Some random, scatterbrained,twat.
This mod's trying to recreate ALL of Doom and Doom 2.
It shows off all of the Free games available on Desura.
There's already a patch for that mate: Forums.steampowered.com
Have you thought of showing this off as a concept on Steam's Greenlight?
I've said it before and I'll say it again, I can't believe this is based off of id Tech 2. I really hope to see more from you guys soon, this is looking absolutely superb.
Have you thought of remaking Duke Nukem Advance for the Gameboy Advance on the Build engine?
So seeing as you've taken down the website, should I be worried about the development of the game? Is this a bad sign?
Is it bad that trying to enter Team Blur's website I'm greeted with a Reported Attack Page banner telling me the website is filled with malicious software?
Oh my god, this is beautiful ;~;
Even after all these years, this mod is still being worked on. Dedication. You have it. ;~;7
That's the spirit!
Well, after checking the official website, it's been a month since an update. Judging from the bars at the upper right of the website, I really, really doubt this mod is dead, especially when it seems so close to completion.
Okay, It's always good to know. I believe I also mentioned looking at the Red Eclipse forums themselves? I'm sure you could get some really good feedback there.
As great as this game is going, I think it's best that we are reminded that this is a fork of Red Eclipse and not entirely it's own game. Sure the end result might be totally different, but I think you should acknowledge you roots as a fork of Red Eclipse.
That's fantastic! I've always wondered why more PC games don't have joypad support. Sure, it may be limited compared to the Keyboard, but there should at least be an option for those who prefer it or would rather play in front of a home theater.
Have you thought of joypad support on the PC?
I still can't believe id Tech 2 was used...
This would make a pretty cool life meter. It kinda reminds me of the life meters from Medal of Honor: Frontline.
Not entirely sure that would work, considering ROTT is already gory enough as it is. Then there's the remake coming out which is awesome enough as it is. The remake in itself will probably be the "Brutal ROTT".
There are at least 2 ways to how leaning works. Sometimes they are 2 separate buttons, typically Q and E or Z and C. The other method is to hold down a button and use the strafe left and strafe right buttons to lean. The buttons usually held is either F or Shift
Ooh, how about a lean option like in the earlier COD or Medal of Honor games? Youtube.com that would be pretty neat.
Iron sights? Going prone? Map making software? Floor based sound effects? On the Cube 2 engine? This is looking to be quite the game. Now I'm really looking forward to it. I'm sure this has been asked before, but has splitscreen been considered? With controller support, splitscreen would be a great idea, or maybe even co-op for the story mode. That would be fantastic.
While there probably won't be a Brutal Wolf3D anytime soon (or ever) there is a Wolf3D source port out there that might actually be able to handle that. It's called ECWolf, and it's based off of both Wolf4SDL and ZDoom. Maniacsvault.net
That is excellent. Now, which one of these downloads is the absolute latest build, I'd really like to try this out.
I've a question, will this game also have a single player campaign type deal?
I'm just thankful you didn't kill it off, and you're just not able to work on it right now. I've got to agree with SamVision, if you were to continue, you should focus more on the game mechanics than the graphics, if possible.
Could the next release also fix the screen resolution issues with the single player portion of RTCW? Can't seem to access the single player now...
Great to hear. If you need anything else, just ask.
GZDoom and Zandronum are 3rd party engines that run games based off of the Doom engine, like Doom or Heretic. They render the games on OpenGL,they allow the games to run at most resolutions properly, and they do things that the normal Doom engine can't do, like anything this mod does. They are both free and open source.
OK, the first thing you have to do is to locate the Doom and Doom II "WAD" files located somewhere in the BFG directory. I'm not entirely sure where these are though, as I do not have the game myself.
Which engine will you be playing this mod on, GZDoom or Zandronum?