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sasasa
sasasa Feb 26 2015, 1:47am replied:

As Beacon said, mutants have specific area-damage, but I think that giving proper damage multiplier based on the mutant's description is better. For example: the Pseudogiant, with it described as having a thick 10cm skull, shooting in the head will be less effective than shooting it in the fleshy area. But that is just my 2 cents.

+1 vote   media: A-Life Overhaul Part One: Mutants
sasasa
sasasa Jan 31 2015, 11:51pm replied:

The air is always filled with ambient radiation, as Beac mentioned before. Part of me think this is why the filter will take constant damage, but we'll see.

+1 vote   media: Wormwood Features: Mask Filters and Air Bottles
sasasa
sasasa Jan 30 2015, 4:03pm replied:

Class system? In Wormwood? Where did you get this info?

+4 votes   media: Wormwood Features: Weapon Repairs
sasasa
sasasa Jan 29 2015, 7:03am says:

Adds so much more "life" into the place.

+4 votes   media: Developer Stream - The Sawmill
sasasa
sasasa Jan 28 2015, 6:07am says:

Voted, because I miss this so much. Also, if this gets on Steam, I'll finally be able to play with my friends and have some good laughs :D

+4 votes   news: Available Soon On Steam!
sasasa
sasasa Jan 27 2015, 3:55pm replied:

This is all come from personal experience messing around with the configs. Take these as you will. Time scale is configurable even in vanilla. Look for alife.ltx, open it and look for "time_factor" and "normal_time_factor". But bear in mind, changing these values will cause severe consequences on time-based events, such as using medkits/bandages.

Say, you set your time to real time, 1m in-game = 1m real life, when you use a medkit, since the default value was 10, the medkit will now heal 10 times slower. This is also applied to hunger, using a value of 1 will make Degty hungry in real-time, not in-game time, so you can starve to death while sleeping lol (sleeping for 8 hours = 80 hours since time flow 10 fold slower compared to default hunger time).

In sort: if you want to change the time scale, be ready to mess around with lots of other configs.

+2 votes   media: Wormwood Features: Zone Cooking
sasasa
sasasa Jan 27 2015, 12:31am replied:

Simple fetch-quests would be nice :b

+2 votes   feature: Announcing the Wormwood Developers Q+A
sasasa
sasasa Jan 26 2015, 2:16am replied:

Played Redux 1.05b and it was perfectly-balanced. And yes, I mean it: "Perfect". The mod gives both you and enemies fair chances and adequate damages, but not one-shot. I doubt that Wormwood will stray from its old path.

+1 vote   news: Announcing S.T.A.L.K.E.R.: Wormwood
sasasa
sasasa Jan 25 2015, 10:27pm replied:

Number 4 and 6 sound like Russians' Wizardry.

Number 2 is possible, but if only they get 3D scopes to work since sights are nothing more than 2D overlays and you can't really adjust lighting to affect different parts of it (from my experience). Though, with the source code for CoP released, who knows what might happen.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
sasasa
sasasa Jan 25 2015, 12:36pm replied:

After reading the info on the wormwood site, yes.

+4 votes   media: Wormwood Features: Radiation Revamp
sasasa
sasasa Jan 24 2015, 12:58pm replied:

I think Wormwood is a very unique name for a mod, rather than a generic "Redux" for "remade with tweaks and some additions". You might like like when you know what Wormwood means :b

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
sasasa
sasasa Dec 20 2014, 11:30pm replied:

I like your textures pack :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
sasasa
sasasa Dec 20 2014, 1:30pm replied:

I noticed the very nice Depth of Field effect which was not in CoP. Was it edited?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
sasasa
sasasa Dec 20 2014, 7:17am says:

I could still see the old stuff briefly before this new page was fully loaded with my crap internet :v
It's like the new page is placed over the old page.

+1 vote   news: MOTY 2014: Final 24 Hours and ModDB Redesign!
sasasa
sasasa Dec 20 2014, 7:13am says:

I think Etcetera is more of an architect than a would-be biologist :b

+1 vote   media: Skadovsk - Middeck Redesign
sasasa
sasasa Dec 20 2014, 7:12am says:

Oh look, the grass color matches with the ground.

Nice.

+5 votes   media: 'Yanov'
sasasa
sasasa Dec 20 2014, 7:09am says:

"KEPT YA WAITING HUH"

+1 vote   member: Ninja_Nub[NOR]
sasasa
sasasa Dec 2 2014, 1:06am says:

Voted. Good luck!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
sasasa
sasasa Nov 1 2014, 12:30pm replied:

Definitely. Though no one said that was drawn my a Dutier. Could have been Duty sympathizer, who knows.

+1 vote   media: 'долг'
sasasa
sasasa Aug 3 2013, 12:00pm says:

Can I have a pic without the date and logo stuff?

+1 vote   media: Lost Alpha Calendars for Aug 2013
sasasa
sasasa Jul 13 2013, 7:08am says:

Yep, this looks like a good game.

+1 vote   game: Ring Runner: Flight of the Sages
sasasa
sasasa Jul 2 2013, 2:09am says:

Dat music.

I'd be disappointed if it is shorter than 12 minutes.

+2 votes   game: Thrust Control
sasasa
sasasa Jun 24 2013, 5:53am says:

I can't start the game from the Main Menu. It kicks me out to Desktop (while it is still running) and a bit later it crashes with Microsoft Error Reporter.

Help.

+1 vote   mod: Freelancer: Shadow of Fear
sasasa
sasasa Jun 17 2013, 2:02am says:

The infographic's style looks really exciting anad gives me a fresh breath from all of those dark palettes in CoP. Nice.

+6 votes   media: Redux v2.0 - Suits and Upgrades
sasasa
sasasa Jun 10 2013, 4:08am says:

The game's performance suffers greatly after playing for a while. Even in 3V3 with bots. Any possible fix?

+1 vote   game: Gimbal
sasasa
sasasa Jun 7 2013, 9:11pm says:

Should I wait? Puu.sh

+1 vote   game: Fairy Bloom Freesia
sasasa
sasasa May 20 2013, 6:21am says:

Hot.

+2 votes   news: O.G.S.E. 0.6.9.3 new graphics features, part 2
sasasa
sasasa Apr 27 2013, 10:19pm says:

Some of the scenes/faces were a bit off, also characters' movements haven't got that "dynamic" feel.

Colors and environments rendering is superior.

+7 votes   media: Dullahan Comic 1.8
sasasa
sasasa Apr 27 2013, 1:02am says:

Grass colors match ground 100/10 MOTY

+4 votes   media: Jupiter Plant - Redux vs Vanilla
sasasa
sasasa Apr 26 2013, 12:35pm says:

I'm only typing.

+3 votes   media: 26th of April, 1986
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