Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.

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A Mixed year

Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight into 2018. I will break up and discuss in terms of each division and any progress we've also had since our last update. So buckle up and lets get started!

Level Design

This year we've investigated and tried to improve the core sections upon internal discussions and in relation to concerns to gameplay ensuring there was consistency. We've cut things and rethought some ideas that just weren't going to work gameplay wise and at the engine level. A good example was the retrofit of the center area to be somewhat what you see below. You can see we've changed the side center areas and refocused on better line of sight blockage and such!

Over constant alliteration we discovered a huge number of issues in terms of optimization and failure in planning that caused us to rethink our internal deadlines and re-scope them as we progressed. Certain areas needs to be broken down and with greater emphasis on optimization/performance we had to simply change some areas it was unavoidable.

So we decided upon the massive undertaking of ripping all textures of the game out and testing them in sequential order so we could hit certain predetermined bench-lines in performance. As those bench-lines were hit we constantly reevaluated and adjusted as necessary. Currently we are attempting to ramp up stage 1 and continue to step 2.

  1. Test for acceptable frame-rates with just level design assets untextured -Basic Lighting Passes
  2. Add in textures and make sure we are still within acceptable ranges of how the hardware is affected and overall FPS.
  3. Finalize Lighting (Final pass)


We've brought on another programmer thank god! And myself and him have been breaking up the work and hammering it out the best we can. But ive been split between directing, helping manage the level designers and just make sure recruitment is functioning.

We've managed to rip out our initial ideas of how to handle vaulting and switch it to a dynamic vaulting system similar to how PUBG handles their system. To make it easier for level designers to build their levels without having to place special blueprint actors.

It worked quite well with the dynamic vaulting system and we're just focused on animation polish and camera movement refinement.

Plus we've managed to improve the grenade throwing arch and create a preview mesh that helps visualize the impact area. Credits to Derek our new programmer that has been extremely critical in programming!

Character Modeling

They have cracking along trying to finalize and author the final characters. Heres some screen grabs of their amazing work!

Prop Modeling

Our prop modeling has been building new assets and ensuring that the center area is populated for one of the last sections we are working to fill in and add to. For the most part the other sections are done from a level design side of things. The center area area and one remaining section the Motor pool requires some edits then we'll be switching over to internal playtesting.

As you can see we've been working to implement more signs and ways of navigation to give the player a way to use weenies or special vista's to remember where they are in the level and generally navigate without heavy usage of a quest marker if they so deem. Its been important for our team to keep these sorta systems discussed and planned for so this place actually feels like a lived in place.

Overall we've learned huge amounts of information from research and just testing on optimization and just working to improve our levels and overall presentation. We've had numerous huge team meetings over the past few months to plan out and ensure everything was being discussed not to mention in numerous occasions we've had to dismiss certain individuals that either didn't have the time or just wasn't willing to contribute in a meaningful way.

Causing us to have to recruit and seek out more individuals interested in joining our little band of indie devs. This has affected development to a degree as searching for people for the right skill level needed for the graphic fidelity required and skill level is sometimes quite nerve wrecking and in some cases we will teach some of the newer greenhorns that have enough time and motivation to learn it. Which in itself a flip of how that turns out. Currently our team sits at 6 dozen developers and around 12-15 main developers that put in on a daily or bi-daily pace. We all do this project aside our normal day jobs and lives and i greatly appreciate the patience our community has granted us on the development of the VR Missions and Ascension as we continue to work through our development woes in bringing something of value to you guys. It goes without saying supporting us by buying the VR Missions prototype or just pledging to our patron greatly helps our development in supporting infrastructure fees to our server hosting and such!

VR Missions:

Currently its awaiting final animations so we can author the update. As Stacey and her animators work to author the improvements we need implemented before that update is allowed to be released. As you can see the update will be sizable as huge amounts of gameplay/abilities have been revamped and rethought as we continue to push what Dark Storm needs to be in theirs final form.

Discord and Dev Community Server (All are welcome!)

What we're trying to do by opening up a public discord for people that are interested in the game to talk to devs and follow news and to make a hub for our patreon to talk with us. If your supporter or patron message a dev or post in the chat so we can verify it and give you the proper tag.

Team Discord ^


Due to our game being a royalty contract. (You get paid after the game is released based on how much time and work you put in), we often have people drop out randomly at random intervals as life demands. For this reason we are almost always looking for new people to bolster our ranks and join the Fenrir Team.

If you are interested, please check our post here for more details.

Other Ways to Support our team

O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!

A Link to our Team Patreon! ^

New Weekly Dev Blog Animation and Programming Updates #15

New Weekly Dev Blog Animation and Programming Updates #15


In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now...

Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

News 3 comments

Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available...

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

News 3 comments

In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over...

Our Team's Intent for Ascension and the VR Missions

Our Team's Intent for Ascension and the VR Missions


In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...

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Dark Storm: Shattered Dreams

Dark Storm: Shattered Dreams

Full Version

Lauren Kingsley is on her way to the Daedalus Space Station in order to begin work installing a new defense network that will link hundreds of satellites...

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

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Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Comments  (0 - 10 of 267)

Whens the expected release date of this title? i love stealth titles like the ones you mentioned and are using SO MUCH inspiration from so i'm super keen!! Screw Ubisoft! bring on Dark storm!

Reply Good karma Bad karma+4 votes


The game characters (and also the dev team!) lack ethnical diversity.

Reply Good karma Bad karma-9 votes

**** that ****. Their game, their rights, their power.

Deal with it.

Reply Good karma Bad karma+2 votes

Also their tasers look like corn grippers, not very diverse seeing as though i google three pictures of corn grippers and not one of them looks different then taser from update. very bad ethic. Also I feel she-hulk is a straight rip from marvel i dont appreciate plagiarism.

Reply Good karma Bad karma+2 votes

nvm i found one that doesnt look like taser, its corn grippers that look like corn kernal. Sorry my mistake. Evidence here, No bad ethic

Reply Good karma Bad karma+2 votes


Reply Good karma Bad karma+6 votes

Hey, looking awesome! I'm not sure if you would need it or if you're already 'hooked-up', but I would love to score some tracks/songs for you and your game! If you are interested, I can show you some samples of some of my work. You can email me at:
_____ _______ _____ _______ _____
cactusheadcontact[(at)]. <-The at symbol didn't work xD
_____ _______ _____ _______ _____
Thanks, and good luck with your game! :)

Reply Good karma Bad karma+5 votes

We currently already have a composer and sound design at the moment. Thanks for your interest!

Reply Good karma Bad karma+5 votes

Okay, thanks for letting me know! :)

Reply Good karma Bad karma+5 votes

Two things that really annoy me- repetitive enemy responses ("must be my imagination!" or "she's here!") and Amber's animations. I hope her running/walking animation will be better, because for now it looks very basic.

Anyway, the game looks great and I can't wait for it!

Reply Good karma Bad karma+3 votes
Inuyashua Creator

o you've been playing the VR build on steam? duely noted :D

Reply Good karma+3 votes
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Latest tweets from @adarkstorm, @darkstorm

Jan 5 2018 by adarkstorm

Dark Storm Ascension/VR Dev Update #7

Mar 8 2017 by adarkstorm

The Story So Far…. New Years Update! news - Dark Storm Ascension via @indiedb

Jan 3 2017 by adarkstorm

RT @EA: @adarkstorm Hi, great that you're interested. We have a blogpost here and will provide more info in the future.

Jun 27 2016 by adarkstorm

VR missions is up for the Summer Sale on steam! Grab your copy today for 4.99$ Continuous updates every other week!

Jun 23 2016 by adarkstorm

Hello everyone today 1pm PST. our weapons modeler Adrian is going to be streaming on twitch

Jun 19 2016 by adarkstorm

Dark Storm Ascension Novel on Amazon now, check it out!

Jun 10 2016 by adarkstorm

Checkout it out our weapons modeler Adrian, he's currently working on the weapons attachments come say hi :D

Jun 5 2016 by adarkstorm

The level dersign stream is over now, thank you to the people that hung out with us for the past few hours <3

May 24 2016 by adarkstorm


Dec 12 2006 by darkstorm

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