Hello there. Welcome to my profile.
As Beacon said, mutants have specific area-damage, but I think that giving proper damage multiplier based on the mutant's description is better. For example: the Pseudogiant, with it described as having a thick 10cm skull, shooting in the head will be less effective than shooting it in the fleshy area. But that is just my 2 cents.
The air is always filled with ambient radiation, as Beac mentioned before. Part of me think this is why the filter will take constant damage, but we'll see.
Class system? In Wormwood? Where did you get this info?
Adds so much more "life" into the place.
Voted, because I miss this so much. Also, if this gets on Steam, I'll finally be able to play with my friends and have some good laughs :D
This is all come from personal experience messing around with the configs. Take these as you will. Time scale is configurable even in vanilla. Look for alife.ltx, open it and look for "time_factor" and "normal_time_factor". But bear in mind, changing these values will cause severe consequences on time-based events, such as using medkits/bandages.
Say, you set your time to real time, 1m in-game = 1m real life, when you use a medkit, since the default value was 10, the medkit will now heal 10 times slower. This is also applied to hunger, using a value of 1 will make Degty hungry in real-time, not in-game time, so you can starve to death while sleeping lol (sleeping for 8 hours = 80 hours since time flow 10 fold slower compared to default hunger time).
In sort: if you want to change the time scale, be ready to mess around with lots of other configs.
Simple fetch-quests would be nice :b
Played Redux 1.05b and it was perfectly-balanced. And yes, I mean it: "Perfect". The mod gives both you and enemies fair chances and adequate damages, but not one-shot. I doubt that Wormwood will stray from its old path.
Number 4 and 6 sound like Russians' Wizardry.
Number 2 is possible, but if only they get 3D scopes to work since sights are nothing more than 2D overlays and you can't really adjust lighting to affect different parts of it (from my experience). Though, with the source code for CoP released, who knows what might happen.
After reading the info on the wormwood site, yes.
I think Wormwood is a very unique name for a mod, rather than a generic "Redux" for "remade with tweaks and some additions". You might like like when you know what Wormwood means :b
I like your textures pack :)
I noticed the very nice Depth of Field effect which was not in CoP. Was it edited?
I could still see the old stuff briefly before this new page was fully loaded with my crap internet :v
It's like the new page is placed over the old page.
I think Etcetera is more of an architect than a would-be biologist :b
Oh look, the grass color matches with the ground.
"KEPT YA WAITING HUH"
Voted. Good luck!
Definitely. Though no one said that was drawn my a Dutier. Could have been Duty sympathizer, who knows.
Can I have a pic without the date and logo stuff?
Yep, this looks like a good game.
I'd be disappointed if it is shorter than 12 minutes.
I can't start the game from the Main Menu. It kicks me out to Desktop (while it is still running) and a bit later it crashes with Microsoft Error Reporter.
The infographic's style looks really exciting anad gives me a fresh breath from all of those dark palettes in CoP. Nice.
The game's performance suffers greatly after playing for a while. Even in 3V3 with bots. Any possible fix?
Should I wait? Puu.sh
Some of the scenes/faces were a bit off, also characters' movements haven't got that "dynamic" feel.
Colors and environments rendering is superior.
Grass colors match ground 100/10 MOTY
I'm only typing.
Posed in GMOD right?
But i thought these things have Hunters' blue color?
I think it's pretty awesome now, just need shadow casting on rocks, add a few flowers, increase the contrast a little bit
But can you remove the tress around the rock on the right?? They look unatural, and move them into the grass area, more trees in the left grass area. And around the trees' trunks, there should be "taller" and a bit more variety
It's still awesome anyway
This is an awesome WIP, GREAT WORK! but those smoke clouds look kinda... ummm i don't know, but those smoke clouds need some gray
anyway, are you going to add some "fire dust" particles? it looks really fit with this map?
like this one: I995.photobucket.com
Any water dropping effect from the pipes?
This is w_ or v_ model?
If it's v_, then it's need more work, otherwise, good job
So Fu**ing amazing! What's next in the parade full of high quality images?
The detailed one looks like borderlands
when my select openGL, all my in-game text disappear, like the menu, you can still see some words like "P" or "O",when you click on "O" (Options) the platform pops-up like normal but the menu, in-game text r gone
can you make the uh... pipe 3d?
anyway, what is ragdoll?