Completed my course at university for games design, currently learning about the UDK, modding Doom and several other engines while using various modeling software's like 3ds Max, texturing in Photoshop. Also I experiment with video's sometimes, my youtube account is 'doomvshalo' I tend to use the site for old/new work, I rarely do AMV videos so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Comment History  (0 - 30 of 188)
Ronnie42 Oct 23 2014, 12:12pm replied:

Pretty sure that wouldn't be allowed due to copyright. I understand the need to make money through Early Access but if you want to make games via that then it would have to be original content or at least given permission from 343i.

Also you claim to have moved to UE3 but you haven't moved the page or even tried to link to the new UE3 page with the game.

+1 vote     mod: Halo Custom Edition: Total Conversion
Ronnie42 Sep 29 2014, 11:00am replied:

Sure np, as for the install there's no mods installed unless you count RoE which is classed as a mod but is actually an expansion.

+1 vote     mod: Doom Reborn
Ronnie42 Sep 21 2014, 2:49pm says:

Just thought mention the icons on the menu seems to need cleaning since I can see Photoshop white lines around them.

Also noticed sound issues where there doesn't seem to be option to change sounds like menu's, an example the main menu has a very quiet background track while clicking on any menu plays a loud 'firing' sound.

Also I have noticed is the textures tend to act strange when getting close to walls, like lines or something similar. Nothing that completely ruins the textures but hard to explain, it's more like a bit of a flicker with line in weird places.

1 more thing that's been kind of bugging me is when I'm moving fast with my player it seems to angle like it's trying to peak sideways, like someone is standing at a wall, is leaning side-ways to look around a wall.

Anyway hope the feedback helps, I'm loving the music by the way. If it helps I'm using Beta 1.0

+2 votes     mod: Doom Reborn
Ronnie42 Sep 21 2014, 1:16pm replied:

Sure well hope that's going well for you, hopefully using this as reference:

Since helps to keep track of any missing items, exits, etc....
It's mainly been helpful to figure out my own open world mod.

I assume you're using something like UnWad to extract textures from the original Doom games.

+2 votes     media: Map04
Ronnie42 Sep 18 2014, 8:55am replied:

Well to be fair Doom 1/2 guy is the great ancestor of the Doom 3 guy. Look up the Doom artifact stone that shows the original Doom guy defeating the demons in Doom 3. So basically Doom 3 guy isn't the same guy as Doom 1/2, just like RoE is also a different Doom guy.

+1 vote     media: New Weapon Placement Test
Ronnie42 Sep 18 2014, 8:50am replied:

I can only think the person meant the roof since it's too dark to see the roof texture but apart from that it looks good so far.

+3 votes     media: Map04
Ronnie42 Sep 18 2014, 7:29am says:

Looks like a mash of 'Green Hill Zone', Mario.

+1 vote     media: Death Run
Ronnie42 Sep 17 2014, 11:52am replied:

I don't get the issue, there are other people that have been porting Doom to Unity. This dev just shows UE4, UDK because that's his preferred choice.

+1 vote     game: Doom 2 Remake
Ronnie42 Sep 16 2014, 9:36am replied:

I think you're missing the about the game, many parts of game design takes time and that includes experimenting with different game styles, etc... I really don't see any mod ever being 'complete' because there's always room to improve, while big company's force limitations. Plus most of us have to remember people like myself make games because we have a passion to do it for ourselves, are just sharing what we all enjoy with others. People do come as a bit too entitled for something they were/are getting for free. If people was paying then that be a different story.

+1 vote     media: PotW 06.09.2014 - ICE ICE BABY
Ronnie42 Sep 12 2014, 4:54pm says:

Kind of just noticed this, quite curious about this.

+1 vote     mod: C&C DOOM
Ronnie42 Sep 6 2014, 6:38pm replied:

What are you referring to?

+1 vote     game: Doomsday
Ronnie42 Sep 4 2014, 1:45pm replied:

Simply because I wanted to the 3d model it to some people, like I said W.O.P. I liked the lighting, went with it, don't really need an excuse for that.

+1 vote     media: Enterprise-NCC-1701
Ronnie42 Sep 3 2014, 9:13am replied:

I was experimenting on the lighting, the model still is a work in progress. When I have a more complete render then I'll look into the lighting plus to be fair space is pretty dark.

+1 vote     media: Enterprise-NCC-1701
Ronnie42 Aug 14 2014, 2:42am replied:

Thanks for that, I'll look into it when I get time.

+1 vote     download: Doom 1 under 1 level.Version 3
Ronnie42 Aug 12 2014, 6:34am says:

On version 0.97, on first run I'm getting this issue on some machines:

+1 vote     game: Legacy
Ronnie42 Aug 12 2014, 6:29am replied:

I have trouble-shooted further, this exists if the pre-set resolution is set 1280 x 800, a common occurrence on several different machines. This problem is in both Windowed Mode, Full-screen.

+1 vote     game: Legacy
Ronnie42 Aug 2 2014, 7:58pm replied:

Sure I suspected that be true but not always true since noticed the issue on smaller levels sizes and was able to fix the issues in some places like changing map placements. I try to fix these issues whenever I can.

+1 vote     article: Open World Doom mod adding all Ultimate Doom levels as 1 single level
Ronnie42 Aug 2 2014, 6:55am replied:

Judging by the last download it looks like that has changed to be supported.

+1 vote     media: Doom 3 HD Mod
Ronnie42 Jul 31 2014, 4:08am replied:

Same problem here but I noticed this in Windowed mode.

+1 vote     game: Legacy
Ronnie42 Jun 24 2014, 6:18pm says:

Looks pretty insane, quite curious.

+1 vote     media: Rocket Launcer & Imps testing
Ronnie42 Jun 16 2014, 5:12am replied:

Actually there essentially the same graphics, the only difference is UDK allows more freedom to choose, etc... The only change in improvement is by running Dx11 instead of Dx9.

+1 vote     article: Engine Move
Ronnie42 Jun 15 2014, 11:48am replied:

I was just thinking, wouldn't it make more sense to use UDK instead of UE3?, just means it's easier to make the game into a full release instead plus UDK is more up to date than UE3.

+1 vote     article: Engine Move
Ronnie42 May 20 2014, 2:25am replied:

Using the 'Google Maps' as a point of reference for the road-work.

+1 vote     article: Progress on-going.
Ronnie42 May 19 2014, 7:55pm replied:

Sure np there.

+1 vote     media: Doom E1M1 Enchancing
Ronnie42 May 17 2014, 2:16pm says:

Pretty cool looking.

+2 votes     media: Doom E1M1 Enchancing
Ronnie42 May 10 2014, 10:41am replied:

Thanks, also thanks for the rating too. :)

+1 vote     game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42 Apr 29 2014, 7:12pm replied:

Well Brutal Doom probably would explain

+1 vote     download: Doom 1 under 1 level.Version 3
Ronnie42 Apr 29 2014, 5:18pm replied:

Well it is a big map so I guess it's to be expected on older pc's.

+1 vote     download: Doom 1 under 1 level.Version 3
Ronnie42 Apr 28 2014, 7:59pm replied:

I'm still looking into the Doom 2 issue, seeing about rebuilding and fixing the wall issue but there's a lot more issues with the build.

I'm not sure which Doom 1 build you're referring to since the Doom 1 build version 3 always spawns near the start of Doom 1 for me.

+1 vote     game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42 Apr 28 2014, 2:46pm replied:

Sure well I'm looking into some issues with 'invisible demon' bug that try's to kill players when there's nothing there, the odd mirror effect when textures are already been selected, this mainly happening in the Doom 2 build, is fine on Doom 1 except in some areas which is not as common.

+1 vote     media: Doom 2 Build 3 50%
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Oct 24, 2014
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