Directions are in the README.TXT, I recommend using a separate GZDoom install just for this mod.
This WAD here replaces as much stuff as possible to play like the GBA port of Doom II.
It replaces the flats, textures, HUD, colour palette, maps (including the split maps) and music.
This means everything is censored and looks ugly (GBA used a different palette) just like you'd expect
All the weapons have been reprogrammed with DECORATE to closely match the GBA weapons as possible. Including the random varying speeds of the weapons due to the poor framerate on the GBA version.
Why make this? I dunno, this has just been dormant and incomplete on my hard-drive since I made the GBA Doom II modding tools on my site, but when "Randy87" recently made a map converter tool for the GBA maps, I thought I'd may as well finish it up and upload it.
A few users reported they couldn't switch weapons after they received them, had a bit of a play myself to find out what's going on.
You are running 2 instances of the mod! The gzdoom.ini included in the mod is already configured to autoload the GBA Doom II TC.
If you drag the WAD on top of GZDoom, it'll be loading the TC through the ini and also as a command line (there will also be warnings talking about duplicate entries on launch like in the above pic)
To fix it, just launch GZDoom.exe on it's own.
Fixed some minor bugs, and updated config for newer versions of GZDoom.
A simple concept mod that recreates The Ultimate Doom but in the GBA Doom II engine aesthetic. > Click "Read more..." for Images / Videos <
Just a small stripped down version of just the Weapons/Hud changes from my GBA Doom II TC wad.
This version fixed a lot of the issues that were in my original V1.0 TC release. Let me know if there's any other issues.
Here's the TC wad itself, let me know if there's any issues.
Hello! I don't know if you check this anymore, but I am really loving this mod. Is it alright if I make a map pack for it?
And the Mancubi can’t hit the player for some reason. They shoot to the side
Yes, as I changed the AI to match the weird missing AI like on the GBA port.
Did you ever get around to porting just the weapon adjustments?
It'd be great to play with those weapons in other wads.
Here you go man!
Moddb.com
Hey Can You Please Male It Compatible With Zdoom Please
I'm pretty late but you'll have to run it in GZDoom, as ZDoom hasn't been updated in a while therefore the fog and numerous other things in the TC won't work.
The mod itself runs GZDoom in the software renderer anyway for the palettes etc, so it'll act just like it would in ZDoom anyway.
oh ok because gzdoom wont run on my pc and i really want to play this
Really? GZDoom should run on anything, even computers without OpenGL as it has ZDoom's software renderer in there too.
my opengl drive wont eccelerate in gzdoom