Completed my course at university for games design, currently learning about the UDK, UE4, modding Doom and several other engines while using various modelling software's like 3ds Max, texturing in Photoshop. Also I experiment with video's sometimes, my YouTube account is 'doomvshalo' I tend to use the site for old/new work so feel free to check it out. Also I'm currently mainly experimenting on my Doom 1/2 compiling project, my own original game design, both are work in progress.

Comment History  (30 - 60 of 199)
Ronnie42
Ronnie42 Jul 31 2014, 4:08am replied:

Same problem here but I noticed this in Windowed mode.

+1 vote   game: Legacy
Ronnie42
Ronnie42 Jun 24 2014, 6:18pm says:

Looks pretty insane, quite curious.

+1 vote   media: Rocket Launcer & Imps testing
Ronnie42
Ronnie42 Jun 16 2014, 5:12am replied:

Actually there essentially the same graphics, the only difference is UDK allows more freedom to choose, etc... The only change in improvement is by running Dx11 instead of Dx9.

+1 vote   news: Engine Move
Ronnie42
Ronnie42 Jun 15 2014, 11:48am replied:

I was just thinking, wouldn't it make more sense to use UDK instead of UE3?, just means it's easier to make the game into a full release instead plus UDK is more up to date than UE3.

+1 vote   news: Engine Move
Ronnie42
Ronnie42 May 20 2014, 2:25am replied:

Using the 'Google Maps' as a point of reference for the road-work.

+1 vote   news: Progress on-going.
Ronnie42
Ronnie42 May 19 2014, 7:55pm replied:

Sure np there.

+1 vote   media: Doom E1M1 Enchancing
Ronnie42
Ronnie42 May 17 2014, 2:16pm says:

Pretty cool looking.

+2 votes   media: Doom E1M1 Enchancing
Ronnie42
Ronnie42 May 10 2014, 10:41am replied:

Thanks, also thanks for the rating too. :)

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Apr 29 2014, 7:12pm replied:

Well Brutal Doom probably would explain it.lol

+1 vote   download: Doom 1 under 1 level.Version 3
Ronnie42
Ronnie42 Apr 29 2014, 5:18pm replied:

Well it is a big map so I guess it's to be expected on older pc's.

+1 vote   download: Doom 1 under 1 level.Version 3
Ronnie42
Ronnie42 Apr 28 2014, 7:59pm replied:

I'm still looking into the Doom 2 issue, seeing about rebuilding and fixing the wall issue but there's a lot more issues with the build.

I'm not sure which Doom 1 build you're referring to since the Doom 1 build version 3 always spawns near the start of Doom 1 for me.

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Apr 28 2014, 2:46pm replied:

Sure well I'm looking into some issues with 'invisible demon' bug that try's to kill players when there's nothing there, the odd mirror effect when textures are already been selected, this mainly happening in the Doom 2 build, is fine on Doom 1 except in some areas which is not as common.

+1 vote   media: Doom 2 Build 3 50%
Ronnie42
Ronnie42 Apr 6 2014, 2:59pm replied:

It's my custom texture's, I'm mainly focusing on getting the UVW maps correct first, when I finished making sure the UVW are correct then I'll look into changing effects of materials. Also as for the 'shiney' this isn't an issue anymore. Plus I'm working on different techniques to make them work with Udk.

+1 vote   media: CrossRoadsRender
Ronnie42
Ronnie42 Apr 6 2014, 2:55pm replied:

Actually it it's very accurate since I'm actually using the proper maps, I'm aware of certain grids but you have to remember this is a very small section compared to the actual scale of the city. Also the project is based on Salt Lake City but it isn't an exact duplicate.

+2 votes   media: Roadwork in Progress.
Ronnie42
Ronnie42 Mar 27 2014, 6:12pm replied:

I wasn't sure about this at the time, anyway yes it does seem to be Halo CE since I recognise some of the 3d models. So what your saying your trying to import Halo CE campaign/multiplayer to Killing Floor?

+1 vote   mod: Halo Custom Edition: Total Conversion
Ronnie42
Ronnie42 Mar 27 2014, 6:08pm replied:

I know the feeling, just hope you stink to it since looks good so far.

+1 vote   mod: Halo Custom Edition: Total Conversion
Ronnie42
Ronnie42 Mar 4 2014, 5:04pm says:

Sure is big but depressingly full of bugs that I'm having a hard time pinning down.

+1 vote   media: Doom 2 Build 3 50%
Ronnie42
Ronnie42 Mar 3 2014, 2:26pm says:

If you're interested I have made sure that my Open World Doom 1 mod is now compatible with Brutal Doom via Doomseeker.

0 votes   member: Sergeant_Mark_IV
Ronnie42
Ronnie42 Mar 3 2014, 2:11pm says:

Have to say that's a pretty insane Brutal mod, just tried using the mod with my Open World Doom mod, well it's pure insane to play.

+2 votes   mod: Brutal Doom
Ronnie42
Ronnie42 Feb 28 2014, 11:06am replied:

Thanks, I'll try to do something at some point, it's just have a lot to do with personal life, only one guy but I'll see what works also been looking at some new tutorials to help with making an open world game look right but the thing is I have been testing with different ideas on how to plan it.

+3 votes   game: Doomsday
Ronnie42
Ronnie42 Feb 23 2014, 7:22am replied:

That's why people like ourselves test these things to see what works, some levels might work, example the first 2 levels might be ok because there smaller levels while some levels are probably too big.

+1 vote   mod: Doom Reborn
Ronnie42
Ronnie42 Feb 22 2014, 2:03pm replied:

Just because someone may have tried it, doesn't mean they can't at least try themselves.

+3 votes   mod: Doom Reborn
Ronnie42
Ronnie42 Feb 21 2014, 9:37pm replied:

Makes sense, I usually do keep track of Doom 4 related news on a regular basis so usually do tend to post news as I find it.

Also if you noticed the Wolfenstein trailer then the chainsaw at the end looks suspiciously like the Doom 2 chainsaw.

+2 votes   mod: Doom Reborn
Ronnie42
Ronnie42 Feb 21 2014, 9:35pm replied:

Maybe it would crash within 3 or 4 levels but maybe that's something you could work on like have a level load every 3-4 levels.

+1 vote   mod: Doom Reborn
Ronnie42
Ronnie42 Feb 21 2014, 5:29pm replied:

Seen that too, pretty hyped about it, already posted about the Doom 4 in the Pc forums.

Moddb.com

+2 votes   mod: Doom Reborn
Ronnie42
Ronnie42 Feb 21 2014, 5:24pm says:

Seem's pretty cool, wasn't sure what 'gamehacker' meant by switch to next level being similar to my own Open World Doom but maybe you could try connecting the levels together in Doom 3, not sure if that would be stable on the Doom 3 engine due to upgraded graphic's on the Doom 3 engine while it was easier to make Doom 1 open world due to the original Doom engine because of how it's was a lot simpler, easier on new machines to edit, easier to tell the limitations and well not really sure on the current limitations of Doom 3 source.

+2 votes   mod: Doom Reborn
Ronnie42
Ronnie42 Feb 9 2014, 8:42am replied:

I was considering something like this but I was just trying to avoid too much programming to avoid any stress on the engine plus sometimes code would break so had to find work-around's to make it playable/fun.

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Dec 31 2013, 12:42pm replied:

Yes I have noticed this issues but sometimes the issues become conflicting so I do try to trace the issues then try find fixes as I find them.

ACS? Will have to look into it, as for the computable space well I'll have to look into that too.

Also I have noticed an increased loading times which is why I'm considering just keeping separate builds but the fusion design was a prototype to see how far I can stretch the levels, I will will reattempt everything at a later time.

Also I understand I need to improve my skills, which is why mainly been doing this alone, I do it as a hobby/interest so will need to re-think everything before attempting any new build's.

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
Ronnie42
Ronnie42 Dec 31 2013, 12:00pm replied:

That seems like a nice idea but I mainly interested in doing it alone so can help improve my own skills but be happy to share information if needed.

+1 vote   member: Ronnie42
Ronnie42
Ronnie42 Dec 31 2013, 11:34am replied:

Well I did something a while back before DoomOne in 2007 but it was a beta, ended up re-doing everything from scratch.

Feel free to check one of the 1st attempt's here:

Youtube.com

+1 vote   game: Doom 1 as 1 level, Doom 2 as 1 level
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