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4 comments by tsf00181 on Jun 18th, 2015

This is just a quick update for those that have been tracking this mod. First I'm moving forward with integrating the new Reclamation Project with the stuff I already setup. I felt that going back and remerging everything was the best bet since the new CSRP fixed so many of the Clear Sky bugs and the scripts were spread out all over the place....sometimes its best to just start over.

Anyway, the big news is the cancellation of Clear Skies by Predator_828. Its both sad and a good thing. Sad because it always sucks to see a mod die. Good, because we are combining our efforts. I think that combining our work into one mod is best for the community and will result in a better mod.

Since its no longer just me, I've also created the Limansk mod team. We don't need testers, but people who know lua, animation, and the Xray/c++ engine are a must. I can muddle my way around programing, but someone who is good at stalker animations is a must and an actual programer would be nice to have on the team.

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Clear Sky Reclimation Project 1.04

Clear Sky Reclimation Project 1.04

Jun 10, 2015 Patch 8 comments

First, this isn't my mod. It is made by Decane and you can find him on the GSC forums. I'm just uploading it here so it will be a little easier to find...

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Meowjar
Meowjar Jul 28 2015, 2:23pm says:

Any news for this?

+1 vote     reply to comment
tsf00181 Creator
tsf00181 Jul 30 2015, 12:33am replied:

Not really. We hit a speed bump, my computer got fried from a lightening strike. HD still has the data for the mod though so It'll be moving forward again soon.

+3 votes   reply to comment
Guest
Guest Jul 29 2015, 12:49pm replied:

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Lacedaemonius
Lacedaemonius Jul 27 2015, 4:07am says:

It seems like this mod has been moving more and more from minor enhancements to full-blown overhaul/TC, and I question the wisdom of starting off so ambitious, especially given the mess the last public release was. Wouldn't it be smarter to scale back down to start with, and save all the cool periphery stuff for updates later on?

+1 vote     reply to comment
tsf00181 Creator
tsf00181 Jul 30 2015, 12:38am replied:

Problem is, Clear Sky lacks so much as a base compared to the other two games. Sleep, hunger, thirst, etc...are critical to the experience, yet we have to get that stuff working before even moving to other stuff.

Since migrating to the new SCRP and starting over the mod is actually really stable now, 95% of the weapons were done by someone else that thats just a port job.

Anyway we are moving forward, but it'll be a while yet because a public release.

+1 vote   reply to comment
Lacedaemonius
Lacedaemonius Jul 30 2015, 3:30pm replied:

Thanks for responding!

But if it's stable now, why not do a public release? That gives you the advantages of real-time feedback, free QA, and generates buzz about the mod. Single, monolithic releases can be great for short-term hype, but a steady stream of releasing will generate a lot more long-term interest.

+1 vote     reply to comment
Predator_828 Creator
Predator_828 Jul 30 2015, 4:29pm replied:

We'll definitely look into providing demo versions, however we want to avoid people playing an incomplete mod so restrictions will have to be put in place. Also after adding some features, a new game will be needed.

With both TSF and I working on the mod we are able to achieve more in the same time frame. So yes while we are stepping the mod up a notch, we won't compromise stability and certainly will add stuff gradually as we progress through development.

+1 vote   reply to comment
botkiller123
botkiller123 Jul 28 2015, 1:20pm replied:

Public Release?

+1 vote     reply to comment
Guest
Guest Jul 16 2015, 12:54pm says:

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litosns
litosns Jul 13 2015, 11:31am says:

Are the changes on the site are for the close release?

+1 vote     reply to comment
☣Genezis☢
☣Genezis☢ Jul 16 2015, 5:51am replied:

i wish it was

+1 vote     reply to comment
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