well,dat dust cover.....
it seems like that the gas block is missing..... :/
Some kind of weird CTD for me.....seem like that the [stalker_step_manager] section in m_stalker.ltx cause this CTD????
FATAL ERROR
[error]Expression : param.cycles >= 1
[error]Function : CStepManager::reload
[error]File : step_manager.cpp
[error]Line : 65
[error]Description : assertion failed
stack trace:
0023:006D7113 xrCore.dll, xrDebug::fail()
0023:05CD0119 xrGame.dll, CxIOFile::Open()
0023:61E006C0 MSVCR120.dll, atof_l()
0023:61E006D1 MSVCR120.dll, atof()
0023:006DA934 xrCore.dll, CInifile::r_float()
0023:05ABF2F9 xrGame.dll, CDialogHolder::UseIndicators()
I know,but I am wondering if I can change that?
How to change starting gear?I would like to have a faction based starting gear (Military have AK , Merc have G36....Etc)
Sweet......time to wear this and wreck some bandit >:D
looks great but I wonder if u can put something on it,like gear belt,bags,extra limbs armor....etc,as vanilla stalker meshes are pretty plain........
I am gonna make this as merc standard issue weapon when the update roll out :D
Well,it's great but I am not a fan of battle rifle,so.....5.56 version(Mk16 SCAR-L)? :D
I am gonna kill every bandits/mutants/whatever in the zone with this RPG XD
BTW,I find some MOH:Warfighter weapon models,u gonna have a look?
hey......are those female meshes included??? :D
It was a shame that almost every AR15 style weapon meshes don't have a gas tube
I need help......I can't run the game even I used the applocale......
Starting RENDER device...
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1510 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
stack trace:
001B:00407D53 xrEngine.EXE, CCC_LoadCFG_custom::operator=()
001B:0DC546F2 xrGame.dll, CDialogHolder::CDialogHolder()
001B:00D82EA3 lua.JIT.1.1.4.DLL, luaopen_io()
I hope Vz61 can be fired while holding a touch or something XD
Please,add MP7!!!!
I love MP7 and I think they will be used by mercs XD
Hey,I was just wondering if you fixed the wpn_bullet1_545 CTD problem when playing with static lighting???(Just curious about that)
oh,by the way,can u tell me how to disable the dynamic helmets?I have some great meshes to replace the older outfit.And I did it in v1.6,they just look great with western weapon. XD
a suggestion about the start gear.
As enemies have better weapons now,I think player should get better gear too.
Here is my suggestion
Main weapon : Skorpion (actually I wish skorpion is a side-arm XD)
backup ammo :100-120
Side arm: TT33
backup ammo :40
1 medkit
3 antirad
3 bandage
a CS-3 armor
Plz give player better starting gear......I don't want to use PM to against
a SMG.....
hey,can u replace the sig sg 55X model?I like them and even think it will be the best weapon if I need to live in the Zone.
It work until I approach Substation Workshop,and then the wpn_bullet1_545 CTD happen again
My PC is a low spec PC,can't do that.I even tried the fix.........
Got this error near Skadovsk
[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : D:\prog_repository\sources\
trunk\Layers\xrRenderPC_R1\BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader,
base tex: wpn\wpn_bullet1_545
I crash everytime when I play the Limansk Hospital level,can anyone help me?????(BTW,this mod is great)
skorpiondead
Ryan joined
This member has provided no bio about themself...