Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.

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To Infinity and Beyond: Our Teams Intent for this Year of Development

Over the course of this year we've had our hurdles and development issues from missed deadlines to key people dropping out. As many as you may know everyone on our team works for free I.E the "Royalty System". We've been doing our best to bolster the divisions that have needed more attention and try and finish up the first chapter Ascension. We've had a LOT of internal discussions of how we weren't happy with the version of Amber that shipped with the VR early access not to mention the gameplay involved there to just doubling down in character modeling and bring on new talent to fill the gaps of those that weren't that motivated to be in this project. I'll also take the time to update our ambitions and goals for the VR to turn it into a better platform and just general game for stealth action fun and our long term goals. First off if your reading this we very much thank you guys for your interest and faithfulness to the project through our long and complicated development but thats enough for filler lets get right into it!

Skip this Part if you wanna read about Ascension news!

Important Dates:

July 30th: All VR,SP and Online maps have gone through block stages and are being play-tested internally. Animation division has caught up and all gameplay animations are in for the NPC's and player. Ready to start looking for playtesters. (Play testing internally within the team)

Late August: Start QA Testing as long as the SP and VR SP deadlines are hit internally . The VR SP Maps should be released on steam as an update as a "Soft date" during this period.

QA for 3-4 months as needed till Nov to polish refine and tweak chapters and gameplay from feedback we hear.

Release TBA based on feedback. After all we dont want to release a terrible game and im quite sure you dont want us to either. So we'll be keeping that date a bit of a secret

VR Missions (Whats Going on with this mess?)

  • Yes we're fully aware we haven't updated it in a while almost a year to be exact. As i stated before our current animation lead did a horrible job from the base systems he had enacted and its taken since then to revamp, re-rig and evaluate what can stay and go and in most cases 99% of everything was scrapped from the lackluster 1P animations to the odd 3P ones

  • Missions and goals were done better in the UDK version , we've looked heavily at the old missions and decided to add a lot more variety heres a breakdown of the current Tiers we're working on.
  • In all 18 missions will be added to the VR Single player with the current roster being revamped and tweaked as well to bring that number to 22.

Basic Tutorials:

  • VR Level 1: Sprint Tutorial:
  • VR Level 2: Crouching/Slider Tutorial:
  • VR Level 3 : Proning Tutorial:
  • VR Level 4 : Vaulting Tutorial:
  • VR Level 5 : Assassinations Tutorial:
  • VR Level 6 : Player Items Tutorial:
  • Showing the player how to use the following:
    • Grenades
    • Morphine Injector
    • Healing Chamber
    • Noise Maker

Advanced Tutorials:

  • VR Level 1: Drone Tutorial
  • VR Level 2: Cover System Tutorial
  • VR Level 3 : Amber Outfits (Its a maybe)

Tier 1 Missions Sneaking ( ? ) :

Time Trials are saved for these. Stealth is sneaking through the level if you are seen the level auto restarts and you have to try again. We're aiming for 6 levels in all

Tier 2 Missions Objectives ( ? ) : Time Trials are saved for these

Mission Types: We're aiming for 6 levels in all

Assassination: Kill a generated Target that is located only through the Sya Analyse feature. If AI are alerted and the target is still alive they flock to him to guard him, if the AI are alerted when the target is killed they flock and secure the exit zone.

Escort Mission: AI would follow you to a preset extract location at the end of the map. If the escorted AI dies or the player dies you lose. The player can choose to carry of let the AI move at their very slow pace. The AI can shoot within a confined range.

Secondary List:

Firefight: Survive randomly generated battles along the way to the evac point.
( Russians | Ancile | Drones )
Destroy the Generators: Use C4 or ambers grenades to destroy 2-3 generators spread across the level blocking ambers ability to leave via a force field over the Exit.

Tier 3 Missions Weapons( ? ) : Time Trials are saved for these

Kill certain amount of Enemies in preset amount of time compete for the best score. After you choose a level you select a type of weapon to compete with it shows you our top time, your friends top times and a global leader board for that weapon on that level. We're aiming for 6 levels in all

Redoing the VR Intro

We're also redoing that terrible Intro to the VR with randomly selected variants and a better scientist model. (Thank god) We're aiming for sometime in late summer for this revamp to hit as with news of the Online mode we're working on as well more details will follow below for that!

Motion Comic for Ascension

Some of our concept artists are also working on a Motion Comic to go along with the main story we'll release on Youtube that is fully voiced and animated similar to the overwatch ones. Heres a few screen grabs from the progress of that. The first story follows Cameron a few years on assignment before hes placed in charge of the Apex Facility for Ancile and helps paint the picture of the Dark Storm Universe we are building.

Dark Storm Ascension News:

Well suffice to say 80% of the first chapter is done. Things have slowed down a bit for the holidays so we'll show more of the Ascension progress next week.! Happy Fourth Enjoy!

Heres some screens on their progress!


Because we had to break the levels up into bigger divisions for optimization reasons we added a train station system to get across the many divisions in the base. Heres an early look from the Center Area to the living quarters. Ignore all the debug text xD. Theres obviously some bugs but we'll be addressing them in the closed playtesting towards the late part of summer as long as everything goes to plan!

Plus ive also been experimenting with the AI classes to implement better cover seeking they still bug out on occasion but its getting better.

Joshua is doing some blockout work on chapter 3 for the server room

Animation Stacey Progress:

Standing to Prone:

Prone to Standing:

Activating a Save Computer:

Rolling WIP

More to Come soon!

Other Ways to Support our team

Remember! Buying the VR Missions helps keep our server infrastructure up and helps us keep developing the game. It makes our lives as indie developers that much easier. If you're not interested in the VR or already have it, go ahead and check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!

Dev Update #12 Nearing the End

Dev Update #12 Nearing the End

News 1 comment

Finalizing the AI, Lighting, and Levels, with news of the upcoming VR missions.

Dev Update #11 Beginning the final stretch

Dev Update #11 Beginning the final stretch

News 2 comments

Finalizing the lighting and levels for Episode 1.

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

News 4 comments

We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...

Dev Update #9 Well We're Cooking now!

Dev Update #9 Well We're Cooking now!

News 6 comments

We've been finalizing our website, implementing a new backend Wiki for our team members and finishing up level design misc objects for some areas of sub...

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Dark Storm: Shattered Dreams

Dark Storm: Shattered Dreams

Full Version

Lauren Kingsley is on her way to the Daedalus Space Station in order to begin work installing a new defense network that will link hundreds of satellites...

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

Full Version 7 comments

Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Comments  (0 - 10 of 267)

Whens the expected release date of this title? i love stealth titles like the ones you mentioned and are using SO MUCH inspiration from so i'm super keen!! Screw Ubisoft! bring on Dark storm!

Reply Good karma Bad karma+3 votes


The game characters (and also the dev team!) lack ethnical diversity.

Reply Good karma Bad karma-7 votes

**** that ****. Their game, their rights, their power.

Deal with it.

Reply Good karma Bad karma+1 vote

Also their tasers look like corn grippers, not very diverse seeing as though i google three pictures of corn grippers and not one of them looks different then taser from update. very bad ethic. Also I feel she-hulk is a straight rip from marvel i dont appreciate plagiarism.

Reply Good karma Bad karma+2 votes

nvm i found one that doesnt look like taser, its corn grippers that look like corn kernal. Sorry my mistake. Evidence here, No bad ethic

Reply Good karma Bad karma+2 votes


Reply Good karma Bad karma+6 votes

Hey, looking awesome! I'm not sure if you would need it or if you're already 'hooked-up', but I would love to score some tracks/songs for you and your game! If you are interested, I can show you some samples of some of my work. You can email me at:
_____ _______ _____ _______ _____
cactusheadcontact[(at)]. <-The at symbol didn't work xD
_____ _______ _____ _______ _____
Thanks, and good luck with your game! :)

Reply Good karma Bad karma+5 votes

We currently already have a composer and sound design at the moment. Thanks for your interest!

Reply Good karma Bad karma+5 votes

Okay, thanks for letting me know! :)

Reply Good karma Bad karma+5 votes

Two things that really annoy me- repetitive enemy responses ("must be my imagination!" or "she's here!") and Amber's animations. I hope her running/walking animation will be better, because for now it looks very basic.

Anyway, the game looks great and I can't wait for it!

Reply Good karma Bad karma+3 votes
Inuyashua Creator

o you've been playing the VR build on steam? duely noted :D

Reply Good karma+3 votes
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Latest tweets from @adarkstorm, @darkstorm

Dark Storm Ascension/VR Dev Update #7

Mar 8 2017 by adarkstorm

The Story So Far…. New Years Update! news - Dark Storm Ascension via @indiedb

Jan 3 2017 by adarkstorm

RT @EA: @adarkstorm Hi, great that you're interested. We have a blogpost here and will provide more info in the future.

Jun 27 2016 by adarkstorm

VR missions is up for the Summer Sale on steam! Grab your copy today for 4.99$ Continuous updates every other week!

Jun 23 2016 by adarkstorm

Hello everyone today 1pm PST. our weapons modeler Adrian is going to be streaming on twitch

Jun 19 2016 by adarkstorm

Dark Storm Ascension Novel on Amazon now, check it out!

Jun 10 2016 by adarkstorm

Checkout it out our weapons modeler Adrian, he's currently working on the weapons attachments come say hi :D

Jun 5 2016 by adarkstorm

The level dersign stream is over now, thank you to the people that hung out with us for the past few hours <3

May 24 2016 by adarkstorm

Late #leveldesign stream starting at 9:15pm pst

May 24 2016 by adarkstorm


Dec 12 2006 by darkstorm

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