Completed my course at university for games design, currently learning about the UDK, UE4, modding Doom and several other engines while using various modelling software's like 3ds Max, texturing in Photoshop. Also I experiment with video's sometimes, my YouTube account is 'doomvshalo' I tend to use the site for old/new work so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Comment History  (0 - 30 of 202)
Ronnie42 Sep 10 2015 replied:

Yes I'm aware of this, have been trying to find a fix for the kill-bug issue which is why the next Doom 2 build is on hold until then.

+1 vote   download: BETA: Doom 2 compiled as one continuous level.
Ronnie42 Sep 1 2015 says:

Shame this probably means starting from scratch with the 3d models but at least it's good to show off your work.

+1 vote   news: August Update
Ronnie42 Aug 20 2015 replied:

Shame since I was curious about this project.

+1 vote   game: Digimon World Project Ark
Ronnie42 Jun 22 2015 says:

Seems to be good port of the maps. Does seem to lack the classic camera, zombies.

+1 vote   mod: Resident Evil 2: Source
Ronnie42 May 25 2015 replied:

It's possibly still being worked on since the modder is currently been active on May 13th

+1 vote   game: UDK Doom
Ronnie42 May 9 2015 replied:

Feels more official to me since they were allowed to get paid for it. It's not like ID software is in a rush to pay me for my open world Doom mod while some mods like Capricorn 7 are trying to profit illegally.

+5 votes   news: Black Mesa - Early Access
Ronnie42 May 9 2015 replied:

It's not free, they've previously said the paid version will be different to the free version.

+3 votes   mod: Black Mesa
Ronnie42 May 9 2015 says:

Since it's seems like an official remake now that Valve has approved this then maybe might buy it but not a big fan of early access.

+13 votes   news: Black Mesa - Early Access
Ronnie42 May 2 2015 says:

"Way past cool"... keep up the good work.

+1 vote   news: Developer Post #01
Ronnie42 Apr 24 2015 says:

I see it as bordering as illegal, sure I would love money for modding but I'm against it because the whole concept for modding is to let people explore different mods for free, frankly should be illegal to charge for mods if the game isn't a complete major overhaul that completely changes the game while using no assets from the original game.

+10 votes   poll: Will paid mods improve or damage modding.
Ronnie42 Apr 12 2015 says:

Cool trailer but noticed mistake. It says "multiplayer campaing". I'm noticing quite a lot of the game does remind me of the classic Ps1 game.

+1 vote   media: Capricorn 7, IndieGoGo trailer
Ronnie42 Mar 25 2015 replied:

I have considered this but my main concentration for the project was level design, not the music. Might consider that at a later time.

+1 vote   news: Open World Doom mod adding all Ultimate Doom levels as 1 single level
Ronnie42 Mar 6 2015 says:

Hi there.

Welcome to the site, hope you enjoy the community.

+1 vote   blog: The first post =)
Ronnie42 Mar 3 2015 says:

Nice to be mentioned, keep up the good work, might help tagging names, the original mod when mentioning my mod.

+2 votes   news: Aliens: The Ultimate Doom (TC) [Survival-Horror Open World]
Ronnie42 Dec 3 2014 says:

Yep that's pretty cool.

+2 votes   media: Plasma Gun Remake
Ronnie42 Nov 25 2014 says:

Nice to see the project finally getting it's page like I had been suggesting before.

+2 votes   mod: Aliens: The Ultimate Doom (TC)
Ronnie42 Oct 23 2014 replied:

Pretty sure that wouldn't be allowed due to copyright. I understand the need to make money through Early Access but if you want to make games via that then it would have to be original content or at least given permission from 343i.

Also you claim to have moved to UE3 but you haven't moved the page or even tried to link to the new UE3 page with the game.

+1 vote   mod: Halo Custom Edition: Total Conversion
Ronnie42 Sep 29 2014 replied:

Sure np, as for the install there's no mods installed unless you count RoE which is classed as a mod but is actually an expansion.

+1 vote   mod: Doom Reborn
Ronnie42 Sep 21 2014 says:

Just thought mention the icons on the menu seems to need cleaning since I can see Photoshop white lines around them.

Also noticed sound issues where there doesn't seem to be option to change sounds like menu's, an example the main menu has a very quiet background track while clicking on any menu plays a loud 'firing' sound.

Also I have noticed is the textures tend to act strange when getting close to walls, like lines or something similar. Nothing that completely ruins the textures but hard to explain, it's more like a bit of a flicker with line in weird places.

1 more thing that's been kind of bugging me is when I'm moving fast with my player it seems to angle like it's trying to peak sideways, like someone is standing at a wall, is leaning side-ways to look around a wall.

Anyway hope the feedback helps, I'm loving the music by the way. If it helps I'm using Beta 1.0

+2 votes   mod: Doom Reborn
Ronnie42 Sep 21 2014 replied:

Sure well hope that's going well for you, hopefully using this as reference:

Since helps to keep track of any missing items, exits, etc....
It's mainly been helpful to figure out my own open world mod.

I assume you're using something like UnWad to extract textures from the original Doom games.

+2 votes   media: Map04
Ronnie42 Sep 18 2014 replied:

Well to be fair Doom 1/2 guy is the great ancestor of the Doom 3 guy. Look up the Doom artifact stone that shows the original Doom guy defeating the demons in Doom 3. So basically Doom 3 guy isn't the same guy as Doom 1/2, just like RoE is also a different Doom guy.

+2 votes   media: New Weapon Placement Test
Ronnie42 Sep 18 2014 replied:

I can only think the person meant the roof since it's too dark to see the roof texture but apart from that it looks good so far.

+3 votes   media: Map04
Ronnie42 Sep 18 2014 says:

Looks like a mash of 'Green Hill Zone', Mario.

+1 vote   media: Death Run
Ronnie42 Sep 17 2014 replied:

I don't get the issue, there are other people that have been porting Doom to Unity. This dev just shows UE4, UDK because that's his preferred choice.

+1 vote   game: Doom 2 Remake
Ronnie42 Sep 16 2014 replied:

I think you're missing the about the game, many parts of game design takes time and that includes experimenting with different game styles, etc... I really don't see any mod ever being 'complete' because there's always room to improve, while big company's force limitations. Plus most of us have to remember people like myself make games because we have a passion to do it for ourselves, are just sharing what we all enjoy with others. People do come as a bit too entitled for something they were/are getting for free. If people was paying then that be a different story.

+1 vote   media: PotW 06.09.2014 - ICE ICE BABY
Ronnie42 Sep 6 2014 replied:

What are you referring to?

+1 vote   game: Doomsday
Ronnie42 Sep 4 2014 replied:

Simply because I wanted to the 3d model it to some people, like I said W.O.P. I liked the lighting, went with it, don't really need an excuse for that.

+1 vote   media: Enterprise-NCC-1701
Ronnie42 Sep 3 2014 replied:

I was experimenting on the lighting, the model still is a work in progress. When I have a more complete render then I'll look into the lighting plus to be fair space is pretty dark.

+1 vote   media: Enterprise-NCC-1701
Ronnie42 Aug 14 2014 replied:

Thanks for that, I'll look into it when I get time.

+1 vote   download: Doom 1 under 1 level.Version 3
Ronnie42 Aug 12 2014 says:

On version 0.97, on first run I'm getting this issue on some machines:

+1 vote   game: Legacy
Offline Since
Oct 9, 2015
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