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The AI has a very huge (practically unlimited) amount of money. I used cheat engine to confirm and if I remember correctly the computer's money was in the millions.
Alien grunt: there's a mod called Xen Warrior.
So magnetrons can still lift vehicles?
Anti-infantry or anti-vehicle?
This reminds me... Does the colony have to gather ore? Or do they use another resource?
Yeah, it's a defense type mission. Those are indeed difficult without saves. Just skip that one.
If you want some tips, here goes:
Don't be afraid to fall back; you can't hold every bit of the map. It's ok to abandon one of the bases to better protect another. The only thing you need to protect is the pentagon (something which REALLY should be mentioned before, devs).
Garrison buildings. Soviet infantry sucks, so they shouldn't be a big problem. Get alot of rocket troopers, but keep a few regular GIs in each building just in case.
Taking your infantry to the shores and deploying them at the edge will help alot. Put the Guardian GIs up front so your infantry doesn't get crushed.
Send your vehicles to places being overwhelmed. Stryker + GI works great vs infantry.
You want an allies epic unit?
Battle fortress + 3 Guardian GIs + Navy Seal. Costs 3300 each, but can be mass-produced. Practically invulnerable to everything except stealth and mind control, so just support with robot tanks.
Oh, and Thor for Euro Alliance.
Well, it's a good thing the previous versions are available, then.
So... radar invisibility? Or is it like the mirage tank?
Aside from a few slight balance issues, the beta looks pretty complete. I do have a question though:
Do you have an idea when the version of ares that supports savegames will be released? Can you do something about it?
The campaign is awesome but the lack of saves leaves no margin for error in hard missions (which is most of them).
In any case, great job on the release.
Thanks, I just noticed. I didn't realize my pistol had one until I swapped it once and then took it back. Only then did the game tell me I had to activate the laser.
So, that pistol is the only weapon with the laser sight?
I have a question.
Have laser sights been removed from the game? I just started a new game and my starting weapons are supposed to have laser sights (the pistol and smg). However, they don't. Is this intentional?
Released right at the end of summer.... Well, I didn't need to study anyway.
I thought it would be a great idea to allow fire weapons and acid weapons to clear garrisons, but on second thought, that would render garrisons far less useful. It worked in generals because units were generally slower/less maneuverable and had far less hp.
It would make sense to install some kind of turret, to reinforce the "Fist" part of the name. Plus, is there any clear reason you can only build one? Also, will this new functionality replace the ability to build units? Finally, does this replace the regular crane?
The least I can say here is that I'm really, really excited for this, and the most I can say would still be an understatement.
Yes, yes, yes! That's exactly what I meant with my 'battle base' suggestion. I love this.
Any progress on bots? I can't find anyone to play with. There are bots for TFC; maybe someone can port them over to this?
Good point below.
Any progress? Please share.
True, but IMO it was too similar to the vortigaunt. Originally the panther eye was to behave like... a panther. It pounced and clawed at you. That would've been interesting.
No wonder the dogs are afraid of them. They know....
I think they're making a source sequel to both Azure Sheep and Point of View in the same source mod.
Tell me that cutting down zombies and soldiers with unlimited ammo, powerful weapons, and explosives that blow them to bits isn't fun. If you read my comment, I said 'replay' the game.
I want to play UnderHell for its impressive visuals, stark atmosphere, rich storyline, deep and interesting characters, and finally for its awesome combat and mechanics. I think that going through the game again with some extra ammo and health would let me appreciate the game's combat even more. I'm anticipating your reply, Mxthe.
Seriously, though, any news?
I remember in the prologue it was quite difficult to cheat using the console, and I felt that was intended. I can understand that you don't want people to spoil their experience by cheating, but I think you should leave it up to them. In an awesome game like this with lots of action, I always like to replay it, but with cheats, for maximum fun. This game is particularly suitable because it's non-linear and full of lots superb action, not to mention that enemies seem so much fun to kill.
My question is: Will you make it easier to cheat this time around (summoning items and weapons, god-mode, stamina, etc...) for those interested? If not, can you please consider doing so? Unless it's too much of a hassle; in which case, I don't want to burden you more than you already are.
"Theyyyyre waitinggggg for you gordonnnn,"
*looks at avatar*
This is a good example for the dictionary definition of irony.
Calm yo tits, people. I think it would help everyone if you just check every few days rather than daily. You know, occupy yourselves for now; the mod will be released eventually.
Those missile pods are HUGE...
Wait, I'm not sure how this is related to the USS classes. Do you get to choose a profession or is that just for NPCs?
On a related note, will the USS classes each have their own config file? In case I have to modify the classes to my liking.
BTW, Great work!