I do 2D stuff.
Waifus not included.
It's not ready for anything in its current state, really. People were having constant problems with scripts in the X-Ray Engine. The best we've got is some new models, decals incorporated into the map, and to an extend, everything from Redux and every new feature that has been shown working (mutant looting, etc).
The highlights of the mod is probably the refurbished locations, which is similar to a dead mod long ago. A number of new quests that were done writing. New UI taking the 'wooden' approach. Ultimately the mod took a bite bigger than it could chew. With ambitious goals in mind, yet the team wasn't working full-time (for obvious reasons), it was inevitably going down sooner or later.
Oh and a new splash art that's not yet finished. I lost nearly all of my work/presets/references while transfering data from my old Compaq to my current MSi lmao. The workflow just stopped there for a while until I picked it up with my new Intuos tablet.
Don't get me wrong. It was a wild (sometiems), yet fun and comfy ride working with the guys whom I still consider good pals. Seeing compliments and feedbacks from Beac and Etc really got me going. Heh, I still remember that day when he asked me to do the front page annoucement banner within half a day.
Looking at Wormwood is like looking at your old mother, withering, almost drained of life. You want to save it, but it's the law of nature. You can only stand hopelessly waiting for it to fade out of everyone's mind.
idk but words from the High Lords of Terra told my Captain that they would come in 1.86.3 this weekend.
Those are some sexy polygons you've laid down there, mate. Can't wait to see it textured.
Just tried Da Orkz Boyz today, over one month after buying Soulstorm.
I regret picking Space Marines as my favourite faction.
It does look pretty boss when you increase 50 for both Brightness and Contrast though.
But hey they gave us the specific time now, so that's pretty swell.
I must be a bloody mad man now because no one in their right mind would stay up all night refreshing this page every hour.
Just wait for a bit longer.
They always deliver.
@Lord_Cylarne hopefully you'll get masterofdongs to play the new 1.86?
I don't know what you are on about but isn't the screenshot above suppose to be a better version of Thermo Plasma Generator, not about nukes in general? This should allow some boost in Power Income, which in larger maps being blown out of the water by the Requisition Income.
My only complain about the current Nuclear Command in 1.85.5 is its preview build volume and built volume, the difference in size between the two is like a Space Marine and a Thunderhawk.
A bit of buffing and nerfing, but I can see why, Necrons have always been pretty weak at the start but at the late game they absolutely stomp everything in their way xD
Like, if you have a Necrons on your side you'll see them capturing and building most of the time, then poof, suddenly you see an Æonic Orb and their army of Deathstrike Pariahs plus Deathmarks walking slowly towards the enemies' bases.
Not to mention you could just spam Gauss Turrets + Pylons and even Hell Drakes wouldn't even have a chance to destroy your base. The video with masterofdongs where you both played Necrons was golden.
Wait, oh crap
"Cataclysmic Obliterator cost decreased by 10,000 power and is now not globally shared. So any Collossus Pyramid can fire it over and over."
You need to have the expansions to unlock the races in Multiplayer mode.
Base = Spess Mahreen + DA ORKZ BOYZ
Winter Assault = Conscripts (and BAANEEEBLAAADEEEEee)
Dark Crusade = Nekrons + Space Weaboos
Soulstorm = Bolter Bitches
You should be able to play as other races in Skirmish mode, but I'm not 100% sure about that since I just bought the DoW Complete Collection.
Just had a game with my bud in Eye Deep in Hell (4v4 Hard, Titan Wars Extreme), we were Space Marines fighting against Chaos Daemons, ho man our Scouts with Sniper Training got wiped out by those Furies(?) and Shadow Fiends, we decided to entrench ourselves with Bolter Turrets, but before we could build an ample defense, the damn Shadow Fiends (again) and their Brother Captain bombarded the hell out of our Boltor lines.The next moment I already saw 4 Great Unclean Ones , 3 Soul Grinders and Daemon Prince of Nurgle looming at the edge of our Fog of War field, we were extremely short on Requisition (500 or so) but had an enormous amount of Power (8000~10000) so I and my friend decided to enmass Stormraven Fury, at this time every outposts we had built had already been destroyed, but not re-captured, before our Stormraven came out, their Chapter Master (yes they captured the only Relic in the middle of the map) and his Vanguard Veterans were wrecking my Plasma Generators, all 6 of them gone but I managed to hold them with a Devastator and Terminator squads. Now the only things left in my base were the Stronghold, Orbital Relay, and 2 Heavy Machine Cults. Needless to say it was pretty damn desperate, no Servitors, no Requisition to work with (+113 Req rate).
The sound of the angel sweeping through the thick dark clouds, descended upon my base and immediately drove the Chapter Master back to the trenches, then I sent him to deal with the Shadow Fiends and those Great Unclean ones on the right side of the map plus Soul Grinders and god dammmmmnnnn I was lucky that the AI didn't produce many Blight Drones. Eventually each of us had 7 Stormraven Fury and drove the Chaos Daemons back, taking our rightous vengeance.
We won, in the end. And it was one of the best matches I've ever played.
Oh, they also had Necrons on their side, but all they did was building and didn't send any squad to the battle, which was weird.
Thank you for making such an awesome mod for one of my favourite fictional universe.
The TidTids absolutely wreck my *** when I play against it, this might be odd to ask, but what's the best strategy to counter the Tyranids as Space Marines? I've tried Tactical Marines with Flame Throwers + Razorback Transport with upgrades, but the enmassed Genestealers + Raveners just march through my units with ease.
That new banner looks dandy :D
A pleasant surprise to hear that Wormwood will feature its own new music.
Always felt like Yanov station was empty and lifeless. This will change that, forever. Put a couple of stalkers looking down from the upper floor and you are golden.
I highly doubt it. As far as I know no one in the team can speak/write Russian like it's their mother tongue. And translating the whole mod (that means translating additional lines - see Character Development media) into Russian will likely delay the mod even more.
In sort: It's not worth it, and if people are interested, they will translate the mod after it is released.
Ho boi, MOTY 2015 is coming..
As Beacon said, mutants have specific area-damage, but I think that giving proper damage multiplier based on the mutant's description is better. For example: the Pseudogiant, with it described as having a thick 10cm skull, shooting in the head will be less effective than shooting it in the fleshy area. But that is just my 2 cents.
The air is always filled with ambient radiation, as Beac mentioned before. Part of me think this is why the filter will take constant damage, but we'll see.
Class system? In Wormwood? Where did you get this info?
Adds so much more "life" into the place.
Voted, because I miss this so much. Also, if this gets on Steam, I'll finally be able to play with my friends and have some good laughs :D
This is all come from personal experience messing around with the configs. Take these as you will. Time scale is configurable even in vanilla. Look for alife.ltx, open it and look for "time_factor" and "normal_time_factor". But bear in mind, changing these values will cause severe consequences on time-based events, such as using medkits/bandages.
Say, you set your time to real time, 1m in-game = 1m real life, when you use a medkit, since the default value was 10, the medkit will now heal 10 times slower. This is also applied to hunger, using a value of 1 will make Degty hungry in real-time, not in-game time, so you can starve to death while sleeping lol (sleeping for 8 hours = 80 hours since time flow 10 fold slower compared to default hunger time).
In sort: if you want to change the time scale, be ready to mess around with lots of other configs.
Simple fetch-quests would be nice :b
Played Redux 1.05b and it was perfectly-balanced. And yes, I mean it: "Perfect". The mod gives both you and enemies fair chances and adequate damages, but not one-shot. I doubt that Wormwood will stray from its old path.
Number 4 and 6 sound like Russians' Wizardry.
Number 2 is possible, but if only they get 3D scopes to work since sights are nothing more than 2D overlays and you can't really adjust lighting to affect different parts of it (from my experience). Though, with the source code for CoP released, who knows what might happen.
After reading the info on the wormwood site, yes.
I think Wormwood is a very unique name for a mod, rather than a generic "Redux" for "remade with tweaks and some additions". You might like like when you know what Wormwood means :b