Completed my course at university for games design, currently learning about the UDK, UE4, modding Doom and several other engines while using various modelling software's like 3ds Max, texturing in Photoshop. Also I experiment with video's sometimes, my YouTube account is 'doomvshalo' I tend to use the site for old/new work so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Blog RSS Feed Report abuse Goals for this year

0 comments by Ronnie42 on Jan 14th, 2014

31/3/2015 edit: Now using Digital Tutors, hoping to get some major progress in the coming weeks.

Blog from January 2014:

I don't post many blogs here so I have decided that it's about time I say something about what I'm doing so my main goals for this year is to just improve my skills, randomly make things like my 'Doctor Who' theme renders. (I'll also be looking into other things that aren't DW related)

Tardis3dModel

At a later time I'll be looking into building other 3d models like vehicles, maybe at some point re-attempting 3d character models, I'm still looking into trouble-shooting my Doom mod so hopefully find ways to fix/improve the mod here. (Doom 1 under 1 level, Doom 2 under 1 level)

Currently I'm mostly busy doing a 'Games Testing' job for a work placement so I may be too busy to reply to comments.

My Doom mods is mostly complete and my Indy game is WIP, is progressing so will be trying to update the media section whenever possible, include an article at a later time. Currently both projects are being done by myself, nobody else at this time. (This is mainly so I can focus on improving my skills, this means that the projects have less chance of becoming dead to lack of communication between possible team-members)

Report abuse Long overdue.

2 comments by Ronnie42 on Jan 1st, 2012

Firstly happy new year to everyone reading this.

I haven't posted much since my graduation, I will be trying to put more effort over time but for now been trying to improve on my old skills so I can make better content in the future.

Here's an example: (ak-47) -Mainly involved me building, importing to UDK, someday useable in-game.

AK47

My main concern this year is that all of the game company's that I want to work for need at least 1 AAA shipped game so for now I'm working on planning a project, getting it built before 2013, yes I know thats a long way off but its just a rough idea. Anything can happen so don't expect it to be confirmed anytime soon.

For now my main concerns is improving in 3ds Max, UDK, at some point will be forced to get into programming C++.

Like I said before if anyone has any queries PM, oh and remember to check out my game page at:

Moddb.com

But try to be patient with this because its a lot of work for one person.

Report abuse End of a old era, the start of something great.

0 comments by Ronnie42 on May 19th, 2011

Hi all, I finished my University coursework, the demo has been released.

Currently there's no zombies, mainly focused on the camera system which is far from being completed so like any, all feedback for this.

There's my game link:

Moddb.com

Also for now I'm mainly taking a minor break from my development to get ready for my graduation but will be giving this another ago at a later time.

Currently waiting for feedback on the demo, seeing what I can to improve it. Also know there's a lot I can do but wanting other views besides my own.

So if you want to know anything else P.M

Report abuse delays/delays and well slight progress

0 comments by Ronnie42 on Mar 20th, 2011

Ok all I know my deadline is getting closer, currently my design has been changed from open world to a hospital but the hospital was getting too complex so to keep the gameplay elements I have decided to keep all buildings at 2 level's and the level design is changing into a street type level.

The original vehicle idea may only happen as a default scorpion but is only being used to help explore the area faster. Also experiencing more collision issue's but I'm working on having a fix on that before I show anything, seeing about fixing my seemless texture since having squares.

The original date for beta testing for my project was 7.3.11 but there's no confirmation yet as to whether I will be releasing that at the moment since need to get on with a lot next week which includes 3d modeling of a zombie, some simple lamp posts and some simple chairs and tables.

Once again anything I can change within production but I have decided to keep to the level design for now because I don't have a lot of time between deadlines, I have to get something ready for my showreel before april.Also below is a link to my game page.

Moddb.com
My final deadline for this game is around 23.5.11 so expect some
thing around that time, If I get a stable build before then I may
release a demo

Report abuse Minor delay due to the design changes again

0 comments by Ronnie42 on Mar 12th, 2011

Ok all I know my deadline is getting closer, have to get things done in a shorter time but here's whats happening the original design was supposed to be a open world environment but due to only me doing it, the fact that I have less and less time to get certain things done I'm keeping it small.

So that means vehicles aren't happening at the moment or may not get in till after my final year work.
The original date for beta testing for my project was 7.3.11.

Which was exclive to my campus.The test build only had minor hospital level but was taking too long to build, would have needed a team for it, been recommended to make my level smaller so what I have come up with it a remake of a old level build I used for 3ds Max a while back which basically is based on a old street I remember working on within my 2nd year.

So all I really need to do is make a remake of that and import to UDK.Once this level design is complete then I can focus more on other things.

Also as of next week I will be trying to build some character builds but they may not be perfect, will try my best to make them look good.

Once again anything I can change within production but I am interested in the Nemesis design from Resident Evil 3 so maybe something like that 'might make it to the final game.
Also keep a eye out for my game profile here

Moddb.com

My final deadline for this game is around 23.5.11 so expect some thing around that time, If I get a stable build before then I may release a demo

Report abuse Latest Blog: Personal blog

0 comments by Ronnie42 on Mar 3rd, 2011

The original date for beta testing for my project was 7.3.11 and its looking like that may involve just testing out the environment with a vehicle but it depends on how far I get between now, then.

Currently the dates of uploads may change due foreseen technical issues

Due to anything from collision issue's, etc... Also it seems I have fixed the collision issues, working 24/7 in getting a build for my presentation next week which will be exclusive to my campus only.

Undergoing further reason when I finish my hospital's basic build but if I have any further problems I'll post here, if anyone's got any idea's then P.M

Also all work is set to be set with personal goals that are very specific so there should be a steady progress every week but sometimes if I have a problems it may delay the blog update since I will wanting to be getting those fixed as soon as possible.Here's the link for my game that I'm working on.
Moddb.com

Report abuse Personal blog

0 comments by Ronnie42 on Mar 1st, 2011

The original date for beta testing for my project was 7.3.11

Currently the dates of uploads may change due to technical issues
due to import of buildings, collision

Undergoing further reason, if anyone's got any idea's then P.M
also all work is set to be set with personal goals but since I am having problems somethings may get delayed.

Moddb.com

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