Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.







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Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available to us. Plus restructuring our team since the key departure of our lead Prop Modeler Rob lawrence.

He's having another kid and needs to take time away from the project so we've been planning with him over the past few weeks how the transition would and how it would work. Which it has worked over perfectly and today is his last day on the team.Good luck on your future endeavours! You'll always be welcome on this team.

So without further ado! Let's get right into the nitty gritty and update you guys on what we've been up to.


“Learn from yesterday, live for today, hope for tomorrow.” ~Albert Einstein



Level Design

Joel(The Knightly One)

Has been working on our tutorial system for the introduction of the game and scripting and doing low level tests before we go in and place in the final text. You can see some examples of that in work below! We're aiming internally for QA testing sometime very soon and all these simples are on the crunch to get finalized and ready for that stage of development. You'll also notice we removed all the textures which we'll go over in the optimization section.

Dimitry & Joel
Have both been working to block out and get the final trainstation in so the modelers or rather Dimitry can make a unique mesh set for that area. This should come together rather fast and be ready for our final builds in the coming weeks internally

Jacob

Has been working to polish and clean up the last hour of gameplay in the first chapter by doing patrol placement and getting final assets in the Parcel Room & Armoury. These areas are vast and allow the player to accomplish their objectives however they wish so he's planning for them the best he can. Till the QA testers jump in and make him go crazy from all the possibilities he didn't think of! (Im looking at you here blade!)

Rob Lawrence

Left us a few last goodies with "Floaters" that we can additively apply to our floors with practically no cost at all.

Animation

Stacey

She's Currently working on some replacement VR Intro cutscenes so we can get rid of those rather "Meh" intro sequences we have currently in the VR.


Ellie

She's been working on better and more improved hit and death animations. Heres a few for your enjoyment!


Programming

Robert

I've recently brought on a new programmer 2 in fact so im no longer the sole programmer on the team anymore! So cheers for that. Over the past few months ive been researching GOAP and other AI approaches to implement so i could get the quality i was looking for. I settled on GOAP this approach to AI is utilized in Fear, Deux Ex Human Revolution and the last 2 tomb raider remakes. Below i will document my progress in this regards.

From a GDC talk from last year i was able to plan out and figure out the best methods and length i should aim for . After having some research and ideas of how to proceed i further devolved into establishing the base libraries.

I started utitlizing more source code and wrote the entire system in C++

This is an example of a system where they will "mark" all the paths on a destination and attempt to find a better location that doesn't over expose themselves to the player. Below is an example of the system in action utilizing a base GOAP system ive setup.

Over the next few days i plan on working polishing up "Rush Player" to improve their shooting location logic. Plus also improve their move to cover logic so it doesn't choose such silly cover so far away and in the players line of sight. Once these systems are established all i will need to do is work on their ability to sprint to further away goals and revamp their Focus Manager system. Im extremely confident in the progress ive had rewriting the AI's combat code and i cant wait till they are done so i can ship them in the next HUGE VR update latter this year!

Optimization

Now the nitty gritty! From profiling and playtesting the builds myself and with other team members we noticed several red flags related to our usage of VRAM and overall FPS stability. In key areas we were hitting well below acceptable ranges so we decided to whiten out all the base materials and focus in optimization in stages so it's more practical. First this means we wont be adding textures till all final meshes/assets are in so we can process things in this order.
1. All Base Meshes in (No Textures) : Is base target frame hit?
2. Base Lighting Work
3. Having Texture/Shader artists work in the section to maintain a agreed upon framerate
4. Final Lighting Done : Final checks to ensure the lighting is effective and isnt draining to much upon the computer (Overall Framerate)

Motion Comic:

Our talented Storyboard director Alejandra has also been working on a motion comic. She's actually looking for a few artists to help us release it early next year in anticipation for our games promotion. Heres a few recent boards from that. If you're interested apply below! You have to be able to draw within the style of the first picture i posted below.

Discord and Dev Community Server (All are welcome!)

What we're trying to do by opening up a public discord for people that are interested in the game to talk to devs and follow news and to make a hub for our patreon to talk with us. If your supporter or pateron message a dev or post in the chat so we can verify it and give you the proper tag.

Team Discord ^


Recruitment:

Due to our game being a royalty contract. (You get paid after the game is released based on how much time and work you put in), we often have people drop out randomly at random intervals as life demands. For this reason we are almost always looking for new people to bolster our ranks and join the Fenrir Team.

If you are interested, please check our post here for more details.

Other Ways to Support our team

O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!


A Link to our Team Patreon! ^




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Dev Update #12 Nearing the End

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Finalizing the AI, Lighting, and Levels, with news of the upcoming VR missions.

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Draft Sketch of Amber for Developer Video Blog

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Comments  (0 - 10 of 267)
JillValentine69
JillValentine69

Whens the expected release date of this title? i love stealth titles like the ones you mentioned and are using SO MUCH inspiration from so i'm super keen!! Screw Ubisoft! bring on Dark storm!

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Silmarill_SK
Silmarill_SK

(buried)

The game characters (and also the dev team!) lack ethnical diversity.

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LordIheanacho
LordIheanacho

**** that ****. Their game, their rights, their power.

Deal with it.

Reply Good karma Bad karma+2 votes
Shia_Surprise
Shia_Surprise

Also their tasers look like corn grippers, not very diverse seeing as though i google three pictures of corn grippers and not one of them looks different then taser from update. very bad ethic. Also I feel she-hulk is a straight rip from marvel i dont appreciate plagiarism.

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Shia_Surprise
Shia_Surprise

nvm i found one that doesnt look like taser, its corn grippers that look like corn kernal. Sorry my mistake. Evidence here, No bad ethic

Ae01.alicdn.com

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duck354
duck354

downloading

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CactusHead
CactusHead

Hey, looking awesome! I'm not sure if you would need it or if you're already 'hooked-up', but I would love to score some tracks/songs for you and your game! If you are interested, I can show you some samples of some of my work. You can email me at:
_____ _______ _____ _______ _____
cactusheadcontact[(at)gmail.com]. <-The at symbol didn't work xD
_____ _______ _____ _______ _____
Thanks, and good luck with your game! :)

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nathanpinard
nathanpinard

We currently already have a composer and sound design at the moment. Thanks for your interest!

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CactusHead
CactusHead

Okay, thanks for letting me know! :)

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peekaboo0
peekaboo0

Two things that really annoy me- repetitive enemy responses ("must be my imagination!" or "she's here!") and Amber's animations. I hope her running/walking animation will be better, because for now it looks very basic.

Anyway, the game looks great and I can't wait for it!

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Inuyashua Creator
Inuyashua

o you've been playing the VR build on steam? duely noted :D

Reply Good karma+3 votes
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Dark Storm Ascension
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Fenrir Studios
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Latest tweets from @adarkstorm, @darkstorm

Dark Storm Ascension/VR Dev Update #7 Indiedb.com

Mar 8 2017 by adarkstorm

The Story So Far…. New Years Update! news - Dark Storm Ascension Indiedb.com via @indiedb

Jan 3 2017 by adarkstorm

RT @EA: @adarkstorm Hi, great that you're interested. We have a blogpost here Ea.com and will provide more info in the future.

Jun 27 2016 by adarkstorm

VR missions is up for the Summer Sale on steam! Grab your copy today for 4.99$ Continuous updates every other week!

Jun 23 2016 by adarkstorm

Hello everyone today 1pm PST. our weapons modeler Adrian is going to be streaming on twitch Twitch.tv T.co

Jun 19 2016 by adarkstorm

Dark Storm Ascension Novel on Amazon now, check it out! Tinyurl.com T.co

Jun 10 2016 by adarkstorm

Checkout it out our weapons modeler Adrian, he's currently working on the weapons attachments come say hi :D Twitch.tv

Jun 5 2016 by adarkstorm

The level dersign stream is over now, thank you to the people that hung out with us for the past few hours <3 T.co

May 24 2016 by adarkstorm

Late #leveldesign stream starting at 9:15pm pst Twitch.tv T.co

May 24 2016 by adarkstorm

NOTHING!!

Dec 12 2006 by darkstorm

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