Completed my course at university for games design, currently learning about the UDK, UE4, modding Doom and several other engines while using various modelling software's like 3ds Max, texturing in Photoshop. Mainly moving towards Blender for 3d modelling. Also I experiment with video's sometimes, my YouTube account is 'doomvshalo' I tend to use the site for old/new work so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Comment History  (60 - 90 of 203)
Ronnie42
Ronnie42 @ Doom 1 as 1 level, Doom 2 as 1 level

I was considering something like this but I was just trying to avoid too much programming to avoid any stress on the engine plus sometimes code would break so had to find work-around's to make it playable/fun.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1 as 1 level, Doom 2 as 1 level

Yes I have noticed this issues but sometimes the issues become conflicting so I do try to trace the issues then try find fixes as I find them.

ACS? Will have to look into it, as for the computable space well I'll have to look into that too.

Also I have noticed an increased loading times which is why I'm considering just keeping separate builds but the fusion design was a prototype to see how far I can stretch the levels, I will will reattempt everything at a later time.

Also I understand I need to improve my skills, which is why mainly been doing this alone, I do it as a hobby/interest so will need to re-think everything before attempting any new build's.

Good karma+1 vote
Ronnie42
Ronnie42 @ Ronnie42

That seems like a nice idea but I mainly interested in doing it alone so can help improve my own skills but be happy to share information if needed.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1 as 1 level, Doom 2 as 1 level

Well I did something a while back before DoomOne in 2007 but it was a beta, ended up re-doing everything from scratch.

Feel free to check one of the 1st attempt's here:

Youtube.com

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1 as 1 level, Doom 2 as 1 level

Sure I'll look into those since it sounds helpful.

I know we want to keep the teleports as they once were but the thing is they do break like a lot of things, there really one of many issues, I'm trying to fix like 'invisible' walls errors, I have noticed the teleporter's sometimes don't spawn in the right places so I'll either try fixing some or disabling some of them.

Also I'm aware of what might be against their EULA and have already messaged them previously, they actually liked what I was doing.

As for the dependency I'm mainly using Doom 2 for that so I can use things like the 'double barrel shotgun' in Doom 2.
Also I'll have a look at Zdoom at some point and curious about 'UDMF'. Also I understand 'special events' but trying to avoid changing those settings until I have a better understanding of ACS scripting.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1, 2 fusion progress

All secret levels are already in, I try put them in between where the levels usually take you from, after as if they were standard.

Also I understand there other mods to add new minions but my main goals is to make Doom as open world as I can or at least make Doom 1 stable under 1 level, Doom 2 stable under 1 level.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1 as 1 level, Doom 2 as 1 level

There's been issues but it really depends on which build your playing because the smaller builds are more stable than the bigger compiles.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1/2 compile files ready.

I have noticed this issue mainly at the start, beginning area's of the game, thanks for feedback, I have been fixing the spawning, as for the 'monsters' glitching well I have noticed it only seems to be happening at the first level section, at the 'icon of sin', am looking into the first level glitching in Doom 1 but at moment it's 'trial and error' at moment since having to do several test by myself to try troubleshoot what's causing the problem.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom Reborn

Seem#s like a really good mod but it would probably get more attention if the mod was posted on the main news page.

Good karma+2 votes
Ronnie42
Ronnie42 @ Kart with heavy weapons.

I know the drawing sucks........ but the concept idea around it interested me.

Good karma+1 vote
Ronnie42
Ronnie42 @ Crash Bandicoot Returns [Actually Aborted]

I get your annoyed at google but this site has nothing to do with Google, the Youtube comment problem. -_-

Good karma+1 vote
Ronnie42
Ronnie42 @ UDK Doom

I'm quite curious about this project.

Good karma+2 votes
Ronnie42
Ronnie42 @ Doom 1/2 compile files ready.

Well like been saying, the project is mostly beta so thanks for letting me know.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 2 episode 1 compiled.

This is the first episode for Doom as one level with all the maps on the same level, I'm currently working on adding episode 2,3 into the same map and this will eventually lead to all the episodes being on the same level. ;)

Good karma+1 vote
Ronnie42
Ronnie42 @ Full Doom 1 on 1 level with plenty of bugs

Currently I don't recommend using with other mods at moment, my main aim is to get the maps to work together, due to issues there may be some 'minor' changes but I am trying to avoid changes as much as possible.

Currently there have been paths been made to attach them together, some area's slightly changed to avoid any glitch's turning up.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1/2 compile files ready.

Thanks

Good karma+1 vote
Ronnie42
Ronnie42 @ Full Doom 1 on 1 level with plenty of bugs

I was referring to episode 1, this download brings episode 2/3/4 into the mix.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom 1 as 1 level, Doom 2 as 1 level

It's untested in co-op but I suspect it should work through so feel free to let me know if you do plan on using it through co-op.

Good karma+1 vote
Ronnie42
Ronnie42 @ Fistful of update

Yes that's what I moved onto, did notice Zdaemon was very restrictive, the problem is at the moment the Doom 1 build compiled is very buggy, may take a while before I decide to if I will upload in it's current state or until I find the bugs to fix then upload at a later time.

Good karma+2 votes
Ronnie42
Ronnie42 @ What version of Mac OS X do you use?

I was using Mountain Lion until I had to fix my hard drive then realised Apple are terrible at supporting old OS, then I realised each update barely updates anything, is a waste of money so I ended up staying at the Snow Leopard. Also after there horrible support with the ios for my Ipod before 5th gen it decided to drop support had completely put me effort supporting any future apple support.

Good karma+2 votes
Ronnie42
Ronnie42 @ Long overdue.

I guess it is to be fair, couldn't figure out how to get it to look right.

Good karma+1 vote
Ronnie42
Ronnie42 @ Doom3PSP

It was shifted to Ps Vita but for odd reason the development was ceased........even though the last image uploaded, was updated about a month ago.

Good karma+1 vote
Ronnie42
Ronnie42 @ Ronnie42

I use the site on, off. Before University I didn't use it as much.

Good karma+1 vote
Ronnie42
Ronnie42 @ GTA Sonic 4 Mod

Actually it didn't before the recent edit since it said it was just say IV, didn't before say 4th, example I don't say 5th when saying GTA 5 or GTA V.

Good karma+1 vote
Ronnie42
Ronnie42 @ GTA Sonic 4 Mod

Read AGAIN:

Mod called: GTA Sonic IV Mod

It say's GTA IV, it's either a mistake on the mod name or a mistake on the 'Game' section, either way there's a mistake on the page.

Not saying the mod is bad or anything since it look's good but I just think it need's to be more clear.

Good karma+1 vote
Ronnie42
Ronnie42 @ GTA Sonic 4 Mod

Shouldn't this page by moved to the GTA 4 page? The page says GTA IV (4) but the game page say's San Andreas, there well there 2 different game's.

Good karma+1 vote
Ronnie42
Ronnie42 @ Halo Fanatics

I would assume the Halo 5 trailer shown at E3.

Good karma+1 vote
Ronnie42
Ronnie42 @ Halo Custom Edition: Total Conversion

Looks pretty good so is this going to be turned into a full campaign similar to class halo or just custom weapon/character swaps? Just curious because just found this, looks quite interesting, going to pass this onto others so quite interested in this project.

Good karma+2 votes
Ronnie42
Ronnie42 @ Halo 3 Flood

Ten times better than the halo 4 flood ;)

Good karma+1 vote
Ronnie42
Ronnie42 @ Ultimate Doom

Ok I don't see anything related to 'ultimate doom' or the 'doom' series from the image. Is this misleading?

Good karma0 votes
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