My name is Max.I like quake one engine.
Mother of good O___O
you make up things,that I dont know=\
i wrote one launcher for DP,but nobody dont know about it
yes,if you want,you can help with DQ+...
1)fixed EBOOT for phat
2)buttons have two types of pressing(another type needs flag 1 in object properties in map editor)
3)My version is clean,its looks like standalone game:D
and its here(2mb LOL)
4)Latest src are here
QuakeC(can be compiled via fteqccgui)
Engine(can be compiled via cygwin)
csqc is cool thing:)
i have something like a "base csqc" for Darkplaces:)
captured via psp emulator,because remote joy lite doesnt work on win 8-_-
texture bugs are only in jpcsp emulator:)
its will be remade on unity
only CPU lol
it is very difficult to find cpu for socket 775
open Quarta.bat lol
-- Programming By Perli55
thats warpzones uses CSQC,only thing what i can do in CSQC its menu)
When it's done(c)John D. Carmack
you need to generate progdefs.h and put it in engine src(for reference)
i dont like frikqcc,fteqccgui the best,but its missing some errors
delete "play qwe" from autoexec.cfg
new Kurok lol
its alpha texture bug associated with PSPGU(similar to OpenGl),its gives bug with water rendering...
i think,you are not interested in PSP Quake Engine:)
engineside or csqc?
you talking about spots or parms?)
good work, Meatbox:)
goodluck in real life,Tevin:)
Hi guys,i have old version of Xash3D with QC support:)
i can give you this version(all src are included),if you are interested
you are awesome,man:)
thanks for helping,you gave stimulus to work on my mod:)
its a little fixed
open autoexec.cfg and remove "play qwe"