Got a degree in games design, aiming to improve in 3d modelling and game design.
Using mainly Blender, Gimp and Unreal Engine 4. Hoping to make many different types of games.
Pretty sure those drivers will be out-dated by now. But I did eventually get the keybinding to work. Just had to fight with it then my controller seemed to work fine in game. Shame Capcom never re-released them for Steam with a patch to fix these issues. Anyway thanks.
It's mainly helping me to study the game design for my own survival horror project.
Ok, well the solution seems outdated now since Microsoft has seemingly removed manual driver downloads for the X1 controllers since can only get official downloads via driver updates.
Anyway I'm noticed inputs just seem to add random inputs as soon as I try to input anything in Re3 PC. It's strange because don't have these type of glitches in any of my other games. At the moment I'm having trouble binding anything due to the glitch, I've noticed it forgets the bind when the game has been relaunched.
Could input some things to get it to work but never able to get it work correctly due to the random input that seems to input itself every time I try fight the controls for user input controls setup.
Edit: I did get the controls working, just seems glitchy to get random input when trying to fight for control input.
Cool, how about Xbox One controller support?, couldn't get the controller to work for me.
Keep up the good work. It's great to see proper support for the classic's. Curious but will Re2 get similar restoration?
Thanks, hoping to improve as much as possible, I'm thinking of watching some old George Romero movies to help get ideas but I did re-watch the Evil Dead remake recently.
I wouldn't say given up but more it burnt me out so had to take a break, I was literally doing completely new builds overnight, well it takes me ages to get anything done plus at the time I thought it was best to work on my other projects while I give the mod a break.
If it was Sega it might have been ok but Nintendo arent great with these things.
Seems like it's going to get hit by copyright. Sega probably be fine but Mario outfits...it's odd that the dev put this in, when the game itself looks like it could have done without them getting copyright notes. :/
Looks pretty good, I really should play this someday since love classic Doom.
I believe I've mentioned this before, Brutal Doom has been compatible with the mod or at least it used but it's been a while since tried it.
It's on hold until I feel comfortable revisiting the project. Been pretty busy plus programming for me is difficult since I'm not a programmer, my aim for the project is mapping so if there are issues that can only be fixed by programming then I'll put it on hold until I can revisit the project. I haven't really been actively working on the project for a while, I don't want to rush out a new build plus currently learning new skills for my other project. I'm not disappearing anytime soon like users do on the site so I wouldn't say the mod is dead and will post any updates on my main profile when I'm ready.
Looks pretty cool, shame Sonic X didn't include Silver eventually.
I think the term "don't fix if it isn't broken" comes to mind.
Looks interesting, kind of looks like Star Wars Pod Racing. :)
The only software needed for making this mod was Doom-builder, no extra programming was needed, it's more about mapping out the levels correctly, compiling the builds. Anyone with a lot of time could actually do what I do. I just experiment with the mod to see what I could do with the project.
Hope this helps:
Wasn't aware of this, I may need to look into this at some point. Glad to see you like it so far. I had a release before but ended up bringing it back to TBD release since too much work to do for now to fix all the bugs in Doom 1, sadly Doom 2 was more unstable.
Glad to hear you're enjoying the mod.
Bit confused as to why it's called Ice world with no Ice....
Think Amon's right...it should be called Jungle World.
Yes I'm aware of this, have been trying to find a fix for the kill-bug issue which is why the next Doom 2 build is on hold until then.
Shame this probably means starting from scratch with the 3d models but at least it's good to show off your work.
Shame since I was curious about this project.
Seems to be good port of the maps. Does seem to lack the classic camera, zombies.
It's possibly still being worked on since the modder is currently been active on May 13th
Feels more official to me since they were allowed to get paid for it. It's not like ID software is in a rush to pay me for my open world Doom mod while some mods like Capricorn 7 are trying to profit illegally.
It's not free, they've previously said the paid version will be different to the free version.
Since it's seems like an official remake now that Valve has approved this then maybe might buy it but not a big fan of early access.
"Way past cool"... keep up the good work.
I see it as bordering as illegal, sure I would love money for modding but I'm against it because the whole concept for modding is to let people explore different mods for free, frankly should be illegal to charge for mods if the game isn't a complete major overhaul that completely changes the game while using no assets from the original game.
Cool trailer but noticed mistake. It says "multiplayer campaing". I'm noticing quite a lot of the game does remind me of the classic Ps1 game.
I have considered this but my main concentration for the project was level design, not the music. Might consider that at a later time.