated the fact that it was still wolfenstein at it's core - the additions go very nicely on top. Thanks for making the secrets suitable for mentally deficient mortals!
This is incredible. To think this is born of the same game that once only occupied a 320x200 screen with 256 colours of sprites is astounding. Really impressive stuff.
This was really fun, first 10 waves could get quite dicey too. Although at wave 73 now i'm not sure if there is an end in sight.
I appreciate what is being accomplished here but i'm afraid that the background audio of the logs might be wasted when the player listens to this stuff in an environment with it's own ambience. Unless you intend on muting external sound whilst the log is playing?
100% agree with the guy above.
That looks amazing.
Since this was recently posted i'll update you on a little information:
This episode USED to be XBLA only, but now you can acquire 'Doom 3: BFG Edition' which comes with Doom 1 + 2 with Doom 2 including this extra map set. It can found in an episodic page like you would see the Doom 1 episodes in the new game options. (It doesn't include Final Doom however)
Something else to bear in mind it might be a nice pickup if you also enjoy the doom 3 side of things as it comes with Doom 3 and its expansion as well as some 'lost missions' which I have yet to play.
Whilst mods that push the engine to its limits are always impressive, I am always excited to see mods that aim to bring back to original feel that the game itself created. Reminds me of DTWID - Dtwid.herokuapp.com (Sorry if you'd rather I didn't post links) I've added this to my watch list and am looking forward to watching your progress. :)
Just completed this and I thoroughly enjoyed it. The voice acting could get a bit silly at times but it no way near detracts you from the awesomeness of this singleplayer experience. I think the effort put in from beginning to end (Including the credits) is awesome and I definitely see myself coming back to this one in the future.
Loving these updates, this is still one of my favourite mods.
I only found this mod recently but holy hell this is impressive. Keep going my man/men/people.
The concept art is amazing, looking at it sometimes I forget i'm not looking at actual screenshots.
This is going to kick some major amounts of *** when it sees a release. I really do hope you guys see it through. :) P.S you have Jon St. John redoing the voice overs that is insane.
This is awesome, I can totally see this fitting perfectly with whatever you choose to lay it over. You really get the 'Holy **** I am going to get my *** kicked if I don't move it very fast' vibe from this.
One of my favourite mods, so glad to hear that you're still making progress. Here's to swift progress on 1.11. :)
Pilot thought we were headin' to your mother's house, so far this all looks familiar.
Just played through this and enjoyed every second of it. Anyone who is looking to enjoy Half-Life again but is looking for something a bit fresher than the standard half-life levels you know off by heart then this is the perfect solution.
Packed with gunfights, puzzles, new weapons and NCPs along with a difficulty system that does not lie it is a very solid modification for half-life.
Those skeptical of custom made single player episodes for half-life need not be worried as a common problem in many mods such as flaws in design preventing you from going further are not present here.
That volcanic tileset reminds me of Starcraft.
Holy hell I thought this mod died, very glad to see that it hasn't!
Again I like how it sounds like you're taking influences from the actual HL2 soundtrack for this and its working well.
Well done, this song does sound like it could fit in a hl2 themed game well. The main back melody of this sound does give it a hl2 combine vibe.
Fair enough, this picture really has exceeded all my expectations. The actual words to come out of my mouth were "jesus that looks amazing". Very well done.
Holy hell yes, I like the sound of this a lot! I hope all goes well!
Ta for the reply.
I've probably posted this before, but this mod is absolutely brilliant. How you have actually managed to make Tiberian Sun remotely similar to Tiberian Dawn is astounding to me, I tip my hat to you sir.
I don't come with anything useful however, just a question/request.
I doubt this will be too popular but how hard would it be to enable people to swap between or choose between installing the C&C95 sidebar icons and the old C&CDOS sidebar icons? Along with their respective team colours.
Again, fantastic work, keep going man, thanks.
So glad to see that someone is still fighting the fight to bring Blue Shift to Source, I wish you guys the best of luck! Watching this...
This mod pleases me greatly.
When I saw that you were making this I was excited because I think your job on the DiamonD half life pack was fantastic.