Completed my course at university for games design, currently learning about the unreal development kit and several other engines but my main focus is udk while using various modeling software's like 3ds Max, texturing in Photoshop. also I experiment with video's sometimes, my youtube account is 'doomvshalo' I tend to use the site for old/new work, a few amv video's so feel free to check it out
Firstly happy new year to everyone reading this.
I haven't posted much since my graduation, I will be trying to put more effort over time but for now been trying to improve on my old skills so I can make better content in the future.
Here's an example: (ak-47) -Mainly involved me building, importing to UDK, someday useable in-game.
My main concern this year is that all of the game company's that I want to work for need at least 1 AAA shipped game so for now I'm working on planning a project, getting it built before 2013, yes I know thats a long way off but its just a rough idea. Anything can happen so don't expect it to be confirmed anytime soon.
For now my main concerns is improving in 3ds Max, UDK, at some point will be forced to get into programming C++.
Like I said before if anyone has any queries PM, oh and remember to check out my game page at:
But try to be patient with this because its a lot of work for one person.
Hi all, I finished my University coursework, the demo has been released.
Currently there's no zombies, mainly focused on the camera system which is far from being completed so like any, all feedback for this.
There's my game link:
Also for now I'm mainly taking a minor break from my development to get ready for my graduation but will be giving this another ago at a later time.
Currently waiting for feedback on the demo, seeing what I can to improve it. Also know there's a lot I can do but wanting other views besides my own.
So if you want to know anything else P.M
Ok all I know my deadline is getting closer, currently my design has been changed from open world to a hospital but the hospital was getting too complex so to keep the gameplay elements I have decided to keep all buildings at 2 level's and the level design is changing into a street type level.
The original vehicle idea may only happen as a default scorpion but is only being used to help explore the area faster. Also experiencing more collision issue's but I'm working on having a fix on that before I show anything, seeing about fixing my seemless texture since having squares.
The original date for beta testing for my project was 7.3.11 but there's no confirmation yet as to whether I will be releasing that at the moment since need to get on with a lot next week which includes 3d modeling of a zombie, some simple lamp posts and some simple chairs and tables.
Once again anything I can change within production but I have decided to keep to the level design for now because I don't have a lot of time between deadlines, I have to get something ready for my showreel before april.Also below is a link to my game page.
My final deadline for this game is around 23.5.11 so expect some
thing around that time, If I get a stable build before then I may
release a demo
Ok all I know my deadline is getting closer, have to get things done in a shorter time but here's whats happening the original design was supposed to be a open world environment but due to only me doing it, the fact that I have less and less time to get certain things done I'm keeping it small.
So that means vehicles aren't happening at the moment or may not get in till after my final year work.
The original date for beta testing for my project was 7.3.11.
Which was exclive to my campus.The test build only had minor hospital level but was taking too long to build, would have needed a team for it, been recommended to make my level smaller so what I have come up with it a remake of a old level build I used for 3ds Max a while back which basically is based on a old street I remember working on within my 2nd year.
So all I really need to do is make a remake of that and import to UDK.Once this level design is complete then I can focus more on other things.
Also as of next week I will be trying to build some character builds but they may not be perfect, will try my best to make them look good.
Once again anything I can change within production but I am interested in the Nemesis design from Resident Evil 3 so maybe something like that 'might make it to the final game.
Also keep a eye out for my game profile here
My final deadline for this game is around 23.5.11 so expect some thing around that time, If I get a stable build before then I may release a demo
The original date for beta testing for my project was 7.3.11 and its looking like that may involve just testing out the environment with a vehicle but it depends on how far I get between now, then.
Currently the dates of uploads may change due foreseen technical issues
Due to anything from collision issue's, etc... Also it seems I have fixed the collision issues, working 24/7 in getting a build for my presentation next week which will be exclusive to my campus only.
Undergoing further reason when I finish my hospital's basic build but if I have any further problems I'll post here, if anyone's got any idea's then P.M
Also all work is set to be set with personal goals that are very specific so there should be a steady progress every week but sometimes if I have a problems it may delay the blog update since I will wanting to be getting those fixed as soon as possible.Here's the link for my game that I'm working on.
The original date for beta testing for my project was 7.3.11
Currently the dates of uploads may change due to technical issues
due to import of buildings, collision
Undergoing further reason, if anyone's got any idea's then P.M
also all work is set to be set with personal goals but since I am having problems somethings may get delayed.
ok personal blog as of 23.5.11 I will be finalising my last year project at university
so as of 7.3.11 I will be building a smaller build of the level
so within the next month I will be rebuilding a completly fresh city within 1 month
currently gathering the right environment research, waiting on the february build of UDK before making the base of the level but if that takes too long then I will focus my entire project on january 2011 build but february is more prefered due to the fact that there has been some technical issues with january 2011 build
anyway content will be broken up each week with current progress reports, will be creating a mod blog up soon
below is current project i'm working, will be update there for further info
hi all im working on a major design which is constantly evolving and may become public a later time but for now all im saying is that what you see on my profile so far may or may not be in the final design
also im no expert at UDK but i know the basics so I'm looking into research to improve my skills in 3ds Max, UDK, Photoshop, Unity, many other engines
I'm fairly ok at building dinosaurs, environment but I'm always trying to improve my skills
oh and i may in the future help out in other mods but it depends on how much work im doing at the moment