scuptris?... looks cool, well what there is so far :D
i wish i didnt suck quite so bad at making 2D computer art... oh well.
hahaha, hells no... dude on Nexus did it, i thought i had given props but apparently not. i do remember that the guy didnt care who claimed it or used it etc. go figure, should put the guys info. on here at the least.
wanted to use it in one of the FO3 or FNV mods...
not bad, will be looking forward to see what it looks like after texturing... and of course in-game.
uh... interesting. not sure if i should laugh or cry, the ultimate insult to the Fallout universe... and yet disturbingly funny.
retard... the original version of FO3 before Bethesda got the rights and black isle died.
please do send us anything that you can contribute, the harder you make us work with the content provided the better the mod will become. and even if your input isnt exactly what we are looking for we can use it as a sort of teaching tool for ourselves and maybe more.
thanks, my first 'released' video edit... the sync at the end was pretty much happenstance (by accident), i did try to work the music in to best match when Slayer_2 switched over to god mode.
lol, god mode huh?... looks like my kind of fight, big guns and lots of ppl to shoot. death and dismemberment for all, muahahaha!
lol, slacker... actually, im surprised you have been able to do as much as you have with V9 lately... no rest for the modders, or something like that.
good times... good times. lol
thanks for the comments, we are working (mostly adam actually) hard to make V9 the best of the reborn mods for fallout 3 since it is 'supposed' to be the last one for fallout 3... hopefully it will be worth the wait, at least i think it will be :D
interesting, looks alot like what the source engine uses for conversations posing etc.
heavy accent lol, the mouth movement is pretty good however the body movement seems a bit stiff... not bad, im guessing this is a custom engine or did you use another as a base?
i could manage your project... however i would ask that the team would become apart of my own, it would in the long run i think be to your advantage since i plan on eventually taking my group pro.
you can contact me through moddb.com if you are interested... i have both the time and the drive to see the project finished.
bloody goodness. lol
lol, nice vid.
revert back to normal game (re-install), we cannot code for other languages when we cant speak the language so to speak.
the values you edited are most likely hard coded in the game itself (anti-cheat crap probably), if it is like i suspect it is then it will continue to crash unless you can change the hard coded values to match the ones in the 'text' file.
that was part of what bioshock reborn was all about, unfortunately its dead for now... i would like to revisit the mod if we can get some people who know how to break the coding and make stuff work using the unreal editor.
among other things as well... at least they sorta admitted it when they said they took some ideas from the mod community.
FOSE and FOMM are your friends once again for FNV. dont game without em :D
dont forget if you like to mod your fallout games that FOSE's (fallout script extender) and the FOMM (oblivian, fallout mod manager) are your best friends.
hate to see someone leave the mod scene or move away from game development... but thats life, all the gaming goodness might be usefull later on thanks.
i feel that one... fortunetly we dont need to have one at the moment, it would sure make things easier and later on we will definitely need one.
hate to see you guys shut down for now, this was a really good mod.
lmao, awesome... genius!