i selected headphones, but i actually game with a headset... that way i can whine and complain about crap with my voice instead of typing it all out.
it does needs spines... the 'tail' might need a little bit chopped off, still is looking pretty good.
lmao, thats awesome.
since you mentioned that it does remind me a bit of trogdor.
yea, all the cities look the same... with a few geologic differences from were stuff is placed, would have been nice if they had created more variety between cities regarding overall look.
mess you up.
very nice looking sword
looks cool, wondering if the red should be a bit darker?...
odd, pretty cool but odd lol
very nice detail
if your talking about FO3 then no, mods versions for that are done with v9... their is a mod for iron sites already but you have to pick that up from the FO3 nexus.
we could probably do an update if someone can convince the guy that has already made the iron site mod to allow us to combine it with our mod. other than that we will only be helping people with real issues and bugs.
sweet. now i just need to find out what immersion mods will work with this :D
the obvious one, the one just behind...
what looks like it could be another cresting the hill area, and possible a 4th in the bottom right... hard to tell on those tho.
at least two, but it looks like there might be 3-4
the skull is really awesome... and almost creepy.
lol, tell everyone how you really feel about it.
how about if they think its this mod they try and fix the mod and let us know about it hmm?! and on top of that why dont you find out what other mods work or dont work with this mod and send any information to us.
.... right ....
as long as its for the original version... DXHR is a little too yellow and some of the augments are a little off, little too shiny too since every damn thing looks like an industrial group cleaned everything with every cleaner imaginable and some not.
with the mammoth there it reminds me of the bantha's and the sand people from star wars... good times.
it also helps to have fallout mod manager...
well that stinks, but you have to understand that any management for a mod team is tenuous because your team members are usually all over the world... its the balancing act for the team and reality (sometimes the reality checks are painful).
but one thing is to not give up on your idea, take it to a group who can help maybe (most likely giving up management of the project) and it could have been made as a stand-alone instead of trying to insert it into portal... too bad there was never going to be any modding support for portal.
tell me it has a better storyline than starcraft 2... course i dont think that would be very hard at this point.
lmao, interesting... i think.
the seat, pedals and steering look a bit off (not proportional)... other than that its looking good.
eaglewulf, that actually sounds like a good intro...
i like the intro and the rest of it (fallout meets halo), does a really good job of tying everything together. props
my team is working on doing exactly this... it would be nice if we had more people on the team tho. the hardships of having a dev team lol
if you are going to sell the game, just sell the game... it doesnt cost that much for a business license and you can distribute the game digitally through several outlets.
you could then charge 5-20 US dollars depending on the regular or deluxe version of the download, hell if the game is really any good you could have a company do all the legwork to sell/distribute the game.
asking for donations and promising credit is the same as buying the game anyways... so instead of trying to sucker people into giving you money for something that doesnt matter, produce the game and ask for donations for your team on the side to help pay for expenses.
some nice texturing there... lookin good.