Iron Fist - Updated, improved and renewed, this new production brings the raw power of the most improved Cube 2 Engine with all new optimization and portability. Soon to be out for Linux and Macintosh OS. Iron Fist is a single-player and multi-player first-person shooter, built as a hybrid of Red Eclipse 1.2, and is a conversion of Cube Engine 2 (Sauerbraten). Iron Fist is a Cure Production. Your death sentence awaits...

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SG: The "Virtual" map entrance... SG: That's... well... a LOT of bots i can say! Explosive tendencies!
Blog RSS Feed Report abuse Latest News: Iron Fist 1.6 Engine Development

2 comments by Tempris on Aug 30th, 2013

Development is 50% completed! There's a long way but this will pave the way for not only Iron Fist, but for emerging game projects as well! Using an updated Cube Engine 2, Iron Fist will provide more mapping support for map development and include expanded lighting features and new entities to spice up some of the games functions.

New map entities:

dodamage: damages or heals player based on amount and interval

teleport: add variable for map changing and destination within new map load

gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.

Lights: given a new variable to toggle different types of flares for visual appearance.

Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.

Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.

All these updates will be featured in several other game projects by Cure Productions and Intercooler Games! Looking forward to the new development!

There will also be new and updated maps!

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Iron Fist Version 1.5.5

Iron Fist Version 1.5.5

Oct 15, 2013 Full Version 0 comments

Finally uploaded the full 1.5.5 release! Please note that this does NOT fix any bugs seen in the patch. All bug fixing will be for version 1.6.0 this...

Iron Fist Patch 1.5.4 to 1.5.5

Iron Fist Patch 1.5.4 to 1.5.5

Jun 13, 2013 Patch 0 comments

Requires Version 1.5.4 to work. Unzip and copy over the original files to install. There will be an installation package available soon. This is for those...

Iron Fist Version 1.5.4

Iron Fist Version 1.5.4

Mar 24, 2013 Full Version 10 comments

Development as of March 2013. Some Changes that will be seen in 1.6 as well.

Iron Fist Version 1.5.3 SVN 1-10-2013

Iron Fist Version 1.5.3 SVN 1-10-2013

Jan 10, 2013 Full Version 16 comments

This is the Shakedown Edition Pre-release for those who want to keep track of the game's progress. By no means what is is now, but here it is!

Iron Fist 1.5.1 (SVN 5-15-2012)

Iron Fist 1.5.1 (SVN 5-15-2012)

May 16, 2012 Full Version 0 comments

This Iron Fist update brings all new features including many updates to the campaign mode including new map list generator and saved game capabilities.

Iron Fist 1.5.1 (SVN 4-15-12)

Iron Fist 1.5.1 (SVN 4-15-12)

Apr 15, 2012 Demo 0 comments

Latest development of Iron Fist as of April 15 2012. New weapon "Blaster" with updated maps "Home Base" and "Destruction Box."

Post comment Comments  (0 - 10 of 98)
Tempris
Tempris Mar 25 2013, 11:17pm says:

For the most part, how about we kill the current materials for clipping, and add in a replacement using bounding box calculations? Or how about integrating Bullet Physics like Syntensity did~

+3 votes     reply to comment
Tempris
Tempris Mar 23 2013, 5:23pm says:

Cure Productions and the Intercooler Games doing a podcast between developers? What do you think?

+3 votes     reply to comment
Tempris
Tempris May 11 2013, 2:16pm replied:

Thinking of using Team Speak 3 for the podcast.

+2 votes     reply to comment
Walcionyrs
Walcionyrs Mar 26 2013, 8:32pm replied:

Awesome! If they need music, leave it on me. I can do orchestral songs too. Ambient, new age... Remember, we have an female opera singer.

+4 votes     reply to comment
Tempris
Tempris Mar 31 2013, 8:23pm replied:

will do! If you want to offer something for a theme, short and cool, then feel free! or I'll just use a clip of your music for the time being!

+2 votes     reply to comment
Tempris
Tempris Mar 30 2013, 3:37am replied:

Sweet! Love it!!!

+2 votes     reply to comment
SeriousDoom
SeriousDoom Mar 20 2013, 10:07am says:

If you guys want, i could make a map for the game :p

+3 votes     reply to comment
Tempris
Tempris Mar 21 2013, 12:17am replied:

I'll begin hosting map packs as adding for the last version until 1.6 can be updated and released. Then they would be included as well!

+2 votes     reply to comment
Tempris
Tempris Mar 21 2013, 12:09am replied:

Please do! I always love map design!

+2 votes     reply to comment
Tempris
Tempris Feb 21 2013, 10:38am says:

Rank will be saved via an encrypted checksum that will be undisclosed. Rank is increased with your points in game. By what kinds of kills you collect you gain different points. These are added to your rank at the end of a match. This is applied to a point system that determines your rank. As your rank increases you will have the chance to add amounts of points to your player stats. This will include Agility, Speed, Stamina, Strength, and Special. The Special category refers to each player class. Each class.has a special ability. The more points applied, the stronger overall skill that class gains for that player, and can be used between classes if needed. You may see a player's rank via any name display such as the scoreboard or teammate info. There will be a menu for rank viewing and stats.as.there are also names for each. The rank however is temporary as I am looking into changing and updating the rank icons and titles.

+2 votes     reply to comment
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Iron Fist
Platform
Windows
Developer & Publisher
Cure Productions
Engine
Cube 2
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Release Date
Released Jan 4, 2011
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First Person Shooter
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