wall textures, character textures, control panel textures... lookin pretty good.
maybe its outfit textures since they can be changed from char to char...
not bad at all, floor textures need to be updated.
living mushroom tower... looks like its grown over a stone tower.
whole new textures is a good idea...
the level up interface is looking good (didnt know jeff foxworthy was in starwars, lol)
the updated original textures look kinda odd, but its still an improvement.
looking forward to see what you do next.
dont suppose you can fix the camera stuff so you can look up and down (or at least set at a different angle of follow)?!
no fps model/graphics for the landmine?
lol, actually the texture isnt far off the original look for that type of grenade...
should have the white paint added for grenade batch and grenade type, eventually.
no download, you should really remove this since it doesnt work...
the never ending mod lol
think ill put that up on our site... lol
helmet looks a bit odd... but beside that its pretty dang sweet.
ill look forward to that one...
yea, processing means its still validating...
and its looking good.
beauteous... and stuff.
lmao, thats awesome.
since you mentioned that it does remind me a bit of trogdor.
yea, all the cities look the same... with a few geologic differences from were stuff is placed, would have been nice if they had created more variety between cities regarding overall look.
very nice looking sword
the obvious one, the one just behind...
what looks like it could be another cresting the hill area, and possible a 4th in the bottom right... hard to tell on those tho.
at least two, but it looks like there might be 3-4
.... right ....
with the mammoth there it reminds me of the bantha's and the sand people from star wars... good times.
eaglewulf, that actually sounds like a good intro...
i like the intro and the rest of it (fallout meets halo), does a really good job of tying everything together. props
if you are going to sell the game, just sell the game... it doesnt cost that much for a business license and you can distribute the game digitally through several outlets.
you could then charge 5-20 US dollars depending on the regular or deluxe version of the download, hell if the game is really any good you could have a company do all the legwork to sell/distribute the game.
asking for donations and promising credit is the same as buying the game anyways... so instead of trying to sucker people into giving you money for something that doesnt matter, produce the game and ask for donations for your team on the side to help pay for expenses.
sweet... always good to add extra's.
last one in is a rotten egg...
wow, surprisingly accurate... someone did their homework on this one.
well thanks, adam works hard... specially with my demands for additions to the mod.
it is going to be the best mod of the series to-date in my opinion... we hope you enjoy it as much as (I) we do! :D
not bad, little too much gun... but then again i suppose thats not really possible to have too much gun lol
little of both i would say.... either way i think they are pretty damn sexy lol
lmao, all of the guns for this mod have been upgraded (i think) to include most if not all of the weapons from 40k.
in the mod....
um, no... definitely not the same.
HP for all the zombies has been tweaked, along with the guns, pills, nades, and the player take much more damage from zombies.
might wanna get your eyes, or brain checked.
"does he bite?", no but he will kick the **** outta ya. lol
his neck threw-up some weird stuff lol
the left foot doesnt match the right foot... still looks pretty cool, why is the head pink lol
reminds me of textures and stuff from the original Thief game.
very good... so close to the original style, and yet so much better.
almost as bad as a yo mamma joke, but funnier.
the foliage and stuff looks good.
agreed. looks pretty good, only other thing i would say might need to be worked on a bit more is the treds.
first release will take a few weeks at least :D
will start out small and go from there probably be as many versions for FNV as the original reborn series, well maybe depends on how far we want to go with it.
awesome, you guys have some seriously great lighting going on in your maps sets the mood very nicely... look forward to release.
not bad, the defcon meter is a little cheesy but i guess its better than nothing :D
reminds me less of starcraft and more of zen gardens and the samurai way. kinda cool though.
plenty of detail that wasnt on the original piece made by blizz themselves lol. awesome.
the best i can offer is checking out how other have done it... there is at least one mod that modified part of the GUI for FO3, it is i think on the nexus it has been a while since i have checked anything there so i dont know if its there still or not.
we will be doing something similar for our stand alone mod, so were in the same boat... and FO3 is a pain in the *** to mod in the first place let alone changing stuff that is 'hard coded' which i believe the GUI (pretty sure, dont quote me tho) to be.
agreed, me and the group i run will probably soon fit into that category.
looks like its a bit from fallout in this screen...but other than that, it looks pretty cool.
yes irritating is a good word for it...not my personal choice, but meh. still funny.
lol nice pic man.
glad to see were moving forward, even if it is a bit slow :D
thanks for the input, i appreciate it.
awesome, looks like its more goodness.
yea getting a bit thirsty just lookin at it.
not bad, bit too much techno for portal...at least in my opinion, maybe its just the tempo. keeping it slightly short was a good idea, the flute and wave sounds were a bit too loud, i have no suggestions on how much that should be changed....something to consider anyways. not that it helps much but thats just my thoughts. keep up the good work.
should have the bass thump fade in and out, then at the end fade out completely just before everything else fades out for the end. thats my two cents worth of suggestions for this piece, really very good though.
bit much for portal....not subtle at all.
gotta love the big guns.
reminds me of a power cell station/bulkhead from star trek, well it will at least fit nicely into the architecture.
yea, made some amazing progress as well
nice tricks, excellent job with the lighting of the textures or textures bump maps... well whatever it is looks good anyways.
interesting, and odd.
sweet, i would suggest that you add the 'new weapons' to the mod istead of having two mods, and make it the players choice to pick em up and use em(or find em)if they want...or perhaps having an option somewere that you could have them show up or to 'get rid of em' ingame.
i like the idea of book tradin sounds interesting, GL hope to play the mod soon.
were are my sun-glasses :D
actually the stabalizers in RL are usually that long...or pretty close anyways. looks pretty cool anyways.
attention to detail!
or can make one :D
the middle part should look a little blocky, thats how the gun is in RL...however i do see what your talking about, remember most of the pics on here are WIP models etc.
LMAO, osama had connections to the major terrorist organizations and was pulling at straws when he sent out that video...becouse he was scared like the true coward he is/was.
osama had gotten financial support from saddam by this time in exchange (which was never fulfilled) for military support to help saddam take over some of the surrounding countries, such as syria and saudi arabia and possibly Iran...what saddam didnt know at the time was that osama was trying to make deals with IRAN, failing at first and later on succeeding.
very nice indeed.
lol, some people are special...or have never used a mod for any game in there life, hard to do considering most expansions/DLC are mods also.
apperently its too much to hope for people to figure some things out on there own and actually learn a bit.
nice, remember you cant get the pups with this script mod
wich has been moved twice new with some of the new DLC's
nice use of bus, like the original vid for fallout3..
good choice of song too.
bit startrek-ish, becouse there are no spaceships from SC in the pic, other than that excellent.
lol, actually it looks incredibly accurate to the original game....i have to say i like it.
some of the images look a little 'fuzy' is that on purpose?
it is indeed the original source that you are looking at here...
original source....not the updated version.
this is news to me.... course i dont look at all the damn sites we have reborn listed on, lol.
always liked that robot...
true, there is also the BoS bunker south of forlorn hope... and also the remnants bunker, and a few others besides.
as for FNV: reborn, V1 is already out with a update attached... we are planning at least a few more versions, it will be a while before we have any information for V2 though. in the mean time just chill with the knowledge that reborn goodness is coming your way.
there ya go, letting the guns do the talkin again... jeez, lol.
ah, good times... hope it will last for posterity lmao.
not bad for the most part...
little odd, but not bad.
nice, very nice.
agree, should have a stimpack on the front... but lookin good here too.
not bad. lookin good.
cant wait to play.
woot and stuff.
cool, nice music too.
heh, boomstick... good times, the shadow is pretty good the blood splatter is a bit too realistic, should be pooled like ink-blots.
lookin good tho, can hardly wait to play the game.
the hands need more realistic movement, nice vid. makes the gun look damn sexy.
no kidding, im hoping we can include some of the other mods that add a bit of realism as well... some of it may not end up in the first version, thats mostly up to slayer_2.
since he wasnt able to add in a model for the AC130U for the last version for FO3, we will try and get it into at least Reborn V2... so far we have been having some issues with getting a proper texture/rigging person for the team (frustrating). long and short is i can hardly wait for release myself :D