Check out my patreon, unless you don't like adult themes... then ignore the homepage link.
will the clicking sound be able to be turned down or something... because its kinda intrusive.
the minions need more 'random' dialog :D
not bad, infact those are pretty nice... need some texturing tho :P
the new floor texture is a bit off... the original was to show how derelict the district is on the lower levels.
like rusting metal...
the textures are a bit too clean for the areas, just my opinion... they do look good tho.
updated textures do make it look better.
password protected... if you want to take a look and give suggestions, let me know.
you get the pass in pm or email.
looking for specific suggestions:
features (how you would like to see operations happen to make using the engine easier for everyone who uses it)
nice... the guy doing the video thing, is a bit odd.
not bad, need to fix the land/ground textures thought :D
still need the stencil white paint for grenade type and batch.
should also have black ink stencil on the bottom of the grenade.
looks pretty good otherwise... for the grenade itself.
the barrel needs to have the side smoothed mesh a bit more :D
odd little thing... heh.
valley of the witches tits... lol
at least it looks good :D
seriously tho, good work.
could make it so that you can pick up limbs and stuff to make a lean-to since it is a survival thing.
just saying :P
very nice, looks impressive from this perspective.
i should say even more impressive actually lol
been waiting since 2006 :P
looking forward to actually playing it after seeing pics of the maps/creatures/military/etc. and test videos on various items... sweet sweet closer, well close enough till zen is updated into the game.
smooth, looks nice.
looks like a gallows/hangmans block sorta in that pic.
damn, you guys take breaks for jobs/food/real life/etc. at all?!...
lmao, jeeze... still excellent work.
odd, interesting, weird lol
very nice, very nice indeed.
in fact its friggin awesome.
looks good at any rate.
sorta is, trying more to recreate expression than anything else... only so much can be done with paint tho.
thanks for the comment :D
yep, so much easier to do crap with the proper tools...
lmao, testing games before you buy weird... time on torrent sites, time finding a game that doesnt suck.
a game that is good and worth my non-money, priceless.
ooo... fire egg, lol
love your system shock avatar...
as for the pic... well uh... neat?!. lol
personally i only use my speakers to listen to music and stuff... then i dont use headphones but a headset to game, yelling at ppl with my voice instead of typing everything out is much easier to do; also it doesnt interfere with my gaming.
mess you up.
looks cool, wondering if the red should be a bit darker?...
odd, pretty cool but odd lol
very nice detail
lol, tell everyone how you really feel about it.
how about if they think its this mod they try and fix the mod and let us know about it hmm?! and on top of that why dont you find out what other mods work or dont work with this mod and send any information to us.
it also helps to have fallout mod manager...
the seat, pedals and steering look a bit off (not proportional)... other than that its looking good.
some nice texturing there... lookin good.
totally agree with you... you know its a seriously sad statement on the part of developers when the customers are glad that pirates are around, just to be able to 'own' the game anymore.
and i hate to say this but thank god for pirates of games like this.
take it slow...
that is awesome.
cool, dont suppose you can animate it tho :D
actually there is a ton of detail, its really good.
very nice... extremely well detailed.
even tho the texturing seems a bit basic, it looks good.
cool, looks pretty good with the upgraded textures
not very halo-e but other than that its pretty good.
lmao, well at least there is general ascent to the mod.
spore never shipped with drm btw, it was added with the first expansion i believe... glad i was done playing it at that point.
i could lend you my VO/FX guy for it... pretty simple stuff, what kind of accent do you have might be able to do your own VO work and have my guy do the added effects so it sounds similar to the 40k stuff.
let me know, i need to keep him busy on stuff... also, i wanted to ask if you would be interesting in joining a group possibly for other mods as well as yours?
lol, the perpetual squatter... any plans on resizing?
lol, thats all that you noticed?... brilliant.
the elite armor or w/e is looking kinda cool, if a bit oddly angled.
scuptris?... looks cool, well what there is so far :D
i wish i didnt suck quite so bad at making 2D computer art... oh well.
please do send us anything that you can contribute, the harder you make us work with the content provided the better the mod will become. and even if your input isnt exactly what we are looking for we can use it as a sort of teaching tool for ourselves and maybe more.
thanks, my first 'released' video edit... the sync at the end was pretty much happenstance (by accident), i did try to work the music in to best match when Slayer_2 switched over to god mode.
lol, god mode huh?... looks like my kind of fight, big guns and lots of ppl to shoot. death and dismemberment for all, muahahaha!
interesting, looks alot like what the source engine uses for conversations posing etc.
heavy accent lol, the mouth movement is pretty good however the body movement seems a bit stiff... not bad, im guessing this is a custom engine or did you use another as a base?
bloody goodness. lol
lol, nice vid.
hate to see someone leave the mod scene or move away from game development... but thats life, all the gaming goodness might be usefull later on thanks.
lmao, awesome... genius!
this is news to me.... course i dont look at all the damn sites we have reborn listed on, lol.
always liked that robot...
little odd, but not bad.
nice, very nice.
not bad. lookin good.
cool, nice music too.
no kidding, im hoping we can include some of the other mods that add a bit of realism as well... some of it may not end up in the first version, thats mostly up to slayer_2.
since he wasnt able to add in a model for the AC130U for the last version for FO3, we will try and get it into at least Reborn V2... so far we have been having some issues with getting a proper texture/rigging person for the team (frustrating). long and short is i can hardly wait for release myself :D
nice... happy b-day jessica! lol.
as long as it isnt the pits.
excellent, are you planning on adding support for the other dlc's?
nice, lookin good.
nice details... left one looks good, right needs a small bit of smoothing
other than that they are cool and original very nice.
the more smooth/streamlined and sterile that the weapons look the better... cool concept
true, when i start something like this i will finish it... that said sometimes i have to wait either because of douches that aren't helping when they said they would or time factors, but it is always finished at some point.
the hardest part for me is getting people i can count on and then keeping interest in the project (as a whole) going for the first few weeks. after that it becomes sorta routine, but the people who stick it out are the ones who care about what they are doing and end up giving the project there best work... because they believe in it and are committed to finishing it and being able to stand back and say 'yea i helped with that and i'm did my best work on that project' etc., instead of keeping quiet about being associated with a project.
nice, looks like its coming along fairly-well... personally i would like to see a small amount of fog around the side areas.
other than that, its looking really awesome...reminds me a little of grade school *shudder*
nice concept, bit flat/square ish...very nice
lol, i know how that is at times... stiff upper lip etc. anyways still looking good, still looking forward to playing this mod.
pretty good, you should have bolts showing on the front were the straps attach to at the back so it looks more realistic.
awesome work tho.
should have some 'handle bars' or something and some foot rests...still its pretty good.
im here huckleberry. will send you a message too, just incase you miss this one :D
ready to create vehicle models and the like when you are.
SW speeder... not bad, but proportions are a bit off but very nice none the less.
sweet, seems like your getting faster and faster at modding the game...awesome, looking forward to the release.
nice army outfit.
heat stroke anyone?!
look there is a fountain...no, wait, its just an illusion.
what no 50.cal side arms?! lol, that would be sweet tho, specially a silences 50.cal...mmm...making things explode. seriously the 45.cal is awesome too.
dark, but what i can see of the foliage looks good.
cool, i think the only issue i had with v7 was the crass about 15min in or so...and i think i may have that resolved. thanks for the update.
i see your using a lot of the environment stuff from HL2...its cool though because this is a nice in game pic and excellent use of space/lighting/props, good work.
nice, the frilly things are odd....restraunt right?
nice detail work.
by the way you can just add me to the steam stuff, since i already have it...sb.seed
its cool, i have been sidetracked myself for a while...RL and the holidays have put a hold on my projects.
awesome ideas, will be great to see what comes of them and/or how they are emplimented.
i can help with 3d models, however i dont do human shapes very well...that said i can do vehicles, ships (space and non), environment models such as pots columns and other misc. stuff.
you can check what i have worked on so far on my profile, realize that those are just a few of the many things i have done.
cool, looks realistic.
gotta love the old, oldies :D
ok, thats weird its not showing up... ah, there we go.
nice, reminds me of bellbottoms and tube-shirts...gotta love the 60's highschool pop culture :D
oldies style, nice...sounds good, look forward to hearing it ingame.
lol, gotta watch out for those diet suplements, they'll make you a little too skinny :D
ok, seriously thanks for the updates.
also, i too hate windows live POS! i really wish they would get rid of it when shipping stuff with something like steam.
odd...the bumb mapping makes the light double reflect off the oposite side of the 'brick'...still it does make it look shiney as if it just rained or something.
not sure what look your going for, personaly i like the old look a slight better.
thanks, will be playing soon.
just noticed your comment on my profile page(about deus ex), sure i would be glad to help out anyway i can...and i was doing my own mod for a few reasons: experience with hammer and whatnot...however if the other deus ex mod's didnt do anything more or release down the road then i would have tried to start up a new one. that seeming to not be the case, and you are serious about wanting help let me know how best to work with you. my email firstname.lastname@example.org
gotcha, wasnt really complaining just commenting. i love the work your putting in to this mod.
nice custom guns...mmmmm god mode, or not...
the guns do look good, some of em sound a bit odd...
awesome, thanks adam...i appriciate your information.
i selected headphones, but i actually game with a headset... that way i can whine and complain about crap with my voice instead of typing it all out.
it does needs spines... the 'tail' might need a little bit chopped off, still is looking pretty good.
lmao, thats awesome.
since you mentioned that it does remind me a bit of trogdor.
yea, all the cities look the same... with a few geologic differences from were stuff is placed, would have been nice if they had created more variety between cities regarding overall look.
very nice looking sword
if your talking about FO3 then no, mods versions for that are done with v9... their is a mod for iron sites already but you have to pick that up from the FO3 nexus.
we could probably do an update if someone can convince the guy that has already made the iron site mod to allow us to combine it with our mod. other than that we will only be helping people with real issues and bugs.
sweet. now i just need to find out what immersion mods will work with this :D
the obvious one, the one just behind...
what looks like it could be another cresting the hill area, and possible a 4th in the bottom right... hard to tell on those tho.
at least two, but it looks like there might be 3-4
the skull is really awesome... and almost creepy.
.... right ....
as long as its for the original version... DXHR is a little too yellow and some of the augments are a little off, little too shiny too since every damn thing looks like an industrial group cleaned everything with every cleaner imaginable and some not.
with the mammoth there it reminds me of the bantha's and the sand people from star wars... good times.
well that stinks, but you have to understand that any management for a mod team is tenuous because your team members are usually all over the world... its the balancing act for the team and reality (sometimes the reality checks are painful).
but one thing is to not give up on your idea, take it to a group who can help maybe (most likely giving up management of the project) and it could have been made as a stand-alone instead of trying to insert it into portal... too bad there was never going to be any modding support for portal.
tell me it has a better storyline than starcraft 2... course i dont think that would be very hard at this point.
lmao, interesting... i think.
eaglewulf, that actually sounds like a good intro...
i like the intro and the rest of it (fallout meets halo), does a really good job of tying everything together. props
my team is working on doing exactly this... it would be nice if we had more people on the team tho. the hardships of having a dev team lol
if you are going to sell the game, just sell the game... it doesnt cost that much for a business license and you can distribute the game digitally through several outlets.
you could then charge 5-20 US dollars depending on the regular or deluxe version of the download, hell if the game is really any good you could have a company do all the legwork to sell/distribute the game.
asking for donations and promising credit is the same as buying the game anyways... so instead of trying to sucker people into giving you money for something that doesnt matter, produce the game and ask for donations for your team on the side to help pay for expenses.
actually when sith or jedi die (in a non-natural type death) they cause enough of a impact or 'disturbance' with the force that it can have many different effects near and in the surrounding areas...
thus a bit a lightning could potentially happen near a body... other effects are possible as well, such as whirlwind/push/dominate (in this case it would be instant loss of consciousness and possibly scrambling thought process' and possibly memory), too the point of causing many different things to happen at the same time which would also have a major impact on the flora/fauna of the environ where they were killed.
personally this has always made me wonder why the ship didnt have more destruction happening to it and the nearby planet than what did happen, considering how nihilus stayed alive for so long as well as his overall connection to the force... the more 'powerful' a sith/jedi is with the force the more catastrophic the disconnection is with the force at death when being killed.
wall textures, character textures, control panel textures... lookin pretty good.
maybe its outfit textures since they can be changed from char to char...
not bad at all, floor textures need to be updated.
living mushroom tower... looks like its grown over a stone tower.
whole new textures is a good idea...
the level up interface is looking good (didnt know jeff foxworthy was in starwars, lol)
the updated original textures look kinda odd, but its still an improvement.
looking forward to see what you do next.
dont suppose you can fix the camera stuff so you can look up and down (or at least set at a different angle of follow)?!
no fps model/graphics for the landmine?
lol, actually the texture isnt far off the original look for that type of grenade...
should have the white paint added for grenade batch and grenade type, eventually.
no download, you should really remove this since it doesnt work...
the never ending mod lol
think ill put that up on our site... lol
helmet looks a bit odd... but beside that its pretty dang sweet.
ill look forward to that one...
yea, processing means its still validating...
and its looking good.
beauteous... and stuff.
sweet... always good to add extra's.
last one in is a rotten egg...
wow, surprisingly accurate... someone did their homework on this one.
well thanks, adam works hard... specially with my demands for additions to the mod.
it is going to be the best mod of the series to-date in my opinion... we hope you enjoy it as much as (I) we do! :D
not bad, little too much gun... but then again i suppose thats not really possible to have too much gun lol
little of both i would say.... either way i think they are pretty damn sexy lol
lmao, all of the guns for this mod have been upgraded (i think) to include most if not all of the weapons from 40k.
in the mod....
um, no... definitely not the same.
HP for all the zombies has been tweaked, along with the guns, pills, nades, and the player take much more damage from zombies.
might wanna get your eyes, or brain checked.
"does he bite?", no but he will kick the **** outta ya. lol
his neck threw-up some weird stuff lol
the left foot doesnt match the right foot... still looks pretty cool, why is the head pink lol
reminds me of textures and stuff from the original Thief game.
very good... so close to the original style, and yet so much better.
almost as bad as a yo mamma joke, but funnier.
the foliage and stuff looks good.
agreed. looks pretty good, only other thing i would say might need to be worked on a bit more is the treds.
first release will take a few weeks at least :D
will start out small and go from there probably be as many versions for FNV as the original reborn series, well maybe depends on how far we want to go with it.
awesome, you guys have some seriously great lighting going on in your maps sets the mood very nicely... look forward to release.
not bad, the defcon meter is a little cheesy but i guess its better than nothing :D
reminds me less of starcraft and more of zen gardens and the samurai way. kinda cool though.
plenty of detail that wasnt on the original piece made by blizz themselves lol. awesome.
the best i can offer is checking out how other have done it... there is at least one mod that modified part of the GUI for FO3, it is i think on the nexus it has been a while since i have checked anything there so i dont know if its there still or not.
we will be doing something similar for our stand alone mod, so were in the same boat... and FO3 is a pain in the *** to mod in the first place let alone changing stuff that is 'hard coded' which i believe the GUI (pretty sure, dont quote me tho) to be.
agreed, me and the group i run will probably soon fit into that category.
looks like its a bit from fallout in this screen...but other than that, it looks pretty cool.
yes irritating is a good word for it...not my personal choice, but meh. still funny.
lol nice pic man.
glad to see were moving forward, even if it is a bit slow :D
thanks for the input, i appreciate it.
awesome, looks like its more goodness.
yea getting a bit thirsty just lookin at it.
not bad, bit too much techno for portal...at least in my opinion, maybe its just the tempo. keeping it slightly short was a good idea, the flute and wave sounds were a bit too loud, i have no suggestions on how much that should be changed....something to consider anyways. not that it helps much but thats just my thoughts. keep up the good work.
should have the bass thump fade in and out, then at the end fade out completely just before everything else fades out for the end. thats my two cents worth of suggestions for this piece, really very good though.
bit much for portal....not subtle at all.
gotta love the big guns.
reminds me of a power cell station/bulkhead from star trek, well it will at least fit nicely into the architecture.
yea, made some amazing progress as well
nice tricks, excellent job with the lighting of the textures or textures bump maps... well whatever it is looks good anyways.
interesting, and odd.
sweet, i would suggest that you add the 'new weapons' to the mod istead of having two mods, and make it the players choice to pick em up and use em(or find em)if they want...or perhaps having an option somewere that you could have them show up or to 'get rid of em' ingame.
i like the idea of book tradin sounds interesting, GL hope to play the mod soon.
were are my sun-glasses :D
actually the stabalizers in RL are usually that long...or pretty close anyways. looks pretty cool anyways.
attention to detail!
or can make one :D
the middle part should look a little blocky, thats how the gun is in RL...however i do see what your talking about, remember most of the pics on here are WIP models etc.
LMAO, osama had connections to the major terrorist organizations and was pulling at straws when he sent out that video...becouse he was scared like the true coward he is/was.
osama had gotten financial support from saddam by this time in exchange (which was never fulfilled) for military support to help saddam take over some of the surrounding countries, such as syria and saudi arabia and possibly Iran...what saddam didnt know at the time was that osama was trying to make deals with IRAN, failing at first and later on succeeding.
very nice indeed.
lol, some people are special...or have never used a mod for any game in there life, hard to do considering most expansions/DLC are mods also.
apperently its too much to hope for people to figure some things out on there own and actually learn a bit.
nice, remember you cant get the pups with this script mod
wich has been moved twice new with some of the new DLC's
nice use of bus, like the original vid for fallout3..
good choice of song too.
bit startrek-ish, becouse there are no spaceships from SC in the pic, other than that excellent.
lol, actually it looks incredibly accurate to the original game....i have to say i like it.
some of the images look a little 'fuzy' is that on purpose?
it is indeed the original source that you are looking at here...
original source....not the updated version.