Check out my patreon, please read the full discourse on the patreon page.
hopefully we can get more patrons and will have the money to start hiring people in a few months time.
actually when sith or jedi die (in a non-natural type death) they cause enough of a impact or 'disturbance' with the force that it can have many different effects near and in the surrounding areas...
thus a bit a lightning could potentially happen near a body... other effects are possible as well, such as whirlwind/push/dominate (in this case it would be instant loss of consciousness and possibly scrambling thought process' and possibly memory), too the point of causing many different things to happen at the same time which would also have a major impact on the flora/fauna of the environ where they were killed.
personally this has always made me wonder why the ship didnt have more destruction happening to it and the nearby planet than what did happen, considering how nihilus stayed alive for so long as well as his overall connection to the force... the more 'powerful' a sith/jedi is with the force the more catastrophic the disconnection is with the force at death when being killed.
wall textures, character textures, control panel textures... lookin pretty good.
maybe its outfit textures since they can be changed from char to char...
not bad at all, floor textures need to be updated.
living mushroom tower... looks like its grown over a stone tower.
whole new textures is a good idea...
the level up interface is looking good (didnt know jeff foxworthy was in starwars, lol)
the updated original textures look kinda odd, but its still an improvement.
looking forward to see what you do next.
dont suppose you can fix the camera stuff so you can look up and down (or at least set at a different angle of follow)?!
no fps model/graphics for the landmine?
lol, actually the texture isnt far off the original look for that type of grenade...
should have the white paint added for grenade batch and grenade type, eventually.
no download, you should really remove this since it doesnt work...
the never ending mod lol
think ill put that up on our site... lol
helmet looks a bit odd... but beside that its pretty dang sweet.
ill look forward to that one...
yea, processing means its still validating...
and its looking good.
beauteous... and stuff.
lmao, thats awesome.
since you mentioned that it does remind me a bit of trogdor.
yea, all the cities look the same... with a few geologic differences from were stuff is placed, would have been nice if they had created more variety between cities regarding overall look.
very nice looking sword
the obvious one, the one just behind...
what looks like it could be another cresting the hill area, and possible a 4th in the bottom right... hard to tell on those tho.
at least two, but it looks like there might be 3-4
.... right ....
with the mammoth there it reminds me of the bantha's and the sand people from star wars... good times.
eaglewulf, that actually sounds like a good intro...
i like the intro and the rest of it (fallout meets halo), does a really good job of tying everything together. props
if you are going to sell the game, just sell the game... it doesnt cost that much for a business license and you can distribute the game digitally through several outlets.
you could then charge 5-20 US dollars depending on the regular or deluxe version of the download, hell if the game is really any good you could have a company do all the legwork to sell/distribute the game.
asking for donations and promising credit is the same as buying the game anyways... so instead of trying to sucker people into giving you money for something that doesnt matter, produce the game and ask for donations for your team on the side to help pay for expenses.
sweet... always good to add extra's.
last one in is a rotten egg...
wow, surprisingly accurate... someone did their homework on this one.
well thanks, adam works hard... specially with my demands for additions to the mod.
it is going to be the best mod of the series to-date in my opinion... we hope you enjoy it as much as (I) we do! :D
not bad, little too much gun... but then again i suppose thats not really possible to have too much gun lol
little of both i would say.... either way i think they are pretty damn sexy lol
lmao, all of the guns for this mod have been upgraded (i think) to include most if not all of the weapons from 40k.
in the mod....
um, no... definitely not the same.
HP for all the zombies has been tweaked, along with the guns, pills, nades, and the player take much more damage from zombies.
might wanna get your eyes, or brain checked.
"does he bite?", no but he will kick the **** outta ya. lol
his neck threw-up some weird stuff lol
the left foot doesnt match the right foot... still looks pretty cool, why is the head pink lol
reminds me of textures and stuff from the original Thief game.
very good... so close to the original style, and yet so much better.
almost as bad as a yo mamma joke, but funnier.
the foliage and stuff looks good.
agreed. looks pretty good, only other thing i would say might need to be worked on a bit more is the treds.
first release will take a few weeks at least :D
will start out small and go from there probably be as many versions for FNV as the original reborn series, well maybe depends on how far we want to go with it.
awesome, you guys have some seriously great lighting going on in your maps sets the mood very nicely... look forward to release.
not bad, the defcon meter is a little cheesy but i guess its better than nothing :D
reminds me less of starcraft and more of zen gardens and the samurai way. kinda cool though.
plenty of detail that wasnt on the original piece made by blizz themselves lol. awesome.
the best i can offer is checking out how other have done it... there is at least one mod that modified part of the GUI for FO3, it is i think on the nexus it has been a while since i have checked anything there so i dont know if its there still or not.
we will be doing something similar for our stand alone mod, so were in the same boat... and FO3 is a pain in the *** to mod in the first place let alone changing stuff that is 'hard coded' which i believe the GUI (pretty sure, dont quote me tho) to be.
agreed, me and the group i run will probably soon fit into that category.
looks like its a bit from fallout in this screen...but other than that, it looks pretty cool.
yes irritating is a good word for it...not my personal choice, but meh. still funny.
lol nice pic man.
glad to see were moving forward, even if it is a bit slow :D
thanks for the input, i appreciate it.
awesome, looks like its more goodness.
yea getting a bit thirsty just lookin at it.
not bad, bit too much techno for portal...at least in my opinion, maybe its just the tempo. keeping it slightly short was a good idea, the flute and wave sounds were a bit too loud, i have no suggestions on how much that should be changed....something to consider anyways. not that it helps much but thats just my thoughts. keep up the good work.
should have the bass thump fade in and out, then at the end fade out completely just before everything else fades out for the end. thats my two cents worth of suggestions for this piece, really very good though.
bit much for portal....not subtle at all.
gotta love the big guns.
reminds me of a power cell station/bulkhead from star trek, well it will at least fit nicely into the architecture.
yea, made some amazing progress as well
nice tricks, excellent job with the lighting of the textures or textures bump maps... well whatever it is looks good anyways.
interesting, and odd.
sweet, i would suggest that you add the 'new weapons' to the mod istead of having two mods, and make it the players choice to pick em up and use em(or find em)if they want...or perhaps having an option somewere that you could have them show up or to 'get rid of em' ingame.
i like the idea of book tradin sounds interesting, GL hope to play the mod soon.
were are my sun-glasses :D
actually the stabalizers in RL are usually that long...or pretty close anyways. looks pretty cool anyways.
attention to detail!
or can make one :D
the middle part should look a little blocky, thats how the gun is in RL...however i do see what your talking about, remember most of the pics on here are WIP models etc.
LMAO, osama had connections to the major terrorist organizations and was pulling at straws when he sent out that video...becouse he was scared like the true coward he is/was.
osama had gotten financial support from saddam by this time in exchange (which was never fulfilled) for military support to help saddam take over some of the surrounding countries, such as syria and saudi arabia and possibly Iran...what saddam didnt know at the time was that osama was trying to make deals with IRAN, failing at first and later on succeeding.
very nice indeed.
lol, some people are special...or have never used a mod for any game in there life, hard to do considering most expansions/DLC are mods also.
apperently its too much to hope for people to figure some things out on there own and actually learn a bit.
nice, remember you cant get the pups with this script mod
wich has been moved twice new with some of the new DLC's
nice use of bus, like the original vid for fallout3..
good choice of song too.
bit startrek-ish, becouse there are no spaceships from SC in the pic, other than that excellent.
lol, actually it looks incredibly accurate to the original game....i have to say i like it.
some of the images look a little 'fuzy' is that on purpose?
it is indeed the original source that you are looking at here...
original source....not the updated version.
lol, usually with you.
altho, i cant really say im all that disapointed... i would rather have something that works better for one than something that works sorta for both.
hmmph, the nexus is crap and other mod host's seem to be following that insane asylum.
at least with moddb.com you dont have to worry about getting booted over stupid crap.
other than that, its nice to see you will be working on the FNV version of the mod... ill take a wait and see approach for now.
still need the stencil white paint for grenade type and batch.
should also have black ink stencil on the bottom of the grenade.
looks pretty good otherwise... for the grenade itself.
the barrel needs to have the side smoothed mesh a bit more :D
should see if you can get another update here soon Slayer_2.
actually it can be done in real life... while it will be extremely nasty and gross and cause issues with diarrhea and the like, you can survive off of the ocean water indefinitely... a doctor (who is now in disgrace with the associations for his research and published results on it) set himself adrift in the ocean with nothing to drink, not sure how much he had in the way of supplies, but he survived for a year and half floating on the ocean drinking only ocean water... most people die because they DONT drink ocean water because of what doctors have been saying for years in that regard.
there are some other side effects with only drinking ocean/sea water... there is a higher chance you might pick up a parasite, but its the same as eating raw fish which can also be done indefinitely to survive, you become rail thin over time with little to no fat to help protect you and better regulate body temperatures, you will lose some muscle mass what you keep will be of the gollum stringy variety.
however in a survival situation you can drink ocean/sea water or more importantly (if you know how to use your brain) you can create a simple distillery for ocean/sea water, the easiest thing to do is create a sun powered on using plastic buckets/bottles keeping the bottles or 'clean' water above the bucket or 'ocean/sea' water with tubes made from pretty much anything you find lying around.
intertube's, copper piping, radiator parts, exaust pipes, gas or other piping for engine including brake lines... anything you use should be thoroughly cleaned out with ocean or clean water doesnt matter. cans and stuff can be used to store/transport water from ponds/ocean or gas and other things...
part of why i am looking forward to testing the alpha.
stuff similar to this will be included in the game.
does this have a current player limit?, if not how many before it starts to cause problems with sync between players?
does this work for both FO3 and FNV, or just FO3 currently?
could this be adapted for use with oblivion/skyrim at all?
odd little thing... heh.
valley of the witches tits... lol
and anytime you need something desperately you find a cornucopia of nothingness...
or at least people who get annoying by the second... and then you have to give em the boot because they think they are gods gift to gaming.
lmao, things are never simple even when looking for people to work on stuff.
at least it looks good :D
seriously tho, good work.
could make it so that you can pick up limbs and stuff to make a lean-to since it is a survival thing.
just saying :P
the new textures are nice... done suppose anyone is working on upgrading the meshes/models any further for the game though?!
either way, great job on the textures.
the issue is with the .exe file not being compatible with newer drivers/cards/dos box...
you need to get the unofficial exe patch mod in order to get deus ex to run at all on windows 7.
pick it up here = Kentie.net
very nice, looks impressive from this perspective.
i should say even more impressive actually lol
actually the only thing that had abyssal anything connected to it was the abyssal engine over 2 years ago (time period past using it hear)... abyssal games didnt exist outside of my group almost 5 years ago(i have only used it on here for about 2 years).
no forum/business/or other entity besides the MMO engine abyssal that used anything to do with it... thats why i chose it as my IP abyssal games didnt exist in any form before i started using it.
i know because i did research on several names i wanted to use... it wasnt till a half year after i started using it for my team and work that other people started using abyssal games name for their forums and stuff, that i didnt care about so much (even if it was annoying).
no what ****** me off is when someone purposely steals my stuff for their own greed... they didnt earn the name they didnt come up with it themselves.
the only reason abyssal games IP existed in the first place was because of me... you can take your common word (turn it sideways) and shove it.
if i had the funds i would sue the pants of the dickbags, but i have no recourse because i dont have any money for any of it.
i hope thats wrong, lol
it does look very nice though, someone is very good at texturing.
this guy apparently didnt play original half life very much, if at all... havent found much in the way of bugs, narration was fine i personally thought it was solidly done throughout the game.
review is clipped (short on actual information pertaining to most of the suggested bugs, besides the hivehand thing) to a few small or minor things that arent a big deal mostly, the CTD isnt a issue with the game any mod made with hammer SDK does that because of issues with steam and how it handles those mod files (does the exact same thing to many games that are release through steam).
in short this review is poorly thought out and poorly executed... i give it a D-.
been waiting since 2006 :P
looking forward to actually playing it after seeing pics of the maps/creatures/military/etc. and test videos on various items... sweet sweet closer, well close enough till zen is updated into the game.
smooth, looks nice.
im not sure what all the extra stuff is about... however part of it is a night-vision flyby of the island, from a helicopter it sounds like.
the extra stuff might be something to do with the 'lore' of the game.
looks like a gallows/hangmans block sorta in that pic.
i hope its less linear than the game was, one of the major reasons i dont replay metro at all... that and the uber glitch at the end fight.
o please like you even have a clue about if he is lying or not... whether he is lying or not is moot anyways, the point is that the mod is no longer going to be worked on for all intents and purposes.
its not really your look out whether he is tired of putting up with fools like you or if he had a hardware issue or something else... such as personal RL issues.
if all you can do is complain then you are aggravating the problem of failed projects here.... getting almost as bad as the nexus with idiots complaining about crap they haven't got a clue about, making devs want to pull out their hair and/or commit suicide (i am not joking about that btw)... so shut your cake hole and give some positive criticism if thats at all possible for you illiterate rejects from the public school system.
your emotional constipation should not be given over to someone who has probably put more work into a given project than you have ever put into anything you have ever tried in your entire lifetime to date.
so get up off your brain and give it a rest because its obviously starving for oxygen, and try to think before you spout your infinitesimal spooge.
i believe he is indeed :D
you should contact him by email or send a msg through moddb here.
the stock butt still isnt right... not original... but this might make more sense for the setting.
FNV itself is not a crappy or sucky game... the only thing wrong with it is the storyline.
the game itself is about 100% more solidly built and more stable than fallout... the reason people dont buy it and dont work with it as much anymore (except on the nexus) is because of the terrible story that was written for it, from the main quest line to the side quests that were just cheesy...
dont blame the software for the failure of the writers for the game.
i am glad that vault-tech multiplayer setup is being worked on still for FO3, which does deserve it more than FNV.
interesting animation for the argonian... at least i think it is an argonian, lol
anyways, nice job... much smoother than vanilla.
nice cleaver, dont leave her.
cheers guys, we hope you will enjoy it... relatively lol
thanks for the support, its appreciated...
whats mine is mine...
very nice, it looks antique and yet... awesome.
its counter-strike hackers... in 2d
sweet. now i just need to find out what immersion mods will work with this :D
tell me it has a better storyline than starcraft 2... course i dont think that would be very hard at this point.
lmao, interesting... i think.
lookin good... light n shadow effects are excellent.
what the hell is that piddly little mortal gun doing in there lol... the conversion continues.
the orks are as common as the supermutants... and you should be able to summon them as well to fight as many as you want.
i will talk this over with my mod team and see if we can get it so that you can get a 'Ork' armor or something like that maybe... depends on feasibility of it and time.
the outcasts of the space marines
uh... interesting. not sure if i should laugh or cry, the ultimate insult to the Fallout universe... and yet disturbingly funny.
retard... the original version of FO3 before Bethesda got the rights and black isle died.
good times... good times. lol
thanks for the comments, we are working (mostly adam actually) hard to make V9 the best of the reborn mods for fallout 3 since it is 'supposed' to be the last one for fallout 3... hopefully it will be worth the wait, at least i think it will be :D
i could manage your project... however i would ask that the team would become apart of my own, it would in the long run i think be to your advantage since i plan on eventually taking my group pro.
you can contact me through moddb.com if you are interested... i have both the time and the drive to see the project finished.
true, there is also the BoS bunker south of forlorn hope... and also the remnants bunker, and a few others besides.
as for FNV: reborn, V1 is already out with a update attached... we are planning at least a few more versions, it will be a while before we have any information for V2 though. in the mean time just chill with the knowledge that reborn goodness is coming your way.
there ya go, letting the guns do the talkin again... jeez, lol.
agree, should have a stimpack on the front... but lookin good here too.
the hands need more realistic movement, nice vid. makes the gun look damn sexy.
the first one is good, the other two could use some smoothing... unless your trying to recreate the 'saw' and shotgun realistically.
good concepts tho.
lol, WTH your knife went through him the first time...then not only did you take his head, but half his arm as well. gotta love the glitchyness of the vats. awesome vid tho lol.
lookin good there, looking forward to seeing after completion.
lol, snipers are the only 'class' thats allowed to kill from a distance taking no dmg...awesome.
fits very well into the context.
excellent progress, looks really good...cant wait to give it a try.
awesome, this tutorial is better than any of the ones on the fallout forums or the ones bethesda did.
factual to the point making it informative, instead of 'oh look what we can do'
i'm here huckleberry, and thats just my game. lol, seriously though there will be progress made ... just needs time like all good things, and patience is a virtue.
awesome sauce, it looks that good ... i can hardly wait to taste this FPS desert of goodness.
awesome, keep up the good work.
nice, look forward to trying it out.
nice, i do think a little graffity would be appropriate here.
ah, the interchange of fan and artists...good stuff, looking forward to playing the mod more than ever now :D
the fatigue markings on the barrel are sweet, attention to details such as this can make a big difference...its very well done.
excellent, now it just needs a good skin to go on, and you have a decent replica.
i like the idea of melee with the weapons better than having a sword anyways, reason being a sword doesnt really belong in the terran arsinal...perhaps a sci-blade for protoss but that would be it.
keep up the hard work.
the last one is pretty good, if its going to be a flashback tho....depending on the mood your trying to convey, i would take the last one and have it just a tad brighter than the first(in other words much darker than it is, but not as dark as the first)
um....yea, funny, but uh a little odd.
same thing happening with the green world mod on the nexus....i think its hardcoded into the main game so unless you hack it, meh. dont really care about that part of things tho, will be too busy gunning down miscreants and baddies :D
the sign is a little 70's, but i like it...interesting defusion of light from the cars going on here.
good to know you still can get excited about your own stuff, lol.
personaly, i would like to have it available to play now....but i would rather have all the stuff in and all the testing done for the mod before full release.
interesting...you should keep the logo from the opening for the background and make it bloody....just my opinion
not far off....with all the issues such as glitches and bugs that come with every DLC and patch for the game from bethesda....its like there trying to make the game suck.