Some random, scatterbrained,twat.

Comment History  (0 - 30 of 53)
Slacker1994
Slacker1994 Jan 9 2014, 4:57pm replied:

This mod's trying to recreate ALL of Doom and Doom 2.

+10 votes   article: Doom Reborn Alpha Version 0.82
Slacker1994
Slacker1994 Oct 11 2013, 1:40pm replied:

It shows off all of the Free games available on Desura.

+4 votes   article: Freedom Friday - Oct 11
Slacker1994
Slacker1994 Oct 9 2013, 7:01pm replied:

There's already a patch for that mate: Forums.steampowered.com

0 votes   mod: Return to Wolfenstein: HD Upgrade
Slacker1994
Slacker1994 Sep 11 2013, 12:42am says:

Have you thought of showing this off as a concept on Steam's Greenlight?

+1 vote   game: OverDose
Slacker1994
Slacker1994 Sep 4 2013, 1:27am says:

I've said it before and I'll say it again, I can't believe this is based off of id Tech 2. I really hope to see more from you guys soon, this is looking absolutely superb.

+4 votes   media: OverDose ViDoc - Scriptable Particle And FX System
Slacker1994
Slacker1994 Aug 20 2013, 1:01am says:

Have you thought of remaking Duke Nukem Advance for the Gameboy Advance on the Build engine?

+3 votes   mod: Duke Nukem 64 Mod
Slacker1994
Slacker1994 Apr 21 2013, 11:50pm replied:

So seeing as you've taken down the website, should I be worried about the development of the game? Is this a bad sign?

+1 vote   game: OverDose
Slacker1994
Slacker1994 Apr 19 2013, 2:10am says:

Is it bad that trying to enter Team Blur's website I'm greeted with a Reported Attack Page banner telling me the website is filled with malicious software?

+2 votes   game: OverDose
Slacker1994
Slacker1994 Apr 9 2013, 8:43pm says:

Oh my god, this is beautiful ;~;

+2 votes   mod: Medal of Honor: Cooperative
Slacker1994
Slacker1994 Mar 23 2013, 1:32am says:

Even after all these years, this mod is still being worked on. Dedication. You have it. ;~;7

+3 votes   mod: Doom Reborn
Slacker1994
Slacker1994 Mar 21 2013, 12:23am replied:

That's the spirit!

+3 votes   game: Iron Fist
Slacker1994
Slacker1994 Mar 20 2013, 10:59pm says:

Well, after checking the official website, it's been a month since an update. Judging from the bars at the upper right of the website, I really, really doubt this mod is dead, especially when it seems so close to completion.

+3 votes   mod: Duke Nukem 64 Mod
Slacker1994
Slacker1994 Feb 21 2013, 1:42am replied:

Okay, It's always good to know. I believe I also mentioned looking at the Red Eclipse forums themselves? I'm sure you could get some really good feedback there.

+2 votes   game: Iron Fist
Slacker1994
Slacker1994 Feb 20 2013, 8:58pm says:

As great as this game is going, I think it's best that we are reminded that this is a fork of Red Eclipse and not entirely it's own game. Sure the end result might be totally different, but I think you should acknowledge you roots as a fork of Red Eclipse.

+3 votes   game: Iron Fist
Slacker1994
Slacker1994 Feb 20 2013, 5:25pm replied:

That's fantastic! I've always wondered why more PC games don't have joypad support. Sure, it may be limited compared to the Keyboard, but there should at least be an option for those who prefer it or would rather play in front of a home theater.

+1 vote   game: OverDose
Slacker1994
Slacker1994 Feb 20 2013, 1:34am says:

Have you thought of joypad support on the PC?

0 votes   game: OverDose
Slacker1994
Slacker1994 Feb 19 2013, 8:27pm says:

I still can't believe id Tech 2 was used...

+2 votes   media: Colour... In OverDose...? Whatever next...? 3
Slacker1994
Slacker1994 Feb 12 2013, 3:18pm says:

This would make a pretty cool life meter. It kinda reminds me of the life meters from Medal of Honor: Frontline.

+1 vote   media: Idea!?
Slacker1994
Slacker1994 Jan 18 2013, 3:16pm replied:

Not entirely sure that would work, considering ROTT is already gory enough as it is. Then there's the remake coming out which is awesome enough as it is. The remake in itself will probably be the "Brutal ROTT".

+1 vote   mod: Brutal Doom
Slacker1994
Slacker1994 Jan 14 2013, 4:48pm replied:

There are at least 2 ways to how leaning works. Sometimes they are 2 separate buttons, typically Q and E or Z and C. The other method is to hold down a button and use the strafe left and strafe right buttons to lean. The buttons usually held is either F or Shift

+3 votes   game: Iron Fist
Slacker1994
Slacker1994 Jan 10 2013, 5:21pm replied:

Ooh, how about a lean option like in the earlier COD or Medal of Honor games? Youtube.com that would be pretty neat.

+3 votes   game: Iron Fist
Slacker1994
Slacker1994 Jan 10 2013, 12:10am replied:

Iron sights? Going prone? Map making software? Floor based sound effects? On the Cube 2 engine? This is looking to be quite the game. Now I'm really looking forward to it. I'm sure this has been asked before, but has splitscreen been considered? With controller support, splitscreen would be a great idea, or maybe even co-op for the story mode. That would be fantastic.

+3 votes   game: Iron Fist
Slacker1994
Slacker1994 Jan 10 2013, 12:03am replied:

While there probably won't be a Brutal Wolf3D anytime soon (or ever) there is a Wolf3D source port out there that might actually be able to handle that. It's called ECWolf, and it's based off of both Wolf4SDL and ZDoom. Maniacsvault.net

+2 votes   mod: Brutal Doom
Slacker1994
Slacker1994 Jan 7 2013, 8:22pm replied:

That is excellent. Now, which one of these downloads is the absolute latest build, I'd really like to try this out.

+2 votes   game: Iron Fist
Slacker1994
Slacker1994 Jan 6 2013, 11:01pm says:

I've a question, will this game also have a single player campaign type deal?

+2 votes   game: Iron Fist
Slacker1994
Slacker1994 Jan 6 2013, 10:57pm replied:

I'm just thankful you didn't kill it off, and you're just not able to work on it right now. I've got to agree with SamVision, if you were to continue, you should focus more on the game mechanics than the graphics, if possible.

+2 votes   mod: The Dark Sense of War
Slacker1994
Slacker1994 Jan 3 2013, 6:38pm replied:

Could the next release also fix the screen resolution issues with the single player portion of RTCW? Can't seem to access the single player now...

+2 votes   mod: Return To Castle Wolfenstein: Cooperative Gameplay
Slacker1994
Slacker1994 Dec 27 2012, 5:45pm replied:

Great to hear. If you need anything else, just ask.

+2 votes   mod: Brutal Doom
Slacker1994
Slacker1994 Dec 27 2012, 1:24am replied:

GZDoom and Zandronum are 3rd party engines that run games based off of the Doom engine, like Doom or Heretic. They render the games on OpenGL,they allow the games to run at most resolutions properly, and they do things that the normal Doom engine can't do, like anything this mod does. They are both free and open source.

+2 votes   mod: Brutal Doom
Slacker1994
Slacker1994 Dec 25 2012, 8:26pm replied:

OK, the first thing you have to do is to locate the Doom and Doom II "WAD" files located somewhere in the BFG directory. I'm not entirely sure where these are though, as I do not have the game myself.

+1 vote   mod: Brutal Doom
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