Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.







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In this week we catch up with another dev video to update you guys on our progress. This will be a weekly occurrence from now on from various developers on the team documenting their progress occasionally as we work closer to the QA testing stage.

VR News will be coming soon | Stay Tuned


Animation Dev Updates: Stacey Animation Lead

Animation Cleanups for Mocap is also coming along for the Misc scientists/Ancile guards that will occupy and help populate the research lab during gameplay!






Programmers Dev Updates: "Back with a Vengeance"

Scripted AI

The programer on the team has started doing his polish passes on bugs related to AI and how the scripted AI will interact with the level during the early parts of the game. Basically this includes doing polish passes to ensure all state machines are operating properly, writing documentation for the rest of the team on how to use them and testing it alongside the related divisions like the level designers and animators. The combat version of the scripted AI should be done within the next few days and then i'll be shifting over to finalization of the dynamic music system and finally the AI. I'll also try to squeeze in redoing or cleaning up the current spread system/Recoil system seen in the VR Missions its kinda trash and needs to be improved upon before final QA.

Trainstation System

This also included bug fixing the trainstation system and ensuring it always arrives and allows the player to get from zone to zone in our massive zones. I basically just ran through bug fixing anything that caused the train station to not arrive and cleaned up C++ and some simple Blueprint scripting for it. Next up is just finalizing the room and train shape/textures for QA testing for this.

Elevator System

This also included making sure all the elevator systems are functioning for player navigation. We're finalizing the door system at the moment now and final console.!


Prop Modeling



Concept Art / UI


A mech design that the Irving Dynamics corp will be operating sometimes in the base.


Level Design

The final version of the offices entrance is approved and marked as completed!



Jacob works to finish his assigned section, we've taken some reference from Fort Folic from bioshock for this area he's working to cleanup and get the last assets in as with objective placement.


Motor Pool Entrance: This section is up from grabs as one our level designers recently dropped out that was working on it due to creative differences we'll either end up bringing a new level designer on to finish it or assign it to one of the veterans. If your interested PM me if your a level designer


Discord and Dev Community Server (All are welcome!)

What we're trying to do by opening up a public discord for people that are interested in the game to talk to devs and follow news and to make a hub for our patreon to talk with us. If your supporter or pateron message a dev or post in the chat so we can verify it and give you the proper tag.

Team Discord ^


Recruitment:

Due to our game being a royalty contract. (You get paid after the game is released based on how much time and work you put in), we often have people drop out randomly at random intervals as life demands. For this reason we are almost always looking for new people to bolster our ranks and join the Fenrir Team.

If you are interested, please check our post here for more details.

Other Ways to Support our team

O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!


A Link to our Team Patreon! ^



Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

News 2 comments

In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over...

Our Team's Intent for Ascension and the VR Missions

Our Team's Intent for Ascension and the VR Missions

News

In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...

Dev Update #12 Nearing the End

Dev Update #12 Nearing the End

News 1 comment

Finalizing the AI, Lighting, and Levels, with news of the upcoming VR missions.

Dev Update #11 Beginning the final stretch

Dev Update #11 Beginning the final stretch

News 2 comments

Finalizing the lighting and levels for Episode 1.

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Dark Storm: Shattered Dreams

Dark Storm: Shattered Dreams

Full Version

Lauren Kingsley is on her way to the Daedalus Space Station in order to begin work installing a new defense network that will link hundreds of satellites...

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

Full Version 7 comments

Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Comments  (0 - 10 of 267)
JillValentine69
JillValentine69

Whens the expected release date of this title? i love stealth titles like the ones you mentioned and are using SO MUCH inspiration from so i'm super keen!! Screw Ubisoft! bring on Dark storm!

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Silmarill_SK
Silmarill_SK

(buried)

The game characters (and also the dev team!) lack ethnical diversity.

Reply Good karma Bad karma-9 votes
LordIheanacho
LordIheanacho

**** that ****. Their game, their rights, their power.

Deal with it.

Reply Good karma Bad karma+2 votes
Shia_Surprise
Shia_Surprise

Also their tasers look like corn grippers, not very diverse seeing as though i google three pictures of corn grippers and not one of them looks different then taser from update. very bad ethic. Also I feel she-hulk is a straight rip from marvel i dont appreciate plagiarism.

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Shia_Surprise
Shia_Surprise

nvm i found one that doesnt look like taser, its corn grippers that look like corn kernal. Sorry my mistake. Evidence here, No bad ethic

Ae01.alicdn.com

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duck354
duck354

downloading

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CactusHead
CactusHead

Hey, looking awesome! I'm not sure if you would need it or if you're already 'hooked-up', but I would love to score some tracks/songs for you and your game! If you are interested, I can show you some samples of some of my work. You can email me at:
_____ _______ _____ _______ _____
cactusheadcontact[(at)gmail.com]. <-The at symbol didn't work xD
_____ _______ _____ _______ _____
Thanks, and good luck with your game! :)

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nathanpinard
nathanpinard

We currently already have a composer and sound design at the moment. Thanks for your interest!

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CactusHead
CactusHead

Okay, thanks for letting me know! :)

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peekaboo0
peekaboo0

Two things that really annoy me- repetitive enemy responses ("must be my imagination!" or "she's here!") and Amber's animations. I hope her running/walking animation will be better, because for now it looks very basic.

Anyway, the game looks great and I can't wait for it!

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Inuyashua Creator
Inuyashua

o you've been playing the VR build on steam? duely noted :D

Reply Good karma+3 votes
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Dark Storm Ascension
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Fenrir Studios
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Latest tweets from @adarkstorm, @darkstorm

Dark Storm Ascension/VR Dev Update #7 Indiedb.com

Mar 8 2017 by adarkstorm

The Story So Far…. New Years Update! news - Dark Storm Ascension Indiedb.com via @indiedb

Jan 3 2017 by adarkstorm

RT @EA: @adarkstorm Hi, great that you're interested. We have a blogpost here Ea.com and will provide more info in the future.

Jun 27 2016 by adarkstorm

VR missions is up for the Summer Sale on steam! Grab your copy today for 4.99$ Continuous updates every other week!

Jun 23 2016 by adarkstorm

Hello everyone today 1pm PST. our weapons modeler Adrian is going to be streaming on twitch Twitch.tv T.co

Jun 19 2016 by adarkstorm

Dark Storm Ascension Novel on Amazon now, check it out! Tinyurl.com T.co

Jun 10 2016 by adarkstorm

Checkout it out our weapons modeler Adrian, he's currently working on the weapons attachments come say hi :D Twitch.tv

Jun 5 2016 by adarkstorm

The level dersign stream is over now, thank you to the people that hung out with us for the past few hours <3 T.co

May 24 2016 by adarkstorm

Late #leveldesign stream starting at 9:15pm pst Twitch.tv T.co

May 24 2016 by adarkstorm

NOTHING!!

Dec 12 2006 by darkstorm

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