Description

Edited ltx files with Silencer Nerfs removed, but at the cost of weapon degradation. Ver 1.01 Updated to work with latest B&S. Ver 1.02 Included versions for older B&S (Some of us still use it :)) Ver 1.03 Recoil now reduced by 5% when Zoomed. Ver 1.04 Updated for Latest B&S (28/11/21) Ver 1.05 Forgot to include separate B&S Silencers.ltx in Ver 1.04. Fixed. Fixed error "section 'wpn_sil_osprey'" found in Previous B&S Version. Sorry it took so long.

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Silencer Wear and Tear
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morbid1
morbid1 - - 42 comments

From the reasearch ive done this is pretty well spot on. If you wanted to drive the realism a bit farther id look into seeing if theres a way to set up a small rpm increase for supressors on smgs and rifles, and a small decrease for pistols.

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Spacecheese88
Spacecheese88 - - 92 comments

Also, you need to use subsonic rounds to fully use a silencer to its full potential but that's probably going too far for a game lol

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ClownShinji
ClownShinji - - 94 comments

It is not, people are already very far from "going too far for a game" in anomaly TBH. This line has been crossed in CoC already lol

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dudildo Author
dudildo - - 16 comments

I shall look into this, thx

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ArtjomKalash
ArtjomKalash - - 31 comments

The mp5sd lowers supersonic ammo to subsonic ammo by dispersing some of the propellant gases. So every gun using subsonic ammo and the mp5sd should be near silent for npcs.
Would be neat if these details would make in into the game/mod :)

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dudildo Author
dudildo - - 16 comments

The range at which the weapon can be heard is actually coded into the sound file itself.

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SNS40
SNS40 - - 1 comments

Hello, I checked your mod with base weapons and WEAPON PARTS OVERHAUL mod.
With the basic weapon, wear with a silencer at 75% is 2% faster at 100% by 4% for assault rifles (I checked wear after shooting 3 magazines with and without a silencer).
With WEAPON PARTS OVERHAUL wear (in the WPO mod, the state of the weapon shows the pollution of the weapon) the state with a silencer at 75% is 1% faster at 100% by 2% for assault rifles. Thanks for changing the silencers in the game with the WPO mod, it becomes very real.

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TheVoidPancake
TheVoidPancake - - 68 comments

Great addon. The BaS Version is outdated by the way, other than that, great job.

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dudildo Author
dudildo - - 16 comments

Thx, I will update it as soon as possible.

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TheVoidPancake
TheVoidPancake - - 68 comments

Thanks for the update. :)

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Great_Day
Great_Day - - 133 comments

Hi, do you think it would make for interesting gameplay to slightly worsen handling when a silencer is applied, as a way to make the player feel that there's something attached to the tip of the gun?

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dudildo Author
dudildo - - 16 comments

I was gonna start looking into this, thx for confirming an interest in this feature.

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]{oNtrAst
]{oNtrAst - - 261 comments

Do I understand correctly that we are talking about zoom_rotate_time? If so, then increasing this value with a suppressor on is a great idea!)

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dudildo Author
dudildo - - 16 comments

Thats the idea, hopefully.

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dudildo Author
dudildo - - 16 comments

As of version 1.02, there are now 3 versions inside each main folder.
One for Original Anomaly, One for Current B&S versions, and one for Older B&S versions.

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ghosttrooper106
ghosttrooper106 - - 96 comments

does this mod affect mp5sd?

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dudildo Author
dudildo - - 16 comments

It appears as though the MP5SD uses the same silencer as the standard MP5, so yes it will affect it.

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TheZveroboi
TheZveroboi - - 3 comments

It's necessary to start a new game ?

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dudildo Author
dudildo - - 16 comments

No, works on any game.

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TheZveroboi
TheZveroboi - - 3 comments

Hi, i installed the mod and then this error shows up:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 305
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_sil_osprey' found.

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gone_devil
gone_devil - - 10 comments

Hi, i installed the BaS ver. mod and then this error shows up:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_sil_osprey' wasn't marked as an override. Override section by prefixing it with '!' (![wpn_sil_osprey]) or give it a unique name.

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siftheadz
siftheadz - - 155 comments

Hey, thanks a lot for this mod it's a great idea and a much better and more realistic way to balance silencers. Ideally silencers should not affect the weapon condition, and instead have their own durability and be expensive to repair/replace, but that's probably impossible/too much work with current game code. So this is the next best thing. I'm looking forward to when you implement the handling penalty, as some have suggested.

If I may make my own suggestion, have you considered making the wear-and-tear dependent on weapon caliber? You know, considering bigger calibers are more difficult to suppress. For example how about 9mm silencers at 1.5, 5.56mm at 1.75, and large caliber/shotgun silencers at 2.0? I'm going to do this for my own game as it's trivial to implement. Just wondering if it would fit in with your vision.

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theRealBeef
theRealBeef - - 271 comments

Great mod. I'm already a fan and haven't even merged it into my stack yet, because it just makes sense.

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PassiveAggressive
PassiveAggressive - - 454 comments

Would be better to add durability to suppressors and then repair them by cleaning them periodically.

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Guest
Guest - - 691,045 comments

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