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Introduction

Hello and welcome to the first development log of The Road to Limansk. Before we move on with the details of what has been happening I would like to fill everyone in as to what has been happening the past few weeks/months. As TSF mentioned in his comment, his computer was destroyed by lightning which to say the least left us with a few lemons in the desert as many months of progress was lost. Fortunately some of the data could be saved which means TSF will be able to rebuild the mod back to the level it was on if not better. If you are wondering what the impact of this will be on the release date, the answer is pretty much there, it is a major setback. While TSF continues to rebuild the components of the mod that were lost, I will be working on all the arbitrary new content we intend to add. Such as sounds, graphical improvements, items, trivia, UI, NPC skins. At the end of the day with both of us working consistently, we will be able to catch up fairly fast.

The interface Design

Since I have joined the limansk team, my first task has been to work with the UI and come up with a new style that incorporates a bit of inspiration from all the stalker games. I started with the easiest of all the UI jobs, the main menu. I started by incorporating relevant static artwork with a few animated graphics supplied by GSC gameworld. A few effects, colour modifications and lighting adjustments later I was quite happy with the results.

Road to Limansk mainmenu artwork


Limansk Loadgame & Config Menu Limansk Loadgame & Config Menu


At the very least it gets the job done and looks decent. I would like to add that the artworks used were drawn / painted by Alexander Rudenko. A talented and creative artist whom I believe is Russian, if you are reading this drop me message - it would be awesome to talk with you about your work.

Once the menu was done I moved on to the more finite elements of the interface, the ingame UI - Starting with the inventory. While CS does have its problems, by large the vanilla CS interface is pretty good. It was really just a case of cleaning it up a bit and adding our own touch to it. I tried to keep a majority of the cold colour tone, but reduced the monotonous pallete by throwing in some rusty borders and other grayish/black metals. The result came out quite nicely and the inventory features a few traits from the other stalker games.

Limansk Inventory


Some things to note about this inventory:

  • 10 Belt Slots
  • Functional Slots for all weapons and first person items
  • Character model display like in ShoC
  • Vanilla CS Radiation / Vitality indicators
  • Notifications for possible features such as hunger and thirst will be independent of the inventory most likely.

In any case, please drop me a comment on what you thought of this post. Would you like more regular updates. Is the content interesting, is there enough content. Let me know what you think so that the next one may be better.

Thanks for reading - Predator_828

Some news

Some news

News 4 comments

Some news on the current situation cancellation of Clear Skies and the future of Road to Limansk.

News 5-15-15

News 5-15-15

News 8 comments

Just wanted to do a quick update on the current status out the mod.

News as of November 14, 2014

News as of November 14, 2014

News 6 comments

News for November 14, 2014. Just a quick update on progress and wear this mod is at.

Rd to Limansk  v1.03b

Rd to Limansk v1.03b

News 6 comments

Details and download information for Road to Limansk v1.03b.

RSS feed Downloads
(OUTDATED) Clear Sky Reclaimation Project 1.04

(OUTDATED) Clear Sky Reclaimation Project 1.04

Patch 11 comments

This version of SRP is outdated, please go to the SRP page here on mod-db and download the mod.

Post comment Comments  (0 - 10 of 785)
iceddeadmeat
iceddeadmeat

News please! I would hate to think this mod fell by the way side!

Reply Good karma Bad karma+5 votes
silentjacket
silentjacket

no kidding, i've been looking forward to this mod for almost 2 years

Reply Good karma Bad karma+2 votes
iceddeadmeat
iceddeadmeat

Hello, is anybody home?

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volimRadijaciju
volimRadijaciju

i dont think so

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Guest
Guest

any news?

Reply Good karma Bad karma+4 votes
Pettyen93
Pettyen93

Happy New Year!

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Guest
Guest

hey can you guys maybe add a fov slider i like having a big fov and also i am SOO hyped for this mod cs is my fav

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Predator_828 Creator
Predator_828

Yo guys, TSF and I are both quite busy with RL stuff atm. We going to get back on the mod when we are on holiday again.

Reply Good karma+6 votes
Ghost_Hunter776
Ghost_Hunter776

Yes don't worry guys we understand that you are doing this just for sports and you have jobs and responsibilities and such but i am just curious when will this project be ready?

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Predator_828 Creator
Predator_828

We should have a beta sometime over December / early January next year. I can't promise but I can imagine that is when we start looking for testers.

Reply Good karma+5 votes
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