Post news Report RSS Blood + Iron Patch v1.01 Released!

Update 1.01 - Patch notes in the description below.

Posted by on

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Update 1.01
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FIXED
- Weapon staying after picking up in SP
- Draw animation not playing when picking up new weapon
- Unused precaches removed
- Corpses causing elevators to stop or reverse (probably)

ADDED
- Optional sound files to mute the Q2 hit sound
(I will make this a toggle later)

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StalkeR0857
StalkeR0857 - - 52 comments

Quick work!

Thanks again. :)

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EL_P0LLo
EL_P0LLo - - 19 comments

if you can add support for arcane dimension's?

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Half-Dead Author
Half-Dead - - 5 comments

Working on it ;)

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conroy_bumpus
conroy_bumpus - - 201 comments

if only there was a system where you can chain these like you do with wads instead of a single monolithic progs.dat. ad isn't the only quake megaproject out there, and this mod would fit in virtually each of them. ideally, this should be part of quakespasm-spiked/ironwail.

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ZbmAuron
ZbmAuron - - 6 comments

Hello there! Congrats for the release. It's a really cool mod and I'm having a blast using it. I have a question though, does this mod works with the mission paks or it's just for the main Quake campaign?

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Neurus_Ex
Neurus_Ex - - 5 comments

It works with anything, all you need to do is add -game bni to the launch parameters: You can do -game mg1 -game bni and it will load first the mappack mg1 (Dimensions of the Machine, I think) and then this mod.

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ZbmAuron
ZbmAuron - - 6 comments

Thanks so much. Just added the command lines and it worked like a charm! o/

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