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S4MGH0ST
S4MGH0ST May 17 2015, 11:13am replied:

I knew how to fix this too, but I can't believe how stupid YOU are thinking that people actually have to know these things in order to get a game they bought working properly.
It was a thing that the developers and the retailers needed to do for their customers.

+1 vote   news: FoC Graphics Fix for Intel Users
S4MGH0ST
S4MGH0ST Apr 20 2015, 7:14pm replied:

The fact you don't like BFME1 style of play (that, to be honest, is the only thing that makes this game different from ALL the other ******* rts games out there, but it seems you haven't noticed it) is your problem.
If you don't like it, go play another game, don't mod the original game or go find another mod.
I can't stand people that says "I don't like that, so it must be a ****** thing".
From what you are saying, the conclusion is that you are simply stupid.
Moreover, if you don't want to play with four factions, WAIT until they release a version with all the other factions, nobody here is forcing you to play this particular version of the mod.
Seriously, saying that a thing is bad or wrong just because you don't like it is the stupidest thing you can do.
Idiot.

+5 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 16 2015, 5:47pm replied:

Yeah!
Can't wait to see your solutions, so, to the whole team, good work and thank you for your efforts, you're giving new life to a wonderful old game that deserves it :)

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 16 2015, 4:05pm says:

I have another question regarding WOTR (forgive me :P)

Is it possible to make the fortress building in the tactical map become an outpost, when next release come out?
Because even if other buildings like barracks and smith do their job well beside not being present in the skirmish map, (and they are not so expensive to build, in any case) the fortress costs 3000 and it does nothing :(
Turning that building into an outpost would do the trick, and it would fit the all outposts skirmishes of the new version :)

Do you think that is it possible?

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 16 2015, 7:50am replied:

I really like the idea of the gates closing when a certain amount of enemy troops are nearby, I think it would solve the Merry (or whichever unit can be invisible) gate closer and it would be realistic, I mean, who would close those gates if there is only a little hobbit out there?
Btw, nice idea mate :)

+2 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 16 2015, 7:20am says:

Good day Edain, since I didn't get any answer when I posted this yesterday, I'm reposting it here, maybe you didn't notice :)

Regarding WOTR, I already know that it will be possible to use only outposts in next release, and that in the current one camps/castles are simply unavailable for all those reasons Gnomi wrote before (and I completely agree);

My questions are:

1- Does every hero start a battle always with two new soldier battalions by default? Or only when he is alone with no other troops attached?
2- When I build a fortress in the tactical map, that fortress will be available in the real time skirmish? Even in next release with only outposts? And if yes, will it be a castle/camp or a outpost?

Thanks!

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 15 2015, 4:14pm says:

Hi guys, can I ask a thing about the current WOTR?

I already know that it will be possible to use only outposts in next release, and that in the current one camps/castles are simply unavailable;

Now, my questions:

1- Does every hero start a battle always with two new soldier battalions by default? Or only when he is alone with no other troops attached?
2- When I build a fortress in the tactical map, that fortress will be available in the real time skirmish? Even in next release with only outposts? And if yes, will it be a castle/camp or a outpost?
3- Approximately, when will next release come out? (Sorry for this one, but I'm really eager to see your progress :D)

Thanks in advance for the answer :)

+2 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 4 2015, 8:08am replied:

I've experienced the same thing on Dol Guldur, I was the attacker too there, destroyed every destroyable object or unit in the entire map (even those spiders in the woods) but the game didn't end

+2 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 1 2015, 1:47pm replied:

Thanks a lot :)
If you need a hand in doing that to save some time just ask, would be glad to help even in the smallest way

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 1 2015, 1:39pm replied:

Yeah you're right, I've already learned some of the maps features, the problem is that they are really a lot xD
I would do it myself if I had the opportunity (do you know if I can do it and give the files to you for next update?) I know that they have already a lot of work to do :)
Thanks for the answer btw :D

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 1 2015, 1:21pm says:

Guys, another suggestion (well, it's not so important but it can be very useful when playing with friends) can you add map features in map description, like the vanilla maps?
Like type of monster lairs, type of settlements that are present, things like that ^^
I repeat, it's not impellent, but surely it can lend an hand when deciding which skirmish to play when you are with friends and wish to play in a particular way or have a particular type of settlement :)

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Apr 1 2015, 1:07pm replied:

m8, I've been playing 4.0 a lot in these days and I can assure you that it is everything but not boring xD
For the money, if you can play well and you upgrade your resource buildings and defend them well, you can have quite a lot resources fast
At least, to create an entire army (reaching cap) with full upgrades :)
I mean, you only need to learn to play in a different way, the gameplay is faster than bfme1 but slower than vanilla bfme2 (thank god) and yes, the AI is very strong, so it's quite a challenge :)
In the end, beside the bug that prevents from playing war of the ring, this is how bfme2 should have been in my opinion, and for a mod, it is fantastic.

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Mar 30 2015, 10:06am replied:

If you played BFME1 you'll know why; In the game, both isengard and mordor used camps instead of castles, to emphatyze the "Evil siege, good is sieged" thing in the movies, it's normal

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Mar 29 2015, 5:28pm says:

Guys, just one thing: is it normal that when I play war of the ring, spawning near the settlement that I have to use, I can't activate it and actually build the starting camp/castle?
It's like only the starting camps or castles on the map are not buildable :(
To tell the truth, I don't know if War of the Ring is even supported in this release ^^'

+1 vote   mod: Edain Mod
S4MGH0ST
S4MGH0ST Mar 28 2015, 2:34pm says:

When I pressed the download button, I said "for Frodo"

LONG LIVE EDAIN

+6 votes   news: Edain 4.0 Demo Released
S4MGH0ST
S4MGH0ST Mar 15 2015, 8:58am replied:

Gosh guys I was just making a compliment for the awesome work, calm down D:
However, you're right, the LotR brand is property of WB games nowadays, sorry for the defiance ^^

+2 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Mar 15 2015, 4:33am says:

EA should actually employ Edain Team to build up BFME3 :I

+2 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Feb 9 2015, 6:13pm says:

Oh my God. This mod is so beatiful I can't really wait for next release.. Damn guys you're doing an awesome work, can barely believe someone actually DID put back BFME1 settlements, I missed them so much..
By the way, hooah to you guys, wonderful work indeed

+13 votes   mod: Edain Mod
S4MGH0ST
S4MGH0ST Nov 14 2013, 7:57am says:

I simply can't wait for the new version of this mod. Thanks for your hard work guys, keep it up, this is wonderful.

+3 votes   download: Edain Mod 3.8.1
S4MGH0ST
S4MGH0ST Apr 4 2013, 3:19pm says:

my girlfriend will definitely LOVE this, she's a brony, tracking! awesome work guys however ;D

+2 votes   game: Equestrian Terrors
S4MGH0ST
S4MGH0ST Nov 22 2012, 3:29pm says:

Guys, I think this game (with this mod) will be even better than EaW..
This is an awesome work, in my opinion u.u

+2 votes   mod: Expanding Fronts
S4MGH0ST
S4MGH0ST Oct 27 2012, 12:46pm says:

One of the best mods ever I've seen for Dawn of War (I played almost all of them), I'm not a fan of enormous changes (like codex mod for example, that is still a wonderful modification) and I must tell you that this is really awesome. Thank you very much ;)

+2 votes   download: Black Templars Kaurava Crusade mod beta-5
S4MGH0ST
S4MGH0ST Oct 23 2012, 3:27pm says:

Great work, I've been playing this on Dark Crusade, and I like very much the Soulstorm version ;)

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
S4MGH0ST
S4MGH0ST Aug 16 2012, 5:01am says:

This is the mod i think everyone wanted to see for nexus!
Keep up the good work, i'm tracking this!
Thanks for this mod!

+1 vote   mod: Conquest: The Noah-Gorg War
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