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Comment History  (0 - 30 of 499)
sbseed
sbseed Jan 1 2015, 3:28am says:

actually when sith or jedi die (in a non-natural type death) they cause enough of a impact or 'disturbance' with the force that it can have many different effects near and in the surrounding areas...

thus a bit a lightning could potentially happen near a body... other effects are possible as well, such as whirlwind/push/dominate (in this case it would be instant loss of consciousness and possibly scrambling thought process' and possibly memory), too the point of causing many different things to happen at the same time which would also have a major impact on the flora/fauna of the environ where they were killed.

personally this has always made me wonder why the ship didnt have more destruction happening to it and the nearby planet than what did happen, considering how nihilus stayed alive for so long as well as his overall connection to the force... the more 'powerful' a sith/jedi is with the force the more catastrophic the disconnection is with the force at death when being killed.

+1 vote   media: Modified Mandalore Fall
sbseed
sbseed Sep 6 2014, 8:37pm replied:

the problem isnt modders, everyone who has played the game wants to mod it... the problem is the learning curve and difficulty in using the (dumbed down engine) modding tools.

because the time to implement something is so long (30 days plus for the rebalance mod) nobody wants to invest that kind of time into making mods without some sort of recompense.

now if people were willing to pay a couple of bucks with a patreon, enough to hire people that would be dedicated to the mod/expansion/fixes or whatever, then we could even work on making the modtools easier to use as well.

any mod or set of mods would not need 100GB size to contain everything that people wanted... however, realistically it will take probably more than 1-2GB of space on the HDD.

+1 vote   game: RAGE
sbseed
sbseed Feb 20 2014, 2:55pm says:

looking like a real thief game...
impressive.

cant wait to check it out.
last:
are you guys considering moving onto professional game making? and if not why not?

+1 vote   news: The Dark Mod 2.0 Standalone!
sbseed
sbseed Jan 8 2014, 12:34am says:

will the clicking sound be able to be turned down or something... because its kinda intrusive.

the minions need more 'random' dialog :D

+2 votes   media: Pre-beta gameplay footage
sbseed
sbseed Nov 30 2013, 3:38am says:

why not try and create a couple of stand alone games instead of a complete conversion (in this case)?...

you guys seem to have the talent, you could create your own games... just a thought.

+1 vote   mod: Enderal - The Shards of Order
sbseed
sbseed Nov 30 2013, 1:52am says:

wall textures, character textures, control panel textures... lookin pretty good.
maybe its outfit textures since they can be changed from char to char...

not bad at all, floor textures need to be updated.

+1 vote   media: M4-78EP Patch Preview
sbseed
sbseed Nov 30 2013, 1:50am says:

lookin good

+1 vote   news: Delays, Delays...
sbseed
sbseed Nov 27 2013, 4:20am says:

not bad, infact those are pretty nice... need some texturing tho :P

+11 votes   media: Lightsaber hilts WIP
sbseed
sbseed Oct 26 2013, 5:33pm replied:

yo

+1 vote   company: Abyssal Games
sbseed
sbseed Oct 19 2013, 4:20am says:

need some red strobes :D

+3 votes   media: CMD
sbseed
sbseed Oct 4 2013, 4:35pm says:

the NYC is good, you might want to make the wan chai market music a little more traditionalistic... but it is pretty good still.
nice work.

+2 votes   news: Hell's Kitchen Concept Music
sbseed
sbseed Oct 4 2013, 4:33pm says:

not bad, not bad at all.

+1 vote   media: NYC Streets Concept Music
sbseed
sbseed Sep 18 2013, 11:16pm says:

living mushroom tower... looks like its grown over a stone tower.

+3 votes   media: Lighthouse
sbseed
sbseed Sep 18 2013, 11:15pm says:

have a friend is much the same way with FO3... its some kind of disease i think, cant help but tweak the next little bit of stuff... then your off again modding.

+1 vote   media: You now you're addicted to modding when..
sbseed
sbseed Sep 1 2013, 11:01pm says:

the new floor texture is a bit off... the original was to show how derelict the district is on the lower levels.
like rusting metal...

the textures are a bit too clean for the areas, just my opinion... they do look good tho.

+6 votes   media: Before-After Screens
sbseed
sbseed Sep 1 2013, 10:59pm says:

not bad.
updated textures do make it look better.

+4 votes   news: Weekly News 2
sbseed
sbseed Aug 27 2013, 6:27pm says:

whole new textures is a good idea...
the level up interface is looking good (didnt know jeff foxworthy was in starwars, lol)

the updated original textures look kinda odd, but its still an improvement.
looking forward to see what you do next.

dont suppose you can fix the camera stuff so you can look up and down (or at least set at a different angle of follow)?!

+1 vote   news: Weekly News 1
sbseed
sbseed Aug 26 2013, 3:11pm says:

password protected... if you want to take a look and give suggestions, let me know.
you get the pass in pm or email.

looking for specific suggestions:
layout (obviously)
features (how you would like to see operations happen to make using the engine easier for everyone who uses it)
AI
etc.

+1 vote   download: New_Game_Engine_Project (initial_layout)
sbseed
sbseed Aug 18 2013, 8:40am says:

o please like you even have a clue about if he is lying or not... whether he is lying or not is moot anyways, the point is that the mod is no longer going to be worked on for all intents and purposes.

its not really your look out whether he is tired of putting up with fools like you or if he had a hardware issue or something else... such as personal RL issues.
if all you can do is complain then you are aggravating the problem of failed projects here.... getting almost as bad as the nexus with idiots complaining about crap they haven't got a clue about, making devs want to pull out their hair and/or commit suicide (i am not joking about that btw)... so shut your cake hole and give some positive criticism if thats at all possible for you illiterate rejects from the public school system.
your emotional constipation should not be given over to someone who has probably put more work into a given project than you have ever put into anything you have ever tried in your entire lifetime to date.
so get up off your brain and give it a rest because its obviously starving for oxygen, and try to think before you spout your infinitesimal spooge.

-1 votes   news: Unfortunate News
sbseed
sbseed Jul 31 2013, 11:46pm says:

i believe he is indeed :D
you should contact him by email or send a msg through moddb here.

the stock butt still isnt right... not original... but this might make more sense for the setting.

+2 votes   media: AK-47
sbseed
sbseed Jul 21 2013, 9:34pm says:

bow wouldn't be able to stand up like that on a table without being on some kind of bow display rack, its the wrong type of item for the scene (way too advanced for whats being offered)...
thats my rundown of what happened there (or what i think is the oops moment)

+2 votes   media: Something isn't right here..
sbseed
sbseed Jul 16 2013, 9:09pm says:

FNV itself is not a crappy or sucky game... the only thing wrong with it is the storyline.
the game itself is about 100% more solidly built and more stable than fallout... the reason people dont buy it and dont work with it as much anymore (except on the nexus) is because of the terrible story that was written for it, from the main quest line to the side quests that were just cheesy...

dont blame the software for the failure of the writers for the game.
that said...
i am glad that vault-tech multiplayer setup is being worked on still for FO3, which does deserve it more than FNV.

+1 vote   media: New GUI Functions / Quest Test
sbseed
sbseed Jul 13 2013, 4:27am says:

a little late in the trimming but it is now done... got sidetracked by RL garbage.

+1 vote   company: Abyssal Games
sbseed
sbseed Jun 11 2013, 12:10am says:

nice... the guy doing the video thing, is a bit odd.

+1 vote   news: Escape Paradise Video Playthroughs
sbseed
sbseed May 15 2013, 12:43pm says:

the right one should be re-used as a special or unique dagger type...
makes me think of a snake god or something.

maybe the dagger of osiris.

+1 vote   media: New Steel Dagger - Left, Old Steel Dagger - Right
sbseed
sbseed May 14 2013, 10:59am replied:

disclaimer: slayer_2 is still messing around with FO3 stuff... apparently he is addicted to modding FO3 etc.

+1 vote   company: Abyssal Games
sbseed
sbseed May 10 2013, 1:25pm says:

cool, but um... are you planning on doing custom name recognition between players via the server too?...

+1 vote   media: Super-Duper Mart roaming
sbseed
sbseed May 3 2013, 4:27am says:

looks like you guys are making some serious progress, well slow but serious lol
nice work.

+1 vote   news: vaultmp 0.1a snapshot "Gary 2" (release #8)
sbseed
sbseed Apr 16 2013, 8:37am replied:

besides vanilla for both games the first is the better of the two story wise.

+2 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
sbseed
sbseed Apr 16 2013, 8:20am says:

not bad, need to fix the land/ground textures thought :D

+1 vote   media: Pre-Alpha in game jungle screenshots
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