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Comment History  (0 - 30 of 1,249)
sasasa Feb 26 2015, 1:47am replied:

As Beacon said, mutants have specific area-damage, but I think that giving proper damage multiplier based on the mutant's description is better. For example: the Pseudogiant, with it described as having a thick 10cm skull, shooting in the head will be less effective than shooting it in the fleshy area. But that is just my 2 cents.

+1 vote   media: A-Life Overhaul Part One: Mutants
sasasa Jan 31 2015, 11:51pm replied:

The air is always filled with ambient radiation, as Beac mentioned before. Part of me think this is why the filter will take constant damage, but we'll see.

+1 vote   media: Wormwood Features: Mask Filters and Air Bottles
sasasa Jan 30 2015, 4:03pm replied:

Class system? In Wormwood? Where did you get this info?

+4 votes   media: Wormwood Features: Weapon Repairs
sasasa Jan 29 2015, 7:03am says:

Adds so much more "life" into the place.

+4 votes   media: Developer Stream - The Sawmill
sasasa Jan 28 2015, 6:07am says:

Voted, because I miss this so much. Also, if this gets on Steam, I'll finally be able to play with my friends and have some good laughs :D

+4 votes   article: Available Soon On Steam!
sasasa Jan 27 2015, 3:55pm replied:

This is all come from personal experience messing around with the configs. Take these as you will. Time scale is configurable even in vanilla. Look for alife.ltx, open it and look for "time_factor" and "normal_time_factor". But bear in mind, changing these values will cause severe consequences on time-based events, such as using medkits/bandages.

Say, you set your time to real time, 1m in-game = 1m real life, when you use a medkit, since the default value was 10, the medkit will now heal 10 times slower. This is also applied to hunger, using a value of 1 will make Degty hungry in real-time, not in-game time, so you can starve to death while sleeping lol (sleeping for 8 hours = 80 hours since time flow 10 fold slower compared to default hunger time).

In sort: if you want to change the time scale, be ready to mess around with lots of other configs.

+2 votes   media: Wormwood Features: Zone Cooking
sasasa Jan 27 2015, 12:31am replied:

Simple fetch-quests would be nice :b

+2 votes   article: Announcing the Wormwood Developers Q+A
sasasa Jan 26 2015, 2:16am replied:

Played Redux 1.05b and it was perfectly-balanced. And yes, I mean it: "Perfect". The mod gives both you and enemies fair chances and adequate damages, but not one-shot. I doubt that Wormwood will stray from its old path.

+1 vote   article: Announcing S.T.A.L.K.E.R.: Wormwood
sasasa Jan 25 2015, 10:27pm replied:

Number 4 and 6 sound like Russians' Wizardry.

Number 2 is possible, but if only they get 3D scopes to work since sights are nothing more than 2D overlays and you can't really adjust lighting to affect different parts of it (from my experience). Though, with the source code for CoP released, who knows what might happen.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
sasasa Jan 25 2015, 12:36pm replied:

After reading the info on the wormwood site, yes.

+4 votes   media: Wormwood Features: Radiation Revamp
sasasa Jan 24 2015, 12:58pm replied:

I think Wormwood is a very unique name for a mod, rather than a generic "Redux" for "remade with tweaks and some additions". You might like like when you know what Wormwood means :b

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
sasasa Dec 20 2014, 11:30pm replied:

I like your textures pack :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
sasasa Dec 20 2014, 1:30pm replied:

I noticed the very nice Depth of Field effect which was not in CoP. Was it edited?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
sasasa Dec 20 2014, 7:17am says:

I could still see the old stuff briefly before this new page was fully loaded with my crap internet :v
It's like the new page is placed over the old page.

+1 vote   article: MOTY 2014: Final 24 Hours and ModDB Redesign!
sasasa Dec 20 2014, 7:13am says:

I think Etcetera is more of an architect than a would-be biologist :b

+1 vote   media: Skadovsk - Middeck Redesign
sasasa Dec 20 2014, 7:12am says:

Oh look, the grass color matches with the ground.


+5 votes   media: 'Yanov'
sasasa Dec 20 2014, 7:09am says:


+1 vote   member: Ninja_Nub[NOR]
sasasa Dec 2 2014, 1:06am says:

Voted. Good luck!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
sasasa Nov 1 2014, 12:30pm replied:

Definitely. Though no one said that was drawn my a Dutier. Could have been Duty sympathizer, who knows.

+1 vote   media: 'долг'
sasasa Aug 3 2013, 12:00pm says:

Can I have a pic without the date and logo stuff?

+1 vote   media: Lost Alpha Calendars for Aug 2013
sasasa Jul 13 2013, 7:08am says:

Yep, this looks like a good game.

+1 vote   game: Ring Runner: Flight of the Sages
sasasa Jul 2 2013, 2:09am says:

Dat music.

I'd be disappointed if it is shorter than 12 minutes.

+2 votes   game: Thrust Control
sasasa Jun 24 2013, 5:53am says:

I can't start the game from the Main Menu. It kicks me out to Desktop (while it is still running) and a bit later it crashes with Microsoft Error Reporter.


+1 vote   mod: Freelancer: Shadow of Fear
sasasa Jun 17 2013, 2:02am says:

The infographic's style looks really exciting anad gives me a fresh breath from all of those dark palettes in CoP. Nice.

+6 votes   media: Redux v2.0 - Suits and Upgrades
sasasa Jun 10 2013, 4:08am says:

The game's performance suffers greatly after playing for a while. Even in 3V3 with bots. Any possible fix?

+1 vote   game: Gimbal
sasasa Jun 7 2013, 9:11pm says:

Should I wait? Puu.sh

+1 vote   game: Fairy Bloom Freesia
sasasa May 20 2013, 6:21am says:


+2 votes   article: O.G.S.E. new graphics features, part 2
sasasa Apr 27 2013, 10:19pm says:

Some of the scenes/faces were a bit off, also characters' movements haven't got that "dynamic" feel.

Colors and environments rendering is superior.

+7 votes   media: Dullahan Comic 1.8
sasasa Apr 27 2013, 1:02am says:

Grass colors match ground 100/10 MOTY

+4 votes   media: Jupiter Plant - Redux vs Vanilla
sasasa Apr 26 2013, 12:35pm says:

I'm only typing.

+3 votes   media: 26th of April, 1986
sasasa Oct 13 2011, 12:29am says:

Posed in GMOD right?
But i thought these things have Hunters' blue color?

+4 votes   media: OF2 - Synths (PROMOTIONAL)
sasasa Oct 3 2011, 7:24am says:

I think it's pretty awesome now, just need shadow casting on rocks, add a few flowers, increase the contrast a little bit

But can you remove the tress around the rock on the right?? They look unatural, and move them into the grass area, more trees in the left grass area. And around the trees' trunks, there should be "taller" and a bit more variety

It's still awesome anyway

+1 vote   media: One More
sasasa May 27 2011, 4:41am says:

This is an awesome WIP, GREAT WORK! but those smoke clouds look kinda... ummm i don't know, but those smoke clouds need some gray

anyway, are you going to add some "fire dust" particles? it looks really fit with this map?
like this one: I995.photobucket.com

+3 votes   media: OF2 - Urban Chaos (Rand Avenue)
sasasa Jan 19 2011, 5:25am says:

Any water dropping effect from the pipes?

+1 vote   media: OF2 - Dark Passage
sasasa Jan 19 2011, 5:19am says:

This is w_ or v_ model?
If it's v_, then it's need more work, otherwise, good job

+1 vote   media: OF2 - H&K SMG II
sasasa Oct 5 2010, 4:54am says:

So Fu**ing amazing! What's next in the parade full of high quality images?

+1 vote   media: September Media Release
sasasa Sep 1 2010, 7:23am says:

The detailed one looks like borderlands

+2 votes   media: Detail texture checkpoint
sasasa Aug 28 2010, 7:08am says:

when my select openGL, all my in-game text disappear, like the menu, you can still see some words like "P" or "O",when you click on "O" (Options) the platform pops-up like normal but the menu, in-game text r gone

+1 vote   media: Opengl Fog Test
sasasa Jun 14 2010, 9:31am says:

can you make the uh... pipe 3d?

+1 vote   media: Half-Life 1 HEV recharger REBUILD
sasasa Dec 8 2009, 7:29am says:


anyway, what is ragdoll?

+1 vote   media: Abandoned labs
sasasa Nov 28 2009, 9:09pm says:

Steam Version??

+1 vote   download: Opposing Force Coop v2.0
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Mar 1, 2015
Vietnam Vietnam
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