Very good Mr Reaper.... how did you get the eyes to glow?
Very good Mr Reaper.... how did you get the eyes to glow?
Looking nice so far Dragonlord. I really like how the dragons front legs jump to higher surfaces leaving the hind legs on the floor. The split view is a bit disorientating... IMO you should just have one view but give it a nice wide angle...kinda like the alien view in the old Alien VS Predator game.
I like the scene itself, but the shadows from the light look completely wrong.
Hey guys heres a little sample clip from my short film...
Vimeo.com
Made with Blender 2.49b
Why show it then? Mods usually post images/videos because they want to show off or get some feedback.
Uggghhh
That reload animation is terrible. Is the hand "touching" the gun?
Does a game become "featured" when it has a SDK? To my knowledge Thief 3 has no SDK or level editing ability... there was no DromEd for T3.
Good stuff guys.
And Leedeth is right.. the mortar is facing like 9 o'clock and the direction of the bomb was 12 or 1 o'clock
Hey Sin do you have a website or anything for your machinima?
Go to your C:/redfaction/mods folder... make a new folder called reddoom, and place all the reddoom files into that folder. Now run Red Faction with "-mod reddoom" in the Setup/misc "optional command line".
Cool... very Judge Dredd esque.
Those feet would be rubbish for a walking vehicle.. it would get stuck in pretty much any terrain apart from concrete.
its Miss Piggy :D
Cool interview. Depth sounds like a really cool idea.
Killing Floor was my reason for buying UT 2K4.
Sweet... first source zombie mod to live up to expectations.
Now thats a concept drawing :)
good job
Looks like a rabid rabbit man..
Cant wait :P
Is that a panda or something?
Love the art style... very cool. Gonna watch this 1.
Yeah, can't wait for this. Good work guys.
Awsome :)
My favourite Emperial Ship.
LMAO
They should have at least re-rendered it.
Looks awsome. The solider looks suitably solid, but not over-encumbered (elder scrolls thing). The rifle concept is really nice, and it does look like a usable weapon rather than cheap sci-fi gadget crap.
Good luck with the mod :)
CS uses in-accurate weapon models.
This model is technically correct. Shell ejectors are almost always on the right-hand side of the gun so that the empty shell pops out away from the user.
Plus its not the bullets which come out of the ejection port.. its the empty shells ;)
Great media update, I was begining to lose faith in you guys. Keep up the excellent work... and try and release sometime in the next year or so ;)
(ska)Diesel
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