Completed my course at university for games design, currently learning about the UDK, UE4, modding Doom and several other engines while using various modelling software's like 3ds Max, texturing in Photoshop. Mainly moving towards Blender for 3d modelling. Also I experiment with video's sometimes, my YouTube account is 'doomvshalo' I tend to use the site for old/new work so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Comment History  (0 - 30 of 203)
Ronnie42
Ronnie42 @ Map: dm_iceworld_fun_bm_rc1 [Black Mesa]

Bit confused as to why it's called Ice world with no Ice....

Think Amon's right...it should be called Jungle World.

Good karma+1 vote
Ronnie42
Ronnie42 @ BETA: Doom 2 compiled as one continuous level.

Yes I'm aware of this, have been trying to find a fix for the kill-bug issue which is why the next Doom 2 build is on hold until then.

Good karma+1 vote
Ronnie42
Ronnie42 @ August Update

Shame this probably means starting from scratch with the 3d models but at least it's good to show off your work.

Good karma+2 votes
Ronnie42
Ronnie42 @ Digimon World Project Ark

Shame since I was curious about this project.

Good karma+1 vote
Ronnie42
Ronnie42 @ Resident Evil 2: Source

Seems to be good port of the maps. Does seem to lack the classic camera, zombies.

Good karma+1 vote
Ronnie42
Ronnie42 @ UDK Doom

It's possibly still being worked on since the modder is currently been active on May 13th

Good karma+1 vote
Ronnie42
Ronnie42 @ Black Mesa - Early Access

Feels more official to me since they were allowed to get paid for it. It's not like ID software is in a rush to pay me for my open world Doom mod while some mods like Capricorn 7 are trying to profit illegally.

Good karma+5 votes
Ronnie42
Ronnie42 @ Black Mesa

It's not free, they've previously said the paid version will be different to the free version.

Good karma+3 votes
Ronnie42
Ronnie42 @ Black Mesa - Early Access

Since it's seems like an official remake now that Valve has approved this then maybe might buy it but not a big fan of early access.

Good karma+13 votes
Ronnie42
Ronnie42 @ Developer Post #01

"Way past cool"... keep up the good work.

Good karma+1 vote
Ronnie42
Ronnie42 @ Will paid mods improve or damage modding.

I see it as bordering as illegal, sure I would love money for modding but I'm against it because the whole concept for modding is to let people explore different mods for free, frankly should be illegal to charge for mods if the game isn't a complete major overhaul that completely changes the game while using no assets from the original game.

Good karma+10 votes
Ronnie42
Ronnie42 @ Capricorn 7, IndieGoGo trailer

Cool trailer but noticed mistake. It says "multiplayer campaing". I'm noticing quite a lot of the game does remind me of the classic Ps1 game.

Good karma+1 vote
Ronnie42
Ronnie42 @ Open World Doom mod adding all Ultimate Doom levels as 1 single level

I have considered this but my main concentration for the project was level design, not the music. Might consider that at a later time.

Good karma+1 vote
Ronnie42
Ronnie42 @ The first post =)

Hi there.

Welcome to the site, hope you enjoy the community.

Good karma+1 vote
Ronnie42
Ronnie42 @ Aliens: The Ultimate Doom (TC) [Survival-Horror Open World]

Nice to be mentioned, keep up the good work, might help tagging names, the original mod when mentioning my mod.

Good karma+2 votes
Ronnie42
Ronnie42 @ Plasma Gun Remake

Yep that's pretty cool.

Good karma+2 votes
Ronnie42
Ronnie42 @ Aliens: The Ultimate Doom

Nice to see the project finally getting it's page like I had been suggesting before.

Good karma+2 votes
Ronnie42
Ronnie42 @ Halo Custom Edition: Total Conversion

Pretty sure that wouldn't be allowed due to copyright. I understand the need to make money through Early Access but if you want to make games via that then it would have to be original content or at least given permission from 343i.

Also you claim to have moved to UE3 but you haven't moved the page or even tried to link to the new UE3 page with the game.

Good karma+2 votes
Ronnie42
Ronnie42 @ Doom Reborn

Sure np, as for the install there's no mods installed unless you count RoE which is classed as a mod but is actually an expansion.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom Reborn

Just thought mention the icons on the menu seems to need cleaning since I can see Photoshop white lines around them.

Also noticed sound issues where there doesn't seem to be option to change sounds like menu's, an example the main menu has a very quiet background track while clicking on any menu plays a loud 'firing' sound.

Also I have noticed is the textures tend to act strange when getting close to walls, like lines or something similar. Nothing that completely ruins the textures but hard to explain, it's more like a bit of a flicker with line in weird places.

1 more thing that's been kind of bugging me is when I'm moving fast with my player it seems to angle like it's trying to peak sideways, like someone is standing at a wall, is leaning side-ways to look around a wall.

Anyway hope the feedback helps, I'm loving the music by the way. If it helps I'm using Beta 1.0

Good karma+2 votes
Ronnie42
Ronnie42 @ Map04

Sure well hope that's going well for you, hopefully using this as reference:

Doom.wikia.com(Doom)

Since helps to keep track of any missing items, exits, etc....
It's mainly been helpful to figure out my own open world mod.

I assume you're using something like UnWad to extract textures from the original Doom games.

Good karma+2 votes
Ronnie42
Ronnie42 @ New Weapon Placement Test

Well to be fair Doom 1/2 guy is the great ancestor of the Doom 3 guy. Look up the Doom artifact stone that shows the original Doom guy defeating the demons in Doom 3. So basically Doom 3 guy isn't the same guy as Doom 1/2, just like RoE is also a different Doom guy.

Good karma+2 votes
Ronnie42
Ronnie42 @ Map04

I can only think the person meant the roof since it's too dark to see the roof texture but apart from that it looks good so far.

Good karma+3 votes
Ronnie42
Ronnie42 @ Death Run

Looks like a mash of 'Green Hill Zone', Mario.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 2 Remake

I don't get the issue, there are other people that have been porting Doom to Unity. This dev just shows UE4, UDK because that's his preferred choice.

Good karma+1 vote
Ronnie42
Ronnie42 @ PotW 06.09.2014 - ICE ICE BABY

I think you're missing the about the game, many parts of game design takes time and that includes experimenting with different game styles, etc... I really don't see any mod ever being 'complete' because there's always room to improve, while big company's force limitations. Plus most of us have to remember people like myself make games because we have a passion to do it for ourselves, are just sharing what we all enjoy with others. People do come as a bit too entitled for something they were/are getting for free. If people was paying then that be a different story.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doomsday

What are you referring to?

Good karma+1 vote
Ronnie42
Ronnie42 @ Enterprise-NCC-1701

Simply because I wanted to the 3d model it to some people, like I said W.O.P. I liked the lighting, went with it, don't really need an excuse for that.

Good karma+1 vote
Ronnie42
Ronnie42 @ Enterprise-NCC-1701

I was experimenting on the lighting, the model still is a work in progress. When I have a more complete render then I'll look into the lighting plus to be fair space is pretty dark.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1 under 1 level.Version 3

Thanks for that, I'll look into it when I get time.

Good karma+1 vote
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