Got a degree in games design, aiming to improve in 3d modelling and game design.
Using mainly Blender, Gimp and Unreal Engine 4. Hoping to make many different types of games.
It's that time again for a new update. So basically I game a lot but I am trying to improve my game design related skills. Anyway I've been working hard on trying to study modular maps for my Doomsday survival horror project but that's going slowly for now since I'm trying to make it suitable re-use.
Anyway here's what I have for now:
As for my Sonic project...I've been experimenting with a new feature that I haven't tried before under UE4 called splines, I used this feature to help replicate a Sonic 2 style level, I've added a new feature into the Sonic project and that other feature is the ring system. What this means is Sonic can now collect as many rings as he want's but the only problem is I haven't put in a injury system yet or death. Also I'm still looking into a particle system for all my projects but I need to study that feature further to understand what I can do with it. Anyway here's what I have so far:
Also I've already fixed the lighting issue on the video above so here's a render to show the improvement:
UI is pretty basic at moment but I will try to look into that a later date since still looking into it, the menu system too since I'm still working on it.
1 more thing I need to look into wall running so that's another thing on my lists of things to do. Once I have all that done I may have to look at my Shadow the Hedgehog blueprint and see if I can implement the features for him too, I'm considering re-doing all the animations for Sonic/Shadow.
Edit 12/08/2017: Improved lighting, adding dangerous obstactles, I still have to work on the death/injury animation system but for now Sonic just loses rings when hitting certain objects. I may relook into the particle system again next. Anyway here's what I have so far:
Sonic 2 special stage stone UE4 (Prototyping) - Mod DB
Update 13/08/2017: (Related to all my projects)
I'm going to look into video referencing so all my projects from Sonic animation, my survival horror game look more naturally animated.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
DoomDb is a group in Moddb where you can share all the best kinds of Doom WADs out there! Join our sharing and recommendation society, read the rules...
Group for all fans, gamers, modders and developers of Unreal Engine 4 games.
In the history of video games, the eighth generation is a term to describe the next iteration of video game consoles that are expected to follow the current...
"Space, the final frontier..." These are the opening words of one of the most famous sci-fis ever created. The opening words of one of the biggest franchises...
This is a group for all who own, play and like 7th gen consoles. The 7th gen is the time of the ps3, xbox 360 and the wii, this era is known as the connectivity...
The 6th gen is the 128-bit era, this is the time of the ps2, xbox, game cube and sega dreamcast, there was apperintly another console called the XaviXPort...
This group is for all of those hardcore Doom fans who have been playing like Hell since 1993
This group contains a lot of stuff of the Halo community. Mod news, game screen shots and Halo humor.
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.