Hello there. Welcome to my profile.
AAA quality right there, folks.
Animations and Physics? ******* boss.
Can't wait for the trailer.
Gordon's hands melted and fused with the shotgun.
Mod of The Year all years
The screenshots are astonishing.
Will Redux 2 bring back the items inside the blue metal boxes? Well, not like hundreds of ammo, just like 1-2 bandages or 1 anti-rad.. would make exploring much more intersting and keep the player looking for stuff.
I wonder how are you going to pull such thing off? How come there are variants and upgrades at the same time?
Or it's like "This will be for both "people-that-have-money-and-lazy" and "people-that-go-for-tools-to-save-money"" in your mind?
I don't want upgrades in Redux 2. I want even more weapons and suits variants as it force you (in a good way) to check out the store more often. And it expands the playtime.
It's been long, Sven Co-op..
Can I have the original version of that Winter pic?
This is hard. Been dugging up all the places but no results.
Based on the terrains and the flora, I guess it's Warehouse/Escape/Agromprom..
But looking at that "broken" house, there is only one place that has similar things.
If this is one of the cut locations, I'm out.
My laptop is *** and I know. Bear with me.
Here's more vodka for you, 20
I know you're kind of short on man-power, but keep up the good work! I'm eager to play Redux 2!
You'll get your time soon.
I really like the weapons sway.
Also, seems like you've brought back the head tilt while strafing. That's awesome.
The shotgun's load sound between fast single shots is still not played correctly. I hope you will be able to fix it.
The best lore-friendly high quality sentry for Half-Life 1 universe I've ever seen.
How do I increase the numbers/chances of mutant body parts drop in SGM2.1?
I like your choice of materials applied to the road textures. You should do the same for the buildings (at least on the outside) to fake wet surfaces.
So.. any resize patch coming for 2.1 and further version?
Seems like all the new foods (Olives/Chocolate, ect..) will cause CTD when you drag them to the quick slot. I just tried with Chocolate Bar. The Chocolate bar is 2x1?
Will try other stuff as well. Frankly, Cheese didn't crash the game (1x1 I presume)..
I got a "stack trace:" and CTD when I tried to drag the "Olives" into a quick slot. Is it because the "Olives" x/y dimensions are bigger than the quick slot?
How do I use the Stalker MP3 player in SGM2.2? It only plays a "pup" sound in 2 seconds then stops. All tracks are the same.
Also, does SGM2.2 have New Artifacts Mod like 2.1?
"Credits: Strelok Innon Vrenna Nightmaremutant Nubblecakes GSC Valve"
Now where's our video you promised?