Check out my patreon, please read the full discourse on the patreon page.
hopefully we can get more patrons and will have the money to start hiring people in a few months time.
not bad, little too much gun... but then again i suppose thats not really possible to have too much gun lol
because the invalidation is screwing up... this is why i like using the FOMM instead of just the simple txt archiveinvalidation because you can turn it on and off for everything.
the easiest way to fix the problem is to turn off the invalidation open the game and maybe try to continue your game (do not save or try to enter/exit anywhere) then exit the game and turn the invalidation back on. if everything is installed properly the textures should load fine without the glitch showing random textures. if the problem persists then it is most likely the engine (did that before the patches came out, and still happens randomly).
looks like it has done a bit of over-tanning lol
altho for the daemons should be separate from the deathclaws... or make this guy random with the others would be cool.
i actually like it the sunning look a bit more... for a good joke you could make one that has sunglasses and a cigar and a grass hat lol :D
not very halo-e but other than that its pretty good.
unfortunately that would require inserting extra code directly into the game engine and updated the game with the same... not something that is easily done without either reverse engineering or breaking the engine.
not many modders who could undertake that and be successfull.
what the hell is that piddly little mortal gun doing in there lol... the conversion continues.
lmao, well at least there is general ascent to the mod.
maybe, you have to remember there are feasibility and time constraints to deal with in creating/maintaining/etc. of a mod or conversion on a game like FNV.... not to mention the fact that redo-ing the entire strip would be almost impossible because we would have to add coding to the GECK itself, which of course would require breaking the coding and inserting our own code into the engine. not fun no matter how you look at it, and working with someone else's tech always has its hard-points etc.
also, will be working to include everything in a single download... will be much later releases tho, if you however feel you can help on that score (organizing files for conversions) you can contact me again at email@example.com.
we will be working on that asap... which might not be very soon, so keep your panties on ladies.
any issues (many from original game) will try to be fixed as much as possible... the ones that are known anyways. you can contact me firstname.lastname@example.org to complain about the glitches and bugs if you want, try to be as detailed and if at all possible technical in your reports.
little of both i would say.... either way i think they are pretty damn sexy lol
actually you (if im not mistaken) can choose a chapter and summon them...
lmao, all of the guns for this mod have been upgraded (i think) to include most if not all of the weapons from 40k.
the orks are as common as the supermutants... and you should be able to summon them as well to fight as many as you want.
i will talk this over with my mod team and see if we can get it so that you can get a 'Ork' armor or something like that maybe... depends on feasibility of it and time.
in the mod....
the outcasts of the space marines
i pirate because 99% of the games that are being delivered without demo's (and even most of them) are crap, ****, trash, buggy, lame, etc...
in this case pirating is the equalizer to be able to find out if the game is actually worth the small fortune that they are selling games for these days... even with that some games are still so over-hyped that people get burned anyways, personally if a company cant make a good game then they dont deserve my money or to exist as a game company. make way for better game companies that are going to push gaming forward instead of the stagnancy it has been in for the last 20 plus years... with a few small exceptions.
spore never shipped with drm btw, it was added with the first expansion i believe... glad i was done playing it at that point.
um, no... definitely not the same.
HP for all the zombies has been tweaked, along with the guns, pills, nades, and the player take much more damage from zombies.
might wanna get your eyes, or brain checked.
i could lend you my VO/FX guy for it... pretty simple stuff, what kind of accent do you have might be able to do your own VO work and have my guy do the added effects so it sounds similar to the 40k stuff.
let me know, i need to keep him busy on stuff... also, i wanted to ask if you would be interesting in joining a group possibly for other mods as well as yours?
lmao, just lol... i found those movies so boring i kept falling asleep. but then again any supposed horror movie kinda makes me laugh or be bored anyways.
still... bit odd, definitely funny.
you wont need anything after it has been released, V9 is still in alpha until all the DLC's are finished being modded in to version9 and all the mod glitches are worked out.... you will still have to deal with some of the crud left over from the original game.
also, suggest that you not use other mods initially and later at your own risk... you should also start a new game, this makes it less likely that your saves will become corrupted.
you have now.
"does he bite?", no but he will kick the **** outta ya. lol
his neck threw-up some weird stuff lol
lol, the perpetual squatter... any plans on resizing?
the left foot doesnt match the right foot... still looks pretty cool, why is the head pink lol