Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.

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Dark Storm Update (11/20/2015)

This is the second November update we’ve had and it's huge. Though for me, this is the pre-Egg Nog edition :)

We are coming close to a possible update to the current VR missions build, but we have no definite date yet. Needless to say, it’s being overhauled like crazy.

*The following are entirely VR missions updates, and will be included iteratively with multiple updates. Every item of content you are about to see is not finalized.*


Feast your eyes on the fancy hallway that you spawn in initially in Dark Storm: VR Missions. This hallways exhibits the high tech look of Irving Industries, and the huge budget of the custodial department. It leads to the Insertion Room, which we’ve also posted below to show the similarities.

hallway doorway

Hallway leading to Insertion Room

hallway oppositeHallway opposite side

insertionroomInsertion Room - note the black doorway. That’s where the Hallway connects.


The VR environment has been painstakingly tweaked to get the right look, and this time around we think we may have found the sweet spot. (Of course, VR is a subjective environment)

VR1 1

A majority of the maps playable in Dark storm VR missions will be scaled with a mechanical / gameplay influencing sense of verticality.

Providing several vantage points and avenues of approach, locations can be accessible via teleporters / stairs / and hidden paths.

Progressing in each VR mission not only will be exploitable in a tactical sense for the player, but they will also offer the enemy a key vantage point to pinpoint your position and hunt you down. Therefore making stealth to be of utmost importance to finding the proper approach to a specific vantage point.

This also transfers over into VR mission based objectives in that each map will have a specific goal. Some more violent such as neutralizing an officer, and others requiring a more tactical approach such as reaching the extraction zone within a certain time frame, or bypassing objects impeding your ability to complete the level.


With these objectives, later VR missions will make use of scalability and verticality to increase the challenge of needing to move up or down to a position that is vulnerable until you have a way to gain intel on it.

Both of these will simply be introduced, but gradually change the farther you progress. It offers a sound challenge with each map presenting its own gameplay twist and quirks to work around.

VR3 1



Here’s a quick walk-around video of the current VR hub:


Last update you saw the Kronus Z1200-BA* “Devastator” Single-Barrel Pump Action Shotgun*, this week you can see a different perspective of the design, and some of it’s features. Note, this is not a final design. The shells are probably are going to be well..bigger.

shotgun art*Named and model changed. Can you guess what the BA stands for?

shotgun sightsIronsight perspective. Art concept.

shotgun hipAt-the-hip perspective. Art concept.

Introducing the Kronus Z900 Tactical Assault Rifle

assultrifle artAssault rifle art concept

assaultrifle modelAssault Rifle Modeling in-progress

Several weeks ago we showed you the pistol suite. Below is a current model with the silencer attached.

pistol modelPistol with silencer modeling in progress.


We’ve shown you the good characters, how about some bad ones?

grunt art

Art concept of the standard grunt. You’ll be fragging a lot of these guys.

officer art

Art concept of the officer. This unit is not only tough, but buffs all the other units through leadership.

officermodelCurrent modeling progress of the officer.


As you know, the animation portion of any video game is the most taxing. We’ve been trying different methods such as target framing (or keyframing) and motion capture. Below is a current work-in-progress of several animations. These are absolutely subject to change.


We have refined the design of the launch of Dark Storm: VR Mission. A launcher that will also include updates and news about Dark Storm. Below is a work-in-progress.

launcher(Note: The background around the edges of this image is the user desktop, not the launcher.
The launcher is meant to preserve transparency.)

Did you see anything you liked, or perhaps...didn’t like? Please comment below!


The Dark Storm Team

Dark Storm - November Update (Gobble Gobble)

Dark Storm - November Update (Gobble Gobble)

3 weeks ago News 7 comments

Updates on Concept Art, Level Design, and Weapon Concept! Now with lore!

Dark Storm - October Update

Dark Storm - October Update

1 month ago News 7 comments

New updates on AI, Level Design, VR aesthetic, animation, concept art, and sound design!

We'll be Broadcasting on twitch Q&A Today and more dates will follow!

We'll be Broadcasting on twitch Q&A Today and more dates will follow!

3 months ago News 0 comments

Since we're now on kickstarter and the VR Missions are now out for free as a prototype of our initial goal We'll be Broadcasting on twitch Q&A answering...

Dark Storm Kickstarter Now Live with VR Missions released as well

Dark Storm Kickstarter Now Live with VR Missions released as well

3 months ago News 7 comments

Fenrir Studios are proud to announce that we have launched our Kickstarter campaign, which will be running from August 3rd through September 1st. To celebrate...

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

3 months ago Full Version 7 comments

Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

2 years ago Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

3 years ago Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Post comment Comments  (0 - 10 of 258)
peekaboo0 Nov 5 2015 says:

Two things that really annoy me- repetitive enemy responses ("must be my imagination!" or "she's here!") and Amber's animations. I hope her running/walking animation will be better, because for now it looks very basic.

Anyway, the game looks great and I can't wait for it!

+1 vote     reply to comment
Inuyashua Creator
Inuyashua Nov 9 2015 replied:

o you've been playing the VR build on steam? duely noted :D

+1 vote   reply to comment
Sgt_Prof Jun 25 2015 says:

getting better

+2 votes     reply to comment
Peter-Kun May 5 2015 says:

Simple Word! Awesome!

+2 votes     reply to comment
TamaraRyan May 7 2015 replied:


+2 votes     reply to comment
AngryTalon Mar 12 2015 says:

Looks amazing!

+3 votes     reply to comment
AlanGreyjoy Feb 18 2015 says:

Love the dynamic AI idea...
I never understood why games make you choose a difficulty level.

I mean...

If (playerDeath == 9999999999999999999999999)


+6 votes     reply to comment
nuFF3 Aug 24 2015 replied:

Max Payne did this, it worked and it didnt.

+2 votes     reply to comment
DicTi0nary Feb 18 2015 says:

wow u guys do get a lot of sh*t comments but nice work guys

+4 votes     reply to comment
λpone Feb 17 2015 says:

Damn, this looks very impressive.

+5 votes     reply to comment
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Dark Storm
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Fenrir Studios
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Coming 2016
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Latest tweets from @adarkstorm

Nov 21 2015

Feast your eyes on a buffet of new content showing what's to come in the #unreal4 update! #adarkstormiscoming

Nov 11 2015

If you haven't see it yet,our latest update contains a lot of pretty pictures!

Nov 7 2015

Our latest update contains a lot of pretty pictures!

Oct 23 2015

We've released a new dev journal! Update coming in a few months! #adarkstormiscoming #Steam

Oct 22 2015

@Narrcost Thank you! Tomorrow we'll be putting out a full article on what's been going on in other departments as well.

Oct 21 2015

Our current progress with #unreal4 on the VR for Dark Storm. We'd love to hear your comments! #adarkstormiscoming

Oct 9 2015

What's this? Dark Storm in @UnrealEngine 4? Release date December. More details are coming soon

Sep 2 2015

Fenrir Studios "DARK STORM VR MISSIONS" @ 4:00pmPST Join theDevelopers:

Aug 20 2015

Fenrir Studios "DARK STORM VR MISSIONS" @ 4:00pmPST Join theDevelopers:

Aug 20 2015

Fenrir Studios "DARK STORM VR MISSIONS" @ 4:00pmPST Join theDevelopers:

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