Red Doom began as a simple SP mod for Red has now evolved into one of the biggest mods for RF.

25 years before Parker set a foot on the Red Planet, Ultor was already messing with genetics and DNA. On this particular day a small explosion causes an outbreak of a deadly disease known simply as Z-Virus.
You are John Hunter, an ex-marine and now part of the SRS (Special Rescue Service). On your debut mission, to the Ultor Research Facility on Mars, you will learn what it is to survive.
13 new weapons, zombies and zombie dogs... Red Doom is here.
Thanks to everyone who encouraged me to finish the mod. Enjoy!

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7 comments by (ska)Diesel on Jun 6th, 2006

Yeah, I finally got a build I was happy with.

Unfortunately my life is taking me away from games/modding but with a bit of encouragement I found some time to finish RD as much as possible. Maybe once I've finished my course I'll try some more modding.. and hopefully for a more powerful engine. Enjoy the mod.

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Red Doom

Red Doom

Jun 7, 2006 Full Version 0 comments

"25 years before Parker set a foot on the Red Planet, Ultor was already messing with genetics and DNA. On this particular day a small explosion causes...

Post comment Comments  (0 - 10 of 28)
kunoichi27 Jul 16 2013, 9:58pm says:

Ugh, L4Y decided they didn't want to host files anymore so this mod is now forever lost since there aren't any mirrors.

+1 vote     reply to comment
sobe Oct 31 2013, 6:33am replied:

You can just download via clicking on Download here at ModDB.... Here is the location:

+1 vote     reply to comment
marco1975 Jul 23 2013, 2:53am replied:

Forever lost? I beg to differ!

I have a copy I downloaded in March (I think) the files inside the .RAR are dated 2006. That's probably the last release.

I uploaded it to my dropbox, here's the link:

Copy/extract the reddoom folder inside the archive into your RedFaction\mods\ folder.
I tested it on Windows 7, i5, ATI HD6950 with the Pure Faction 3.0 launcher, which made launching the mod very easy. I had to reassign my keys though, it didn't copy those from the default game. Played maybe half-way through the mod, works fine.

Have fun! :-)

+2 votes     reply to comment
marco1975 Jul 24 2013, 4:26am replied:

Got as far as a section with two doors marked 1 and 2, and 6 biohazard cells containing zombies. Couldn't figure out how to open them to progress, none of the walls were destructable, so I gave up.

Shame, I actually wanted to finish this one. :-(

+1 vote     reply to comment
loanstar744 Oct 1 2013, 2:12am replied:

Blow up all the electronics in the top room either by using explosives, melee weapons or regular weapons then all the doors unlock except for Door 1 and you have to fight all the zombies and red dudes that come out of the cells.

+1 vote     reply to comment
huskys Apr 18 2009, 2:23pm says:

when i download it nothing happens can sombody help reply back plz

+2 votes     reply to comment
Sangelothi Dec 2 2007, 9:55pm says:

why doesnt anyone just get the Red faction Luancher...its meant to launch mods without having to change the command line...i use it all the time=)

+4 votes     reply to comment
kunoichi27 Jul 16 2013, 10:03pm replied:

PureFaction works great too for launching mods.

+1 vote     reply to comment
1PlayerD Apr 12 2010, 5:52pm replied:


+2 votes     reply to comment
(ska)Diesel Creator
(ska)Diesel Mar 8 2007, 4:49am says:

Go to your C:/redfaction/mods folder... make a new folder called reddoom, and place all the reddoom files into that folder. Now run Red Faction with "-mod reddoom" in the Setup/misc "optional command line".

+2 votes   reply to comment
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Released Jun 2006
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