Greetings, dear fans of Resident Evil.

I would like to present you the outcome of our long and hard work that my team and I were doing for over a year and a half. It is about one of my favorite games - Resident Evil 3: Nemesis, which was the first one introducing me to the world of this brilliant franchise. As I tried different versions of the game, looking for advantages and disadvantages present in each of them, I was hooked up on a feeling that developers have created a sort of puzzle quest for their players, because practically every version of the game had its own unique features that were not present on other platforms. Thus, the PSX version has the best VO quality, Dreamcast game can make boast of its HQ background sound effects (shooting, zombie moans, step sounds etc.), while PC version is the worst in terms of its music, sounds, and video quality, but the SourceNext edition came out with video quality improved. Another advantage of PC version is its modding flexibility, which became the final argument in favor of using it as a platform for our project. Ok, first things first. In 2006 a modern edition of Biohazard 3 made by SourceNext came out in Japan, which, apart from minor upgrades, contained fullscreen videos in decent resolution. Those uncut fullscreen HQ videos were much more appealing than those of the original version because of extra top and bottom image parts present instead of black borders that you could see before. It's strange that CAPCOM didn't use them in their Playstation, PC, Gamecube and Dreamcast versions of the game, given that technically those platforms were capable enough for that. And of course, many of us wanted to see that eyeful in the US version of the game. Achieving this kind of result was not easy. To do so we had to solve two major problems:

1. Overcoming the frame width and height limit, which is 320X160 pixels in original vs. 720X480 that we needed.
2. Cleaning lots of frames from three videos by hand in order to remove Japanese subtitles from them.

Improvement No. 1.
Uncut Fullscreen HQ videos without Japan subs.

Our major achievement that we are proud of. In a year we have managed to solve both abovementioned tasks, so now everyone can enjoy fullscreen SourceNext videos in the US or any European version for PC and PSX. One note: now they play in their original speed - 15 frames per second vs. 30 FPS in the SourceNext edition. We had to go for this limit in order to reduce the number of frames for manual cleaning. Besides, to my taste, the 15 FPS version looks more spectacular in this version. The videos are in their original resolution of 720X480 and converted with lossless settings.

Improvement No. 2.
Lossless Voiceover and Music.

The English voiceover was ported from the PSX version.
Its quality is much higher than that of PC version. Consider this:

Original PC version voiceover:
Bitrate - 88 Kbit/s
Frequency - 22,05 kHz
Bit depth - 4 bit

High quality PSX voiceover:
Bitrate - 605 Kbit/s
Frequency - 37,8 kHz
Bit depth - 16 bit

The music was ported from an official OST:

Original PC version music:
Bitrate - 176 Kbit/s
Frequency - 22,05 kHz
Bit depth - 4 bit

Lossless OST score:
Bitrate - 1411 Kbit/s
Frequency - 44,10 kHz
Bit depth - 16 bit

Improvement No. 3.
Centered in-game text for comfortable reading.

In order to make reading more comfortable and to avoid people getting crossed eye, the in-game text was centered and moved to the right, just like it is in every console version of the game.

Improvement No. 4.
The original music playback was fully restored.

Some melodies that were muted before can be played again, besides an incorrect
playback of some melodies was fixed to loop smoothly. All credits to RhymeKidder and Lexas87.

Improvement No. 5.
Minor bugs were fixed.

  • The cutscene with Carlos and Jill by the restaurant was fixed. (Carlos stopped running away before the end of conversation)
  • Flying head bug was finally fixed (thanks to rhymekidder, myloch).
  • The pre-rendered backgrounds at the Clock Tower were replaced with HQ ones (they were left inside game files by developers). Also, a new unused background was unlocked.
  • Video lag at the beginning of every video was fixed (PC version).
    This problem is present in every PC version of the game regardless of PC configuration and OS.
    Every video was lagging for ~ 3-5 seconds with its sound going on normally.
    This problem was solved through using Huffyuv lossless codec.
    The patch is big in size mainly because of uncompressed videos, that can be played on PC without lagging due to the format.
  • The game now have full support of XBOX 360 controllers, you don't need to configure anything (thanks to Lexas87).

Future improvements.

You might soon have an opportunity to enjoy a fully restored graphics in the PC version of the game, so support our project, stay tuned and keep following the news.

Compatibility.

This patch based on standard USA release and can be installed on any game version including SourceNext, but keep in mind that it turns any game version in common USA edition.

Setup.

1. Install Resident Evil 3 from your game CD, using the "full installation" option.
(Note: if you're using UAC protection on your system, it's not recommended to install the game in Program Files folder, otherwise, make sure that game is installed in it's default path (...CAPCOM\ResidentEvil3).

2. Run the patch and follow the setup instructions.

3. Press the "Browse" button to locate the setup directory of the game.

4. Wait for the setup to finish and run your game.

Credits:

Kalash49, Lexas87, Viktor Volkov, Yevgeny Lychany (aka Johnny Doe), Anastasia Zhukova, RhymeKidder.

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Plans Changed

News 1 comment

The Project is Closed?


Some people think, if there is a silence, no any fresh news or big announces, it means that we stop working and our project is closed... The answer is: No, it can't be closed or stopped until we reach all our main goals at least. It's because we reached that much and we so close to our main goal already that it's impossible to stop, as it's impossible to stop dreaming, especially when your dream is almost became a reality.

plans1


However, It's hard to say, but unfortunately our campaign initiative was canceled, since our programmer, Peixoto, suddenly refused from it. His plans are changed, so now we trying to solve our technical problems in cooperation with another people. All plans regarding translation transferring still in force like everything else.

Current Project Condition


Here's a couple fresh videos from a closed WIP version.


If you want to help our project and speed up final version release, well, you can do it! For now we looking for people who have some skills in programming and software debugging. The work front is not so big and not so hard, so you don't have to be software genius to deal with it.


Programming OOP Wallpaper by hex

You can apply and leave your an entry forms in comment below or send them to my e-mail or in a private message.




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This PPF patch brings fullscreen SourceNext movies + Flying head fix in PSX RE3 USA version. It can be installed only on clean game image, it's incompatible...

Post comment Comments  (0 - 10 of 77)
johntoreno07
johntoreno07

Is it just me or does Re3 look like crap on PC? no matter what resolution RE3 always looks blurry and pixelated! Why? Every pre-rendered background looks muddy, do i have to get an old CRT monitor for this game to look good on PC? It looks like crap on all the LCD monitors and TV's i have.

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kalash49 Creator
kalash49

After releasing PSX version, Capcom ported RE3 to all moddern platforms of early 2000:
Dreamcast, GameCube and PC. All modern ports has in 2 times better background graphics
(640X480 vs 320X240 on PSX) along with one serious drawback.
During gameplay a half of hi-res image fills by low-res parts from PSX 320X240 backgrounds in order to create illusion of 3D. But mixing LQ and HQ graphics makes final picture incredibly ugly, that's true.

This problem is so noticeable in PC version cause it has most quality hi-res backgrounds in compare with high compressed ones in GC and DC versions. That's why pixilated graphics looks so outstanding on PC.

However, in file resources of PC version, RE3 backgrounds presented without any pixilation, in its initial quality. We already find a way to use them in game without LQ elements, but we need more time for development this solution.

See examples of true game appearance in our video from early WIP version:
First: Youtu.be Second: Youtu.be

Screens here: Fotki.yandex.ru

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mita7997
mita7997

I'll have a question. There are some problems with rendering water in all RE3 versions most notably in restaurant basement, sewer part under parking lot and sewer in Dead Factory. Water in park sewers seems fine though. It seems to have some polygon issues, similar to player character I belive. Same thing was present in RE2, but on PC version you could fix it by changing graphic device. Is it possible to fix it on RE3 though? Or perhaps is it on your future task list?

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kalash49 Creator
kalash49

OK, thanks, it's interesting, I'll check that.

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Guest
Guest

Do you have an ETA on the next release of the project? I've been loving the current build, but I'm dying to see what you've got next!

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kalash49 Creator
kalash49

Well, I guess you hit the point. We planing to release awesome update with important improvements in a near months (1-2) or maybe sooner.

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Guest
Guest

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Ronnie42
Ronnie42

Keep up the good work. It's great to see proper support for the classic's. Curious but will Re2 get similar restoration?

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kalash49 Creator
kalash49

Definitely.

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Ronnie42
Ronnie42

Cool, how about Xbox One controller support?, couldn't get the controller to work for me.

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kalash49 Creator
kalash49

Xbox One controller support problem isn't related with the game.
This pad has Z-axis bug in its driver which is described here Youtube.com

The solution is there Pso-world.com

But according to one user's experience with similar problem, he just plug in X-one pad via usb cable to PC without wireless receiver and then successfully bind all buttons in F2 settings console.

Reply Good karma+1 vote
Ronnie42
Ronnie42

Ok, well the solution seems outdated now since Microsoft has seemingly removed manual driver downloads for the X1 controllers since can only get official downloads via driver updates.

Anyway I'm noticed inputs just seem to add random inputs as soon as I try to input anything in Re3 PC. It's strange because don't have these type of glitches in any of my other games. At the moment I'm having trouble binding anything due to the glitch, I've noticed it forgets the bind when the game has been relaunched.

Could input some things to get it to work but never able to get it work correctly due to the random input that seems to input itself every time I try fight the controls for user input controls setup.

Edit: I did get the controls working, just seems glitchy to get random input when trying to fight for control input.

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kalash49 Creator
kalash49

Yes, those links seems to be dead, if that what you mean, but quick google search gives us a valid one's:

For 64 Techspot.com

For 32 Techspot.com

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Ronnie42
Ronnie42

Pretty sure those drivers will be out-dated by now. But I did eventually get the keybinding to work. Just had to fight with it then my controller seemed to work fine in game. Shame Capcom never re-released them for Steam with a patch to fix these issues. Anyway thanks.

It's mainly helping me to study the game design for my own survival horror project.

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