1) ooooh so I'm actually gonna operate as a pack, then? fighting side by side and stuff? Sheer Awesomeness.
2) I mean, sounds like a party I'd wanna get mixed in, what's the catch? Hahahaha Especially if they also identify themselves as enemies and you can use one against the other and triply so if there's a chance the police gets involved in the crossfire, fun times all around, amirite?? Jack would probably agree with me on this lol.
I'm being a bit facetious of course, and maybe you're right in that it could be a bit overwhelming if the player plays it just so, but then wouldn't it be on them? Like, considering the premise that the cammy/anarch is stationary, in a fixed position, in a big enough map with multiple ways of traversal (or going by what spawn locations I can remember last time I flaunted the masq, somewhat avoidable locations in smaller ones), and you can even use law enforcement and similar npc trickery against them? Not to mention stuff like sewers and going into buildings to lose them? I don't know, for my personal tastes, the pros of such a mechanic would more than likely outweigh the cons.... Which isn't to say I can't see the argument for its annoyance, perhaps if they had like a percentile chance to spawn or not in that particular map instance, so they don't burn out the player? Like Santa Monica 5% chance of spawning every time you start that instance, Hollywood 10%, Downtown 15%, that kinda stuff? Another way to do it is play it just like the masq system, only instead of negative reinforcement for exposing kindred to mortals, it's "negative reinforcement" (read: payback) for killing one or a number of their members... Like if I go around killing Tung or Sweeper (ofc assuming he didn't just straight up disappear after pestering you to go see Abrams) or that Cemetery ghoul or other, similar, more accessible kindred operatives... the ones that aren't constantly hidden behing a wall of Elysium, that is -_-. Just to reiterate I'm unfamiliar with all the obstacles in implementing these systems and contingencies, I'm just spitballing here based on my very blurry notion of what is possible within the engine.
Also, as another aside, I've experimented with going Humanity 3 and I only seem to trigger frenzy if my blood pool is almost empty. Doesn't seem like frenzy is that big a deal, but then again all my 'tests' were just rampages through the hubs and not a complete run, but so far with my humanity 5 gangrel if I just stay fed (and don't get attacked with fire and/or burn all my blood), I got nothing to worry about.
3) What, really? Did you like remix it, or something like that? Because the version I'm used to as the unused alt one is quite different to my ears, hearing them b2b (link is not the best quality of it, but I mean it's in your CQM\sound folder if you wanna compare the two hahah) Youtube.com
I won't deny that there's an uncanny likeness between the two. Weird. But anyway, what I'm saying is even f.ex. the Downtown unused one is a better fit imo, but that ultimately it's a lone, wild, errant and semi-rambling remark, with no real solution to the 'issue' it perceives as such and hardly representative of any broader consensus on the matter or anything of the like. Keep on keeping on, my dude =)
Rhasta
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