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Greetings, stranger. Welcome to my page. I am Ori'verda AKA Milos and I currently live in the Netherlands. I like games, girls, books, movies and teamwork. Also I enjoy discussing about religion, politics, history and such affairs. And ignore the fact that a lot of my groups are Science-Fiction related, I love Sci-Fi for good reasons! ☢ ☢ ☢ P.S. The video with the redhead is not porn! I may be a crazy Serbian but I'm not that crazy. Besides that I'm a goof, in fact to show you I am going to fill up the my description with random banter, why? Yeah you guessed it, I'm not that strange or weird it is in fact to get a HTML code to work, if you don't know what that is good luck. Regardless I suppose I should continue filling out this description field according to that manual so I can get a cooler description, I don't know if that makes sense to you but according to the manual it works so it must work right? Well it should otherwise you would not be seeing this... Or would you? SRB FTW!
1 comment by =СРБ=Ori`verda on Dec 2nd, 2012

Welkom/Welcome/Dobrodošli/Olarom




My real name is Milos, few know me by my full name or call me by my first and to add confusion my email does not represent my name. I'm just that mysterious, even my Skype and X-Fire are messed up so if you want to add me you're going to have to write a weird code-like account name which at one point had some meaning to it:
Skype - rkdg7th
X-Fire - rkgd7th
Besides that, I'm a student and go to school and the lot. Its a lovely place, Christian school so it makes me feel all warm and fuzzy inside. I have no job and no idea what I should do with my life but at least I have a roof over my head, ain't that nice?
My social life is my internet life, I'm a real-life hermit and rarely dwell the surface world har har! And contrary to what most seem to think I don't play games often, most of my time goes into Mod DB or YouTube.
For browsers I use Opera primarily, Chrome as a backup and Explorer when both fail. Opera, just fast enough thank you very much.
I love my motherland Serbia, big fan of Russia by default and like the Netherlands because they have big money jobs, "They took our jobs!" Kudos to the one to get the South Park reference hint, hint. In Serbia I spend my time in a village that might as be both heaven and hell, with the freak weather, no internet, TV reception that is near zero, blood sucking bugs around every corner, giant arachnids roaming the lend for the flesh of men and hourly blackouts that last for days... Ah God bless the motherland, its not all bad since its like an preview of heaven, all very boringly pious and eternally the same with little to no innovation... Pure awesome!
I love Sci-Fi to death, Star Wars, Halo, Starship Troopers, Star Trek, Battlestar Galactica, Lord of the Rings, Elder Scrolls etc. Big fan of them all and I try to be as knowledgeable as possible but there is always that one person who just knows a bit more on the subject then I do.
Just noticed I wrote "I love" in my first two paragraphs, regardless. I'm a major history buff and more so if it involves violence, my hero is Alexander the Great who managed to conquer the world at such a young age.
My favourite animals are lions, dragons and phoenixes just because they are so awesome. Period.
And lastly (for now) I am writing a story for about two years now, its going to be epic as soon as I actually finish writing page number 4 and get to all the other pages.
alt+numpad numbers 255 then release, is how you get a space between your name.
My love and joy on Mod DB are the two Roleplay groups, Star Wars and Lord of the Rings.
Here is some info regarding myself in them.
Have I mentioned I have my own meme here on Mod DB? They are 100% accurate, give or take.
Serbian
Complexes
Car
Geeky
Mastering the Art
Demotivational
Boredom
My imagination
Inside Jokes
You never knew this about me
Confusion
The Batman
Batcave
Ah games, what is a young male in the prime of his life without them? Well he's probably going to become awesome later on because he did not waste his time with them but whatever!
-Age of Empires
-Age of Empires: Rise of Rome
-The Age of Kings
-The Age of Kings: The Conquerors
-Alpha Centauri
-Alpha Centauri: Alien Crossfire
-ARMA 2 Free
-Battlefield 3
-Call of Duty
-Call of Duty: United Offensive
-Call of Duty 2
-Call of Duty 4: Modern Warfare
-Chivalry Medieval Warfare
-Civilization 5
-Civilization 5: Gods and Kings
-Command and Conquer: Tiberian Dawn
-Command and Conquer: Tiberian Sun
-Command and Conquer: Tiberium Wars
-Command and Conquer: Kane's Wrath
-Command and Conquer: Generals
-Command and Conquer: Zero Hour
-Red Alert
-Red Alert 2
-Red Alert: Yuri's Revenge
-Halo
-Halo Custom Edition
-Halo 2
-Metro 2033
-PlanetSide 2
-Total War: Empire
-Total War: Rome
-Star Wars: Battlefront
-Star Wars: Battlefront 2
-Star Wars: Empire at War
-Star Wars: Forces of Corruption
-Star Wars: The Force Unleashed
-Star Wars: The Force Unleashed 2
-Star Wars: Knights of the Old Republic
-Star Wars: Knights of the Old Republic 2: The Sith Lords
-Star Wars: Galactic Battlegrounds
-Star Wars: Galactic Battlegrounds: Clone Campaigns
-Star Wars: Republic Commando
-The Elder Scrolls: Skyrim
-Tom Clancy's: H.A.W.X.
-Tom Clancy's: Rainbow Six: Vegas 2
-World of Tanks
-Sins of a Solar Empire: Rebellion
I know, I know I don't have that many games and I am a bit ashamed, I do have some more here and there but I forgot to list them so go easy on someone who has so few games!
7 comments by =СРБ=Ori`verda on Nov 23rd, 2012
Welkom/Welcome/Dobrodošli/Olarom




A Supreme Commander's Guide to Power
What can you expect from this guide? Tactics to win battles and strategies to win wars, learn how to manage an entire military and control a galaxy-spanning empire and earn your place in the history books as one of the greatest rulers of the galaxy!
Lets talk ground warfare first, one of the easiest type of conquest. Noteworthy are the complete lack of balance or use of several units, infantry is basically a meat shield that would allow you to protect your true force but its useless given their low life expectancy.
On to armored units, there are three types that are worth considering including into your army. Tank, IFV and Artillery, now of course some of you are wondering what the IFV is well its what I call the anti-infantry vehicles, nice and short.
Ground combat can be resolved only in two manors, overwhelm or outrange and this is noticeable.
Not much else to tell there, just capture all points and deploy as much armored units as possibly but you should note which is more important, Tank, IFV or Artillery.
Move in formation and as a cohesive unit but don't bunch up otherwise your units will get destroyed very quickly.
The only exciting form of ground combat is when you are forced on the defensive and have not prepared. You must make do with what you have, pause the game and review the battlefield for chokepoints. Deploy units to the chokepoints, in some cases you can leave some undefended but its wise to have some sort of defence there and a key part of your defensive plan should include the production of turrets on the frontline and repair/heal facilities inside your base but beware not to neglect anti-air defence given the enemy may deploy bombers.
Know that facilities like barracks's provide you with free soldiers that can replace your dead ones, you can see which ones can be replaced by the flag next to their health bar.
Regarding facilities, don't defend them all. Feel free to abandon some in order to protect more important ones, you can always replace them later.
Your goal is to destroy as many enemies as possible, make them regret landing on your world.
Space is where the fun begins! Whether you're on defence or offensive there will always be something to do technically speaking.
In general a fleet should always have bombers and fighters to go along with frigates, corvettes and capital ships as they can soften up the enemy before your true force arrives, this is my tactic at least and I know die hard Rebel fans would probably prefer fielding just fighters and bombers which can also be effective.
A fleet in line formation is an effective fleet in most scenarios, corvettes and frigates line up on the front with capital ships at the rear providing the raw firepower and forming a barrier for damaged frontline units to retreat to, and then just watch the enemy waste themselves against your forces in vain. Fighters should always hunt bombers or scout the enemy formation because if you attack a random system without knowing what the composition of the enemy fleet is you could very well fail.
Bombers are effective against important hardpoints but what is important depends on the situation.
-Small fleet, destroy shield generators.
-no Corvettes, destroy hangars.
-Enemy retreat, destroy engines.
Beware though! Some mods have made the AI for the enemy notorious, if you ever wanted to have Hitler in space then you'll get what you wanted because I've found that despite having a large fleet in formation the enemy will simply overwhelm your fleet using blitzkrieg and sheer numbers and firepower. Truly magnificent.
The Galactic Stage is were you will likely be spending most of your time and your most intense planning, whereas battles are fluid and fast what you do on a galactic level dictates what happens in those battles and therefore you must not only be alert but also wise in your decisions.
As you would have figured out from the tutorials there are two tabs, space and ground, all worlds give you income etc. But now you have to apply that.
In my personal experience my galactic strategy is often the most deficient early on but provides an extremely strong basis for later on. Basically all worlds are divided in two types, Industrial and Economic.
Industrial worlds are the backbone of your military, they specialize in nothing else but providing you with ground troops (space is different matter entirely) but its crucial you DO NOT build varied ground facilities!
Unlike what the tutorial may tell you, building a single barracks, ion cannon, mine and light factory is not efficient. It may help you win battles but it cannot help you win the war.
Industrial worlds as I said, specialize in production and that means that you build only ONE type of facility on a world. Simply put: Coruscant has only barracks's, Carida has only light vehicle factories and Byss focuses on heavy vehicle factories for example.
Now you maybe are wondering why this weird set up? Well having such a setup allows you to quickly train one type of unit on that world. If you suddenly need an army of AT-AT's in less then a minute you go to Byss and order it, need infantry spam? Coruscant has them.
Basically the more buildings of one type, the faster you can construct the units of that building.
Economic worlds are all unimportant worlds, they will have no other purpose then provide you with funding for your war and that is all they can do given their limited space for buildings on the ground.
Any world that has less then 5 building slots should be considered a Economic world though there are exceptions like Muunilinst that has an economic bonus and will thus increase the income from mines several times.
And now for space, like Darth Vader's Art of War says:
"Space is immeasurably vast, too vast for any military force to control. A cunning enemy will always have the advantage of being able to disappear into the trackless void, and be able to keep a much more powerful opponent off balance by popping up where least expected to conduct raids or assault a target left briefly unguarded."
This has been brought over very well in the game but you can still protect your worlds to an extent, it is always an option to abandon worlds you know you cannot defend. You can have them stall the enemy but always pull out any and all troops you can so they can defend the worlds you want to keep, this may seem like a bad strategy but in most cases the AI settles down once you have little worlds as they will not perceive you as a threat, I must stress however this is in MOST CASES and not all.
Your force deployment should be spread equally, rely on your frigates for muscle and space stations for the other units.
On the topic of space stations, invest in level 3 for most worlds and 5 for high profile worlds that are important like shipyards or a world that is ceaselessly under attack.

2 comments by =СРБ=Ori`verda on Nov 22nd, 2012
Mah Eagle! Ze ist back!
So I'm an old veteran of Halo, way back before they decided it should be an XboX exclusive. I've always loved Halo and played most of its mods... Or that's what I was led to believe.
With some good help from Jennie, I'm calling her that because she could very well change her name again to something else, I discovered this mysterious site called Halomaps.org. Now bear with me, you likely knew of its existence but I did not, before Mod DB I called Filefront my home but lets just say the place is in decay.
Regardless so here I am playing my favorite mods beta version, at first I was like oke there are new things. Then little Alice took a wrong turn and knew she wasn't in Kansas anymore.
Not sure how long the levels are but it seems they are expanded by 50%, and what has happened to me twice now is that just as I manage to finally beat my enemy and get past this annoying level a bloody Plasma Grenade stuck to me while I got a Checkpoint!
So now I need to restart once more, but its no problem because this mod is so much fun and from hearsay I am led to believe there is even more epicness just around the corner, or well level I mean.
Besides that I am still waiting on my shiny Terran Republic dog tags I won on a contest a few days ago, I recommend anyone who has a social life not to Google Planetside 2, download it, and fall in love with what seems to be like a free version of Battlefield 3 with several major differences.
Or maybe that's just me trying to compare legendary games to each other, which reminds me. Black Ops 2 is installed on my PC and I am going to beat it, lets see what all the commotion is about.
On the real-life front, I am finally getting stuff done once more Ura! Lets hope I can keep it up.
Oh and before I forgot, you should check out this Mod DB user here: Moddb.com He made my summary and header images and is generally speaking awesome and contrary to other Mod DB users he does not bite.
And its best to get to know him early as there is a large chance he will rule the world in a few years.
That Crazy Serbalorian out! (Serbian and Mandalorian for those who can't figure it out)

7 comments by =СРБ=Ori`verda on Oct 14th, 2012
So I've been playing Metro 2033 which is why the Serbian eagle has been replaced with a Russian one (sorry no comparable eagle like the Serbian one) and I have to say, it may very well be the best Russian game there is. When I loaded it up I changed it so I have English subs with Russian language and its killing me that I have no clue what people are saying, so I changed it to English only to find out that it sounds horrible, back to Russian!
Switched off the crosshairs, hints and all that nonsense. Easy is for pussies comrade!
The game is quite difficult and I see a hint of Arma and RPG elements in it, darn all those buttons and numbers you have to remember!
But the key selling point is the story. In Capitalist America, you shoot everything! In Apocalyptic Russia there are mutants that don't want to kill you... What?
And then there's the Fourth Reich and Soviet Reunion killing each other and people, as you know the game takes place underground in the Russian Metro system because some Nuclear Weapons made the surface deadly, anyway I love the fact that the Stations where you hop out of a train have become underground city states. If they ever turned the game into an RTS you would probably lead a Station and have to make alliances with others, deal with bandits and mutants and so on.
Its a lovely game, I was wondering which to get. Dead Space 2 or Metro 2033 and I choose the right game (primarily because DS2 is 3rd Person) I just hope that Metro can give me a good scare just like DS.
The sound is just amazing, I just love it when you are exploring on your own and that creepy sound starts that gives you the feeling you are being chased. At first you ignore it and continue exploring but a bit more alert to your surroundings so nothing scares you, then as time passes on alertness becomes a slight madness and you rush for the exit.
Then there are those moments when you have to escape and you turn back for a glance and see a ravenous horde approaching, in this game all enemies are tough and there are no exceptions... Unless you bring a big gun.
Well I'm off to slay some oversized tunnel rats. Remember, there is no need to fear the future...

3 comments by =СРБ=Ori`verda on Sep 6th, 2012

Lorica Segmenta Armor.
Details.
L-Folded Beskar Plating.
L-Advanced Heads Up Display.
L-Data Crystal Module.
L-Thermal Camouflage.
L-Stealth Field Generator/Sound Dampening Generator.
L-Magnetic Boots.
L-Wrist Flamethrower.
L-Wrist Rocket Launcher.
-Wrist Blaster.
-Wrist Fibercord Whip.
-Jetpack.
L-Jetpack Missile.
L-Motion Tracker.
L-Force Shield.
MCW-101, Mandalorian Combat Weapon Model 101.
Details.
-High Power.
-Foregrip/Bipod.
-Variable Scope/Focus Optic.
-Armor Piercing Flechette Launcher.
Justice, Shredder Gun.
Details.
-Sonics.
-Focus Optic.
-Light.
Revenge, Shredder Gun.
Details.
-Verpine Shatter Rounds.
-Silencer.
-Focus Optic.
-Light.
Tremor, Beskad.
Details.
-Folded Beskar Alloy.
-Vibration Cell.
Chaos, Darksaber.
Details.
-Black Crystal.
Chariot
Details.
-Six Medium Laser Cannons.
-Two Homing Missile Launchers
-Medium Shield Generator.
-Light Backup Shield Generator.
-Medium Hull.
-Advanced Stealth System.
-Sensor Scramblers.
Task Force Netraka
Mandalorian Privateers
Details.
72nd Legion "Screaming Eagles"
Past, future and companion characters.
Scar
Novall Skirata
Falin Tenau
Corran Danaker
Tyrian Vohn
Tiroc Vohn
Aurren Sung
Vivec
Jor'ikan
Castus Nomare
Dhra'cyn'hal
Skillset
Kad Aranov I - II
Goran I
Strategos I - II
Alor I - II
Spare Points: 2.
Cassus Vohn, the descendant of Tiroc Vohn and Aurren Sung. Cassus grew up during the final days of the Second Mandalorian Empire and fought at the battle of Tanaab against the New Galactic Empire. During the heavy trench battle, Cassus watched as many of his brothers died against the endless horde of Stormtroopers and walkers before the planet was eventually abandoned to the Empire due to sheer number of sustained losses the Mandalorians suffered, nevertheless Cassus believed he had inflicted his share of casualties on the Empire and was given a many medals commending him as a hero and defender of the Mandalorian Empire, but in his heart he stopped believing the way of a Mandalorian Empire.
Te Strategos Mand'alor passed away, he was present at the funeral with his aunt Deynna and mother Aurren. Among others was the warrior who would later be known as Vivec. Whilst people quarrelled about a successor, Vivec grabbed his chance and revealed his Shock Trooper army that started the Mandalorian Civil War, first to fall was Concard Dawn.
Despite not actually disagreeing with the tenets of the Shock Trooper Codex, he was pressed into the side of the Mandalorian Imperials due his heritage, during the war Cassus was hailed as a hero among the Imperials as he was the descendant of the one who found the Mandalorian Empire, but that status was short lived.
At the stronghold of Dxun, Cassus made a final stand against the fanatical Shock Troopers commanded by Vivec. The large facility held a battered Mandalorian regiment that was sieged by artillery for several weeks, food was running low and ammo was almost depleted. Then came the charge of the Shock Troopers, they overwhelmed the weary defenders and breached the perimeter. Cassus at one point held the line alone as his Basilisk had fallen and fellow soldiers died at his side, were captured or sent to the infirmary. In the end he too was captured as Besu'liiks started to bomb the facility with shockwave bombs.
Cassus was exiled, unable to help his brothers and save their homeworld of Mandalore when the New Galactic Empire finally captured it after a prolonged battle, the capital of the Mandalorian Empire had fallen and with it, the Empire was destroyed and the Mandalorians scattered.
He trained constantly, bidding his time. Cassus traveled the galaxy for knowledge and work. He studied about the various fighting forms, weapons and cultures of the galaxy, the Echani, Arkanians and Noghri captured his attention. But given his mercenary work, he had no time to pay them a visit and learn their skills.
With the money he made from his mercenary work, he learned about crafting and metallurgy. Through trail and error and some assistance from more experienced smiths, Cassus developed and modified new weapons and armor.
Then he took a look at the Mandalorian Combat Weapons series of the Second Mandalorian Empire and he built the MCW-101. The weapon was based on several other models, enough weapons to arm a small infantry platoon were wasted trying to create the MCW-101.
Cassus made modifications to his beskar'gam and dubbed the new style Lorica Segmenta, the style was an upgrade over the Shock Trooper armor that dated back to the Clone Wars. It offered more flexibility and protection among other advantages.
Lastly, Cassus turned his attention to the Shock Trooper Codex and found himself agreeing with much of it, meanwhile he listened for any and all news from Mandalore.
Through contacts he had back with his people, he discovered there was to be an uprising.
Cassus was at the rally of the Mandalorians and witnessed as they choose a new Mand'alor to lead them, Te Mav Mand'alor. Krayt was selected to ride a Basilisk War Droid into the battle and served personally at the side of Te Mav Mand'alor. That day he destroyed the bridge of an Pellaeon Star Destroyer and was part of the charge Mand'alor led on the flagship of the Imperial Fleet where Te Mav Mand'alor died. They exchanged a few final words.
Cassus held Mand'alor in his arms whom asked if he had any confession to made, both knew what that meant. Cassus admitted to whom he was and explained that he would uphold the Shock Trooper Codex. Te Mav Mand'alor reminded him of his predecessors, of his clan and how each of those Mand'alore held the title of Ori'verda, which was the highest honor of his clan. The final words of Mand'alor involved declaring Cassus Vohn Ori'verda.
Ten years after the battle, Ori'verda had returned to honing his skills and rallying support from his clan and others. He got reacquainted with his old friend from the Second Mandalorian Civil War, Corden Vencu, whom had served with him on Dxun. The two became great friends once more.
Meanwhile, on Onderon became an independent sector once more, the powerful Judos family, some of the richest nobles in the Galaxy, bought the Onderon sector, proclaiming themselves the new Royal Family of Onderon and promising the people that they would rebuild and improve the planet. For the first several years this promise was kept and Onderon's infrastructure was improved tenfold. That was until a new and young King ascended to the throne, in his brashness King Yon started to oppress the people, in order to subdue a conspiracy.
The Onderonians called upon the Mandalorians for aid. Ori'verda answered this call and rallied others to join him, with Corden in tow the two managed to convince a large portion of the Mav Battlegroup of the remnant Mandalorian navy and invaded Onderon.
Ori'verda took command of this force, leading them personally from the frontlines. He had his soldiers first attack the wall from range and pierce it while from orbit a swarm of Buzz Droids sabotaged the city like locusts, after this a group of Mandalorian paratroopers rained down from the sky and carved their way to the citadel of Iziz, hoping to find the King there and end the conflict quickly.
Whilst Ori'verda was not able to prevent King Yon from being killed, he managed to capture a great deal of the royal family before they dead in the crossfire. Much of the Onderonian soldiers were purposefully stunned or otherwise disarmed.
20 comments by =СРБ=Ori`verda on Apr 30th, 2011

Satisfied Customer Count: 11
(Note this is how many Mod DB users are satisfied, on the product page there are millions of happy comments)
Just filling words so that there won't be a white gap under my Battlefield 3 sig.
8 comments by =СРБ=Ori`verda on Apr 21st, 2011
Chuck Norris? meh, but here are some funny jokes about his so called awesome-ness.
Chuck Norris died years ago, Death just hasn't built up the courage to tell him yet
Chuck Norris drinks Tabasco when he's thirsty
Chuck Norris doesn't play the game Sorry He's never sorry
Chuck Norris can text on a payphone
Chuck Norris can speak with his echo
Switzerland is politically neutral because they don't know on which side Chuck Norris stands
Chuck Norris doesn't need a stapler, he puts the paper between his fingers and they just stick
Chuck norris fly fishes for whales
Fear of spiders is aracnaphobia, fear of tight spaces is chlaustraphobia, fear of Chuck Norris is called Logic
Ghosts sit around the campfire and tell Chuck Norris stories
Chuck Norris can shut the door open
Chuck Norris uses paper to cut scissors
There used to be a street named after Chuck Norris, but it was changed because nobody crosses Chuck Norris and lives
If you rate this roundhouse kicks, then Chuck Norris WILL roundhouse kick Justin Bieber's ass
Chuck Norris died years ago, Death just hasn't built up the courage to tell him yet
Chuck Norris has already been to Mars; that's why there are no signs of life
Chuck Norris doesn't lie, he makes up truths
Chuck Norris gave Dr Phil advice
Some magicans can walk on water, Chuck Norris can swim through land
Chuck Norris won American Idol using only sign language
Chuck Norris once urinated in a semi truck's gas tank as a jokethat truck is now known as Optimus Prime
Chuck Norris and Superman once fought each other on a bet The loser had to start wearing his underwear on the outside of his pants
Chuck Norris doesn't flush the toilet, he scares the sh*t out of it
Chuck Norris is the reason why Waldo is hiding
Chuck Norris can cut through a hot knife with butter
Chuck Norris counted to infinity - twice
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris
Chuck Norris can slam a revolving door
Chuck Norris doesn't lick postage stamps, he stares at them until they wet themselves
On a trip to Italy, Chuck Norris rested for three seconds against a buildingit's now known as the Leaning Tower of Pisa
Death once had a near-Chuck Norris experience
Chuck Norris will never have a heart attack His heart isn't nearly foolish enough to attack him
Chuck Norris can win a game of Connect Four in only three moves
When Chuck Norris pokes you on Facebooke, you die
Chuck Norris doesn't wash dishes, they wet themselves out of fear
Chuck Norris beat Halo on legendary, with a broken Guitar Hero controller
Chuck Norris once kicked a horse in the chin Its decendants are known today as Giraffes
Chuck Norris once got bit by a rattle snake After three days of pain and agony the rattle snake died
Chuck Norris grew a beard at the age of eighteen Seconds
Chuck Norris won a staring contest with his eyes closed
Chuck Norris doesn't have to hold his breath under water Water knows better than to try and drown Chuck Norris
When Chuck Norris stares at the Sun, the Sun goes blind
The original title for Alien vs Predator was Alien and Predator vs Chuck Norris
The film was led shortly after going into preproduction No one would pay nine dollars to see a movie fourteen seconds long
There is no theory of evolution Just a list of animals Chuck Norris allows to live
Chuck Norris can kill two birds with no stone
When Chuck Norris does a pushup, he isn't lifting himself up, he's pushing the Earth
Chuck Norris once shot down a plane by pointing at it and saying "boom"
Chuck Norris once beat a wall at tenis
Chuck Norris killed his living room It is now just "the room"
Chuck Norris can snipe with a shotgun
1 comment by =СРБ=Ori`verda on Mar 18th, 2011

The first Lord of Dol Amroth was Galador, son of Imrazôr the Númenóreans. Imrazôr was the son of Adrahil I, who was already known as the Prince, and lived in Belfalas. At some point Imrazôr moved to the area where once was the elven haven of Edhellond. According to tradition, there he married Mithrellas, a Silvan Elf of Lórien who had accompanied Nimrodel, the beloved of Lórien's king Amroth, on her journey towards Edhellond, but had become lost along with her mistress. Therefore Galador and his descendants had claim to Elven blood.
After Imrazôr's death (Mithrellas' fate is nowhere described, only that she eventually left Imrazôr and Galador), Galador went on to found the city and later the princedom of Dol Amroth. He is counted as its first Lord. The specific date of its foundation is nowhere recounted.
The city of Dol Amroth was built south of Edhellond at the inlet of Cobas Haven in the Bay of Belfalas. In the north of the city was built the Seaward Tower of Tirith Aear.
The standard of the city was a silver swan.
The lands of Dol Amroth were also known as Dor-en-Ernil, or 'Lands of the Prince': initially this name was applied to the area of Belfalas where Adrahil I and Imrazôr lived, but after Galador it was also applied to the area of Dol Amroth itself.
The city of Dol Amroth is one of the largest fiefdoms of Gondor. The Faithful from Númenor began colonising the coast near Dol Amroth at the end of the Second Age shortly before Númenor was destroyed, and this area was noted for the number of men of Númenórean blood, and for the number who still spoke the Elvish tongue. By the end of the Third Age, a city had grown up around the Hill of Amroth, and had become the seat of a principality. Its prince is an important subject of the kingdom. The line of Dol Amroth was linked by marriage both to the Stewards of Gondor and to the Kings of Rohan: Imrahil was uncle to Boromir and Faramir; a kinsman of Théoden.

The Army of Dol Amroth aided Gondor in its fight against Mordor and its allies from overwhelming the rest of Middle-earth. Because Dol Amroth is a vassal of Gondor, its military forces had to be proficiently trained and vigilantly on guard in order to come to the aid of its King. Because of this, they were arguably the strongest country that opposed Sauron. During the Third Age, the Army of Dol Amroth was specifically trained in Mounted Warfare and Cavalry fighting from horseback, however some Knights also fought on foot when needed. Their armament consisted of the finest weapons and armor they could produce.
Its strength lies not in numbers, yet in quality. Dol Amroth has a small army that is highly skilled.
Swan Knights
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The Swan Knights of Dol Amroth are highly trained soldiers with fine training and excellent equipment. Their loyalty and resilient fearlessness earns them a great reputation as a fierce fighting force.
Their weapons are forged by the best smiths in the city to create excellent weapons that are nearly a match for old Numenorean weapons or even that of the Elves. This is to be expected as the weapons need to be top notch for the elite Swan Knights, whom lives depend on it.
The armor is crafted individually in parts and uniquely for each soldier which provides great protection against anything, it does make the soldiers rather slow due to all the extra weight. But in turn turns the Knight into a steel fortress.
And finally the training is very strict and hard but many brave souls endure it for their homeland, with great pride the enter the field of battle and are ready for whatever the enemy of Gondor and Dol Amroth may throw at them.
Royal Knights

These Knights are former Swan Knights who signed up for a lifetime as a soldier, using their own money to hire the best smiths from elsewhere to thinker with their prized weapons and armor and enhance them further. Royal Knights are also more experienced in comparison to the normal Swan Knights as they served in previous campaigns and received a bit additional training.
They are stationed at Dol Amroth and are only deployed in the city and surrounding area, most of the Royal Knights are old veterans of previous battles and served as Swan Knights, now they guard their homes as their sons continue their work.
Shield Army
Fort Far Dawn
1000 Swan Knights
The Princes were known to have both Mannish and Elvish blood in them dating back to the union of Mithrellas and Imrazôr, which was more of a legend but believed in nonetheless.

Imaldis Honoricus Verda currently holds the throne of Dol Amroth and title of Prince, he is a young ruler with little experience but he tries to make up for it by relying on his studies to rule the kingdom fairly and skilfully, though many exclaim without wisdom.
As a ruler to his people, he tries to keep them motivated and happy, and his be fair and just for without the support of the people, he would be a Prince of air.
From a strategic standpoint, he knows how to look at maps and plan wars with some effectiveness but is not a grand strategist by far.
And as a tactician he is inexperienced, young and brash but nevertheless and inspiration for his troops and Prince Verda does have some knowledge of tactics.
But he makes up for all his shortcomings as one of the strongest warriors among his people, trained by his father to use a two handed sword and a tower shield whilst also wearing a heavy set of armor covered beneath cloth, Prince Verda covers his face in a helmet to appear menacing to his enemies and as a warrior wrath to his people. It comes to no surprise he is a large, hulk of a man.
His trusty steed, Arvak, carries him in to battle. One of the finest horses in Dol Amroth. Arvak is equally trained and was at Prince Verda's side during most of the young Prince's life.
Victorian Epitat Corintus is the second-in-command of Prince Verda and a trusted friend. Corintus hails from a small village near Dol Amroth, and always loved to watch the Prince and his Swan Knights ride through on their way to adventure and battle, once Corintus was old enough he paid a visit to the city and tried to join the Swan Knights and serve. But he was still too young.
Down on his luck, he wept as he made his way for home and as he did, he was stopped. Prince Olórin, father to Prince Verda. Took pity upon the child and decided to have trained alongside his own son, in contrast to Prince Verda, Corintus was small and swift but a very effective warrior with a two-handed sword as well. Due his quick nature, he was trained to protect Prince Verda on the field of battle.
As a strategist and tactician, he is equal to Prince Verda. They both have much to learn.
6 comments by =СРБ=Ori`verda on Mar 1st, 2011
The Pentastar Alignment and BeskadTech were instrumental to this, both the Alignment and the Mandalorians built pieces of the Private Army and those were sent to seemingly random drop off points where they were scanned for tracking equipment before being taken in by Ori'verda's men.
For the Private Army, men were needed and the supply of those loyal to him was running out. So the people of the Pentastar Alignment were taken and indoctrinated.
The Armada was born.

The Armada consists of military-grade combat systems developed by Vivec, he made the weapons under tutelage to Wout. Some of the technology was based on Imperial technology acquired through various ways and others were co-developed with Wout's other pupil, Corden.
Warriors who serve in the Armada are among the finest, drilled to perfection and armed with cutting edge equipment. Infantry is supported by durable and flexible vehicles that pack a punch.
Warships built to last, diverse in nature and reliable in frame, the starships in the Armada come in a variety of colors but all are deadly in general.
"You will raise your young as Mandalorians—and defend them. You will wear our armor, and speak our language. And you will serve the clan, and rally when called. These are the Resol'nare—the Six Actions—sacred to our movement. Do them—and you may live to call yourselves Mandalorians!"
-Resol'nare
=Ranks=
Perform well and be promoted to any of these ranks during your service to Mandalore and its people.
Good luck Commander and may the Kara guide you!
"You can't rule Mandalorians. You just make sensible suggestions they want to follow. And since when have Mandalorians needed to be told what makes sense?"
-Boba Fett
=Beroya=
Meaning "Hunter" in Mando'a, a Beroya is actually a team existing out of a Ysalamiri and Strill. Full grown Strill carry small Ysalamiri into battle.
Ysalamiri were originally native to Myrkr only, the Mandalorians changed that to harness their ability to block the power of Force users.
Whereas Strill were commonly found on Mandalore, this has since changed. Strill are agile and cunning, their leathery skin is tough and they are able to use it to form wings and glide.
=Shock Troopers=
Mandalorians are life long soldiers bred for war and combat, from an early age he is subjugated to fighting and learns how to gain Glory and Honor from it. By tradition, Mandalorians may take in orphaned children of defeated races or such and treat them as their own.
Their Lorica Segmenta armor is superior to most other armors, Shock Troopers may modify their armor to fit their needs. Weapons are top of the line and easily modified to the liking of the user.
=Rangers=
Called Rangers, Ranger Commandos or simply Commandos. The Rangers are special forces units deployed on various missions both in the field with the regular ground forces or on secret missions behind enemy lines. They are the very elite, veterans of many battles and hardened through conflict.
To become a Ranger, one has to finish several trails, the mortality rate of the soldiers is rather high but it does weed out the best from the decent. After completing the trails faced, a Ranger is assigned a planet of origin to add to his or her title. For example Mandalore Ranger or Dxun Ranger.
The most excellent armor, weapons and equipment is made available at a high price. Besides a standard kit they must have, each Ranger is unique in weapons and armor and highly versatile in combat. The standard kit, their armor is very tough, forged using Mandalorian techniques to make it hardy and light. It has also been given special coatings to make it impossible for thermal scans to detect, in addition each Ranger has a stealth field generator that also dampens sound.
"We Mandalorians have a saying. A warrior who doesn't hope for battle has no hope during battle."
-Canderous Ordo
=Canderous Mark III=
The Canderous Mark III has seen a massive redesign from its original counterpart. Still heavily armored, the tank has sadly lost its dual Mass Drivers in favor for a single larger one, but has gained a light shield generator, and multiple laser cannons as well a Chaff and smoke grenade tubes allows the Canderous to poor on the heavy fire and pound enemy's into submission with its mass driver. while protected by the cover of smoke as well.
The Canderous Mark III is a well balanced hover tank even with its heavy weapons.
And due all these factors the Canderous Mark III has become the new standard in armored divisions of the Mandalorian Empire.
=Shev'la=
Shev'la, Mando'a for "Silent" is a hovering armored personnel carrier with stealth capabilities and some weapons.
Armed with a single downsized Canderous mass driver cannon, chaff launchers and a repeater on top it can support infantry quite well. The Shev'la also has a decent speed to get its cargo to places on time.
Due its camouflage and thermal coating, it can perform as an silent ambusher.
Its armor will protect it from small arms, but not much else.
=MZ-9 Mobile Pulse Cannon=
The MZ-9 is an upgrade over the old MZ-8 Mobile Pulse Cannon, many enhancements are added over the old version and are noticeable, the MZ-9 is bigger, tougher and more expensive. It has lost its shield and is even slower then before but makes up for it with extremely increased firepower.
Now featuring the same Taim & Bak cannon in a powerful pair along with missile launchers and two rotary blaster cannons it can destroy most enemy targets it faces that are ground bound with great effectiveness.
=Colossus=
The absolute epitome of ground warfare takes the form of a walker, the Colossus was designed to fill out many roles that were lacking and perform them supremely.
The Colossus carries many concentrated beam weapons for anti-vehicle purposes, allowing it to slice through targets with relative ease. The missile pods on its shoulders are able to fire at any given targets including airborne ones, the missiles can also be guided as artillery if the targets are laserpainted.
The Colossus's armor is very thick, able to withstand several PLX missiles before going down.
=Howler Gunship=
A marvel of aerial technology, the Howler is a very effective, fast response Gunship that can move through battlefield quickly and destroy the enemy before they are able to respond.
Armed with heavy repeating blaster cannons for infantry and missiles for everything else, it takes away from the fact its not very durable. A light shield is installed to protect it and aside from small arms the armor will not protect it against much.
"We are the most powerful military force in the history of the galaxy. Every fight is our fight, because what happens over here matters over there. We don't get to sit one out. Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction. This is a time for heroes. A time for legends. History is written by the victors. Let's get to work."
-Mand'alor te Cabur
=Thane-type Shuttle=
Designed for special operations agents, the Thane is a small and fast Shuttle with stealth capabilities. It can carry a small infantry unit into battle covertly quickly or evacuate them from a hotzone, under cover of its small chin mounted repeater.
Besides its stealth and the anti-missile chaff- and electronic countermeasures, the Thane relies on its sheer speed to evade the enemy, it does so effectively. Its nimble frame makes evasion easy if the Thane is in the hands of a skilled pilot.
=Tal-class Assault Shuttle=
The Tal-class can best be described as an atmospheric fortress, carrying large amounts of weapons, troops and steel to battle. It can be deployed from a carrier or operate alone using its own hyperdrive.
Armed with two anti-armor cannons on its wings, a chin mounted rotating anti-infantry repeater, rocket pods and missiles beneath the wings, a tail gun and in addition to that the bay doors have a small repeater to defend deploying infantry.
The Tal can ferries two squads of infantry to the frontlines and supports them with its impressive amount of firepower, it itself is protected by a sturdy durasteel plate hull which does slow the Tal down to an extent.
=Comet-type Transport=
A heavily armored transport that can quickly transport a large amount of troops and support to areas with relative safety. The Comet is aptly named for being fast and unstoppable without heavy equipment and once it unloads its small army it proves this.
Its armor is a key trait and clearly noticeable, its speed however leaves people sometimes to wonder. The four engines that propel it forward give the transport its name "Comet".
"For my people it's the honor and glory of battle that rules us. It's through combat that we prove our worth, gain renown and make our fortunes."
-Canderous Ordo
=Nau'ir-type Starfighter=
The Nau'ir Starfighter is a mixture between the old Davaab and StarViper starfighters, renown for their multi-role ability to wreak havoc amongst Strikecraft and Starships alike. The driving force behind this is its pair of laser cannons and a proton torpedo launcher that allow it to function as a Fighter-Bomber.
Along with this, the Nau'ir has Buzz Droids to harass small Starhips. An decent hull and light shield protect its pilot.
=Hornet-class Strategic Bomber=
The Hornet is a highly advanced and effective Strategic Bomber, capable of performing long-range operations without support of a carrier and do so unseen due its stealth design.
It is armed with an immense payload of bombs for anti-starship purposes and its protected by a heavy layer of armor. In case it starts being chased by enemy Strikecraft, the Hornet can lights its afterburners for an increase of speed.
=Galaar-class Corvette=
The Galaar is a light and fast Corvette, armed with several mass drivers and super heavy concussive missiles as its only offensive weapons and a light shield and hull in its defence.
The Galaar was built for speed and offence, it can catch up with targets and quickly destroy them with its weapons. Its design is also reliable enough for it to carry and deploy minefields.
=Tracyn-type Frigate=
The Tracyn-type Frigate is a very strong and tough Frigate, able to take can take a beating and dish it back out. To allow for this high dose of raw firepower and durability, it had to sacrifice its speed.
In addition to its powerful capabilities against Strikecraft, it is armed with a Point-Defence System.
=Gauntlet-type Battleship=
A dedicated all-purpose Battleship, the Gauntlet was designed for sustained close to medium range ship-to-ship combat. With advanced shield generators and several layers of heavy armor plating, the Gauntlet was made to last, but it is the varied array of weapon systems that truly make this vessel worthy of its name, title, and origin.
The main guns, five heavy mass driver cannons on the exterior of the vessel, can propel massive explosive, fragmentation, armor piercing, and a variety of other lethal projectile rounds at high velocity and long range, super heavy concussive missile launchers are also present as are your run of the mill laser batteries. There is no doubt that this vessel is a Mandalorian warship, designed by the galaxy's fiercest and longest surviving warrior culture.
=Akaan-type Destroyer=
Based on the Aggressor Destroyer, the Akaan is a long ranged destroyer with more firepower thanks to the massive and plentiful exhaust ports that allow the Akaan to fire a composite beam continuously.
The Akaan should not be expected to operate effectively on a direct frontline, its heavy armor and light shield will protect it momentarily.
=Vohn-type Carrier=
The Vohn Carrier is an able Strikecraft carrier and command centre with room for several squadrons of various kinds and even small freighters. Tough hull with a medium shield along with two forward facing heavy turbolasers defend it should its Strikecraft be destroyed.
It is also equipped with new Point-Defence Systems that provide some more coverage, to protect this larger area the shields are partially drained.
"Win or lose, as long as the fight is worthy, then honor is gained. The glory at having triumphed over impossible odds is what drives us. If there's nothing at stake – your possessions, your life, your world – then the battle's meaningless. We Mandalore take everything we are and throw it into battle. It's the true test of yourself – the battle against death... against oblivion."
-Canderous Ordo
=Taung-type Battlecruiser=
A significant number of armaments are concealed beneath retractable armor panels all over the hull. Most of these are turbolaser and mass driver batteries, though there are also a number of rapid fire missile launchers and ion cannons. The hull is thickly armored. It is also hardened against electromagnetic attacks, which it is capable of absorbing to some degree. The majority of the energy is dispersed into the frame, leaving otherwise vulnerable systems within the ship unharmed.
On the defensive, instead of several heavy shield generators, the Taung relies on a network of several hundred smaller generators that overlap and reinforce each other like scales, these are present in large amounts.
Offensive weapons exist out of Super Heavy Concussive Missile Launchers as well as normal missile launchers and average Mass Drivers and Turbolaser cannons, its primary weapons are its two double-barrel Ultra-Heavy Mass Drivers.
=Mythosaur-type Star Dreadnought=
The Mythosaur is the spiritual successor to the Shadow-class. Being built specifically to be the heart of offensive important Battlegroups, is assigned for heavy Mandalorian Strike Forces on important missions. Most of her systems are state of the art and focus on being a hard hitter, and survivor. The Mythosaur is a contender for the title of being the ultimate warship in the galaxy as well as a foreboding site to behold when it jumps in.
Dual forward Proton Beams and five double Ultra-Heavy Mass Drivers are its primary weapons. Secondary weapons exist out of Super-Heavy Concussion Missile Launchers as well as normal variants, Mass Drivers, Turbolasers and lasers are also present in large amounts.
=Akaan Galaar-type Star Dreadnought=
The only one of its kind. The Akaan Galaar, which translates into War Hawk, is a colossal warship that serves as the flagship of the Armada.
It has several purposes, predominately to destroy enemy vessels with ease, command other warships and intimidate enemies with its sheer size and firepower.
The Akaan Galaar is armed with many weapons ranging from mass drivers to turbolasers and regular lasers to ion cannons and point defences and various types of missiles including super-heavy concussion missiles. It's primary armament includes quadrupole proton beams and seven ultra-heavy mass drivers.
To defend it, the Akaan Galaar has an immense amount of small shield generators to create a "scale skin", to ensure maximum safety there are also two backup heavy shield generators.
Among other systems, it is armed with advanced electronics and sensor equipment, gravity well generators, specialized repair units and subsystems.
*All Mandalorian combat platforms and systems have received upgrades, some even have changes to their design so read the last section of their description.*
"The clans act as if they aren't a threat, but the galaxy still fears us. Ha! People think we war out of spite, or bloodlust. They don't understand, and fear that."
-Canderous Ordo
"Warmaster, we think too often in terms of dualism: Jedi or Sith, light or dark, right or wrong. But there are three sides to this blade, not two, opposed and similar at the same time. The third edge is the Mandalorian."
-Vergere
26 comments by =СРБ=Ori`verda on Feb 22nd, 2011
I can no longer remain neutral i have to choose a side, Darjetii or Jetiise i know which to choose but for now i'm going to let you decide, simply write down at the comment section a S for Darjetii or a J for Jetiise, i enough people want on their side then i will leave the other group and provide full support and focus on the group that wants me most... want me most? hmph! that sounds just plain wrong.