Completed my course at university for games design, currently learning about the UDK, modding Doom and several other engines while using various modeling software's like 3ds Max, texturing in Photoshop. Also I experiment with video's sometimes, my youtube account is 'doomvshalo' I tend to use the site for old/new work, I rarely do AMV videos so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Comment History  (0 - 30 of 189)
Ronnie42
Ronnie42 Dec 3 2014, 5:21pm says:

Yep that's pretty cool.

+2 votes   media: Plasma Gun Remake
Ronnie42
Ronnie42 Nov 25 2014, 5:56am says:

Nice to see the project finally getting it's page like I had been suggesting before.

+2 votes   mod: Aliens: The Ultimate Doom (TC)
Ronnie42
Ronnie42 Oct 23 2014, 12:12pm replied:

Pretty sure that wouldn't be allowed due to copyright. I understand the need to make money through Early Access but if you want to make games via that then it would have to be original content or at least given permission from 343i.

Also you claim to have moved to UE3 but you haven't moved the page or even tried to link to the new UE3 page with the game.

+1 vote   mod: Halo Custom Edition: Total Conversion
Ronnie42
Ronnie42 Sep 29 2014, 11:00am replied:

Sure np, as for the install there's no mods installed unless you count RoE which is classed as a mod but is actually an expansion.

+1 vote   mod: Doom Reborn
Ronnie42
Ronnie42 Sep 21 2014, 2:49pm says:

Just thought mention the icons on the menu seems to need cleaning since I can see Photoshop white lines around them.

Also noticed sound issues where there doesn't seem to be option to change sounds like menu's, an example the main menu has a very quiet background track while clicking on any menu plays a loud 'firing' sound.

Also I have noticed is the textures tend to act strange when getting close to walls, like lines or something similar. Nothing that completely ruins the textures but hard to explain, it's more like a bit of a flicker with line in weird places.

1 more thing that's been kind of bugging me is when I'm moving fast with my player it seems to angle like it's trying to peak sideways, like someone is standing at a wall, is leaning side-ways to look around a wall.

Anyway hope the feedback helps, I'm loving the music by the way. If it helps I'm using Beta 1.0

+2 votes   mod: Doom Reborn
Ronnie42
Ronnie42 Sep 21 2014, 1:16pm replied:

Sure well hope that's going well for you, hopefully using this as reference:

Doom.wikia.com(Doom)

Since helps to keep track of any missing items, exits, etc....
It's mainly been helpful to figure out my own open world mod.

I assume you're using something like UnWad to extract textures from the original Doom games.

+2 votes   media: Map04
Ronnie42
Ronnie42 Sep 18 2014, 8:55am replied:

Well to be fair Doom 1/2 guy is the great ancestor of the Doom 3 guy. Look up the Doom artifact stone that shows the original Doom guy defeating the demons in Doom 3. So basically Doom 3 guy isn't the same guy as Doom 1/2, just like RoE is also a different Doom guy.

+2 votes   media: New Weapon Placement Test
Ronnie42
Ronnie42 Sep 18 2014, 8:50am replied:

I can only think the person meant the roof since it's too dark to see the roof texture but apart from that it looks good so far.

+3 votes   media: Map04
Ronnie42
Ronnie42 Sep 18 2014, 7:29am says:

Looks like a mash of 'Green Hill Zone', Mario.

+1 vote   media: Death Run
Ronnie42
Ronnie42 Sep 17 2014, 11:52am replied:

I don't get the issue, there are other people that have been porting Doom to Unity. This dev just shows UE4, UDK because that's his preferred choice.

+1 vote   game: Doom 2 Remake
Ronnie42
Ronnie42 Sep 16 2014, 9:36am replied:

I think you're missing the about the game, many parts of game design takes time and that includes experimenting with different game styles, etc... I really don't see any mod ever being 'complete' because there's always room to improve, while big company's force limitations. Plus most of us have to remember people like myself make games because we have a passion to do it for ourselves, are just sharing what we all enjoy with others. People do come as a bit too entitled for something they were/are getting for free. If people was paying then that be a different story.

+1 vote   media: PotW 06.09.2014 - ICE ICE BABY
Ronnie42
Ronnie42 Sep 12 2014, 4:54pm says:

Kind of just noticed this, quite curious about this.

+2 votes   mod: c&c DooM
Ronnie42
Ronnie42 Sep 6 2014, 6:38pm replied:

What are you referring to?

+1 vote   game: Doomsday
Ronnie42
Ronnie42 Sep 4 2014, 1:45pm replied:

Simply because I wanted to the 3d model it to some people, like I said W.O.P. I liked the lighting, went with it, don't really need an excuse for that.

+1 vote   media: Enterprise-NCC-1701
Ronnie42
Ronnie42 Sep 3 2014, 9:13am replied:

I was experimenting on the lighting, the model still is a work in progress. When I have a more complete render then I'll look into the lighting plus to be fair space is pretty dark.

+1 vote   media: Enterprise-NCC-1701
Ronnie42
Ronnie42 Aug 14 2014, 2:42am replied:

Thanks for that, I'll look into it when I get time.

+1 vote   download: Doom 1 under 1 level.Version 3
Ronnie42
Ronnie42 Aug 12 2014, 6:34am says:

On version 0.97, on first run I'm getting this issue on some machines:

Postimg.org

+1 vote   game: Legacy
Ronnie42
Ronnie42 Aug 12 2014, 6:29am replied:

I have trouble-shooted further, this exists if the pre-set resolution is set 1280 x 800, a common occurrence on several different machines. This problem is in both Windowed Mode, Full-screen.

+1 vote   game: Legacy
Ronnie42
Ronnie42 Aug 2 2014, 7:58pm replied:

Sure I suspected that be true but not always true since noticed the issue on smaller levels sizes and was able to fix the issues in some places like changing map placements. I try to fix these issues whenever I can.

+1 vote   article: Open World Doom mod adding all Ultimate Doom levels as 1 single level
Ronnie42
Ronnie42 Aug 2 2014, 6:55am replied:

Judging by the last download it looks like that has changed to be supported.

+1 vote   media: Doom 3 HD Mod
Ronnie42
Ronnie42 Jul 31 2014, 4:08am replied:

Same problem here but I noticed this in Windowed mode.

+1 vote   game: Legacy
Ronnie42
Ronnie42 Jun 24 2014, 6:18pm says:

Looks pretty insane, quite curious.

+1 vote   media: Rocket Launcer & Imps testing
Ronnie42
Ronnie42 Jun 16 2014, 5:12am replied:

Actually there essentially the same graphics, the only difference is UDK allows more freedom to choose, etc... The only change in improvement is by running Dx11 instead of Dx9.

+1 vote   article: Engine Move
Ronnie42
Ronnie42 Jun 15 2014, 11:48am replied:

I was just thinking, wouldn't it make more sense to use UDK instead of UE3?, just means it's easier to make the game into a full release instead plus UDK is more up to date than UE3.

+1 vote   article: Engine Move
Ronnie42
Ronnie42 May 20 2014, 2:25am replied:

Using the 'Google Maps' as a point of reference for the road-work.

+1 vote   article: Progress on-going.
Ronnie42
Ronnie42 May 19 2014, 7:55pm replied:

Sure np there.

+1 vote   media: Doom E1M1 Enchancing
Ronnie42
Ronnie42 May 17 2014, 2:16pm says:

Pretty cool looking.

+2 votes   media: Doom E1M1 Enchancing
Ronnie42
Ronnie42 May 10 2014, 10:41am replied:

Thanks, also thanks for the rating too. :)

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Apr 29 2014, 7:12pm replied:

Well Brutal Doom probably would explain it.lol

+1 vote   download: Doom 1 under 1 level.Version 3
Ronnie42
Ronnie42 Apr 29 2014, 5:18pm replied:

Well it is a big map so I guess it's to be expected on older pc's.

+1 vote   download: Doom 1 under 1 level.Version 3
Ronnie42
Ronnie42 Apr 6 2014, 2:59pm replied:

It's my custom texture's, I'm mainly focusing on getting the UVW maps correct first, when I finished making sure the UVW are correct then I'll look into changing effects of materials. Also as for the 'shiney' this isn't an issue anymore. Plus I'm working on different techniques to make them work with Udk.

+1 vote   media: CrossRoadsRender
Ronnie42
Ronnie42 Apr 6 2014, 2:55pm replied:

Actually it it's very accurate since I'm actually using the proper maps, I'm aware of certain grids but you have to remember this is a very small section compared to the actual scale of the city. Also the project is based on Salt Lake City but it isn't an exact duplicate.

+2 votes   media: Roadwork in Progress.
Ronnie42
Ronnie42 Dec 31 2013, 11:20am replied:

All secret levels are already in, I try put them in between where the levels usually take you from, after as if they were standard.

Also I understand there other mods to add new minions but my main goals is to make Doom as open world as I can or at least make Doom 1 stable under 1 level, Doom 2 stable under 1 level.

+1 vote   article: Doom 1, 2 fusion progress
Ronnie42
Ronnie42 Dec 19 2013, 10:00am replied:

There's been issues but it really depends on which build your playing because the smaller builds are more stable than the bigger compiles.

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Dec 5 2013, 11:46am replied:

I know the drawing sucks........ but the concept idea around it interested me.

+1 vote   media: Kart with heavy weapons.
Ronnie42
Ronnie42 Nov 21 2013, 8:46am replied:

This is the first episode for Doom as one level with all the maps on the same level, I'm currently working on adding episode 2,3 into the same map and this will eventually lead to all the episodes being on the same level. ;)

+1 vote   download: Doom 2 episode 1 compiled.
Ronnie42
Ronnie42 Nov 20 2013, 8:39am replied:

It's untested in co-op but I suspect it should work through so feel free to let me know if you do plan on using it through co-op.

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Nov 19 2013, 3:05pm replied:

Yes that's what I moved onto, did notice Zdaemon was very restrictive, the problem is at the moment the Doom 1 build compiled is very buggy, may take a while before I decide to if I will upload in it's current state or until I find the bugs to fix then upload at a later time.

+2 votes   article: Fistful of update
Ronnie42
Ronnie42 Oct 24 2013, 4:28pm replied:

I guess it is to be fair, couldn't figure out how to get it to look right.

+1 vote   article: Long overdue.
Ronnie42
Ronnie42 Feb 21 2013, 2:16pm says:

Ten times better than the halo 4 flood ;)

+1 vote   media: Halo 3 Flood
Ronnie42
Ronnie42 Dec 7 2012, 8:28pm replied:

I have to be honest I think they look pretty bad compared to what I should be doing but thanks and will try work something out eventually.

+1 vote   article: Update - Is it dead? Nah but my zombies will be when I find them
Ronnie42
Ronnie42 Feb 25 2011, 11:12pm says:

looking great :)

+1 vote   media: Plaza
Ronnie42
Ronnie42 Feb 11 2011, 11:35am says:

thanks for the feedback, the problem has been fixed by the moderator

+1 vote   member: m0rales
Ronnie42
Ronnie42 Dec 10 2009, 4:58pm says:

lol classic

+2 votes   media: Robotnik met Eggman
Ronnie42
Ronnie42 Jun 25 2008, 5:35am says:

looks cool.lv the texture, etc...
keep up the good work

+1 vote   media: Multiplayer : Buggy
Ronnie42
Ronnie42 May 6 2008, 6:09pm says:

umphm sally needs bigger boobs.lol.sounds bad saying it but she needs it plus u need to be make more hotter like on the comics.

+2 votes   media: Sallys face up close
Ronnie42
Ronnie42 May 1 2008, 10:54am says:

this looks fab

+1 vote   media: Tails In-Game
Ronnie42
Ronnie42 Jul 22 2007, 7:19pm says:

Just thought id tell u before postin on sonicextreme it seems the admin does wantin anyone to talk on his forum much cause i says u should talk on his personal forum but hes taken link off and also loads of the comments hav been deleted. i just thought id tell just incase u think its ur computer lol.
but seriously im not joking!

+1 vote   member: Eamon
Ronnie42
Ronnie42 Jun 13 2007, 6:53pm says:

is it just me or the game modders just making excuses.

+1 vote   member: MigTheFox
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