The Road to Limansk
Chances are your a stalker fan if your reading this. Clear Sky has so much potential, but it seems like its the red headed stepchild of the trilogy. So, I've decided to give it some attention. I'll try to keep this short and let the videos and images speak for themselves.

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Fnfal reskinned, 50.63 version, new Susat. FNFAL Special APS Reskin
Blog RSS Feed Report abuse Latest News: News as of November 14, 2014

6 comments by tsf00181 on Nov 14th, 2014

Just an update on where I'm at with this mod and.

  1. Its not dead and I'll have a full release ready sometime next spring. April or May I think.
  2. I need some help. I desperately need someone who knows C/C++ and can work in Visual Studio 2008. Also, I need some help with Lua scripting, I'm getting better at it, but someone who already knows it would be a lot better at it.

Wear I'm at game play wise. Random anomalies and mutants now spawn throughout the game. The anomalies are similar to SOC in that you'll get a warning with your detector, so get out your bolt. They change locations after and emission and spawn randomly with each new game. The idea is to increase the time it takes to progress through the game because you now have to be a lot more careful. Hell, stock you could probably run through the entire game, stopping only for a mission dialog and to shoot some bad guys and be done in 2 hours.

Mutants now spawn in larger numbers and are a lot more aggressive, plus I replaced most with the Cop models. Nothing much to say about these right now, I'm still balancing them. There will be a lot of fleshes and boars in the swamps along with a few bloodsuckers. Cordon and garbage will be fairly tame. Dark valley will see a few more but not much. Expect Agroprom,Warehouses and Red forest to be covered in mutants.

Game play wise, the above changes makes it fairly hard, But I've also changed up the NPCs a lot. NPCs are generally easier to kill because of redone ballistics, but those ballistics also apply to the player. They are also a lot better equipped. Renegades are no long the poor cousins of the bandits, they have powerful weapons(Older eastern block), but shity armor. Clear Sky is also more of a true faction now with uniforms that match and their own weapon type(older NATO weapons). Before they were more of a pack of refugees living in a swamp.

I haven’t really touched the other factions since they don't need it. I'm going to change out the monolith models for something better and make them tougher. There supposed to be so fanatical they ignore wounds, so I think their hit points are going to get a lot higher.

So as of right now, I've finalized the weapons list. I'll post it at the bottom of this page. I'm still going to use the Shoker scripts to have multiple scopes on most weapons. Older surplus weapons won't get nigh vision or red dots(so no Kobra on a Mosin Nagant). All available attachments will be listed under the weapons description just to clarify everything. Some families of weapons have a specific addons just for them,(the colts get the colt carry handle scope instead of the susat/trulix, HK weapons get the AG36 grenade launcher instead of the m203. I do have certain standards though and won't put in any type of ammo or addon unless it can be used on at least 2 weapons though I prefer 3 or 4.

Eastern block weapons:

  1. 1p29(PSO on sniper rifles)
  2. Kobra site
  3. 1pN58 Night Vision

NATO:

  1. Trulix/susat(colt on Ars)
  2. EOTECH
  3. ?? (Anyone know of a good NATO night scope model?)

This is the finalized weapons list. Some of these are going to get new models or re-skinned, but no more are going to be added(Unless I find a REALLY good reason to). NONE of the weapons in this mod are the crappy stock ones. I don't think I missed any.
Pistols:
Stechkin APS
Beretta 92
CZ75
Desert Eagle
Fort 12
Browning Hi Power
Mp412
PB
PM
Sig220
TT33
Walther P99

Sub-machine Guns:
Bizon
M3 “Grease Gun”
Mp5
PP-91 Kedr
pp2000
VZ61 Scorpion

Shotguns:

BM16(with a long barrel)
Mossberg 590
Protecta
Remington 870
Saiga 12
Toz 34
Toz 194

Sniper/Long Rifles:
Karabiner 43
Karabiner 98k
Mosin Nagant
SVT40
SVD
SVU
Vintorez

Assault Rifles:
AN-94 Abakan
AEK971
Ak74
Aks74
aks74u
AKM
AKMS
Groza
Car15
M4a1
M16a1
M16a3
FN2000
FN FAL
FN FAL(special)
FN FNC
HK G3a3
HK G3a4
HK G36
HK G36c
HK 53
L85
Sig550
Type63
Sr3M

Specials:
PKM
RPG7
Rg6
M79
Gauss Rifle

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Post comment Comments  (0 - 10 of 699)
BegunValkery
BegunValkery Dec 22 2014, 2:45am says:

Might I ask why you changed the AS VAL into the S3RM?

+1 vote     reply to comment
tsf00181 Creator
tsf00181 Dec 22 2014, 3:23pm replied:

I switched it because the vintorez is literally the same has the val, now especially so since the scope is removable. Sr3M is at least alittle different.

+1 vote   reply to comment
xxVODKAxx
xxVODKAxx Dec 17 2014, 12:27pm says:

Since you've added TT33 -7.62×25mm weapon, why don't you add PPSh-41 or PPS-43?

+1 vote     reply to comment
tsf00181 Creator
tsf00181 Dec 17 2014, 11:41pm replied:

I've tried. The existing animations suck and I'm stuck on trying to import better into X-ray.

+1 vote   reply to comment
TheWolfhound
TheWolfhound Dec 13 2014, 2:27pm says:

About the NATO sight,i suggest you put in the ITL MARS Sight.

+1 vote     reply to comment
tsf00181 Creator
tsf00181 Dec 13 2014, 4:06pm replied:

Already doing EOtech for a short range site.

+1 vote   reply to comment
Meowjar Online
Meowjar Dec 13 2014, 7:19am says:

any news?:D

+1 vote     reply to comment
tsf00181 Creator
tsf00181 Dec 13 2014, 4:11pm replied:

Na nothing. TKGP is working on some scripting. I've taken a bit of a break to play Farcry 4 and just doing a little work on this mod now and then.

Also been continuing my unhealthy obsession with the FAL. I'll have an update in that department soon. Its kind of being a lab rat for teaching me how to import animations into X-ray.

+4 votes   reply to comment
GyozaRamen
GyozaRamen Dec 14 2014, 12:29am replied:

The right arm of the free world. I love that rifle too. Are you planning on adding the Paratrooper model?

+2 votes     reply to comment
neomax17
neomax17 Dec 4 2014, 4:34am says:

OMG !!! So Exciting... How about main plots...!!!??? I Really really... want to Free to walk through the Zone, After main mission. Deal with small missions, hunt down some target... searching artifact,... earn money to fix gun and feast,..Just try to survival from the Zone, monster & zombie everywhere...
Hope in the next release that Awesome !!! U guns look COOL !!! Just a little bit of noise.... about 3rd person shooter, it look SAD. After all, Still Pretty...!!!
I can't waiting for next release....!!!

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Clear Sky Icon
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tsf00181
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The Road to Limansk
The Road to Limansk
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