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This is still in the air, but I think moving to the Call of Chernobyl platform is the best bet to get a working mod out. I've done enough digging to know that porting the story to the better platform is easier then trying to make Clear Sky work right.

I hate the idea of abandoning CS, but the game is incredibly dated at this point and the SDK is just fucking awful. Team Epic has made an awesome mod with CoC with an updated tool kit that we don't have to worry about crashing at the slightest error. And I think we can get the story ported over fairly quickly.

CoC includes all the maps and then some from all three games. Clear Sky only cover's the original SoC maps. Since CoC has all these extra maps, it would probably be criminal to not use them. I don't mean all, just to expand Scar's story to include some.

So....any story tellers want to sign on? We need someone who can write dialog and come up with a script that is similar to the original story, but expanded on.


NOTE: I'll post a dev blog later this week once we figure all of this out. Also, we aren't throwing anything away other then the base game. Clear Sky is basically a beta for Call of Pripyat, 99% of the assets are interchangeable and its just a matter of taking the CS story, plugging it into CoC, and expanding upon it. I'm going to see if there is an original story to CS also, I bet there is a crapton of cut content.

I'm asking on here because we have alot of good writers. Probably need to be familiar with the Stalker Clear Sky story.
So I've been working on this mod for several years now. Took a break for the last 8 months or so because the X-Ray SDK is so fucking awful that it was driving me nuts. Its a small miracle that GSC actually managed to make 3 functional games with it.
This whole thing is still up in the air, but the team is thinking about switching platforms to Call of Chernobyl. The cleaned up code alone makes it worth doing and it has an actual tool set that doesn't crash at the slightest error. It also has working alife and includes ALL of the maps from three games plus the cut ones. Like 32 or something like that. and side missions, etc. Its a huge modders resource.

To me, it would be criminal to waste all of those maps, and the original Clear Sky story only covers the Shadow of Chernobyl maps. I think what we need is a good story teller who can write dialog and expand on the original. I can do the actual scripting, but I need a story and dialog to plug in.

Anyone Interested?
The Road to Limansk Development Log #1

The Road to Limansk Development Log #1

News 14 comments

Check out this news post for the latest information regarding the progress of The Road to Limansk.

Some news

Some news

News 4 comments

Some news on the current situation cancellation of Clear Skies and the future of Road to Limansk.

News 5-15-15

News 5-15-15

News 8 comments

Just wanted to do a quick update on the current status out the mod.

News as of November 14, 2014

News as of November 14, 2014

News 6 comments

News for November 14, 2014. Just a quick update on progress and wear this mod is at.

RSS Files
(OUTDATED) Clear Sky Reclaimation Project 1.04

(OUTDATED) Clear Sky Reclaimation Project 1.04

Patch 11 comments

This version of SRP is outdated, please go to the SRP page here on mod-db and download the mod.

Comments  (0 - 10 of 810)
FanofCrommsWorks
FanofCrommsWorks

Hi if u are free from ur social obligations some updates would be great!!
This is one of the few CS mods that i'm looking forward to dive into..

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tsf00181 Creator
tsf00181

I'm going to do some media updates this week. I'm still squashing bugs and its going alot slower then I like. I kind of got burned out and walked away for a bit and concentrated on college. Comes with working on the Rube Goldberg machine that's the X-Ray engine. I'm back on it though.

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FanofCrommsWorks
FanofCrommsWorks

glad to hear!! :D
u mentioned fixing bugs..does that mean it's nearly complete??
also are u working on this mod alone??

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tsf00181 Creator
tsf00181

No, there are others but college is keeping all of us busy.

The mod is close to having a release candidate, but bugs are an issue. Most are coming from the fact that X-Ray 1.5.10(?) is just utter ****. Its a crappy, un-optimized game engine that has caused more problems then its worth.

I could actually start a new game and encounter bugs that weren't there on the previous play through.

I think if I can't get these bugs sorted out by the end of next week, I'm going to port RtL over to the Call of Chernobyl engine and then port the Clear Sky story line over. I figure at this point, everyone following this is a Stalker fan so they already have all three games and COC is by itself the best incarnation of the game engine. The only reason to play Clear Sky is for the story line, and if its ported to a better platform...you get the idea.

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iceddeadmeat
iceddeadmeat

Awesome, good to hear, looking forward to playing on a better platform!
Thanks for your hard work!!

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iceddeadmeat
iceddeadmeat

???? WHERE IS EVERYBODY?

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Sn4rk
Sn4rk

I can't wait for this mod, finally something that turns Clear Sky into a proper stalker game!

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Meowjar
Meowjar

So what now? Is there a date for this mod?

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RawRecruit
RawRecruit

This mod turn Limansk into true location with life, quests, anomalies and artifacts or its still empty pattern volume?

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tsf00181 Creator
tsf00181

Yep still alive. I just finished up last night and I'm putting it into drop box now for testing. I've spent so much time working on the models, that this is far from a finished product. Its more of a improvement of the base game with new models, gameplay, features, and fixes.

I have some class mates that I'm going to use for testing and its probably going to be awhile. Internet testers are just going to be people I trust, public testing is a damn nightmare.

Now onto the next step. Modding the engine. A few things are already done, but I've decided to really get into it. First....Grass, I'm trying to increase its density, height, and add shadow. If anyone as the code and knows were these damn settings are, PM me. Also I'm going to be incorporating alot of the Open X-ray stuff into it. I've compiled it once so I know I can do it. Now I just need to get C++ for dummies.

Reply Good karma+13 votes
iceddeadmeat
iceddeadmeat

Awesome, good to hear from you!

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